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1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/format/u_format.h"
27 #include "util/format/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30 
31 #include "nouveau_vp3_video.h"
32 
33 #include "codegen/nv50_ir_driver.h"
34 
35 #include "nvc0/nvc0_context.h"
36 #include "nvc0/nvc0_screen.h"
37 
38 #include "nvc0/mme/com9097.mme.h"
39 #include "nvc0/mme/com90c0.mme.h"
40 #include "nvc0/mme/comc597.mme.h"
41 
42 #include "nv50/g80_texture.xml.h"
43 
44 static bool
nvc0_screen_is_format_supported(struct pipe_screen * pscreen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned storage_sample_count,unsigned bindings)45 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
46                                 enum pipe_format format,
47                                 enum pipe_texture_target target,
48                                 unsigned sample_count,
49                                 unsigned storage_sample_count,
50                                 unsigned bindings)
51 {
52    const struct util_format_description *desc = util_format_description(format);
53 
54    if (sample_count > 8)
55       return false;
56    if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
57       return false;
58 
59    if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
60       return false;
61 
62    /* Short-circuit the rest of the logic -- this is used by the gallium frontend
63     * to determine valid MS levels in a no-attachments scenario.
64     */
65    if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
66       return true;
67 
68    if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
69       if (util_format_get_blocksizebits(format) == 3 * 32)
70          return false;
71 
72    if (bindings & PIPE_BIND_LINEAR)
73       if (util_format_is_depth_or_stencil(format) ||
74           (target != PIPE_TEXTURE_1D &&
75            target != PIPE_TEXTURE_2D &&
76            target != PIPE_TEXTURE_RECT) ||
77           sample_count > 1)
78          return false;
79 
80    /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A
81     * and GM20B.
82     */
83    if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
84         desc->layout == UTIL_FORMAT_LAYOUT_ASTC) &&
85        nouveau_screen(pscreen)->device->chipset != 0x12b &&
86        nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS)
87       return false;
88 
89    /* shared is always supported */
90    bindings &= ~(PIPE_BIND_LINEAR |
91                  PIPE_BIND_SHARED);
92 
93    if (bindings & PIPE_BIND_SHADER_IMAGE) {
94       if (format == PIPE_FORMAT_B8G8R8A8_UNORM &&
95           nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) {
96          /* This should work on Fermi, but for currently unknown reasons it
97           * does not and results in breaking reads from pbos. */
98          return false;
99       }
100    }
101 
102    return (( nvc0_format_table[format].usage |
103             nvc0_vertex_format[format].usage) & bindings) == bindings;
104 }
105 
106 static int
nvc0_screen_get_param(struct pipe_screen * pscreen,enum pipe_cap param)107 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
108 {
109    const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
110    const struct nouveau_screen *screen = nouveau_screen(pscreen);
111    struct nouveau_device *dev = screen->device;
112 
113    switch (param) {
114    /* non-boolean caps */
115    case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
116       return 16384;
117    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
118       return 15;
119    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
120       return 12;
121    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
122       return 2048;
123    case PIPE_CAP_MIN_TEXEL_OFFSET:
124       return -8;
125    case PIPE_CAP_MAX_TEXEL_OFFSET:
126       return 7;
127    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
128       return -32;
129    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
130       return 31;
131    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
132       return 128 * 1024 * 1024;
133    case PIPE_CAP_GLSL_FEATURE_LEVEL:
134       return 430;
135    case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
136       return 430;
137    case PIPE_CAP_MAX_RENDER_TARGETS:
138       return 8;
139    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
140       return 1;
141    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
142    case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
143       return 8;
144    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
145       return 4;
146    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
147    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
148       return 128;
149    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
150    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
151       return 1024;
152    case PIPE_CAP_MAX_VERTEX_STREAMS:
153       return 4;
154    case PIPE_CAP_MAX_GS_INVOCATIONS:
155       return 32;
156    case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
157       return 1 << 27;
158    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
159       return 2048;
160    case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
161       return 2047;
162    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
163       return 256;
164    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
165       if (class_3d < GM107_3D_CLASS)
166          return 256; /* IMAGE bindings require alignment to 256 */
167       return 16;
168    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
169       return 16;
170    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
171       return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
172    case PIPE_CAP_MAX_VIEWPORTS:
173       return NVC0_MAX_VIEWPORTS;
174    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
175       return 4;
176    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
177       return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
178    case PIPE_CAP_ENDIANNESS:
179       return PIPE_ENDIAN_LITTLE;
180    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
181       return 30;
182    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
183       return NVC0_MAX_WINDOW_RECTANGLES;
184    case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
185       return class_3d >= GM200_3D_CLASS ? 8 : 0;
186    case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
187       return 64 * 1024 * 1024;
188    case PIPE_CAP_MAX_VARYINGS:
189       /* NOTE: These only count our slots for GENERIC varyings.
190        * The address space may be larger, but the actual hard limit seems to be
191        * less than what the address space layout permits, so don't add TEXCOORD,
192        * COLOR, etc. here.
193        */
194       return 0x1f0 / 16;
195    case PIPE_CAP_MAX_VERTEX_BUFFERS:
196       return 16;
197    case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
198       return 512 * 1024; /* TODO: Investigate tuning this */
199 
200    /* supported caps */
201    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
202    case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
203    case PIPE_CAP_TEXTURE_SWIZZLE:
204    case PIPE_CAP_TEXTURE_SHADOW_MAP:
205    case PIPE_CAP_NPOT_TEXTURES:
206    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
207    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
208    case PIPE_CAP_ANISOTROPIC_FILTER:
209    case PIPE_CAP_SEAMLESS_CUBE_MAP:
210    case PIPE_CAP_CUBE_MAP_ARRAY:
211    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
212    case PIPE_CAP_TEXTURE_MULTISAMPLE:
213    case PIPE_CAP_DEPTH_CLIP_DISABLE:
214    case PIPE_CAP_POINT_SPRITE:
215    case PIPE_CAP_TGSI_TEXCOORD:
216    case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
217    case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
218    case PIPE_CAP_VERTEX_SHADER_SATURATE:
219    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
220    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
221    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
222    case PIPE_CAP_QUERY_TIMESTAMP:
223    case PIPE_CAP_QUERY_TIME_ELAPSED:
224    case PIPE_CAP_OCCLUSION_QUERY:
225    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
226    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
227    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
228    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
229    case PIPE_CAP_INDEP_BLEND_ENABLE:
230    case PIPE_CAP_INDEP_BLEND_FUNC:
231    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
232    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
233    case PIPE_CAP_PRIMITIVE_RESTART:
234    case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
235    case PIPE_CAP_TGSI_INSTANCEID:
236    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
237    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
238    case PIPE_CAP_CONDITIONAL_RENDER:
239    case PIPE_CAP_TEXTURE_BARRIER:
240    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
241    case PIPE_CAP_START_INSTANCE:
242    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
243    case PIPE_CAP_DRAW_INDIRECT:
244    case PIPE_CAP_USER_VERTEX_BUFFERS:
245    case PIPE_CAP_TEXTURE_QUERY_LOD:
246    case PIPE_CAP_SAMPLE_SHADING:
247    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
248    case PIPE_CAP_TEXTURE_GATHER_SM5:
249    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
250    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
251    case PIPE_CAP_SAMPLER_VIEW_TARGET:
252    case PIPE_CAP_CLIP_HALFZ:
253    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
254    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
255    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
256    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
257    case PIPE_CAP_DEPTH_BOUNDS_TEST:
258    case PIPE_CAP_TGSI_TXQS:
259    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
260    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
261    case PIPE_CAP_SHAREABLE_SHADERS:
262    case PIPE_CAP_CLEAR_TEXTURE:
263    case PIPE_CAP_DRAW_PARAMETERS:
264    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
265    case PIPE_CAP_MULTI_DRAW_INDIRECT:
266    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
267    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
268    case PIPE_CAP_QUERY_BUFFER_OBJECT:
269    case PIPE_CAP_INVALIDATE_BUFFER:
270    case PIPE_CAP_STRING_MARKER:
271    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
272    case PIPE_CAP_CULL_DISTANCE:
273    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
274    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
275    case PIPE_CAP_TGSI_VOTE:
276    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
277    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
278    case PIPE_CAP_TGSI_MUL_ZERO_WINS:
279    case PIPE_CAP_DOUBLES:
280    case PIPE_CAP_INT64:
281    case PIPE_CAP_TGSI_TEX_TXF_LZ:
282    case PIPE_CAP_TGSI_CLOCK:
283    case PIPE_CAP_COMPUTE:
284    case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
285    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
286    case PIPE_CAP_QUERY_SO_OVERFLOW:
287    case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
288    case PIPE_CAP_TGSI_DIV:
289    case PIPE_CAP_TGSI_ATOMINC_WRAP:
290    case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
291    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
292    case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
293    case PIPE_CAP_FLATSHADE:
294    case PIPE_CAP_ALPHA_TEST:
295    case PIPE_CAP_POINT_SIZE_FIXED:
296    case PIPE_CAP_TWO_SIDED_COLOR:
297    case PIPE_CAP_CLIP_PLANES:
298    case PIPE_CAP_TEXTURE_SHADOW_LOD:
299    case PIPE_CAP_PACKED_STREAM_OUTPUT:
300    case PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES:
301       return 1;
302    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
303       return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
304    case PIPE_CAP_FBFETCH:
305       return class_3d >= NVE4_3D_CLASS ? 1 : 0; /* needs testing on fermi */
306    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
307    case PIPE_CAP_TGSI_BALLOT:
308       return class_3d >= NVE4_3D_CLASS;
309    case PIPE_CAP_BINDLESS_TEXTURE:
310       return class_3d >= NVE4_3D_CLASS;
311    case PIPE_CAP_TGSI_ATOMFADD:
312       return class_3d < GM107_3D_CLASS; /* needs additional lowering */
313    case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
314    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
315    case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
316    case PIPE_CAP_POST_DEPTH_COVERAGE:
317    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
318    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
319    case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
320    case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
321    case PIPE_CAP_VIEWPORT_SWIZZLE:
322    case PIPE_CAP_VIEWPORT_MASK:
323       return class_3d >= GM200_3D_CLASS;
324    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
325       return class_3d >= GP100_3D_CLASS;
326    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY:
327    case PIPE_CAP_SYSTEM_SVM:
328       return screen->has_svm ? 1 : 0;
329 
330    /* caps has to be turned on with nir */
331    case PIPE_CAP_GL_SPIRV:
332    case PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS:
333    case PIPE_CAP_INT64_DIVMOD:
334       return screen->prefer_nir ? 1 : 0;
335 
336    /* nir related caps */
337    case PIPE_CAP_NIR_IMAGES_AS_DEREF:
338       return 0;
339 
340    /* unsupported caps */
341    case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
342    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
343    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
344    case PIPE_CAP_SHADER_STENCIL_EXPORT:
345    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
346    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
347    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
348    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
349    case PIPE_CAP_FAKE_SW_MSAA:
350    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
351    case PIPE_CAP_VERTEXID_NOBASE:
352    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
353    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
354    case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
355    case PIPE_CAP_GENERATE_MIPMAP:
356    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
357    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
358    case PIPE_CAP_QUERY_MEMORY_INFO:
359    case PIPE_CAP_PCI_GROUP:
360    case PIPE_CAP_PCI_BUS:
361    case PIPE_CAP_PCI_DEVICE:
362    case PIPE_CAP_PCI_FUNCTION:
363    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
364    case PIPE_CAP_NATIVE_FENCE_FD:
365    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
366    case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
367    case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
368    case PIPE_CAP_MEMOBJ:
369    case PIPE_CAP_LOAD_CONSTBUF:
370    case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
371    case PIPE_CAP_TILE_RASTER_ORDER:
372    case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
373    case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
374    case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
375    case PIPE_CAP_CONTEXT_PRIORITY_MASK:
376    case PIPE_CAP_FENCE_SIGNAL:
377    case PIPE_CAP_CONSTBUF0_FLAGS:
378    case PIPE_CAP_PACKED_UNIFORMS:
379    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
380    case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
381    case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
382    case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
383    case PIPE_CAP_SURFACE_SAMPLE_COUNT:
384    case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
385    case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
386    case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
387    case PIPE_CAP_NIR_COMPACT_ARRAYS:
388    case PIPE_CAP_IMAGE_LOAD_FORMATTED:
389    case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
390    case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
391    case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
392    case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
393    case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
394    case PIPE_CAP_FBFETCH_COHERENT:
395    case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
396    case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
397    case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS: /* could be done */
398    case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
399    case PIPE_CAP_FRONTEND_NOOP:
400    case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
401    case PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED:
402    case PIPE_CAP_PSIZ_CLAMPED:
403       return 0;
404 
405    case PIPE_CAP_VENDOR_ID:
406       return 0x10de;
407    case PIPE_CAP_DEVICE_ID: {
408       uint64_t device_id;
409       if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
410          NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
411          return -1;
412       }
413       return device_id;
414    }
415    case PIPE_CAP_ACCELERATED:
416       return 1;
417    case PIPE_CAP_VIDEO_MEMORY:
418       return dev->vram_size >> 20;
419    case PIPE_CAP_UMA:
420       return 0;
421 
422    default:
423       debug_printf("%s: unhandled cap %d\n", __func__, param);
424       /* fallthrough */
425    /* caps where we want the default value */
426    case PIPE_CAP_DMABUF:
427    case PIPE_CAP_ESSL_FEATURE_LEVEL:
428    case PIPE_CAP_THROTTLE:
429       return u_pipe_screen_get_param_defaults(pscreen, param);
430    }
431 }
432 
433 static int
nvc0_screen_get_shader_param(struct pipe_screen * pscreen,enum pipe_shader_type shader,enum pipe_shader_cap param)434 nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
435                              enum pipe_shader_type shader,
436                              enum pipe_shader_cap param)
437 {
438    const struct nouveau_screen *screen = nouveau_screen(pscreen);
439    const uint16_t class_3d = screen->class_3d;
440 
441    switch (shader) {
442    case PIPE_SHADER_VERTEX:
443    case PIPE_SHADER_GEOMETRY:
444    case PIPE_SHADER_FRAGMENT:
445    case PIPE_SHADER_COMPUTE:
446    case PIPE_SHADER_TESS_CTRL:
447    case PIPE_SHADER_TESS_EVAL:
448       break;
449    default:
450       return 0;
451    }
452 
453    switch (param) {
454    case PIPE_SHADER_CAP_PREFERRED_IR:
455       return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
456    case PIPE_SHADER_CAP_SUPPORTED_IRS: {
457       uint32_t irs = 1 << PIPE_SHADER_IR_NIR |
458          ((class_3d >= GV100_3D_CLASS) ? 0 : 1 << PIPE_SHADER_IR_TGSI);
459       if (screen->force_enable_cl)
460          irs |= 1 << PIPE_SHADER_IR_NIR_SERIALIZED;
461       return irs;
462    }
463    case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
464    case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
465    case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
466    case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
467       return 16384;
468    case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
469       return 16;
470    case PIPE_SHADER_CAP_MAX_INPUTS:
471       return 0x200 / 16;
472    case PIPE_SHADER_CAP_MAX_OUTPUTS:
473       return 32;
474    case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
475       return NVC0_MAX_CONSTBUF_SIZE;
476    case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
477       return NVC0_MAX_PIPE_CONSTBUFS;
478    case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
479       return shader != PIPE_SHADER_FRAGMENT;
480    case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
481       /* HW doesn't support indirect addressing of fragment program inputs
482        * on Volta.  The binary driver generates a function to handle every
483        * possible indirection, and indirectly calls the function to handle
484        * this instead.
485        */
486       if (class_3d >= GV100_3D_CLASS)
487          return shader != PIPE_SHADER_FRAGMENT;
488       return 1;
489    case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
490    case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
491       return 1;
492    case PIPE_SHADER_CAP_MAX_TEMPS:
493       return NVC0_CAP_MAX_PROGRAM_TEMPS;
494    case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
495       return 1;
496    case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
497       return 1;
498    case PIPE_SHADER_CAP_SUBROUTINES:
499       return 1;
500    case PIPE_SHADER_CAP_INTEGERS:
501       return 1;
502    case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
503       return 1;
504    case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
505       return 1;
506    case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
507       return 1;
508    case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
509    case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
510    case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
511    case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
512    case PIPE_SHADER_CAP_INT64_ATOMICS:
513    case PIPE_SHADER_CAP_FP16:
514    case PIPE_SHADER_CAP_FP16_DERIVATIVES:
515    case PIPE_SHADER_CAP_INT16:
516    case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
517    case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
518    case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
519       return 0;
520    case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
521       return NVC0_MAX_BUFFERS;
522    case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
523       return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
524    case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
525       return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
526    case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
527       return 32;
528    case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
529       if (class_3d >= NVE4_3D_CLASS)
530          return NVC0_MAX_IMAGES;
531       if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
532          return NVC0_MAX_IMAGES;
533       return 0;
534    default:
535       NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
536       return 0;
537    }
538 }
539 
540 static float
nvc0_screen_get_paramf(struct pipe_screen * pscreen,enum pipe_capf param)541 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
542 {
543    const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
544 
545    switch (param) {
546    case PIPE_CAPF_MAX_LINE_WIDTH:
547    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
548       return 10.0f;
549    case PIPE_CAPF_MAX_POINT_WIDTH:
550       return 63.0f;
551    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
552       return 63.375f;
553    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
554       return 16.0f;
555    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
556       return 15.0f;
557    case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
558       return 0.0f;
559    case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
560       return class_3d >= GM200_3D_CLASS ? 0.75f : 0.0f;
561    case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
562       return class_3d >= GM200_3D_CLASS ? 0.25f : 0.0f;
563    }
564 
565    NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
566    return 0.0f;
567 }
568 
569 static int
nvc0_screen_get_compute_param(struct pipe_screen * pscreen,enum pipe_shader_ir ir_type,enum pipe_compute_cap param,void * data)570 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
571                               enum pipe_shader_ir ir_type,
572                               enum pipe_compute_cap param, void *data)
573 {
574    struct nvc0_screen *screen = nvc0_screen(pscreen);
575    const uint16_t obj_class = screen->compute->oclass;
576 
577 #define RET(x) do {                  \
578    if (data)                         \
579       memcpy(data, x, sizeof(x));    \
580    return sizeof(x);                 \
581 } while (0)
582 
583    switch (param) {
584    case PIPE_COMPUTE_CAP_GRID_DIMENSION:
585       RET((uint64_t []) { 3 });
586    case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
587       if (obj_class >= NVE4_COMPUTE_CLASS) {
588          RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
589       } else {
590          RET(((uint64_t []) { 65535, 65535, 65535 }));
591       }
592    case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
593       RET(((uint64_t []) { 1024, 1024, 64 }));
594    case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
595       RET((uint64_t []) { 1024 });
596    case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
597       if (obj_class >= NVE4_COMPUTE_CLASS) {
598          RET((uint64_t []) { 1024 });
599       } else {
600          RET((uint64_t []) { 512 });
601       }
602    case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
603       RET((uint64_t []) { 1ULL << 40 });
604    case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
605       switch (obj_class) {
606       case GM200_COMPUTE_CLASS:
607          RET((uint64_t []) { 96 << 10 });
608          break;
609       case GM107_COMPUTE_CLASS:
610          RET((uint64_t []) { 64 << 10 });
611          break;
612       default:
613          RET((uint64_t []) { 48 << 10 });
614          break;
615       }
616    case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
617       RET((uint64_t []) { 512 << 10 });
618    case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
619       RET((uint64_t []) { 4096 });
620    case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
621       RET((uint32_t []) { 32 });
622    case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
623       RET((uint64_t []) { 1ULL << 40 });
624    case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
625       RET((uint32_t []) { NVC0_MAX_IMAGES });
626    case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
627       RET((uint32_t []) { screen->mp_count_compute });
628    case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
629       RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
630    case PIPE_COMPUTE_CAP_ADDRESS_BITS:
631       RET((uint32_t []) { 64 });
632    default:
633       return 0;
634    }
635 
636 #undef RET
637 }
638 
639 static void
nvc0_screen_get_sample_pixel_grid(struct pipe_screen * pscreen,unsigned sample_count,unsigned * width,unsigned * height)640 nvc0_screen_get_sample_pixel_grid(struct pipe_screen *pscreen,
641                                   unsigned sample_count,
642                                   unsigned *width, unsigned *height)
643 {
644    switch (sample_count) {
645    case 0:
646    case 1:
647       /* this could be 4x4, but the GL state tracker makes it difficult to
648        * create a 1x MSAA texture and smaller grids save CB space */
649       *width = 2;
650       *height = 4;
651       break;
652    case 2:
653       *width = 2;
654       *height = 4;
655       break;
656    case 4:
657       *width = 2;
658       *height = 2;
659       break;
660    case 8:
661       *width = 1;
662       *height = 2;
663       break;
664    default:
665       assert(0);
666    }
667 }
668 
669 static void
nvc0_screen_destroy(struct pipe_screen * pscreen)670 nvc0_screen_destroy(struct pipe_screen *pscreen)
671 {
672    struct nvc0_screen *screen = nvc0_screen(pscreen);
673 
674    if (!nouveau_drm_screen_unref(&screen->base))
675       return;
676 
677    if (screen->base.fence.current) {
678       struct nouveau_fence *current = NULL;
679 
680       /* nouveau_fence_wait will create a new current fence, so wait on the
681        * _current_ one, and remove both.
682        */
683       nouveau_fence_ref(screen->base.fence.current, &current);
684       nouveau_fence_wait(current, NULL);
685       nouveau_fence_ref(NULL, &current);
686       nouveau_fence_ref(NULL, &screen->base.fence.current);
687    }
688    if (screen->base.pushbuf)
689       screen->base.pushbuf->user_priv = NULL;
690 
691    if (screen->blitter)
692       nvc0_blitter_destroy(screen);
693    if (screen->pm.prog) {
694       screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
695       nvc0_program_destroy(NULL, screen->pm.prog);
696       FREE(screen->pm.prog);
697    }
698 
699    nouveau_bo_ref(NULL, &screen->text);
700    nouveau_bo_ref(NULL, &screen->uniform_bo);
701    nouveau_bo_ref(NULL, &screen->tls);
702    nouveau_bo_ref(NULL, &screen->txc);
703    nouveau_bo_ref(NULL, &screen->fence.bo);
704    nouveau_bo_ref(NULL, &screen->poly_cache);
705 
706    nouveau_heap_destroy(&screen->lib_code);
707    nouveau_heap_destroy(&screen->text_heap);
708 
709    FREE(screen->tic.entries);
710 
711    nouveau_object_del(&screen->eng3d);
712    nouveau_object_del(&screen->eng2d);
713    nouveau_object_del(&screen->m2mf);
714    nouveau_object_del(&screen->compute);
715    nouveau_object_del(&screen->nvsw);
716 
717    nouveau_screen_fini(&screen->base);
718 
719    FREE(screen);
720 }
721 
722 static int
nvc0_graph_set_macro(struct nvc0_screen * screen,uint32_t m,unsigned pos,unsigned size,const uint32_t * data)723 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
724                      unsigned size, const uint32_t *data)
725 {
726    struct nouveau_pushbuf *push = screen->base.pushbuf;
727 
728    size /= 4;
729 
730    assert((pos + size) <= 0x800);
731 
732    BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
733    PUSH_DATA (push, (m - 0x3800) / 8);
734    PUSH_DATA (push, pos);
735    BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
736    PUSH_DATA (push, pos);
737    PUSH_DATAp(push, data, size);
738 
739    return pos + size;
740 }
741 
742 static int
tu102_graph_set_macro(struct nvc0_screen * screen,uint32_t m,unsigned pos,unsigned size,const uint32_t * data)743 tu102_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
744                      unsigned size, const uint32_t *data)
745 {
746    struct nouveau_pushbuf *push = screen->base.pushbuf;
747 
748    size /= 4;
749 
750    assert((pos + size) <= 0x800);
751 
752    BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
753    PUSH_DATA (push, (m - 0x3800) / 8);
754    PUSH_DATA (push, pos);
755    BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
756    PUSH_DATA (push, pos);
757    PUSH_DATAp(push, data, size);
758 
759    return pos + (size / 3);
760 }
761 
762 static void
nvc0_magic_3d_init(struct nouveau_pushbuf * push,uint16_t obj_class)763 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
764 {
765    BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
766    PUSH_DATA (push, 0xff);
767    BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
768    PUSH_DATA (push, 0xff);
769    PUSH_DATA (push, 0xff);
770    BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
771    PUSH_DATA (push, 0xff);
772    PUSH_DATA (push, 0xff);
773    if (obj_class < GV100_3D_CLASS) {
774       BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
775       PUSH_DATA (push, 0x3f);
776    }
777 
778    BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
779    PUSH_DATA (push, (3 << 16) | 3);
780    BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
781    PUSH_DATA (push, (2 << 16) | 2);
782 
783    if (obj_class < GM107_3D_CLASS) {
784       BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
785       PUSH_DATA (push, 0);
786    }
787    BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
788    PUSH_DATA (push, 0x10);
789    BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
790    PUSH_DATA (push, 0x10);
791    BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
792    PUSH_DATA (push, 0x10);
793    BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
794    PUSH_DATA (push, 0x10);
795    PUSH_DATA (push, 0x10);
796    BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
797    PUSH_DATA (push, 0x10);
798    BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
799    PUSH_DATA (push, 0xe);
800 
801    BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
802    PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
803    BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
804    PUSH_DATA (push, 0);
805    BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
806    PUSH_DATA (push, 3);
807 
808    if (obj_class < GV100_3D_CLASS) {
809       BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
810       PUSH_DATA (push, 0x3fffff);
811    }
812    BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
813    PUSH_DATA (push, 1);
814    BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
815    PUSH_DATA (push, 1);
816 
817    if (obj_class < GM107_3D_CLASS) {
818       BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
819       PUSH_DATA (push, 3);
820 
821       if (obj_class >= NVE4_3D_CLASS) {
822          BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
823          PUSH_DATA (push, 1);
824       }
825    }
826 
827    /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
828     * are supposed to do */
829 }
830 
831 static void
nvc0_screen_fence_emit(struct pipe_screen * pscreen,u32 * sequence)832 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
833 {
834    struct nvc0_screen *screen = nvc0_screen(pscreen);
835    struct nouveau_pushbuf *push = screen->base.pushbuf;
836 
837    /* we need to do it after possible flush in MARK_RING */
838    *sequence = ++screen->base.fence.sequence;
839 
840    assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
841    PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
842    PUSH_DATAh(push, screen->fence.bo->offset);
843    PUSH_DATA (push, screen->fence.bo->offset);
844    PUSH_DATA (push, *sequence);
845    PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
846               (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
847 }
848 
849 static u32
nvc0_screen_fence_update(struct pipe_screen * pscreen)850 nvc0_screen_fence_update(struct pipe_screen *pscreen)
851 {
852    struct nvc0_screen *screen = nvc0_screen(pscreen);
853    return screen->fence.map[0];
854 }
855 
856 static int
nvc0_screen_init_compute(struct nvc0_screen * screen)857 nvc0_screen_init_compute(struct nvc0_screen *screen)
858 {
859    screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
860 
861    switch (screen->base.device->chipset & ~0xf) {
862    case 0xc0:
863    case 0xd0:
864       return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
865    case 0xe0:
866    case 0xf0:
867    case 0x100:
868    case 0x110:
869    case 0x120:
870    case 0x130:
871    case 0x140:
872    case 0x160:
873       return nve4_screen_compute_setup(screen, screen->base.pushbuf);
874    default:
875       return -1;
876    }
877 }
878 
879 static int
nvc0_screen_resize_tls_area(struct nvc0_screen * screen,uint32_t lpos,uint32_t lneg,uint32_t cstack)880 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
881                             uint32_t lpos, uint32_t lneg, uint32_t cstack)
882 {
883    struct nouveau_bo *bo = NULL;
884    int ret;
885    uint64_t size = (lpos + lneg) * 32 + cstack;
886 
887    if (size >= (1 << 20)) {
888       NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
889       return -1;
890    }
891 
892    size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
893    size  = align(size, 0x8000);
894    size *= screen->mp_count;
895 
896    size = align(size, 1 << 17);
897 
898    ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
899                         NULL, &bo);
900    if (ret)
901       return ret;
902 
903    /* Make sure that the pushbuf has acquired a reference to the old tls
904     * segment, as it may have commands that will reference it.
905     */
906    if (screen->tls)
907       PUSH_REFN(screen->base.pushbuf, screen->tls,
908                 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR);
909    nouveau_bo_ref(NULL, &screen->tls);
910    screen->tls = bo;
911    return 0;
912 }
913 
914 int
nvc0_screen_resize_text_area(struct nvc0_screen * screen,uint64_t size)915 nvc0_screen_resize_text_area(struct nvc0_screen *screen, uint64_t size)
916 {
917    struct nouveau_pushbuf *push = screen->base.pushbuf;
918    struct nouveau_bo *bo;
919    int ret;
920 
921    ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base),
922                         1 << 17, size, NULL, &bo);
923    if (ret)
924       return ret;
925 
926    /* Make sure that the pushbuf has acquired a reference to the old text
927     * segment, as it may have commands that will reference it.
928     */
929    if (screen->text)
930       PUSH_REFN(push, screen->text,
931                 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD);
932    nouveau_bo_ref(NULL, &screen->text);
933    screen->text = bo;
934 
935    nouveau_heap_destroy(&screen->lib_code);
936    nouveau_heap_destroy(&screen->text_heap);
937 
938    /* XXX: getting a page fault at the end of the code buffer every few
939     *  launches, don't use the last 256 bytes to work around them - prefetch ?
940     */
941    nouveau_heap_init(&screen->text_heap, 0, size - 0x100);
942 
943    /* update the code segment setup */
944    if (screen->eng3d->oclass < GV100_3D_CLASS) {
945       BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
946       PUSH_DATAh(push, screen->text->offset);
947       PUSH_DATA (push, screen->text->offset);
948       if (screen->compute) {
949          BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
950          PUSH_DATAh(push, screen->text->offset);
951          PUSH_DATA (push, screen->text->offset);
952       }
953    }
954 
955    return 0;
956 }
957 
958 void
nvc0_screen_bind_cb_3d(struct nvc0_screen * screen,bool * can_serialize,int stage,int index,int size,uint64_t addr)959 nvc0_screen_bind_cb_3d(struct nvc0_screen *screen, bool *can_serialize,
960                        int stage, int index, int size, uint64_t addr)
961 {
962    assert(stage != 5);
963 
964    struct nouveau_pushbuf *push = screen->base.pushbuf;
965 
966    if (screen->base.class_3d >= GM107_3D_CLASS) {
967       struct nvc0_cb_binding *binding = &screen->cb_bindings[stage][index];
968 
969       // TODO: Better figure out the conditions in which this is needed
970       bool serialize = binding->addr == addr && binding->size != size;
971       if (can_serialize)
972          serialize = serialize && *can_serialize;
973       if (serialize) {
974          IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
975          if (can_serialize)
976             *can_serialize = false;
977       }
978 
979       binding->addr = addr;
980       binding->size = size;
981    }
982 
983    if (size >= 0) {
984       BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
985       PUSH_DATA (push, size);
986       PUSH_DATAh(push, addr);
987       PUSH_DATA (push, addr);
988    }
989    IMMED_NVC0(push, NVC0_3D(CB_BIND(stage)), (index << 4) | (size >= 0));
990 }
991 
992 static const void *
nvc0_screen_get_compiler_options(struct pipe_screen * pscreen,enum pipe_shader_ir ir,enum pipe_shader_type shader)993 nvc0_screen_get_compiler_options(struct pipe_screen *pscreen,
994                                  enum pipe_shader_ir ir,
995                                  enum pipe_shader_type shader)
996 {
997    struct nvc0_screen *screen = nvc0_screen(pscreen);
998    if (ir == PIPE_SHADER_IR_NIR)
999       return nv50_ir_nir_shader_compiler_options(screen->base.device->chipset);
1000    return NULL;
1001 }
1002 
1003 #define FAIL_SCREEN_INIT(str, err)                    \
1004    do {                                               \
1005       NOUVEAU_ERR(str, err);                          \
1006       goto fail;                                      \
1007    } while(0)
1008 
1009 struct nouveau_screen *
nvc0_screen_create(struct nouveau_device * dev)1010 nvc0_screen_create(struct nouveau_device *dev)
1011 {
1012    struct nvc0_screen *screen;
1013    struct pipe_screen *pscreen;
1014    struct nouveau_object *chan;
1015    struct nouveau_pushbuf *push;
1016    uint64_t value;
1017    uint32_t obj_class;
1018    uint32_t flags;
1019    int ret;
1020    unsigned i;
1021 
1022    switch (dev->chipset & ~0xf) {
1023    case 0xc0:
1024    case 0xd0:
1025    case 0xe0:
1026    case 0xf0:
1027    case 0x100:
1028    case 0x110:
1029    case 0x120:
1030    case 0x130:
1031    case 0x140:
1032    case 0x160:
1033       break;
1034    default:
1035       return NULL;
1036    }
1037 
1038    screen = CALLOC_STRUCT(nvc0_screen);
1039    if (!screen)
1040       return NULL;
1041    pscreen = &screen->base.base;
1042    pscreen->destroy = nvc0_screen_destroy;
1043 
1044    ret = nouveau_screen_init(&screen->base, dev);
1045    if (ret)
1046       FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret);
1047    chan = screen->base.channel;
1048    push = screen->base.pushbuf;
1049    push->user_priv = screen;
1050    push->rsvd_kick = 5;
1051 
1052    /* TODO: could this be higher on Kepler+? how does reclocking vs no
1053     * reclocking affect performance?
1054     * TODO: could this be higher on Fermi?
1055     */
1056    if (dev->chipset >= 0xe0)
1057       screen->base.transfer_pushbuf_threshold = 1024;
1058 
1059    screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
1060       PIPE_BIND_SHADER_BUFFER |
1061       PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
1062       PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
1063    screen->base.sysmem_bindings |=
1064       PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
1065 
1066    if (screen->base.vram_domain & NOUVEAU_BO_GART) {
1067       screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
1068       screen->base.vidmem_bindings = 0;
1069    }
1070 
1071    pscreen->context_create = nvc0_create;
1072    pscreen->is_format_supported = nvc0_screen_is_format_supported;
1073    pscreen->get_param = nvc0_screen_get_param;
1074    pscreen->get_shader_param = nvc0_screen_get_shader_param;
1075    pscreen->get_paramf = nvc0_screen_get_paramf;
1076    pscreen->get_sample_pixel_grid = nvc0_screen_get_sample_pixel_grid;
1077    pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
1078    pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
1079    /* nir stuff */
1080    pscreen->get_compiler_options = nvc0_screen_get_compiler_options;
1081 
1082    nvc0_screen_init_resource_functions(pscreen);
1083 
1084    screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
1085    screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
1086 
1087    flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
1088    if (screen->base.drm->version >= 0x01000202)
1089       flags |= NOUVEAU_BO_COHERENT;
1090 
1091    ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
1092    if (ret)
1093       FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret);
1094    nouveau_bo_map(screen->fence.bo, 0, NULL);
1095    screen->fence.map = screen->fence.bo->map;
1096    screen->base.fence.emit = nvc0_screen_fence_emit;
1097    screen->base.fence.update = nvc0_screen_fence_update;
1098 
1099    if (dev->chipset < 0x140) {
1100       ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
1101                                NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
1102       if (ret)
1103          FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
1104 
1105       BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
1106       PUSH_DATA (push, screen->nvsw->handle);
1107    }
1108 
1109    switch (dev->chipset & ~0xf) {
1110    case 0x160:
1111    case 0x140:
1112    case 0x130:
1113    case 0x120:
1114    case 0x110:
1115    case 0x100:
1116    case 0xf0:
1117       obj_class = NVF0_P2MF_CLASS;
1118       break;
1119    case 0xe0:
1120       obj_class = NVE4_P2MF_CLASS;
1121       break;
1122    default:
1123       obj_class = NVC0_M2MF_CLASS;
1124       break;
1125    }
1126    ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
1127                             &screen->m2mf);
1128    if (ret)
1129       FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
1130 
1131    BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
1132    PUSH_DATA (push, screen->m2mf->oclass);
1133    if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
1134       BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
1135       PUSH_DATA (push, NVE4_COPY_CLASS);
1136    }
1137 
1138    ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
1139                             &screen->eng2d);
1140    if (ret)
1141       FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
1142 
1143    BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
1144    PUSH_DATA (push, screen->eng2d->oclass);
1145    BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
1146    PUSH_DATA (push, 0);
1147    BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
1148    PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1149    BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
1150    PUSH_DATA (push, 0);
1151    BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
1152    PUSH_DATA (push, 0);
1153    BEGIN_NVC0(push, NVC0_2D(SET_PIXELS_FROM_MEMORY_CORRAL_SIZE), 1);
1154    PUSH_DATA (push, 0x3f);
1155    BEGIN_NVC0(push, NVC0_2D(SET_PIXELS_FROM_MEMORY_SAFE_OVERLAP), 1);
1156    PUSH_DATA (push, 1);
1157    BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
1158    PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1159 
1160    BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
1161    PUSH_DATAh(push, screen->fence.bo->offset + 16);
1162    PUSH_DATA (push, screen->fence.bo->offset + 16);
1163 
1164    switch (dev->chipset & ~0xf) {
1165    case 0x160:
1166       obj_class = TU102_3D_CLASS;
1167       break;
1168    case 0x140:
1169       obj_class = GV100_3D_CLASS;
1170       break;
1171    case 0x130:
1172       switch (dev->chipset) {
1173       case 0x130:
1174       case 0x13b:
1175          obj_class = GP100_3D_CLASS;
1176          break;
1177       default:
1178          obj_class = GP102_3D_CLASS;
1179          break;
1180       }
1181       break;
1182    case 0x120:
1183       obj_class = GM200_3D_CLASS;
1184       break;
1185    case 0x110:
1186       obj_class = GM107_3D_CLASS;
1187       break;
1188    case 0x100:
1189    case 0xf0:
1190       obj_class = NVF0_3D_CLASS;
1191       break;
1192    case 0xe0:
1193       switch (dev->chipset) {
1194       case 0xea:
1195          obj_class = NVEA_3D_CLASS;
1196          break;
1197       default:
1198          obj_class = NVE4_3D_CLASS;
1199          break;
1200       }
1201       break;
1202    case 0xd0:
1203       obj_class = NVC8_3D_CLASS;
1204       break;
1205    case 0xc0:
1206    default:
1207       switch (dev->chipset) {
1208       case 0xc8:
1209          obj_class = NVC8_3D_CLASS;
1210          break;
1211       case 0xc1:
1212          obj_class = NVC1_3D_CLASS;
1213          break;
1214       default:
1215          obj_class = NVC0_3D_CLASS;
1216          break;
1217       }
1218       break;
1219    }
1220    ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
1221                             &screen->eng3d);
1222    if (ret)
1223       FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
1224    screen->base.class_3d = obj_class;
1225 
1226    BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
1227    PUSH_DATA (push, screen->eng3d->oclass);
1228 
1229    BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
1230    PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
1231 
1232    if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
1233       /* kill shaders after about 1 second (at 100 MHz) */
1234       BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
1235       PUSH_DATA (push, 0x17);
1236    }
1237 
1238    IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
1239                     screen->base.drm->version >= 0x01000101);
1240    BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
1241    for (i = 0; i < 8; ++i)
1242       PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
1243 
1244    BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
1245    PUSH_DATA (push, 1);
1246 
1247    BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
1248    PUSH_DATA (push, 0);
1249    BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
1250    PUSH_DATA (push, 0);
1251    BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
1252    PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
1253    BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
1254    PUSH_DATA (push, 0);
1255    BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
1256    PUSH_DATA (push, 1);
1257    BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
1258    PUSH_DATA (push, 1);
1259    BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
1260    PUSH_DATA (push, 1);
1261    BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
1262    PUSH_DATA (push, 0);
1263    BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
1264    PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
1265    if (screen->eng3d->oclass < NVE4_3D_CLASS) {
1266       IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
1267    } else {
1268       BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
1269       PUSH_DATA (push, 15);
1270    }
1271    BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
1272    PUSH_DATA (push, 8); /* 128 */
1273    BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
1274    PUSH_DATA (push, 1);
1275    if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
1276       BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
1277       PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
1278    }
1279 
1280    nvc0_magic_3d_init(push, screen->eng3d->oclass);
1281 
1282    ret = nvc0_screen_resize_text_area(screen, 1 << 19);
1283    if (ret)
1284       FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret);
1285 
1286    /* 6 user uniform areas, 6 driver areas, and 1 for the runout */
1287    ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 13 << 16, NULL,
1288                         &screen->uniform_bo);
1289    if (ret)
1290       FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret);
1291 
1292    PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
1293 
1294    /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1295    BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1296    PUSH_DATA (push, 256);
1297    PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1298    PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1299    BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
1300    PUSH_DATA (push, 0);
1301    PUSH_DATAf(push, 0.0f);
1302    PUSH_DATAf(push, 0.0f);
1303    PUSH_DATAf(push, 0.0f);
1304    PUSH_DATAf(push, 0.0f);
1305    BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
1306    PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1307    PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1308 
1309    if (screen->base.drm->version >= 0x01000101) {
1310       ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1311       if (ret)
1312          FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret);
1313    } else {
1314       if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
1315          value = (8 << 8) | 4;
1316       else
1317          value = (16 << 8) | 4;
1318    }
1319    screen->gpc_count = value & 0x000000ff;
1320    screen->mp_count = value >> 8;
1321    screen->mp_count_compute = screen->mp_count;
1322 
1323    ret = nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
1324    if (ret)
1325       FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret);
1326 
1327    BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
1328    PUSH_DATAh(push, screen->tls->offset);
1329    PUSH_DATA (push, screen->tls->offset);
1330    PUSH_DATA (push, screen->tls->size >> 32);
1331    PUSH_DATA (push, screen->tls->size);
1332    BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
1333    PUSH_DATA (push, 0);
1334    /* Reduce likelihood of collision with real buffers by placing the hole at
1335     * the top of the 4G area. This will have to be dealt with for real
1336     * eventually by blocking off that area from the VM.
1337     */
1338    BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
1339    PUSH_DATA (push, 0xff << 24);
1340 
1341    if (screen->eng3d->oclass < GM107_3D_CLASS) {
1342       ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
1343                            &screen->poly_cache);
1344       if (ret)
1345          FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret);
1346 
1347       BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1348       PUSH_DATAh(push, screen->poly_cache->offset);
1349       PUSH_DATA (push, screen->poly_cache->offset);
1350       PUSH_DATA (push, 3);
1351    }
1352 
1353    ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1354                         &screen->txc);
1355    if (ret)
1356       FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret);
1357 
1358    BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1359    PUSH_DATAh(push, screen->txc->offset);
1360    PUSH_DATA (push, screen->txc->offset);
1361    PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1362    if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1363       screen->tic.maxwell = true;
1364       if (screen->eng3d->oclass == GM107_3D_CLASS) {
1365          screen->tic.maxwell =
1366             debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1367          IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1368       }
1369    }
1370 
1371    BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1372    PUSH_DATAh(push, screen->txc->offset + 65536);
1373    PUSH_DATA (push, screen->txc->offset + 65536);
1374    PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1375 
1376    BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1377    PUSH_DATA (push, 0);
1378    BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1379    PUSH_DATA (push, 0);
1380    PUSH_DATA (push, 0);
1381    BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1382    PUSH_DATA (push, 0x3f);
1383 
1384    BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1385    PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1386    BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1387    for (i = 0; i < 8 * 2; ++i)
1388       PUSH_DATA(push, 0);
1389    BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1390    PUSH_DATA (push, 0);
1391    BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1392    PUSH_DATA (push, 0);
1393 
1394    /* neither scissors, viewport nor stencil mask should affect clears */
1395    BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1396    PUSH_DATA (push, 0);
1397 
1398    BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1399    PUSH_DATA (push, 1);
1400    for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1401       BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1402       PUSH_DATAf(push, 0.0f);
1403       PUSH_DATAf(push, 1.0f);
1404    }
1405    BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1406    PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1407 
1408    /* We use scissors instead of exact view volume clipping,
1409     * so they're always enabled.
1410     */
1411    for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1412       BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1413       PUSH_DATA (push, 1);
1414       PUSH_DATA (push, 16384 << 16);
1415       PUSH_DATA (push, 16384 << 16);
1416    }
1417 
1418    if (screen->eng3d->oclass < TU102_3D_CLASS) {
1419 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1420 
1421       i = 0;
1422       MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1423       MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1424       MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1425       MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1426       MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1427       MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1428       MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1429       MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1430       MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1431       MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1432       MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1433       MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1434       MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mme9097_conservative_raster_state);
1435       MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mme9097_compute_counter);
1436       MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mme9097_compute_counter_to_query);
1437       MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1438    } else {
1439 #undef MK_MACRO
1440 #define MK_MACRO(m, n) i = tu102_graph_set_macro(screen, m, i, sizeof(n), n);
1441 
1442       i = 0;
1443       MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mmec597_per_instance_bf);
1444       MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mmec597_blend_enables);
1445       MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mmec597_vertex_array_select);
1446       MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mmec597_tep_select);
1447       MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mmec597_gp_select);
1448       MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mmec597_poly_mode_front);
1449       MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mmec597_poly_mode_back);
1450       MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mmec597_draw_arrays_indirect);
1451       MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mmec597_draw_elts_indirect);
1452       MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mmec597_draw_arrays_indirect_count);
1453       MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mmec597_draw_elts_indirect_count);
1454       MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mmec597_query_buffer_write);
1455       MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mmec597_conservative_raster_state);
1456       MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mmec597_compute_counter);
1457       MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mmec597_compute_counter_to_query);
1458    }
1459 
1460    BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1461    PUSH_DATA (push, 1);
1462    BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1463    PUSH_DATA (push, 1);
1464    BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1465    PUSH_DATA (push, 0x40);
1466    BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1467    PUSH_DATA (push, 0);
1468    BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1469    PUSH_DATA (push, 0x30);
1470    BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1471    PUSH_DATA (push, 3);
1472    BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1473    PUSH_DATA (push, 0x20);
1474    BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1475    PUSH_DATA (push, 0x00);
1476    screen->save_state.patch_vertices = 3;
1477 
1478    BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1479    PUSH_DATA (push, 0);
1480    BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1481    PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1482 
1483    IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1484 
1485    if (nvc0_screen_init_compute(screen))
1486       goto fail;
1487 
1488    /* XXX: Compute and 3D are somehow aliased on Fermi. */
1489    for (i = 0; i < 5; ++i) {
1490       unsigned j = 0;
1491       for (j = 0; j < 16; j++)
1492          screen->cb_bindings[i][j].size = -1;
1493 
1494       /* TIC and TSC entries for each unit (nve4+ only) */
1495       /* auxiliary constants (6 user clip planes, base instance id) */
1496       nvc0_screen_bind_cb_3d(screen, NULL, i, 15, NVC0_CB_AUX_SIZE,
1497                              screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
1498       if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
1499          unsigned j;
1500          BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
1501          PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO);
1502          for (j = 0; j < 8; ++j)
1503             PUSH_DATA(push, j);
1504       } else {
1505          BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
1506          PUSH_DATA (push, 0x54);
1507       }
1508 
1509       /* MS sample coordinate offsets: these do not work with _ALT modes ! */
1510       BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * 8);
1511       PUSH_DATA (push, NVC0_CB_AUX_MS_INFO);
1512       PUSH_DATA (push, 0); /* 0 */
1513       PUSH_DATA (push, 0);
1514       PUSH_DATA (push, 1); /* 1 */
1515       PUSH_DATA (push, 0);
1516       PUSH_DATA (push, 0); /* 2 */
1517       PUSH_DATA (push, 1);
1518       PUSH_DATA (push, 1); /* 3 */
1519       PUSH_DATA (push, 1);
1520       PUSH_DATA (push, 2); /* 4 */
1521       PUSH_DATA (push, 0);
1522       PUSH_DATA (push, 3); /* 5 */
1523       PUSH_DATA (push, 0);
1524       PUSH_DATA (push, 2); /* 6 */
1525       PUSH_DATA (push, 1);
1526       PUSH_DATA (push, 3); /* 7 */
1527       PUSH_DATA (push, 1);
1528    }
1529    BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
1530    PUSH_DATA (push, 0);
1531 
1532    PUSH_KICK (push);
1533 
1534    screen->tic.entries = CALLOC(
1535          NVC0_TIC_MAX_ENTRIES + NVC0_TSC_MAX_ENTRIES + NVE4_IMG_MAX_HANDLES,
1536          sizeof(void *));
1537    screen->tsc.entries = screen->tic.entries + NVC0_TIC_MAX_ENTRIES;
1538    screen->img.entries = (void *)(screen->tsc.entries + NVC0_TSC_MAX_ENTRIES);
1539 
1540    if (!nvc0_blitter_create(screen))
1541       goto fail;
1542 
1543    nouveau_fence_new(&screen->base, &screen->base.fence.current);
1544 
1545    return &screen->base;
1546 
1547 fail:
1548    screen->base.base.context_create = NULL;
1549    return &screen->base;
1550 }
1551 
1552 int
nvc0_screen_tic_alloc(struct nvc0_screen * screen,void * entry)1553 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1554 {
1555    int i = screen->tic.next;
1556 
1557    while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1558       i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1559 
1560    screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1561 
1562    if (screen->tic.entries[i])
1563       nv50_tic_entry(screen->tic.entries[i])->id = -1;
1564 
1565    screen->tic.entries[i] = entry;
1566    return i;
1567 }
1568 
1569 int
nvc0_screen_tsc_alloc(struct nvc0_screen * screen,void * entry)1570 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1571 {
1572    int i = screen->tsc.next;
1573 
1574    while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1575       i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1576 
1577    screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1578 
1579    if (screen->tsc.entries[i])
1580       nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1581 
1582    screen->tsc.entries[i] = entry;
1583    return i;
1584 }
1585