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/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp981 float offsetf = roundf((static_cast<float>(clipRect.x0) - srcRect.x0) * ratio); in ClipSrcRect() local
1000 float offsetf = roundf((srcRect.x1 - static_cast<float>(clipRect.x1)) * ratio); in ClipSrcRect() local
1019 float offsetf = roundf((static_cast<float>(clipRect.y0) - srcRect.y0) * ratio); in ClipSrcRect() local
1038 float offsetf = roundf((srcRect.y1 - static_cast<float>(clipRect.y1)) * ratio); in ClipSrcRect() local