1 /** 2 * Copyright (C) 2010 Jorge Jimenez (jorge@iryoku.com) 3 * Copyright (C) 2010 Belen Masia (bmasia@unizar.es) 4 * Copyright (C) 2010 Jose I. Echevarria (joseignacioechevarria@gmail.com) 5 * Copyright (C) 2010 Fernando Navarro (fernandn@microsoft.com) 6 * Copyright (C) 2010 Diego Gutierrez (diegog@unizar.es) 7 * Copyright (C) 2011 Lauri Kasanen (cand@gmx.com) 8 * All rights reserved. 9 * 10 * Redistribution and use in source and binary forms, with or without 11 * modification, are permitted provided that the following conditions are met: 12 * 13 * 1. Redistributions of source code must retain the above copyright notice, 14 * this list of conditions and the following disclaimer. 15 * 16 * 2. Redistributions in binary form must reproduce the following statement: 17 * 18 * "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia, 19 * Jose I. Echevarria, Fernando Navarro and Diego Gutierrez." 20 * 21 * Only for use in the Mesa project, this point 2 is filled by naming the 22 * technique Jimenez's MLAA in the Mesa config options. 23 * 24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS 25 * IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, 26 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 27 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS 28 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 29 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 30 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 31 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 32 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 33 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 34 * POSSIBILITY OF SUCH DAMAGE. 35 * 36 * The views and conclusions contained in the software and documentation are 37 * those of the authors and should not be interpreted as representing official 38 * policies, either expressed or implied, of the copyright holders. 39 */ 40 41 #ifndef PP_MLAA_H 42 #define PP_MLAA_H 43 44 #include "postprocess/pp_mlaa_areamap.h" 45 46 static const char depth1fs[] = "FRAG\n" 47 "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" 48 "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 49 "DCL IN[1], GENERIC[10], PERSPECTIVE\n" 50 "DCL IN[2], GENERIC[11], PERSPECTIVE\n" 51 "DCL OUT[0], COLOR\n" 52 "DCL SAMP[0]\n" 53 "DCL SVIEW[0], 2D, FLOAT\n" 54 "DCL TEMP[0..2]\n" 55 "IMM FLT32 { 0.0030, 0.0000, 1.0000, 0.0000}\n" 56 " 0: TEX TEMP[0].x, IN[1].xyyy, SAMP[0], 2D\n" 57 " 1: MOV TEMP[1].x, TEMP[0].xxxx\n" 58 " 2: TEX TEMP[0].x, IN[1].zwww, SAMP[0], 2D\n" 59 " 3: MOV TEMP[1].y, TEMP[0].xxxx\n" 60 " 4: TEX TEMP[0].x, IN[2].xyyy, SAMP[0], 2D\n" 61 " 5: MOV TEMP[1].z, TEMP[0].xxxx\n" 62 " 6: TEX TEMP[0].x, IN[2].zwww, SAMP[0], 2D\n" 63 " 7: MOV TEMP[1].w, TEMP[0].xxxx\n" 64 " 8: TEX TEMP[0].x, IN[0].xyyy, SAMP[0], 2D\n" 65 " 9: ADD TEMP[2], TEMP[0].xxxx, -TEMP[1]\n" 66 " 10: MOV TEMP[0], |TEMP[2]|\n" 67 " 11: SGE TEMP[2], TEMP[0], IMM[0].xxxx\n" 68 " 12: DP4 TEMP[0].x, TEMP[2], IMM[0].zzzz\n" 69 " 13: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[0].yyyy\n" 70 " 14: IF TEMP[1].xxxx :16\n" 71 " 15: KILL\n" 72 " 16: ENDIF\n" 73 " 17: MOV OUT[0], TEMP[2]\n" 74 " 18: END\n"; 75 76 77 static const char color1fs[] = "FRAG\n" 78 "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" 79 "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 80 "DCL IN[1], GENERIC[10], PERSPECTIVE\n" 81 "DCL IN[2], GENERIC[11], PERSPECTIVE\n" 82 "DCL OUT[0], COLOR\n" 83 "DCL SAMP[0]\n" 84 "DCL SVIEW[0], 2D, FLOAT\n" 85 "DCL TEMP[0..2]\n" 86 "IMM FLT32 { 0.2126, 0.7152, 0.0722, 0.1000}\n" 87 "IMM FLT32 { 1.0000, 0.0000, 0.0000, 0.0000}\n" 88 " 0: TEX TEMP[1].xyz, IN[1].xyyy, SAMP[0], 2D\n" 89 " 1: DP3 TEMP[0].x, TEMP[1].xyzz, IMM[0]\n" 90 " 2: TEX TEMP[1].xyz, IN[1].zwww, SAMP[0], 2D\n" 91 " 3: DP3 TEMP[0].y, TEMP[1].xyzz, IMM[0].xyzz\n" 92 " 4: TEX TEMP[1].xyz, IN[2].xyyy, SAMP[0], 2D\n" 93 " 5: DP3 TEMP[0].z, TEMP[1].xyzz, IMM[0].xyzz\n" 94 " 6: TEX TEMP[1].xyz, IN[2].zwww, SAMP[0], 2D\n" 95 " 7: DP3 TEMP[0].w, TEMP[1].xyzz, IMM[0].xyzz\n" 96 " 8: TEX TEMP[1].xyz, IN[0].xyyy, SAMP[0], 2D\n" 97 " 9: DP3 TEMP[2].x, TEMP[1].xyzz, IMM[0].xyzz\n" 98 " 10: ADD TEMP[1], TEMP[2].xxxx, -TEMP[0]\n" 99 " 11: MOV TEMP[0], |TEMP[1]|\n" 100 " 12: SGE TEMP[2], TEMP[0], IMM[0].wwww\n" 101 " 13: DP4 TEMP[0].x, TEMP[2], IMM[1].xxxx\n" 102 " 14: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[1].yyyy\n" 103 " 15: IF TEMP[1].xxxx :17\n" 104 " 16: KILL\n" 105 " 17: ENDIF\n" 106 " 18: MOV OUT[0], TEMP[2]\n" 107 " 19: END\n"; 108 109 110 static const char neigh3fs[] = "FRAG\n" 111 "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" 112 "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 113 "DCL IN[1], GENERIC[10], PERSPECTIVE\n" 114 "DCL IN[2], GENERIC[11], PERSPECTIVE\n" 115 "DCL OUT[0], COLOR\n" 116 "DCL SAMP[0]\n" 117 "DCL SVIEW[0], 2D, FLOAT\n" 118 "DCL SAMP[1]\n" 119 "DCL TEMP[0..8]\n" 120 "IMM FLT32 { 1.0000, 0.00001, 0.0000, 0.0000}\n" 121 " 0: TEX TEMP[0], IN[0].xyyy, SAMP[1], 2D\n" 122 " 1: MOV TEMP[1].x, TEMP[0].xxxx\n" 123 " 2: TEX TEMP[2].y, IN[2].zwww, SAMP[1], 2D\n" 124 " 3: MOV TEMP[1].y, TEMP[2].yyyy\n" 125 " 4: MOV TEMP[1].z, TEMP[0].zzzz\n" 126 " 5: TEX TEMP[1].w, IN[2].xyyy, SAMP[1], 2D\n" 127 " 6: MUL TEMP[4], TEMP[1], TEMP[1]\n" 128 " 7: MUL TEMP[5], TEMP[4], TEMP[1]\n" 129 " 8: DP4 TEMP[1].x, TEMP[5], IMM[0].xxxx\n" 130 " 9: SLT TEMP[4].x, TEMP[1].xxxx, IMM[0].yyyy\n" 131 " 10: IF TEMP[4].xxxx :12\n" 132 " 11: KILL\n" 133 " 12: ENDIF\n" 134 " 13: TEX TEMP[4], IN[0].xyyy, SAMP[0], 2D\n" 135 " 14: TEX TEMP[6], IN[1].zwww, SAMP[0], 2D\n" 136 " 15: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].xxxx\n" 137 " 16: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n" 138 " 17: MAD TEMP[7], TEMP[6], TEMP[0].xxxx, TEMP[8]\n" 139 " 18: MUL TEMP[6], TEMP[7], TEMP[5].xxxx\n" 140 " 19: TEX TEMP[7], IN[2].zwww, SAMP[0], 2D\n" 141 " 20: ADD TEMP[8].x, IMM[0].xxxx, -TEMP[2].yyyy\n" 142 " 21: MUL TEMP[3], TEMP[4], TEMP[8].xxxx\n" 143 " 22: MAD TEMP[8], TEMP[7], TEMP[2].yyyy, TEMP[3]\n" 144 " 23: MAD TEMP[2], TEMP[8], TEMP[5].yyyy, TEMP[6]\n" 145 " 24: TEX TEMP[6], IN[1].xyyy, SAMP[0], 2D\n" 146 " 25: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].zzzz\n" 147 " 26: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n" 148 " 27: MAD TEMP[7], TEMP[6], TEMP[0].zzzz, TEMP[8]\n" 149 " 28: MAD TEMP[0], TEMP[7], TEMP[5].zzzz, TEMP[2]\n" 150 " 29: TEX TEMP[2], IN[2].xyyy, SAMP[0], 2D\n" 151 " 30: ADD TEMP[6].x, IMM[0].xxxx, -TEMP[1].wwww\n" 152 " 31: MUL TEMP[7], TEMP[4], TEMP[6].xxxx\n" 153 " 32: MAD TEMP[4], TEMP[2], TEMP[1].wwww, TEMP[7]\n" 154 " 33: MAD TEMP[2], TEMP[4], TEMP[5].wwww, TEMP[0]\n" 155 " 34: RCP TEMP[0].x, TEMP[1].xxxx\n" 156 " 35: MUL OUT[0], TEMP[2], TEMP[0].xxxx\n" 157 " 36: END\n"; 158 159 160 static const char offsetvs[] = "VERT\n" 161 "DCL IN[0]\n" 162 "DCL IN[1]\n" 163 "DCL OUT[0], POSITION\n" 164 "DCL OUT[1], GENERIC[0]\n" 165 "DCL OUT[2], GENERIC[10]\n" 166 "DCL OUT[3], GENERIC[11]\n" 167 "DCL CONST[0][0]\n" 168 "IMM FLT32 { 1.0000, 0.0000, -1.0000, 0.0000}\n" 169 " 0: MOV OUT[0], IN[0]\n" 170 " 1: MOV OUT[1], IN[1]\n" 171 " 2: MAD OUT[2], CONST[0][0].xyxy, IMM[0].zyyz, IN[1].xyxy\n" 172 " 3: MAD OUT[3], CONST[0][0].xyxy, IMM[0].xyyx, IN[1].xyxy\n" 173 " 4: END\n"; 174 175 176 static const char blend2fs_1[] = "FRAG\n" 177 "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" 178 "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 179 "DCL OUT[0], COLOR\n" 180 "DCL SAMP[0]\n" 181 "DCL SVIEW[0], 2D, FLOAT\n" 182 "DCL SAMP[1]\n" 183 "DCL SVIEW[1], 2D, FLOAT\n" 184 "DCL SAMP[2]\n" 185 "DCL SVIEW[2], 2D, FLOAT\n" 186 "DCL CONST[0][0]\n" 187 "DCL TEMP[0..6]\n" 188 "IMM FLT32 { 0.0000, -0.2500, 0.00609756, 0.5000}\n" 189 "IMM FLT32 { -1.5000, -2.0000, 0.9000, 1.5000}\n" 190 "IMM FLT32 { 2.0000, 1.0000, 4.0000, 33.0000}\n"; 191 192 static const char blend2fs_2[] = 193 " 0: MOV TEMP[0], IMM[0].xxxx\n" 194 " 1: TEX TEMP[1], IN[0].xyyy, SAMP[1], 2D\n" 195 " 2: MOV TEMP[2].x, TEMP[1]\n" 196 " 3: SNE TEMP[3].x, TEMP[1].yyyy, IMM[0].xxxx\n" 197 " 4: IF TEMP[3].xxxx :76\n" 198 " 5: MOV TEMP[1].xy, IN[0].xyxx\n" 199 " 6: MOV TEMP[4].x, IMM[1].xxxx\n" 200 " 7: BGNLOOP :24\n" 201 " 8: MUL TEMP[5].x, IMM[1].yyyy, IMM[3].xxxx\n" 202 " 9: SLE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n" 203 " 10: IF TEMP[6].xxxx :12\n" 204 " 11: BRK\n" 205 " 12: ENDIF\n" 206 " 13: MOV TEMP[4].y, IMM[0].xxxx\n" 207 " 14: MAD TEMP[3].xyz, CONST[0][0].xyyy, TEMP[4].xyyy, TEMP[1].xyyy\n" 208 " 15: MOV TEMP[3].w, IMM[0].xxxx\n" 209 " 16: TXL TEMP[5], TEMP[3], SAMP[2], 2D\n" 210 " 17: MOV TEMP[3].x, TEMP[5].yyyy\n" 211 " 18: SLT TEMP[6].x, TEMP[5].yyyy, IMM[1].zzzz\n" 212 " 19: IF TEMP[6].xxxx :21\n" 213 " 20: BRK\n" 214 " 21: ENDIF\n" 215 " 22: ADD TEMP[6].x, TEMP[4].xxxx, IMM[1].yyyy\n" 216 " 23: MOV TEMP[4].x, TEMP[6].xxxx\n" 217 " 24: ENDLOOP :7\n" 218 " 25: ADD TEMP[1].x, TEMP[4].xxxx, IMM[1].wwww\n" 219 " 26: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[3].xxxx, TEMP[1].xxxx\n" 220 " 27: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n" 221 " 28: MAX TEMP[4].x, TEMP[6].xxxx, TEMP[1].xxxx\n" 222 " 29: MOV TEMP[1].x, TEMP[4].xxxx\n" 223 " 30: MOV TEMP[3].xy, IN[0].xyxx\n" 224 " 31: MOV TEMP[5].x, IMM[1].wwww\n" 225 " 32: BGNLOOP :49\n" 226 " 33: MUL TEMP[6].x, IMM[2].xxxx, IMM[3].xxxx\n" 227 " 34: SGE TEMP[4].x, TEMP[5].xxxx, TEMP[6].xxxx\n" 228 " 35: IF TEMP[4].xxxx :37\n" 229 " 36: BRK\n" 230 " 37: ENDIF\n" 231 " 38: MOV TEMP[5].y, IMM[0].xxxx\n" 232 " 39: MAD TEMP[4].xyz, CONST[0][0].xyyy, TEMP[5].xyyy, TEMP[3].xyyy\n" 233 " 40: MOV TEMP[4].w, IMM[0].xxxx\n" 234 " 41: TXL TEMP[6].xy, TEMP[4], SAMP[2], 2D\n" 235 " 42: MOV TEMP[4].x, TEMP[6].yyyy\n" 236 " 43: SLT TEMP[0].x, TEMP[6].yyyy, IMM[1].zzzz\n" 237 " 44: IF TEMP[0].xxxx :46\n" 238 " 45: BRK\n" 239 " 46: ENDIF\n" 240 " 47: ADD TEMP[6].x, TEMP[5].xxxx, IMM[2].xxxx\n" 241 " 48: MOV TEMP[5].x, TEMP[6].xxxx\n" 242 " 49: ENDLOOP :32\n" 243 " 50: ADD TEMP[3].x, TEMP[5].xxxx, IMM[1].xxxx\n" 244 " 51: MAD TEMP[5].x, IMM[2].xxxx, TEMP[4].xxxx, TEMP[3].xxxx\n" 245 " 52: MUL TEMP[3].x, IMM[2].xxxx, IMM[3].xxxx\n" 246 " 53: MIN TEMP[4].x, TEMP[5].xxxx, TEMP[3].xxxx\n" 247 " 54: MOV TEMP[3].x, TEMP[1].xxxx\n" 248 " 55: MOV TEMP[3].y, TEMP[4].xxxx\n" 249 " 56: MOV TEMP[5].yw, IMM[0].yyyy\n" 250 " 57: MOV TEMP[5].x, TEMP[1].xxxx\n" 251 " 58: ADD TEMP[1].x, TEMP[4].xxxx, IMM[2].yyyy\n" 252 " 59: MOV TEMP[5].z, TEMP[1].xxxx\n" 253 " 60: MAD TEMP[1], TEMP[5], CONST[0][0].xyxy, IN[0].xyxy\n" 254 " 61: MOV TEMP[4], TEMP[1].xyyy\n" 255 " 62: MOV TEMP[4].w, IMM[0].xxxx\n" 256 " 63: TXL TEMP[5].x, TEMP[4], SAMP[2], 2D\n" 257 " 64: MOV TEMP[4].x, TEMP[5].xxxx\n" 258 " 65: MOV TEMP[5], TEMP[1].zwww\n" 259 " 66: MOV TEMP[5].w, IMM[0].xxxx\n" 260 " 67: TXL TEMP[1].x, TEMP[5], SAMP[2], 2D\n" 261 " 68: MOV TEMP[4].y, TEMP[1].xxxx\n" 262 " 69: MUL TEMP[5].xy, IMM[2].zzzz, TEMP[4].xyyy\n" 263 " 70: ROUND TEMP[1].xy, TEMP[5].xyyy\n" 264 " 71: MOV TEMP[4].xy, |TEMP[3].xyyy|\n" 265 " 72: MAD TEMP[3].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[4].xyyy\n" 266 " 73: MUL TEMP[5].xyz, TEMP[3].xyyy, IMM[0].zzzz\n" 267 " 74: MOV TEMP[5].w, IMM[0].xxxx\n" 268 " 75: TXL TEMP[0].xy, TEMP[5], SAMP[0], 2D\n" 269 " 76: ENDIF\n" 270 " 77: SNE TEMP[1].x, TEMP[2].xxxx, IMM[0].xxxx\n" 271 " 78: IF TEMP[1].xxxx :151\n" 272 " 79: MOV TEMP[1].xy, IN[0].xyxx\n" 273 " 80: MOV TEMP[3].x, IMM[1].xxxx\n" 274 " 81: BGNLOOP :98\n" 275 " 82: MUL TEMP[4].x, IMM[1].yyyy, IMM[3].xxxx\n" 276 " 83: SLE TEMP[5].x, TEMP[3].xxxx, TEMP[4].xxxx\n" 277 " 84: IF TEMP[5].xxxx :86\n" 278 " 85: BRK\n" 279 " 86: ENDIF\n" 280 " 87: MOV TEMP[3].y, IMM[0].xxxx\n" 281 " 88: MAD TEMP[5].xyz, CONST[0][0].xyyy, TEMP[3].yxxx, TEMP[1].xyyy\n" 282 " 89: MOV TEMP[5].w, IMM[0].xxxx\n" 283 " 90: TXL TEMP[4], TEMP[5], SAMP[2], 2D\n" 284 " 91: MOV TEMP[2].x, TEMP[4].xxxx\n" 285 " 92: SLT TEMP[5].x, TEMP[4].xxxx, IMM[1].zzzz\n" 286 " 93: IF TEMP[5].xxxx :95\n" 287 " 94: BRK\n" 288 " 95: ENDIF\n" 289 " 96: ADD TEMP[4].x, TEMP[3].xxxx, IMM[1].yyyy\n" 290 " 97: MOV TEMP[3].x, TEMP[4].xxxx\n" 291 " 98: ENDLOOP :81\n" 292 " 99: ADD TEMP[1].x, TEMP[3].xxxx, IMM[1].wwww\n" 293 "100: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[2].xxxx, TEMP[1].xxxx\n" 294 "101: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n" 295 "102: MAX TEMP[3].x, TEMP[6].xxxx, TEMP[1].xxxx\n" 296 "103: MOV TEMP[1].x, TEMP[3].xxxx\n" 297 "104: MOV TEMP[2].xy, IN[0].xyxx\n" 298 "105: MOV TEMP[4].x, IMM[1].wwww\n" 299 "106: BGNLOOP :123\n" 300 "107: MUL TEMP[5].x, IMM[2].xxxx, IMM[3].xxxx\n" 301 "108: SGE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n" 302 "109: IF TEMP[6].xxxx :111\n" 303 "110: BRK\n" 304 "111: ENDIF\n" 305 "112: MOV TEMP[4].y, IMM[0].xxxx\n" 306 "113: MAD TEMP[5].xyz, CONST[0][0].xyyy, TEMP[4].yxxx, TEMP[2].xyyy\n" 307 "114: MOV TEMP[5].w, IMM[0].xxxx\n" 308 "115: TXL TEMP[6], TEMP[5], SAMP[2], 2D\n" 309 "116: MOV TEMP[3].x, TEMP[6].xxxx\n" 310 "117: SLT TEMP[5].x, TEMP[6].xxxx, IMM[1].zzzz\n" 311 "118: IF TEMP[5].xxxx :120\n" 312 "119: BRK\n" 313 "120: ENDIF\n" 314 "121: ADD TEMP[6].x, TEMP[4].xxxx, IMM[2].xxxx\n" 315 "122: MOV TEMP[4].x, TEMP[6].xxxx\n" 316 "123: ENDLOOP :106\n" 317 "124: ADD TEMP[2].x, TEMP[4].xxxx, IMM[1].xxxx\n" 318 "125: MAD TEMP[4].x, IMM[2].xxxx, TEMP[3].xxxx, TEMP[2].xxxx\n" 319 "126: MUL TEMP[2].x, IMM[2].xxxx, IMM[3].xxxx\n" 320 "127: MIN TEMP[3].x, TEMP[4].xxxx, TEMP[2].xxxx\n" 321 "128: MOV TEMP[2].x, TEMP[1].xxxx\n" 322 "129: MOV TEMP[2].y, TEMP[3].xxxx\n" 323 "130: MOV TEMP[4].xz, IMM[0].yyyy\n" 324 "131: MOV TEMP[4].y, TEMP[1].xxxx\n" 325 "132: ADD TEMP[1].x, TEMP[3].xxxx, IMM[2].yyyy\n" 326 "133: MOV TEMP[4].w, TEMP[1].xxxx\n" 327 "134: MAD TEMP[1], TEMP[4], CONST[0][0].xyxy, IN[0].xyxy\n" 328 "135: MOV TEMP[3], TEMP[1].xyyy\n" 329 "136: MOV TEMP[3].w, IMM[0].xxxx\n" 330 "137: TXL TEMP[4].y, TEMP[3], SAMP[2], 2D\n" 331 "138: MOV TEMP[3].x, TEMP[4].yyyy\n" 332 "139: MOV TEMP[4], TEMP[1].zwww\n" 333 "140: MOV TEMP[4].w, IMM[0].xxxx\n" 334 "141: TXL TEMP[1].y, TEMP[4], SAMP[2], 2D\n" 335 "142: MOV TEMP[3].y, TEMP[1].yyyy\n" 336 "143: MUL TEMP[4].xy, IMM[2].zzzz, TEMP[3].xyyy\n" 337 "144: ROUND TEMP[1].xy, TEMP[4].xyyy\n" 338 "145: MOV TEMP[3].xy, |TEMP[2].xyyy|\n" 339 "146: MAD TEMP[2].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[3].xyyy\n" 340 "147: MUL TEMP[3].xyz, TEMP[2].xyyy, IMM[0].zzzz\n" 341 "148: MOV TEMP[3].w, IMM[0].xxxx\n" 342 "149: TXL TEMP[1].xy, TEMP[3], SAMP[0], 2D\n" 343 "150: MOV TEMP[0].zw, TEMP[1].yyxy\n" 344 "151: ENDIF\n" 345 "152: MOV OUT[0], TEMP[0]\n" 346 "153: END\n"; 347 348 #endif 349