Searched defs:orientation (Results 1 – 18 of 18) sorted by relevance
96 ScreenOrientation orientation, const SeqNumberVec& seq_numbers) const { in StripesNewerThan()110 ScreenOrientation orientation) { in Stripes()
105 ScreenOrientation orientation) { in SetOrientation()
547 void VncClientConnection::SetScreenOrientation(ScreenOrientation orientation) { in SetScreenOrientation()
18 hw.sensors.orientation=no key
16 hw.sensors.orientation=yes key
23 EGLint orientation) in WindowSurfaceWGL()
33 EGLint orientation) in DXGISwapChainWindowSurfaceWGL()
409 EGLint orientation = static_cast<EGLint>(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0)); in createWindowSurface() local
45 bool NeedsOffscreenTexture(Renderer11 *renderer, NativeWindow11 *nativeWindow, EGLint orientation) in NeedsOffscreenTexture()60 EGLint orientation, in SwapChain11()
1581 EGLint orientation, in createSwapChain()
26 EGLint orientation) in SwapChain9()
715 EGLint orientation, in createSwapChain()
202 int orientation; member
174 GLM_FUNC_QUALIFIER tmat4x4<T, P> orientation function
1136 static const int32_t orientation = 90; // Aligned with 'long edge'. in constructStaticInfo() local
1213 static const int32_t orientation = 90; // Aligned with 'long edge' in constructStaticInfo() local
1214 static const int32_t orientation = 90; // Aligned with 'long edge' in constructStaticInfo() local
1144 XOrientation *orientation; /* Input Text description */ member