Searched defs:outLocationMap (Results 1 – 2 of 2) sorted by relevance
| /external/deqp/modules/glshared/ |
| D | glsShaderExecUtil.cpp | 298 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generateFragShaderOutputDecl() 377 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generateFragmentShader() 419 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generatePassthroughFragmentShader()
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| /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
| D | vktShaderExecutor.cpp | 313 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generateFragShaderOutputDecl() 395 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generatePassthroughFragmentShader() 514 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generateFragmentShader()
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