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1 /*
2  * Copyright © 2020 Mike Blumenkrantz
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
25  */
26 
27 #include "nir.h"
28 #include "nir_builder.h"
29 
30 /**
31  * This pass splits gl_FragColor into gl_FragData[0-7] for drivers which handle
32  * the former but not the latter, e.g., zink.
33  */
34 
35 /*
36  If a fragment shader writes to "gl_FragColor", DrawBuffersIndexedEXT
37  specifies a set of draw buffers into which the color written to
38  "gl_FragColor" is written. If a fragment shader writes to
39  gl_FragData, DrawBuffersIndexedEXT specifies a set of draw buffers
40  into which each of the multiple output colors defined by these
41  variables are separately written. If a fragment shader writes to
42  neither gl_FragColor nor gl_FragData, the values of the fragment
43  colors following shader execution are undefined, and may differ
44  for each fragment color.
45 
46  - EXT_multiview_draw_buffers
47 
48  */
49 
50 static bool
lower_fragcolor_instr(nir_intrinsic_instr * instr,nir_builder * b)51 lower_fragcolor_instr(nir_intrinsic_instr *instr, nir_builder *b)
52 {
53    nir_variable *out;
54    if (instr->intrinsic != nir_intrinsic_store_deref)
55       return false;
56 
57    out = nir_deref_instr_get_variable(nir_src_as_deref(instr->src[0]));
58    if (out->data.location != FRAG_RESULT_COLOR || out->data.mode != nir_var_shader_out)
59       return false;
60    b->cursor = nir_after_instr(&instr->instr);
61 
62    nir_ssa_def *frag_color = nir_load_var(b, out);
63    ralloc_free(out->name);
64    out->name = ralloc_strdup(out, "gl_FragData[0]");
65 
66    /* translate gl_FragColor -> gl_FragData since this is already handled */
67    out->data.location = FRAG_RESULT_DATA0;
68    nir_component_mask_t writemask = nir_intrinsic_write_mask(instr);
69 
70    for (unsigned i = 1; i < 8; i++) {
71       char name[16];
72       snprintf(name, sizeof(name), "gl_FragData[%u]", i);
73       nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out,
74                                                    glsl_vec4_type(),
75                                                    name);
76       out_color->data.location = FRAG_RESULT_DATA0 + i;
77       out_color->data.driver_location = i;
78       out_color->data.index = out->data.index;
79       nir_store_var(b, out_color, frag_color, writemask);
80    }
81    return true;
82 }
83 
84 bool
nir_lower_fragcolor(nir_shader * shader)85 nir_lower_fragcolor(nir_shader *shader)
86 {
87    bool progress = false;
88 
89    if (shader->info.stage != MESA_SHADER_FRAGMENT)
90       return false;
91 
92    nir_foreach_function(function, shader) {
93       if (function->impl) {
94          nir_builder builder;
95          nir_builder_init(&builder, function->impl);
96          nir_foreach_block(block, function->impl) {
97             nir_foreach_instr_safe(instr, block) {
98                if (instr->type == nir_instr_type_intrinsic)
99                   progress |= lower_fragcolor_instr(nir_instr_as_intrinsic(instr),
100                                                     &builder);
101             }
102          }
103 
104          nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance);
105       }
106    }
107 
108    return progress;
109 }
110