Searched defs:outputLocation (Results 1 – 6 of 6) sorted by relevance
81 size_t outputLocation = 0; member
1274 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local1305 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local
364 const gl::VariableLocation &outputLocation = in link() local387 const gl::VariableLocation &outputLocation = in link() local
1263 const int outputLocation = (shader->getDefaultBlock().variables[ndx].layout.location == -1) in getFragmentOutputMaxLocation() local
1249 Variable inputValue(localcounter), outputLocation(localcounter); in MakeShader() local
302 for (const gl::VariableLocation &outputLocation : secondaryOutputLocations) in AssignSecondaryOutputLocations() local363 for (const gl::VariableLocation &outputLocation : outputLocations) in AssignOutputLocations() local