/external/replicaisland/src/com/replica/replicaisland/ |
D | NPCAnimationComponent.java | 69 GameObject parentObject = (GameObject)parent; in update() local 120 protected boolean shouldFall(GameObject parentObject) { in shouldFall() 133 protected boolean shouldJump(GameObject parentObject) { in shouldJump() 145 protected boolean shouldRun(GameObject parentObject) { in shouldRun() 156 protected boolean shouldMove(GameObject parentObject) { in shouldMove() 169 protected boolean shouldTakeHit(GameObject parentObject) { in shouldTakeHit() 190 protected void idle(GameObject parentObject) { in idle() 216 protected void walk(GameObject parentObject) { in walk() 246 protected void runStart(GameObject parentObject) { in runStart() 253 protected void run(GameObject parentObject) { in run() [all …]
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D | PlayerComponent.java | 118 protected void move(float time, float timeDelta, GameObject parentObject) { in move() 216 GameObject parentObject = (GameObject)parent; in update() local 326 protected void gotoMove(GameObject parentObject) { in gotoMove() 331 protected void stateMove(float time, float timeDelta, GameObject parentObject) { in stateMove() 375 protected void gotoStomp(GameObject parentObject) { in gotoStomp() 385 protected void stateStomp(float time, float timeDelta, GameObject parentObject) { in stateStomp() 425 protected void gotoHitReact(GameObject parentObject, float time) { in gotoHitReact() 437 protected void stateHitReact(float time, float timeDelta, GameObject parentObject) { in stateHitReact() 449 protected void stateDead(float time, float timeDelta, GameObject parentObject) { in stateDead() 487 protected void stateWin(float time, float timeDelta, GameObject parentObject) { in stateWin() [all …]
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D | LauncherComponent.java | 65 GameObject parentObject = (GameObject)parent; in update() local 90 public void prepareToLaunch(GameObject object, GameObject parentObject) { in prepareToLaunch() 104 private void fire(GameObject object, GameObject parentObject, float mAngle) { in fire()
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D | NPCComponent.java | 114 GameObject parentObject = (GameObject)parent; in update() local 212 private boolean executeCommand(int hotSpot, GameObject parentObject, float timeDelta) { in executeCommand() 432 private void pauseMovement(GameObject parentObject) { in pauseMovement() 438 private void resumeMovement(GameObject parentObject) { in resumeMovement()
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D | EnemyAnimationComponent.java | 64 GameObject parentObject = (GameObject) parent; in update() local 135 private void facePlayer(GameObject parentObject) { in facePlayer()
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D | CameraBiasComponent.java | 31 GameObject parentObject = (GameObject)parent; in update() local
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D | BackgroundCollisionComponent.java | 137 GameObject parentObject = (GameObject) parent; in update() local 326 GameObject parentObject) { in sweepHorizontal() 361 GameObject parentObject) { in sweepVertical()
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D | DoorAnimationComponent.java | 64 private void open(float timeSinceTriggered, GameObject parentObject) { in open() 105 private void close(float timeSinceTriggered, GameObject parentObject) { in close()
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D | LifetimeComponent.java | 79 GameObject parentObject = (GameObject)parent; in update() local 126 private void die(GameObject parentObject) { in die()
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D | PatrolComponent.java | 70 GameObject parentObject = (GameObject) parent; in update() local 201 private void updateAttack(GameObject player, GameObject parentObject) { in updateAttack()
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D | CrusherAndouComponent.java | 35 GameObject parentObject = (GameObject)parent; in update() local
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D | FixedAnimationComponent.java | 36 GameObject parentObject = (GameObject)parent; in update() local
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D | GhostComponent.java | 59 GameObject parentObject = (GameObject) parent; in update() local 154 public final void releaseControl(GameObject parentObject) { in releaseControl()
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D | SimplePhysicsComponent.java | 41 GameObject parentObject = (GameObject) parent; in update() local
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D | SelectDialogComponent.java | 42 GameObject parentObject = (GameObject)parent; in update() local
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D | SimpleCollisionComponent.java | 48 GameObject parentObject = (GameObject) parent; in update() local
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D | GenericAnimationComponent.java | 36 GameObject parentObject = (GameObject) parent; in update() local
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D | HitPlayerComponent.java | 53 GameObject parentObject = (GameObject)parent; in update() local
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D | LaunchProjectileComponent.java | 88 GameObject parentObject = (GameObject) parent; in update() local 129 private void launch(GameObject parentObject) { in launch()
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D | ButtonAnimationComponent.java | 50 GameObject parentObject = (GameObject)parent; in update() local
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D | AttackAtDistanceComponent.java | 46 GameObject parentObject = (GameObject) parent; in update() local
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/external/ms-tpm-20-ref/TPMCmd/tpm/src/command/Object/ |
D | Create.c | 94 OBJECT *parentObject; in TPM2_Create() local
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D | Load.c | 75 OBJECT *parentObject; in TPM2_Load() local
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D | Object_spt.c | 349 OBJECT *parentObject // IN: parent handle in ObjectIsParent() 363 OBJECT *parentObject, in CreateChecks() 431 OBJECT *parentObject, // IN: parent (null if primary seed) in SchemeChecks() 628 OBJECT *parentObject, // IN: input parent object in PublicAttributesValidation() 747 OBJECT *parentObject = HandleToObject(parentHandle); in FillInCreationData() local
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/external/ms-tpm-20-ref/TPMCmd/tpm/src/command/Duplication/ |
D | Import.c | 109 OBJECT *parentObject; in TPM2_Import() local
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