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Searched defs:pitchP (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkDescriptorSetLayout.cpp421 int pitchP = imageView->rowPitchBytes(aspect, level, ImageView::SAMPLING) / bytes; in WriteDescriptorSet() local
501 …nfo(sw::Texture *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int… in WriteTextureLevelInfo()
/external/swiftshader/src/Renderer/
DSampler.cpp132 int pitchP = surface->getInternalPitchP(); in setTextureLevel() local
DSampler.hpp39 int4 pitchP; member
DSurface.hpp241 int pitchP; member
DSurface.cpp1190 …nt depth, int border, int samples, Format format, bool lockable, bool renderTarget, int pitchP = 0) in SurfaceImplementation()
1695 int Surface::pitchP(int width, int border, Format format, bool target) in pitchP() function in sw::Surface
/external/swiftshader/src/OpenGL/common/
DImage.hpp120 Image(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in Image()
DImage.cpp970 ImageImplementation(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in ImageImplementation()
1016 Image *Image::create(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in create()
1061 int ClientBuffer::pitchP() const in pitchP() function in egl::ClientBuffer
/external/swiftshader/src/Device/
DSampler.hpp39 int4 pitchP; member
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp990 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat2D() local
1084 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat3D() local
/external/swiftshader/src/Shader/
DSamplerCore.cpp1229 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat2D() local
1298 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat3D() local