Searched defs:pixelPtr (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/codec/ |
D | SkSampledCodec.cpp | 290 void* pixelPtr = pixels; in sampledDecode() local 315 void* pixelPtr = SkTAddOffset<void>(pixels, in sampledDecode() local
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/external/skqp/src/codec/ |
D | SkSampledCodec.cpp | 293 void* pixelPtr = pixels; in sampledDecode() local 318 void* pixelPtr = SkTAddOffset<void>(pixels, in sampledDecode() local
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/external/mesa3d/src/mesa/swrast/ |
D | s_linetemp.h | 89 PIXEL_TYPE *pixelPtr; in NAME() local
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassDepthStencilResolveTests.cpp | 146 float get16bitDepthComponent(deUint8* pixelPtr) in get16bitDepthComponent() 152 float get24bitDepthComponent(deUint8* pixelPtr) in get24bitDepthComponent() 161 float get32bitDepthComponent(deUint8* pixelPtr) in get32bitDepthComponent() 992 deUint8* pixelPtr = static_cast<deUint8*>(m_bufferMemory->getHostPtr()); in verifyDepth() local 1079 deUint8* pixelPtr = static_cast<deUint8*>(m_bufferMemory->getHostPtr()); in verifyStencil() local
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktSampleVerifierUtil.cpp | 777 void convertNormalizedFormat (const void* pixelPtr, in convertNormalizedFormat() 912 void convertFloatFormat (const void* pixelPtr, in convertFloatFormat() 953 void convertFormat (const void* pixelPtr, in convertFormat()
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D | vktSampleVerifier.cpp | 99 const void* pixelPtr = DE_NULL; in fetchTexelWrapped() local
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/external/deqp/framework/common/ |
D | tcuTexture.cpp | 1071 const deUint8* pixelPtr = (const deUint8*)getPixelPtr(x, y, z); in getPixel() local 1172 const deUint8* const pixelPtr = (const deUint8*)getPixelPtr(x, y, z); in getPixelInt() local 1276 const deUint8* const pixelPtr = (const deUint8*)getPixelPtr(x, y, z); in getPixDepth() local 1308 const deUint8* const pixelPtr = (const deUint8*)getPixelPtr(x, y, z); in getPixStencil() local 1341 deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z); in setPixel() local 1493 deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z); in setPixel() local 1601 deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z); in setPixDepth() local 1638 deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z); in setPixStencil() local
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