Searched defs:pos_in (Results 1 – 6 of 6) sorted by relevance
236 bool pos_in = (__which & ios::in) != 0; in seekoff() local296 bool pos_in = (__which & ios::in) != 0; in seekpos() local
237 bool pos_in = (__which & ios::in) != 0; in seekoff() local297 bool pos_in = (__which & ios::in) != 0; in seekpos() local
207 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_vs() local260 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_fs() local
77 __u64 pos_in; /* start position in src_fd */ member
77 nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3); in build_resolve_fragment_shader() local388 nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3); in build_depth_stencil_resolve_fragment_shader() local
204 u64 pos_in; /* start position in src_fd */ member