| /external/angle/src/tests/gl_tests/ |
| D | MultisampleTest.cpp | 149 GLint positionLocation) in prepareVertexBuffer() 191 const GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local 242 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 291 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 337 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
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| D | ProvokingVertexTest.cpp | 191 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 214 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 261 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 313 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
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| D | TransformFeedbackTest.cpp | 230 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local 311 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local 441 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local 493 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest() local 690 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local 984 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1117 GLint positionLocation = glGetAttribLocation(context.program, "position"); in TEST_P() local 1453 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1517 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local 2127 GLint positionLocation = glGetAttribLocation(nonTFProgram, essl1_shaders::PositionAttrib()); in TEST_P() local [all …]
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| D | FramebufferFetchTest.cpp | 374 GLint positionLocation = glGetAttribLocation(program, "a_position"); in BasicTest() local 421 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetTest() local 475 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetArrayTest() local 510 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleDrawTest() local 716 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local 834 GLint positionLocation = glGetAttribLocation(programFetch1, "a_position"); in DrawNonFetchDrawFetchWithDifferentProgramsTest() local 913 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); in DrawFetchBlitDrawFetchTest() local 1027 GLint positionLocation = glGetAttribLocation(programVert, "a_position"); in ProgramPipelineTest() local 1532 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local 1598 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
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| D | ViewportTest.cpp | 258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
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| D | DrawElementsTest.cpp | 136 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 262 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
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| D | SimpleOperationTest.cpp | 135 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 361 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 402 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 440 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 483 const GLint positionLocation = glGetAttribLocation(mProgram, "position"); in testSetUp() local 949 GLint positionLocation = glGetAttribLocation(program, "position"); in testDrawElementsLineLoopUsingClientSideMemory() local 1191 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
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| D | ClipDistanceTest.cpp | 941 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local 1042 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local 1186 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local 1331 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
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| D | ShaderNonConstGlobalInitializerTest.cpp | 31 GLint positionLocation = glGetAttribLocation(program, "a_position"); in draw() local
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| D | MultithreadingTest.cpp | 274 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 317 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 370 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 425 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
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| D | ShaderInterpTest.cpp | 40 GLint positionLocation = glGetAttribLocation(program, "position"); in draw() local
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| D | StateChangeTest.cpp | 983 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P() local 1059 constexpr GLint positionLocation = 0; in TEST_P() local 1443 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 1710 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 1766 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 1823 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 1890 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 1960 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 2028 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 2322 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local [all …]
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| D | ContextNoErrorTest.cpp | 99 GLint positionLocation = glGetAttribLocation(mVertProg, positionAttribName.c_str()); in drawQuadWithPPO() local
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| D | VulkanMultithreadingTest.cpp | 162 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
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| D | VertexAttributeTest.cpp | 1286 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1326 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1378 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1434 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1476 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1540 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1903 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in initTest() local 2827 GLint positionLocation = 0; in TEST_P() local 2891 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
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| /external/angle/src/tests/egl_tests/ |
| D | EGLPreRotationTest.cpp | 330 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 419 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 539 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 686 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 767 GLint positionLocation = glGetAttribLocation(program, "position"); in initializeGeometry() local 2394 GLint positionLocation = glGetAttribLocation(program, "position"); in initializeGeometry() local
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| D | EGLSurfaceTest.cpp | 235 GLint positionLocation = in drawWithProgram() local 1090 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P() local 1174 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P() local
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| D | EGLPresentPathD3D11Test.cpp | 212 GLint positionLocation = glGetAttribLocation(m2DProgram, "position"); in drawQuadUsingGL() local
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| /external/angle/src/tests/perf_tests/ |
| D | DynamicPromotionPerfTest.cpp | 126 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in initializeBenchmark() local
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| D | InterleavedAttributeData.cpp | 173 GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition"); in drawBenchmark() local
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| D | PointSprites.cpp | 159 GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); in initializeBenchmark() local
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| D | TextureSampling.cpp | 188 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initVertexBuffer() local
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| D | InstancingPerf.cpp | 204 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initializeBenchmark() local
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| /external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
| D | esextcDrawBuffersIndexedBlending.cpp | 215 glw::GLuint positionLocation = gl.getAttribLocation(program.getProgram(), "position"); in iterate() local
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| /external/angle/src/tests/test_utils/ |
| D | ANGLETest.cpp | 903 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); in drawQuad() local 974 GLint positionLocation = glGetAttribLocation(vertProgram, positionAttribName.c_str()); in drawQuadPPO() local 1025 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); in drawIndexedQuad() local
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