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Searched defs:positionLocation (Results 1 – 25 of 40) sorted by relevance

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/external/angle/src/tests/gl_tests/
DMultisampleTest.cpp149 GLint positionLocation) in prepareVertexBuffer()
191 const GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
242 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
291 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
337 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
DProvokingVertexTest.cpp191 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
214 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
261 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
313 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
DTransformFeedbackTest.cpp230 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
311 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
441 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
493 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest() local
690 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
984 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1117 GLint positionLocation = glGetAttribLocation(context.program, "position"); in TEST_P() local
1453 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1517 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
2127 GLint positionLocation = glGetAttribLocation(nonTFProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
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DFramebufferFetchTest.cpp374 GLint positionLocation = glGetAttribLocation(program, "a_position"); in BasicTest() local
421 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetTest() local
475 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetArrayTest() local
510 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleDrawTest() local
716 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local
834 GLint positionLocation = glGetAttribLocation(programFetch1, "a_position"); in DrawNonFetchDrawFetchWithDifferentProgramsTest() local
913 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); in DrawFetchBlitDrawFetchTest() local
1027 GLint positionLocation = glGetAttribLocation(programVert, "a_position"); in ProgramPipelineTest() local
1532 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
1598 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
DViewportTest.cpp258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
DDrawElementsTest.cpp136 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
262 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
DSimpleOperationTest.cpp135 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
361 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
402 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
440 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
483 const GLint positionLocation = glGetAttribLocation(mProgram, "position"); in testSetUp() local
949 GLint positionLocation = glGetAttribLocation(program, "position"); in testDrawElementsLineLoopUsingClientSideMemory() local
1191 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
DClipDistanceTest.cpp941 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
1042 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
1186 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
1331 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
DShaderNonConstGlobalInitializerTest.cpp31 GLint positionLocation = glGetAttribLocation(program, "a_position"); in draw() local
DMultithreadingTest.cpp274 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
317 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
370 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
425 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
DShaderInterpTest.cpp40 GLint positionLocation = glGetAttribLocation(program, "position"); in draw() local
DStateChangeTest.cpp983 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P() local
1059 constexpr GLint positionLocation = 0; in TEST_P() local
1443 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1710 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1766 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1823 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1890 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1960 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
2028 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
2322 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
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DContextNoErrorTest.cpp99 GLint positionLocation = glGetAttribLocation(mVertProg, positionAttribName.c_str()); in drawQuadWithPPO() local
DVulkanMultithreadingTest.cpp162 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
DVertexAttributeTest.cpp1286 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1326 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1378 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1434 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1476 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1540 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1903 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in initTest() local
2827 GLint positionLocation = 0; in TEST_P() local
2891 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
/external/angle/src/tests/egl_tests/
DEGLPreRotationTest.cpp330 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
419 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
539 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
686 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
767 GLint positionLocation = glGetAttribLocation(program, "position"); in initializeGeometry() local
2394 GLint positionLocation = glGetAttribLocation(program, "position"); in initializeGeometry() local
DEGLSurfaceTest.cpp235 GLint positionLocation = in drawWithProgram() local
1090 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P() local
1174 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P() local
DEGLPresentPathD3D11Test.cpp212 GLint positionLocation = glGetAttribLocation(m2DProgram, "position"); in drawQuadUsingGL() local
/external/angle/src/tests/perf_tests/
DDynamicPromotionPerfTest.cpp126 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in initializeBenchmark() local
DInterleavedAttributeData.cpp173 GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition"); in drawBenchmark() local
DPointSprites.cpp159 GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); in initializeBenchmark() local
DTextureSampling.cpp188 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initVertexBuffer() local
DInstancingPerf.cpp204 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initializeBenchmark() local
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedBlending.cpp215 glw::GLuint positionLocation = gl.getAttribLocation(program.getProgram(), "position"); in iterate() local
/external/angle/src/tests/test_utils/
DANGLETest.cpp903 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); in drawQuad() local
974 GLint positionLocation = glGetAttribLocation(vertProgram, positionAttribName.c_str()); in drawQuadPPO() local
1025 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); in drawIndexedQuad() local

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