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1 /**
2  * Copyright (C) 2010 Jorge Jimenez (jorge@iryoku.com)
3  * Copyright (C) 2010 Belen Masia (bmasia@unizar.es)
4  * Copyright (C) 2010 Jose I. Echevarria (joseignacioechevarria@gmail.com)
5  * Copyright (C) 2010 Fernando Navarro (fernandn@microsoft.com)
6  * Copyright (C) 2010 Diego Gutierrez (diegog@unizar.es)
7  * Copyright (C) 2011 Lauri Kasanen (cand@gmx.com)
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions are met:
12  *
13  *    1. Redistributions of source code must retain the above copyright notice,
14  *       this list of conditions and the following disclaimer.
15  *
16  *    2. Redistributions in binary form must reproduce the following statement:
17  *
18  *       "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia,
19  *        Jose I. Echevarria, Fernando Navarro and Diego Gutierrez."
20  *
21  *       Only for use in the Mesa project, this point 2 is filled by naming the
22  *       technique Jimenez's MLAA in the Mesa config options.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS
25  * IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
26  * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
27  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS
28  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
29  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
30  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
31  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
32  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
33  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
34  * POSSIBILITY OF SUCH DAMAGE.
35  *
36  * The views and conclusions contained in the software and documentation are
37  * those of the authors and should not be interpreted as representing official
38  * policies, either expressed or implied, of the copyright holders.
39  */
40 
41 #include "pipe/p_compiler.h"
42 
43 #include "postprocess/postprocess.h"
44 #include "postprocess/pp_mlaa.h"
45 #include "postprocess/pp_filters.h"
46 #include "postprocess/pp_private.h"
47 
48 #include "util/u_box.h"
49 #include "util/u_sampler.h"
50 #include "util/u_inlines.h"
51 #include "util/u_memory.h"
52 #include "util/u_string.h"
53 #include "pipe/p_screen.h"
54 
55 #define IMM_SPACE 80
56 
57 static float constants[] = { 1, 1, 0, 0 };
58 static unsigned int dimensions[2] = { 0, 0 };
59 
60 /** Run function of the MLAA filter. */
61 static void
pp_jimenezmlaa_run(struct pp_queue_t * ppq,struct pipe_resource * in,struct pipe_resource * out,unsigned int n,bool iscolor)62 pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
63                    struct pipe_resource *out, unsigned int n, bool iscolor)
64 {
65 
66    struct pp_program *p = ppq->p;
67 
68    struct pipe_depth_stencil_alpha_state mstencil;
69    struct pipe_sampler_view v_tmp, *arr[3];
70 
71    unsigned int w = 0;
72    unsigned int h = 0;
73 
74    const struct pipe_stencil_ref ref = { {1} };
75 
76    /* Insufficient initialization checks. */
77    assert(p);
78    assert(ppq);
79    assert(ppq->areamaptex);
80    assert(ppq->inner_tmp);
81    assert(ppq->shaders[n]);
82 
83    w = p->framebuffer.width;
84    h = p->framebuffer.height;
85 
86    memset(&mstencil, 0, sizeof(mstencil));
87 
88    cso_set_stencil_ref(p->cso, &ref);
89 
90    /* Init the pixel size constant */
91    if (dimensions[0] != p->framebuffer.width ||
92        dimensions[1] != p->framebuffer.height) {
93       constants[0] = 1.0f / p->framebuffer.width;
94       constants[1] = 1.0f / p->framebuffer.height;
95 
96       dimensions[0] = p->framebuffer.width;
97       dimensions[1] = p->framebuffer.height;
98    }
99 
100    cso_set_constant_user_buffer(p->cso, PIPE_SHADER_VERTEX,
101                                 0, constants, sizeof(constants));
102    cso_set_constant_user_buffer(p->cso, PIPE_SHADER_FRAGMENT,
103                                 0, constants, sizeof(constants));
104 
105    mstencil.stencil[0].enabled = 1;
106    mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;
107    mstencil.stencil[0].func = PIPE_FUNC_ALWAYS;
108    mstencil.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
109    mstencil.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
110    mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
111 
112    p->framebuffer.zsbuf = ppq->stencils;
113 
114    /* First pass: depth edge detection */
115    if (iscolor)
116       pp_filter_setup_in(p, in);
117    else
118       pp_filter_setup_in(p, ppq->depth);
119 
120    pp_filter_setup_out(p, ppq->inner_tmp[0]);
121 
122    pp_filter_set_fb(p);
123    pp_filter_misc_state(p);
124    cso_set_depth_stencil_alpha(p->cso, &mstencil);
125    p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR0, NULL,
126                   &p->clear_color, 0, 0);
127 
128    {
129       const struct pipe_sampler_state *samplers[] = {&p->sampler_point};
130       cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
131    }
132    cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
133 
134    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]);    /* offsetvs */
135    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
136 
137    pp_filter_draw(p);
138    pp_filter_end_pass(p);
139 
140 
141    /* Second pass: blend weights */
142    /* Sampler order: areamap, edgesmap, edgesmapL (reversed, thx compiler) */
143    mstencil.stencil[0].func = PIPE_FUNC_EQUAL;
144    mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
145    cso_set_depth_stencil_alpha(p->cso, &mstencil);
146 
147    pp_filter_setup_in(p, ppq->areamaptex);
148    pp_filter_setup_out(p, ppq->inner_tmp[1]);
149 
150    u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0],
151                                    ppq->inner_tmp[0]->format);
152    arr[1] = arr[2] = p->pipe->create_sampler_view(p->pipe,
153                                                   ppq->inner_tmp[0], &v_tmp);
154 
155    pp_filter_set_clear_fb(p);
156 
157    {
158       const struct pipe_sampler_state *samplers[] =
159          {&p->sampler_point, &p->sampler_point, &p->sampler};
160       cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 3, samplers);
161    }
162 
163    arr[0] = p->view;
164    cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr);
165 
166    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);    /* passvs */
167    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
168 
169    pp_filter_draw(p);
170    pp_filter_end_pass(p);
171    pipe_sampler_view_reference(&arr[1], NULL);
172 
173 
174    /* Third pass: smoothed edges */
175    /* Sampler order: colormap, blendmap (wtf compiler) */
176    pp_filter_setup_in(p, ppq->inner_tmp[1]);
177    pp_filter_setup_out(p, out);
178 
179    pp_filter_set_fb(p);
180 
181    /* Blit the input to the output */
182    pp_blit(p->pipe, in, 0, 0,
183            w, h, 0, p->framebuffer.cbufs[0],
184            0, 0, w, h);
185 
186    u_sampler_view_default_template(&v_tmp, in, in->format);
187    arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
188 
189    {
190       const struct pipe_sampler_state *samplers[] =
191          {&p->sampler_point, &p->sampler_point};
192       cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 2, samplers);
193    }
194 
195    arr[1] = p->view;
196    cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 2, arr);
197 
198    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]);    /* offsetvs */
199    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
200 
201    p->blend.rt[0].blend_enable = 1;
202    cso_set_blend(p->cso, &p->blend);
203 
204    pp_filter_draw(p);
205    pp_filter_end_pass(p);
206    pipe_sampler_view_reference(&arr[0], NULL);
207 
208    p->blend.rt[0].blend_enable = 0;
209    p->framebuffer.zsbuf = NULL;
210 }
211 
212 /** The init function of the MLAA filter. */
213 static bool
pp_jimenezmlaa_init_run(struct pp_queue_t * ppq,unsigned int n,unsigned int val,bool iscolor)214 pp_jimenezmlaa_init_run(struct pp_queue_t *ppq, unsigned int n,
215                         unsigned int val, bool iscolor)
216 {
217 
218    struct pipe_box box;
219    struct pipe_resource res;
220    char *tmp_text = NULL;
221 
222    tmp_text = CALLOC(sizeof(blend2fs_1) + sizeof(blend2fs_2) +
223                      IMM_SPACE, sizeof(char));
224 
225    if (!tmp_text) {
226       pp_debug("Failed to allocate shader space\n");
227       return FALSE;
228    }
229 
230    pp_debug("mlaa: using %u max search steps\n", val);
231 
232    sprintf(tmp_text, "%s"
233                 "IMM FLT32 {    %.8f,     0.0000,     0.0000,     0.0000}\n"
234                 "%s\n", blend2fs_1, (float) val, blend2fs_2);
235 
236    memset(&res, 0, sizeof(res));
237 
238    res.target = PIPE_TEXTURE_2D;
239    res.format = PIPE_FORMAT_R8G8_UNORM;
240    res.width0 = res.height0 = 165;
241    res.bind = PIPE_BIND_SAMPLER_VIEW;
242    res.usage = PIPE_USAGE_DEFAULT;
243    res.depth0 = res.array_size = res.nr_samples = res.nr_storage_samples = 1;
244 
245    if (!ppq->p->screen->is_format_supported(ppq->p->screen, res.format,
246                                             res.target, 1, 1, res.bind))
247       pp_debug("Areamap format not supported\n");
248 
249    ppq->areamaptex = ppq->p->screen->resource_create(ppq->p->screen, &res);
250 
251    if (ppq->areamaptex == NULL) {
252       pp_debug("Failed to allocate area map texture\n");
253       goto fail;
254    }
255 
256    u_box_2d(0, 0, 165, 165, &box);
257 
258    ppq->p->pipe->texture_subdata(ppq->p->pipe, ppq->areamaptex, 0,
259                                  PIPE_MAP_WRITE, &box,
260                                  areamap, 165 * 2, sizeof(areamap));
261 
262    ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
263                                          "offsetvs");
264    if (iscolor)
265       ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
266                                             false, "color1fs");
267    else
268       ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs,
269                                             false, "depth1fs");
270    ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false,
271                                          "blend2fs");
272    ppq->shaders[n][4] = pp_tgsi_to_state(ppq->p->pipe, neigh3fs, false,
273                                          "neigh3fs");
274 
275    FREE(tmp_text);
276 
277    return TRUE;
278 
279  fail:
280 
281    FREE(tmp_text);
282 
283    /*
284     * Call the common free function for destruction of partially initialized
285     * resources.
286     */
287    pp_jimenezmlaa_free(ppq, n);
288 
289    return FALSE;
290 }
291 
292 /** Short wrapper to init the depth version. */
293 bool
pp_jimenezmlaa_init(struct pp_queue_t * ppq,unsigned int n,unsigned int val)294 pp_jimenezmlaa_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
295 {
296    return pp_jimenezmlaa_init_run(ppq, n, val, false);
297 }
298 
299 /** Short wrapper to init the color version. */
300 bool
pp_jimenezmlaa_init_color(struct pp_queue_t * ppq,unsigned int n,unsigned int val)301 pp_jimenezmlaa_init_color(struct pp_queue_t *ppq, unsigned int n,
302                           unsigned int val)
303 {
304    return pp_jimenezmlaa_init_run(ppq, n, val, true);
305 }
306 
307 /** Short wrapper to run the depth version. */
308 void
pp_jimenezmlaa(struct pp_queue_t * ppq,struct pipe_resource * in,struct pipe_resource * out,unsigned int n)309 pp_jimenezmlaa(struct pp_queue_t *ppq, struct pipe_resource *in,
310                struct pipe_resource *out, unsigned int n)
311 {
312    if (!ppq->depth) {
313       return;
314    }
315    pp_jimenezmlaa_run(ppq, in, out, n, false);
316 }
317 
318 /** Short wrapper to run the color version. */
319 void
pp_jimenezmlaa_color(struct pp_queue_t * ppq,struct pipe_resource * in,struct pipe_resource * out,unsigned int n)320 pp_jimenezmlaa_color(struct pp_queue_t *ppq, struct pipe_resource *in,
321                      struct pipe_resource *out, unsigned int n)
322 {
323    pp_jimenezmlaa_run(ppq, in, out, n, true);
324 }
325 
326 
327 /**
328  * Short wrapper to free the mlaa filter resources. Shaders are freed in
329  * the common code in pp_free.
330  */
331 void
pp_jimenezmlaa_free(struct pp_queue_t * ppq,unsigned int n)332 pp_jimenezmlaa_free(struct pp_queue_t *ppq, unsigned int n)
333 {
334    pipe_resource_reference(&ppq->areamaptex, NULL);
335 }
336 
337