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1 // Protocol Buffers - Google's data interchange format
2 // Copyright 2008 Google Inc.  All rights reserved.
3 // https://developers.google.com/protocol-buffers/
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are
7 // met:
8 //
9 //     * Redistributions of source code must retain the above copyright
10 // notice, this list of conditions and the following disclaimer.
11 //     * Redistributions in binary form must reproduce the above
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13 // in the documentation and/or other materials provided with the
14 // distribution.
15 //     * Neither the name of Google Inc. nor the names of its
16 // contributors may be used to endorse or promote products derived from
17 // this software without specific prior written permission.
18 //
19 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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25 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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29 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 
31 #include <google/protobuf/compiler/cpp/cpp_padding_optimizer.h>
32 
33 #include <google/protobuf/compiler/cpp/cpp_helpers.h>
34 
35 namespace google {
36 namespace protobuf {
37 namespace compiler {
38 namespace cpp {
39 
40 namespace {
41 
42 // FieldGroup is just a helper for PaddingOptimizer below. It holds a vector of
43 // fields that are grouped together because they have compatible alignment, and
44 // a preferred location in the final field ordering.
45 class FieldGroup {
46  public:
FieldGroup()47   FieldGroup() : preferred_location_(0) {}
48 
49   // A group with a single field.
FieldGroup(float preferred_location,const FieldDescriptor * field)50   FieldGroup(float preferred_location, const FieldDescriptor* field)
51       : preferred_location_(preferred_location), fields_(1, field) {}
52 
53   // Append the fields in 'other' to this group.
Append(const FieldGroup & other)54   void Append(const FieldGroup& other) {
55     if (other.fields_.empty()) {
56       return;
57     }
58     // Preferred location is the average among all the fields, so we weight by
59     // the number of fields on each FieldGroup object.
60     preferred_location_ = (preferred_location_ * fields_.size() +
61                            (other.preferred_location_ * other.fields_.size())) /
62                           (fields_.size() + other.fields_.size());
63     fields_.insert(fields_.end(), other.fields_.begin(), other.fields_.end());
64   }
65 
SetPreferredLocation(float location)66   void SetPreferredLocation(float location) { preferred_location_ = location; }
fields() const67   const std::vector<const FieldDescriptor*>& fields() const { return fields_; }
68 
69   // FieldGroup objects sort by their preferred location.
operator <(const FieldGroup & other) const70   bool operator<(const FieldGroup& other) const {
71     return preferred_location_ < other.preferred_location_;
72   }
73 
74  private:
75   // "preferred_location_" is an estimate of where this group should go in the
76   // final list of fields.  We compute this by taking the average index of each
77   // field in this group in the original ordering of fields.  This is very
78   // approximate, but should put this group close to where its member fields
79   // originally went.
80   float preferred_location_;
81   std::vector<const FieldDescriptor*> fields_;
82   // We rely on the default copy constructor and operator= so this type can be
83   // used in a vector.
84 };
85 
86 }  // namespace
87 
88 // Reorder 'fields' so that if the fields are output into a c++ class in the new
89 // order, fields of similar family (see below) are together and within each
90 // family, alignment padding is minimized.
91 //
92 // We try to do this while keeping each field as close as possible to its field
93 // number order so that we don't reduce cache locality much for function that
94 // access each field in order.  Originally, OptimizePadding used declaration
95 // order for its decisions, but generated code minus the serializer/parsers uses
96 // the output of OptimizePadding as well (stored in
97 // MessageGenerator::optimized_order_).  Since the serializers use field number
98 // order, we use that as a tie-breaker.
99 //
100 // We classify each field into a particular "family" of fields, that we perform
101 // the same operation on in our generated functions.
102 //
103 // REPEATED is placed first, as the C++ compiler automatically initializes
104 // these fields in layout order.
105 //
106 // STRING is grouped next, as our Clear/SharedCtor/SharedDtor walks it and
107 // calls ArenaStringPtr::Destroy on each.
108 //
109 // LAZY_MESSAGE is grouped next, as it interferes with the ability to memset
110 // non-repeated fields otherwise.
111 //
112 // MESSAGE is grouped next, as our Clear/SharedDtor code walks it and calls
113 // delete on each.  We initialize these fields with a NULL pointer (see
114 // MessageFieldGenerator::GenerateConstructorCode), which allows them to be
115 // memset.
116 //
117 // ZERO_INITIALIZABLE is memset in Clear/SharedCtor
118 //
119 // OTHER these fields are initialized one-by-one.
OptimizeLayout(std::vector<const FieldDescriptor * > * fields,const Options & options)120 void PaddingOptimizer::OptimizeLayout(
121     std::vector<const FieldDescriptor*>* fields, const Options& options) {
122   // The sorted numeric order of Family determines the declaration order in the
123   // memory layout.
124   enum Family {
125     REPEATED = 0,
126     STRING = 1,
127     // Laying out LAZY_MESSAGE before MESSAGE allows a single memset to zero
128     // MESSAGE and ZERO_INITIALIZABLE fields together.
129     LAZY_MESSAGE = 2,
130     MESSAGE = 3,
131     ZERO_INITIALIZABLE = 4,
132     OTHER = 5,
133     kMaxFamily
134   };
135 
136   // First divide fields into those that align to 1 byte, 4 bytes or 8 bytes.
137   std::vector<FieldGroup> aligned_to_1[kMaxFamily];
138   std::vector<FieldGroup> aligned_to_4[kMaxFamily];
139   std::vector<FieldGroup> aligned_to_8[kMaxFamily];
140   for (int i = 0; i < fields->size(); ++i) {
141     const FieldDescriptor* field = (*fields)[i];
142 
143     Family f = OTHER;
144     if (field->is_repeated()) {
145       f = REPEATED;
146     } else if (field->cpp_type() == FieldDescriptor::CPPTYPE_STRING) {
147       f = STRING;
148     } else if (field->cpp_type() == FieldDescriptor::CPPTYPE_MESSAGE) {
149       f = MESSAGE;
150       if (IsLazy(field, options)) {
151         f = LAZY_MESSAGE;
152       }
153     } else if (CanInitializeByZeroing(field)) {
154       f = ZERO_INITIALIZABLE;
155     }
156 
157     const int j = field->number();
158     switch (EstimateAlignmentSize(field)) {
159       case 1:
160         aligned_to_1[f].push_back(FieldGroup(j, field));
161         break;
162       case 4:
163         aligned_to_4[f].push_back(FieldGroup(j, field));
164         break;
165       case 8:
166         aligned_to_8[f].push_back(FieldGroup(j, field));
167         break;
168       default:
169         GOOGLE_LOG(FATAL) << "Unknown alignment size " << EstimateAlignmentSize(field)
170                    << "for a field " << field->full_name() << ".";
171     }
172   }
173 
174   // For each family, group fields to optimize padding.
175   for (int f = 0; f < kMaxFamily; f++) {
176     // Now group fields aligned to 1 byte into sets of 4, and treat those like a
177     // single field aligned to 4 bytes.
178     for (int i = 0; i < aligned_to_1[f].size(); i += 4) {
179       FieldGroup field_group;
180       for (int j = i; j < aligned_to_1[f].size() && j < i + 4; ++j) {
181         field_group.Append(aligned_to_1[f][j]);
182       }
183       aligned_to_4[f].push_back(field_group);
184     }
185     // Sort by preferred location to keep fields as close to their field number
186     // order as possible.  Using stable_sort ensures that the output is
187     // consistent across runs.
188     std::stable_sort(aligned_to_4[f].begin(), aligned_to_4[f].end());
189 
190     // Now group fields aligned to 4 bytes (or the 4-field groups created above)
191     // into pairs, and treat those like a single field aligned to 8 bytes.
192     for (int i = 0; i < aligned_to_4[f].size(); i += 2) {
193       FieldGroup field_group;
194       for (int j = i; j < aligned_to_4[f].size() && j < i + 2; ++j) {
195         field_group.Append(aligned_to_4[f][j]);
196       }
197       if (i == aligned_to_4[f].size() - 1) {
198         if (f == OTHER) {
199           // Move incomplete 4-byte block to the beginning.  This is done to
200           // pair with the (possible) leftover blocks from the
201           // ZERO_INITIALIZABLE family.
202           field_group.SetPreferredLocation(-1);
203         } else {
204           // Move incomplete 4-byte block to the end.
205           field_group.SetPreferredLocation(fields->size() + 1);
206         }
207       }
208       aligned_to_8[f].push_back(field_group);
209     }
210     // Sort by preferred location.
211     std::stable_sort(aligned_to_8[f].begin(), aligned_to_8[f].end());
212   }
213 
214   // Now pull out all the FieldDescriptors in order.
215   fields->clear();
216   for (int f = 0; f < kMaxFamily; ++f) {
217     for (int i = 0; i < aligned_to_8[f].size(); ++i) {
218       fields->insert(fields->end(), aligned_to_8[f][i].fields().begin(),
219                      aligned_to_8[f][i].fields().end());
220     }
221   }
222 }
223 
224 }  // namespace cpp
225 }  // namespace compiler
226 }  // namespace protobuf
227 }  // namespace google
228