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Searched defs:programPacked (Results 1 – 19 of 19) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
Dcapture_gles_3_1_autogen.cpp26 ShaderProgramID programPacked) in CaptureActiveShaderProgram()
290 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv()
362 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex()
388 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation()
414 ShaderProgramID programPacked, in CaptureGetProgramResourceName()
446 ShaderProgramID programPacked, in CaptureGetProgramResourceiv()
570 ShaderProgramID programPacked, in CaptureProgramUniform1f()
585 ShaderProgramID programPacked, in CaptureProgramUniform1fv()
607 ShaderProgramID programPacked, in CaptureProgramUniform1i()
622 ShaderProgramID programPacked, in CaptureProgramUniform1iv()
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Dcapture_gles_2_0_autogen.cpp34 ShaderProgramID programPacked, in CaptureAttachShader()
47 ShaderProgramID programPacked, in CaptureBindAttribLocation()
508 ShaderProgramID programPacked) in CaptureDeleteProgram()
596 ShaderProgramID programPacked, in CaptureDetachShader()
826 ShaderProgramID programPacked, in CaptureGetActiveAttrib()
869 ShaderProgramID programPacked, in CaptureGetActiveUniform()
912 ShaderProgramID programPacked, in CaptureGetAttachedShaders()
939 ShaderProgramID programPacked, in CaptureGetAttribLocation()
1061 ShaderProgramID programPacked, in CaptureGetProgramInfoLog()
1088 ShaderProgramID programPacked, in CaptureGetProgramiv()
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Dcapture_gles_3_0_autogen.cpp662 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockName()
692 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockiv()
714 ShaderProgramID programPacked, in CaptureGetActiveUniformsiv()
784 ShaderProgramID programPacked, in CaptureGetFragDataLocation()
886 ShaderProgramID programPacked, in CaptureGetProgramBinary()
1046 ShaderProgramID programPacked, in CaptureGetTransformFeedbackVarying()
1089 ShaderProgramID programPacked, in CaptureGetUniformBlockIndex()
1112 ShaderProgramID programPacked, in CaptureGetUniformIndices()
1139 ShaderProgramID programPacked, in CaptureGetUniformuiv()
1357 ShaderProgramID programPacked, in CaptureProgramBinary()
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Dcapture_gles_ext_autogen.cpp740 ShaderProgramID programPacked, in CaptureGetProgramivRobustANGLE()
886 ShaderProgramID programPacked, in CaptureGetUniformfvRobustANGLE()
915 ShaderProgramID programPacked, in CaptureGetUniformivRobustANGLE()
1622 ShaderProgramID programPacked, in CaptureGetUniformuivRobustANGLE()
1651 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockivRobustANGLE()
1901 ShaderProgramID programPacked, in CaptureGetProgramInterfaceivRobustANGLE()
2133 ShaderProgramID programPacked, in CaptureGetnUniformfvRobustANGLE()
2162 ShaderProgramID programPacked, in CaptureGetnUniformivRobustANGLE()
2191 ShaderProgramID programPacked, in CaptureGetnUniformuivRobustANGLE()
2687 ShaderProgramID programPacked, in CaptureBindUniformLocationCHROMIUM()
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Dcapture_gles_3_2_autogen.cpp571 ShaderProgramID programPacked, in CaptureGetnUniformfv()
593 ShaderProgramID programPacked, in CaptureGetnUniformiv()
615 ShaderProgramID programPacked, in CaptureGetnUniformuiv()
/device/generic/vulkan-cereal/third-party/angle/src/libGL/
Dentry_points_gl_4_1_autogen.cpp39 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ActiveShaderProgram() local
276 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramBinary() local
434 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramBinary() local
457 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramParameteri() local
478 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1d() local
504 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1dv() local
528 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1f() local
554 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1fv() local
578 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1i() local
604 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1iv() local
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Dentry_points_gl_3_1_autogen.cpp133 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockName() local
163 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockiv() local
191 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformName() local
222 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformsiv() local
247 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformBlockIndex() local
282 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformIndices() local
348 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in UniformBlockBinding() local
Dentry_points_gl_2_0_autogen.cpp38 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in AttachShader() local
62 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindAttribLocation() local
176 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DeleteProgram() local
215 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DetachShader() local
300 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveAttrib() local
332 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniform() local
360 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetAttachedShaders() local
385 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetAttribLocation() local
420 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInfoLog() local
444 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramiv() local
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Dentry_points_gl_4_0_autogen.cpp322 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineName() local
353 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineUniformName() local
383 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineUniformiv() local
408 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramStageiv() local
456 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetSubroutineIndex() local
492 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetSubroutineUniformLocation() local
549 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformdv() local
Dentry_points_gl_4_3_autogen.cpp465 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInterfaceiv() local
493 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceIndex() local
530 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceLocation() local
568 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceLocationIndex() local
610 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceName() local
645 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceiv() local
962 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ShaderStorageBlockBinding() local
Dentry_points_gl_3_0_autogen.cpp129 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindFragDataLocation() local
814 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetFragDataLocation() local
995 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetTransformFeedbackVarying() local
1020 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformuiv() local
1346 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in TransformFeedbackVaryings() local
Dentry_points_gl_4_2_autogen.cpp224 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveAtomicCounterBufferiv() local
Dentry_points_gl_3_3_autogen.cpp43 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindFragDataLocationIndexed() local
200 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetFragDataIndex() local
Dentry_points_gl_4_5_autogen.cpp1880 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformdv() local
1905 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformfv() local
1930 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformiv() local
1955 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformuiv() local
/device/generic/vulkan-cereal/third-party/angle/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp32 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ActiveShaderProgram() local
383 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInterfaceiv() local
462 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceIndex() local
499 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceLocation() local
540 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceName() local
575 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceiv() local
716 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1f() local
742 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1fv() local
766 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1i() local
792 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1iv() local
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Dentry_points_gles_2_0_autogen.cpp49 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in AttachShader() local
73 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindAttribLocation() local
729 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DeleteProgram() local
863 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DetachShader() local
1227 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveAttrib() local
1259 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniform() local
1287 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetAttachedShaders() local
1312 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetAttribLocation() local
1479 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInfoLog() local
1503 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramiv() local
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Dentry_points_gles_3_0_autogen.cpp883 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockName() local
913 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockiv() local
943 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformsiv() local
1013 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetFragDataLocation() local
1138 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramBinary() local
1311 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetTransformFeedbackVarying() local
1336 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformBlockIndex() local
1371 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformIndices() local
1395 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformuiv() local
1719 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramBinary() local
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Dentry_points_gles_ext_autogen.cpp846 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramivRobustANGLE() local
989 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformfvRobustANGLE() local
1018 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformivRobustANGLE() local
1739 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformuivRobustANGLE() local
1772 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockivRobustANGLE() local
2032 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInterfaceivRobustANGLE() local
2249 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformfvRobustANGLE() local
2278 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformivRobustANGLE() local
2307 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformuivRobustANGLE() local
2892 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindUniformLocationCHROMIUM() local
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Dentry_points_gles_3_2_autogen.cpp670 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformfv() local
695 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformiv() local
720 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformuiv() local