| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
| D | capture_gles_3_1_autogen.cpp | 26 ShaderProgramID programPacked) in CaptureActiveShaderProgram() 290 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv() 362 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex() 388 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation() 414 ShaderProgramID programPacked, in CaptureGetProgramResourceName() 446 ShaderProgramID programPacked, in CaptureGetProgramResourceiv() 570 ShaderProgramID programPacked, in CaptureProgramUniform1f() 585 ShaderProgramID programPacked, in CaptureProgramUniform1fv() 607 ShaderProgramID programPacked, in CaptureProgramUniform1i() 622 ShaderProgramID programPacked, in CaptureProgramUniform1iv() [all …]
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| D | capture_gles_2_0_autogen.cpp | 34 ShaderProgramID programPacked, in CaptureAttachShader() 47 ShaderProgramID programPacked, in CaptureBindAttribLocation() 508 ShaderProgramID programPacked) in CaptureDeleteProgram() 596 ShaderProgramID programPacked, in CaptureDetachShader() 826 ShaderProgramID programPacked, in CaptureGetActiveAttrib() 869 ShaderProgramID programPacked, in CaptureGetActiveUniform() 912 ShaderProgramID programPacked, in CaptureGetAttachedShaders() 939 ShaderProgramID programPacked, in CaptureGetAttribLocation() 1061 ShaderProgramID programPacked, in CaptureGetProgramInfoLog() 1088 ShaderProgramID programPacked, in CaptureGetProgramiv() [all …]
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| D | capture_gles_3_0_autogen.cpp | 662 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockName() 692 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockiv() 714 ShaderProgramID programPacked, in CaptureGetActiveUniformsiv() 784 ShaderProgramID programPacked, in CaptureGetFragDataLocation() 886 ShaderProgramID programPacked, in CaptureGetProgramBinary() 1046 ShaderProgramID programPacked, in CaptureGetTransformFeedbackVarying() 1089 ShaderProgramID programPacked, in CaptureGetUniformBlockIndex() 1112 ShaderProgramID programPacked, in CaptureGetUniformIndices() 1139 ShaderProgramID programPacked, in CaptureGetUniformuiv() 1357 ShaderProgramID programPacked, in CaptureProgramBinary() [all …]
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| D | capture_gles_ext_autogen.cpp | 740 ShaderProgramID programPacked, in CaptureGetProgramivRobustANGLE() 886 ShaderProgramID programPacked, in CaptureGetUniformfvRobustANGLE() 915 ShaderProgramID programPacked, in CaptureGetUniformivRobustANGLE() 1622 ShaderProgramID programPacked, in CaptureGetUniformuivRobustANGLE() 1651 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockivRobustANGLE() 1901 ShaderProgramID programPacked, in CaptureGetProgramInterfaceivRobustANGLE() 2133 ShaderProgramID programPacked, in CaptureGetnUniformfvRobustANGLE() 2162 ShaderProgramID programPacked, in CaptureGetnUniformivRobustANGLE() 2191 ShaderProgramID programPacked, in CaptureGetnUniformuivRobustANGLE() 2687 ShaderProgramID programPacked, in CaptureBindUniformLocationCHROMIUM() [all …]
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| D | capture_gles_3_2_autogen.cpp | 571 ShaderProgramID programPacked, in CaptureGetnUniformfv() 593 ShaderProgramID programPacked, in CaptureGetnUniformiv() 615 ShaderProgramID programPacked, in CaptureGetnUniformuiv()
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| /device/generic/vulkan-cereal/third-party/angle/src/libGL/ |
| D | entry_points_gl_4_1_autogen.cpp | 39 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ActiveShaderProgram() local 276 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramBinary() local 434 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramBinary() local 457 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramParameteri() local 478 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1d() local 504 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1dv() local 528 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1f() local 554 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1fv() local 578 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1i() local 604 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1iv() local [all …]
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| D | entry_points_gl_3_1_autogen.cpp | 133 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockName() local 163 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockiv() local 191 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformName() local 222 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformsiv() local 247 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformBlockIndex() local 282 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformIndices() local 348 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in UniformBlockBinding() local
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| D | entry_points_gl_2_0_autogen.cpp | 38 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in AttachShader() local 62 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindAttribLocation() local 176 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DeleteProgram() local 215 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DetachShader() local 300 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveAttrib() local 332 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniform() local 360 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetAttachedShaders() local 385 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetAttribLocation() local 420 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInfoLog() local 444 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramiv() local [all …]
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| D | entry_points_gl_4_0_autogen.cpp | 322 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineName() local 353 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineUniformName() local 383 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveSubroutineUniformiv() local 408 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramStageiv() local 456 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetSubroutineIndex() local 492 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetSubroutineUniformLocation() local 549 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformdv() local
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| D | entry_points_gl_4_3_autogen.cpp | 465 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInterfaceiv() local 493 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceIndex() local 530 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceLocation() local 568 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceLocationIndex() local 610 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceName() local 645 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceiv() local 962 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ShaderStorageBlockBinding() local
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| D | entry_points_gl_3_0_autogen.cpp | 129 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindFragDataLocation() local 814 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetFragDataLocation() local 995 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetTransformFeedbackVarying() local 1020 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformuiv() local 1346 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in TransformFeedbackVaryings() local
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| D | entry_points_gl_4_2_autogen.cpp | 224 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveAtomicCounterBufferiv() local
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| D | entry_points_gl_3_3_autogen.cpp | 43 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindFragDataLocationIndexed() local 200 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetFragDataIndex() local
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| D | entry_points_gl_4_5_autogen.cpp | 1880 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformdv() local 1905 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformfv() local 1930 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformiv() local 1955 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformuiv() local
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| /device/generic/vulkan-cereal/third-party/angle/src/libGLESv2/ |
| D | entry_points_gles_3_1_autogen.cpp | 32 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ActiveShaderProgram() local 383 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInterfaceiv() local 462 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceIndex() local 499 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceLocation() local 540 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceName() local 575 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceiv() local 716 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1f() local 742 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1fv() local 766 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1i() local 792 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1iv() local [all …]
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| D | entry_points_gles_2_0_autogen.cpp | 49 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in AttachShader() local 73 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindAttribLocation() local 729 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DeleteProgram() local 863 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DetachShader() local 1227 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveAttrib() local 1259 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniform() local 1287 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetAttachedShaders() local 1312 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetAttribLocation() local 1479 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInfoLog() local 1503 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramiv() local [all …]
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| D | entry_points_gles_3_0_autogen.cpp | 883 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockName() local 913 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockiv() local 943 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformsiv() local 1013 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetFragDataLocation() local 1138 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramBinary() local 1311 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetTransformFeedbackVarying() local 1336 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformBlockIndex() local 1371 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformIndices() local 1395 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformuiv() local 1719 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramBinary() local [all …]
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| D | entry_points_gles_ext_autogen.cpp | 846 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramivRobustANGLE() local 989 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformfvRobustANGLE() local 1018 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformivRobustANGLE() local 1739 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformuivRobustANGLE() local 1772 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockivRobustANGLE() local 2032 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInterfaceivRobustANGLE() local 2249 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformfvRobustANGLE() local 2278 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformivRobustANGLE() local 2307 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformuivRobustANGLE() local 2892 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindUniformLocationCHROMIUM() local [all …]
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| D | entry_points_gles_3_2_autogen.cpp | 670 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformfv() local 695 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformiv() local 720 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetnUniformuiv() local
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