/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderAtomicCounterOpsTests.cpp | 263 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local 351 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in executeComputeShader() local
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D | gl4cShaderBallotTests.cpp | 208 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local 292 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in executeComputeShader() local
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D | gl4cES31CompatibilitySampleVariablesTests.cpp | 327 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 638 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
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D | gl4cShaderViewportLayerArrayTests.cpp | 231 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local
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D | gl4cTextureFilterMinmaxTests.cpp | 166 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 175 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 325 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 144 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 317 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
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D | es3fShaderApiTests.cpp | 199 const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in drawWithProgram() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 161 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 316 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
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D | glcSampleVariablesTests.cpp | 329 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 637 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
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D | glcAggressiveShaderOptimizationsTests.cpp | 426 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderAndGrabSurface() local
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D | glcShaderGroupVoteTests.cpp | 169 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in execute() local
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D | glcNearestEdgeTests.cpp | 322 const std::vector<deUint16> quadIndices = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local
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D | glcShaderMultisampleInterpolationTests.cpp | 345 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
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D | glcLayoutLocationTests.cpp | 403 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
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D | glcInternalformatTests.cpp | 393 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderTexturedQuad() local 1429 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderColoredQuad() local
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D | glcPackedDepthStencilTests.cpp | 743 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in drawQuad() local
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSampleShadingTests.cpp | 281 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
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D | es31cSeparateShaderObjsTests.cpp | 2245 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local 2676 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
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D | es31cLayoutBindingTests.cpp | 1266 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in drawTest() local
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/external/angle/src/tests/gl_tests/ |
D | SimpleOperationTest.cpp | 1093 auto quadIndices = GetQuadIndices(); in TEST_P() local
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D | StateChangeTest.cpp | 5867 std::array<GLushort, 6> quadIndices = GetQuadIndices(); in TEST_P() local
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 284 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local
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