Searched defs:r01 (Results 1 – 1 of 1) sorted by relevance
92 float r01 = ci * xy + s * z; in Rotate() local118 float r01 = 0.f; in Translate() local144 float r01 = 0.f; in Scale() local178 float r01 = 0.f; in Frustum() local219 float r01 = 0.f; in Ortho() local