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1 /*
2  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3  * Copyright 2010 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 
24 #include "r300_transfer.h"
25 #include "r300_texture_desc.h"
26 #include "r300_screen_buffer.h"
27 
28 #include "util/u_memory.h"
29 #include "util/format/u_format.h"
30 #include "util/u_box.h"
31 
32 struct r300_transfer {
33     /* Parent class */
34     struct pipe_transfer transfer;
35 
36     /* Offset from start of buffer. */
37     unsigned offset;
38 
39     /* Linear texture. */
40     struct r300_resource *linear_texture;
41 };
42 
43 /* Convenience cast wrapper. */
44 static inline struct r300_transfer*
r300_transfer(struct pipe_transfer * transfer)45 r300_transfer(struct pipe_transfer* transfer)
46 {
47     return (struct r300_transfer*)transfer;
48 }
49 
50 /* Copy from a tiled texture to a detiled one. */
r300_copy_from_tiled_texture(struct pipe_context * ctx,struct r300_transfer * r300transfer)51 static void r300_copy_from_tiled_texture(struct pipe_context *ctx,
52                                          struct r300_transfer *r300transfer)
53 {
54     struct pipe_transfer *transfer = (struct pipe_transfer*)r300transfer;
55     struct pipe_resource *src = transfer->resource;
56     struct pipe_resource *dst = &r300transfer->linear_texture->b.b;
57 
58     if (src->nr_samples <= 1) {
59         ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
60                                   src, transfer->level, &transfer->box);
61     } else {
62         /* Resolve the resource. */
63         struct pipe_blit_info blit;
64 
65         memset(&blit, 0, sizeof(blit));
66         blit.src.resource = src;
67         blit.src.format = src->format;
68         blit.src.level = transfer->level;
69         blit.src.box = transfer->box;
70         blit.dst.resource = dst;
71         blit.dst.format = dst->format;
72         blit.dst.box.width = transfer->box.width;
73         blit.dst.box.height = transfer->box.height;
74         blit.dst.box.depth = transfer->box.depth;
75         blit.mask = PIPE_MASK_RGBA;
76         blit.filter = PIPE_TEX_FILTER_NEAREST;
77 
78         ctx->blit(ctx, &blit);
79     }
80 }
81 
82 /* Copy a detiled texture to a tiled one. */
r300_copy_into_tiled_texture(struct pipe_context * ctx,struct r300_transfer * r300transfer)83 static void r300_copy_into_tiled_texture(struct pipe_context *ctx,
84                                          struct r300_transfer *r300transfer)
85 {
86     struct pipe_transfer *transfer = (struct pipe_transfer*)r300transfer;
87     struct pipe_resource *tex = transfer->resource;
88     struct pipe_box src_box;
89 
90     u_box_3d(0, 0, 0,
91              transfer->box.width, transfer->box.height, transfer->box.depth,
92              &src_box);
93 
94     ctx->resource_copy_region(ctx, tex, transfer->level,
95                               transfer->box.x, transfer->box.y, transfer->box.z,
96                               &r300transfer->linear_texture->b.b, 0, &src_box);
97 
98     /* XXX remove this. */
99     r300_flush(ctx, 0, NULL);
100 }
101 
102 void *
r300_texture_transfer_map(struct pipe_context * ctx,struct pipe_resource * texture,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** transfer)103 r300_texture_transfer_map(struct pipe_context *ctx,
104                           struct pipe_resource *texture,
105                           unsigned level,
106                           unsigned usage,
107                           const struct pipe_box *box,
108                           struct pipe_transfer **transfer)
109 {
110     struct r300_context *r300 = r300_context(ctx);
111     struct r300_resource *tex = r300_resource(texture);
112     struct r300_transfer *trans;
113     boolean referenced_cs, referenced_hw;
114     enum pipe_format format = tex->b.b.format;
115     char *map;
116 
117     referenced_cs =
118         r300->rws->cs_is_buffer_referenced(r300->cs, tex->buf, RADEON_USAGE_READWRITE);
119     if (referenced_cs) {
120         referenced_hw = TRUE;
121     } else {
122         referenced_hw =
123             !r300->rws->buffer_wait(tex->buf, 0, RADEON_USAGE_READWRITE);
124     }
125 
126     trans = CALLOC_STRUCT(r300_transfer);
127     if (trans) {
128         /* Initialize the transfer object. */
129         trans->transfer.resource = texture;
130         trans->transfer.level = level;
131         trans->transfer.usage = usage;
132         trans->transfer.box = *box;
133 
134         /* If the texture is tiled, we must create a temporary detiled texture
135          * for this transfer.
136          * Also make write transfers pipelined. */
137         if (tex->tex.microtile || tex->tex.macrotile[level] ||
138             (referenced_hw && !(usage & PIPE_MAP_READ) &&
139              r300_is_blit_supported(texture->format))) {
140             struct pipe_resource base;
141 
142             if (r300->blitter->running) {
143                 fprintf(stderr, "r300: ERROR: Blitter recursion in texture_get_transfer.\n");
144                 os_break();
145             }
146 
147             memset(&base, 0, sizeof(base));
148             base.target = PIPE_TEXTURE_2D;
149             base.format = texture->format;
150             base.width0 = box->width;
151             base.height0 = box->height;
152             base.depth0 = 1;
153             base.array_size = 1;
154             base.usage = PIPE_USAGE_STAGING;
155             base.flags = R300_RESOURCE_FLAG_TRANSFER;
156 
157             /* We must set the correct texture target and dimensions if needed for a 3D transfer. */
158             if (box->depth > 1 && util_max_layer(texture, level) > 0) {
159                 base.target = texture->target;
160 
161                 if (base.target == PIPE_TEXTURE_3D) {
162                     base.depth0 = util_next_power_of_two(box->depth);
163                 }
164             }
165 
166             /* Create the temporary texture. */
167             trans->linear_texture = r300_resource(
168                ctx->screen->resource_create(ctx->screen,
169                                             &base));
170 
171             if (!trans->linear_texture) {
172                 /* Oh crap, the thing can't create the texture.
173                  * Let's flush and try again. */
174                 r300_flush(ctx, 0, NULL);
175 
176                 trans->linear_texture = r300_resource(
177                    ctx->screen->resource_create(ctx->screen,
178                                                 &base));
179 
180                 if (!trans->linear_texture) {
181                     fprintf(stderr,
182                             "r300: Failed to create a transfer object.\n");
183                     FREE(trans);
184                     return NULL;
185                 }
186             }
187 
188             assert(!trans->linear_texture->tex.microtile &&
189                    !trans->linear_texture->tex.macrotile[0]);
190 
191             /* Set the stride. */
192             trans->transfer.stride =
193                     trans->linear_texture->tex.stride_in_bytes[0];
194             trans->transfer.layer_stride =
195                     trans->linear_texture->tex.layer_size_in_bytes[0];
196 
197             if (usage & PIPE_MAP_READ) {
198                 /* We cannot map a tiled texture directly because the data is
199                  * in a different order, therefore we do detiling using a blit. */
200                 r300_copy_from_tiled_texture(ctx, trans);
201 
202                 /* Always referenced in the blit. */
203                 r300_flush(ctx, 0, NULL);
204             }
205         } else {
206             /* Unpipelined transfer. */
207             trans->transfer.stride = tex->tex.stride_in_bytes[level];
208             trans->transfer.layer_stride = tex->tex.layer_size_in_bytes[level];
209             trans->offset = r300_texture_get_offset(tex, level, box->z);
210 
211             if (referenced_cs &&
212                 !(usage & PIPE_MAP_UNSYNCHRONIZED)) {
213                 r300_flush(ctx, 0, NULL);
214             }
215         }
216     }
217 
218     if (trans->linear_texture) {
219         /* The detiled texture is of the same size as the region being mapped
220          * (no offset needed). */
221         map = r300->rws->buffer_map(trans->linear_texture->buf,
222                                     r300->cs, usage);
223         if (!map) {
224             pipe_resource_reference(
225                 (struct pipe_resource**)&trans->linear_texture, NULL);
226             FREE(trans);
227             return NULL;
228         }
229 	*transfer = &trans->transfer;
230         return map;
231     } else {
232         /* Tiling is disabled. */
233         map = r300->rws->buffer_map(tex->buf, r300->cs, usage);
234         if (!map) {
235             FREE(trans);
236             return NULL;
237         }
238 
239 	*transfer = &trans->transfer;
240         return map + trans->offset +
241             box->y / util_format_get_blockheight(format) * trans->transfer.stride +
242             box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
243     }
244 }
245 
r300_texture_transfer_unmap(struct pipe_context * ctx,struct pipe_transfer * transfer)246 void r300_texture_transfer_unmap(struct pipe_context *ctx,
247 				 struct pipe_transfer *transfer)
248 {
249     struct r300_transfer *trans = r300_transfer(transfer);
250 
251     if (trans->linear_texture) {
252         if (transfer->usage & PIPE_MAP_WRITE) {
253             r300_copy_into_tiled_texture(ctx, trans);
254         }
255 
256         pipe_resource_reference(
257             (struct pipe_resource**)&trans->linear_texture, NULL);
258     }
259     FREE(transfer);
260 }
261