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1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  * Copyright 2018 Advanced Micro Devices, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * on the rights to use, copy, modify, merge, publish, distribute, sub
10  * license, and/or sell copies of the Software, and to permit persons to whom
11  * the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23  * USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include "si_pipe.h"
27 
28 #include "driver_ddebug/dd_util.h"
29 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
30 #include "gallium/winsys/radeon/drm/radeon_drm_public.h"
31 #include "radeon/radeon_uvd.h"
32 #include "si_compute.h"
33 #include "si_public.h"
34 #include "si_shader_internal.h"
35 #include "sid.h"
36 #include "ac_shadowed_regs.h"
37 #include "util/disk_cache.h"
38 #include "util/u_log.h"
39 #include "util/u_memory.h"
40 #include "util/u_suballoc.h"
41 #include "util/u_tests.h"
42 #include "util/u_upload_mgr.h"
43 #include "util/xmlconfig.h"
44 #include "vl/vl_decoder.h"
45 
46 #include <xf86drm.h>
47 
48 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags);
49 
50 static const struct debug_named_value debug_options[] = {
51    /* Shader logging options: */
52    {"vs", DBG(VS), "Print vertex shaders"},
53    {"ps", DBG(PS), "Print pixel shaders"},
54    {"gs", DBG(GS), "Print geometry shaders"},
55    {"tcs", DBG(TCS), "Print tessellation control shaders"},
56    {"tes", DBG(TES), "Print tessellation evaluation shaders"},
57    {"cs", DBG(CS), "Print compute shaders"},
58    {"noir", DBG(NO_IR), "Don't print the LLVM IR"},
59    {"nonir", DBG(NO_NIR), "Don't print NIR when printing shaders"},
60    {"noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
61    {"preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations"},
62 
63    /* Shader compiler options the shader cache should be aware of: */
64    {"gisel", DBG(GISEL), "Enable LLVM global instruction selector."},
65    {"w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders."},
66    {"w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders."},
67    {"w32cs", DBG(W32_CS), "Use Wave32 for computes shaders."},
68    {"w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders."},
69    {"w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders."},
70    {"w64cs", DBG(W64_CS), "Use Wave64 for computes shaders."},
71 
72    /* Shader compiler options (with no effect on the shader cache): */
73    {"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"},
74    {"mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand"},
75    {"nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants."},
76 
77    /* Information logging options: */
78    {"info", DBG(INFO), "Print driver information"},
79    {"tex", DBG(TEX), "Print texture info"},
80    {"compute", DBG(COMPUTE), "Print compute info"},
81    {"vm", DBG(VM), "Print virtual addresses when creating resources"},
82    {"cache_stats", DBG(CACHE_STATS), "Print shader cache statistics."},
83 
84    /* Driver options: */
85    {"forcedma", DBG(FORCE_SDMA), "Use SDMA for all operations when possible."},
86    {"nodma", DBG(NO_SDMA), "Disable SDMA"},
87    {"nodmaclear", DBG(NO_SDMA_CLEARS), "Disable SDMA clears"},
88    {"nodmacopyimage", DBG(NO_SDMA_COPY_IMAGE), "Disable SDMA image copies"},
89    {"nowc", DBG(NO_WC), "Disable GTT write combining"},
90    {"check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info."},
91    {"reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context."},
92    {"zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations."},
93    {"shadowregs", DBG(SHADOW_REGS), "Enable CP register shadowing."},
94 
95    /* 3D engine options: */
96    {"nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used."},
97    {"nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline."},
98    {"nggc", DBG(ALWAYS_NGG_CULLING_ALL), "Always use NGG culling even when it can hurt."},
99    {"nggctess", DBG(ALWAYS_NGG_CULLING_TESS), "Always use NGG culling for tessellation."},
100    {"nonggc", DBG(NO_NGG_CULLING), "Disable NGG culling."},
101    {"alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader."},
102    {"pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls."},
103    {"nopd", DBG(NO_PD), "Disable the primitive discard compute shader."},
104    {"switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet."},
105    {"nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization"},
106    {"nodpbb", DBG(NO_DPBB), "Disable DPBB."},
107    {"nodfsm", DBG(NO_DFSM), "Disable DFSM."},
108    {"dpbb", DBG(DPBB), "Enable DPBB."},
109    {"dfsm", DBG(DFSM), "Enable DFSM."},
110    {"nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z"},
111    {"norbplus", DBG(NO_RB_PLUS), "Disable RB+."},
112    {"no2d", DBG(NO_2D_TILING), "Disable 2D tiling"},
113    {"notiling", DBG(NO_TILING), "Disable tiling"},
114    {"nodcc", DBG(NO_DCC), "Disable DCC."},
115    {"nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear."},
116    {"nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer"},
117    {"nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA"},
118    {"nofmask", DBG(NO_FMASK), "Disable MSAA compression"},
119 
120    {"tmz", DBG(TMZ), "Force allocation of scanout/depth/stencil buffer as encrypted"},
121 
122    DEBUG_NAMED_VALUE_END /* must be last */
123 };
124 
125 static const struct debug_named_value test_options[] = {
126    /* Tests: */
127    {"testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit."},
128    {"testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit."},
129    {"testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit."},
130    {"testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit."},
131    {"testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance"},
132    {"testgds", DBG(TEST_GDS), "Test GDS."},
133    {"testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management."},
134    {"testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management."},
135 
136    DEBUG_NAMED_VALUE_END /* must be last */
137 };
138 
si_init_compiler(struct si_screen * sscreen,struct ac_llvm_compiler * compiler)139 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler)
140 {
141    /* Only create the less-optimizing version of the compiler on APUs
142     * predating Ryzen (Raven). */
143    bool create_low_opt_compiler =
144       !sscreen->info.has_dedicated_vram && sscreen->info.chip_class <= GFX8;
145 
146    enum ac_target_machine_options tm_options =
147       (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
148       (sscreen->info.chip_class <= GFX8 ? AC_TM_FORCE_DISABLE_XNACK :
149        sscreen->info.chip_class <= GFX10 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
150       (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
151       (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
152       (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
153 
154    ac_init_llvm_once();
155    ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
156    compiler->passes = ac_create_llvm_passes(compiler->tm);
157 
158    if (compiler->tm_wave32)
159       compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32);
160    if (compiler->low_opt_tm)
161       compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
162 }
163 
si_destroy_compiler(struct ac_llvm_compiler * compiler)164 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
165 {
166    ac_destroy_llvm_compiler(compiler);
167 }
168 
169 /*
170  * pipe_context
171  */
si_destroy_context(struct pipe_context * context)172 static void si_destroy_context(struct pipe_context *context)
173 {
174    struct si_context *sctx = (struct si_context *)context;
175    int i;
176 
177    /* Unreference the framebuffer normally to disable related logic
178     * properly.
179     */
180    struct pipe_framebuffer_state fb = {};
181    if (context->set_framebuffer_state)
182       context->set_framebuffer_state(context, &fb);
183 
184    si_release_all_descriptors(sctx);
185 
186    if (sctx->chip_class >= GFX10 && sctx->has_graphics)
187       gfx10_destroy_query(sctx);
188 
189    pipe_resource_reference(&sctx->esgs_ring, NULL);
190    pipe_resource_reference(&sctx->gsvs_ring, NULL);
191    pipe_resource_reference(&sctx->tess_rings, NULL);
192    pipe_resource_reference(&sctx->tess_rings_tmz, NULL);
193    pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
194    pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
195    si_resource_reference(&sctx->border_color_buffer, NULL);
196    free(sctx->border_color_table);
197    si_resource_reference(&sctx->scratch_buffer, NULL);
198    si_resource_reference(&sctx->compute_scratch_buffer, NULL);
199    si_resource_reference(&sctx->wait_mem_scratch, NULL);
200    si_resource_reference(&sctx->wait_mem_scratch_tmz, NULL);
201    si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
202 
203    if (sctx->cs_preamble_state)
204       si_pm4_free_state(sctx, sctx->cs_preamble_state, ~0);
205    if (sctx->cs_preamble_tess_rings)
206       si_pm4_free_state(sctx, sctx->cs_preamble_tess_rings, ~0);
207    if (sctx->cs_preamble_tess_rings_tmz)
208       si_pm4_free_state(sctx, sctx->cs_preamble_tess_rings_tmz, ~0);
209    if (sctx->cs_preamble_gs_rings)
210       si_pm4_free_state(sctx, sctx->cs_preamble_gs_rings, ~0);
211    for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
212       si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
213 
214    if (sctx->fixed_func_tcs_shader.cso)
215       sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
216    if (sctx->custom_dsa_flush)
217       sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
218    if (sctx->custom_blend_resolve)
219       sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
220    if (sctx->custom_blend_fmask_decompress)
221       sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
222    if (sctx->custom_blend_eliminate_fastclear)
223       sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
224    if (sctx->custom_blend_dcc_decompress)
225       sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
226    if (sctx->vs_blit_pos)
227       sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
228    if (sctx->vs_blit_pos_layered)
229       sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
230    if (sctx->vs_blit_color)
231       sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
232    if (sctx->vs_blit_color_layered)
233       sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
234    if (sctx->vs_blit_texcoord)
235       sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
236    if (sctx->cs_clear_buffer)
237       sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
238    if (sctx->cs_copy_buffer)
239       sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
240    if (sctx->cs_copy_image)
241       sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
242    if (sctx->cs_copy_image_1d_array)
243       sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
244    if (sctx->cs_clear_render_target)
245       sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
246    if (sctx->cs_clear_render_target_1d_array)
247       sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
248    if (sctx->cs_clear_12bytes_buffer)
249       sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
250    if (sctx->cs_dcc_decompress)
251       sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_decompress);
252    if (sctx->cs_dcc_retile)
253       sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
254 
255    for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
256       for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
257          if (sctx->cs_fmask_expand[i][j]) {
258             sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]);
259          }
260       }
261    }
262 
263    if (sctx->blitter)
264       util_blitter_destroy(sctx->blitter);
265 
266    /* Release DCC stats. */
267    for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
268       assert(!sctx->dcc_stats[i].query_active);
269 
270       for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
271          if (sctx->dcc_stats[i].ps_stats[j])
272             sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[i].ps_stats[j]);
273 
274       si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
275    }
276 
277    if (sctx->query_result_shader)
278       sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
279    if (sctx->sh_query_result_shader)
280       sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
281 
282    if (sctx->gfx_cs)
283       sctx->ws->cs_destroy(sctx->gfx_cs);
284    if (sctx->sdma_cs)
285       sctx->ws->cs_destroy(sctx->sdma_cs);
286    if (sctx->ctx)
287       sctx->ws->ctx_destroy(sctx->ctx);
288 
289    if (sctx->b.stream_uploader)
290       u_upload_destroy(sctx->b.stream_uploader);
291    if (sctx->b.const_uploader)
292       u_upload_destroy(sctx->b.const_uploader);
293    if (sctx->cached_gtt_allocator)
294       u_upload_destroy(sctx->cached_gtt_allocator);
295 
296    slab_destroy_child(&sctx->pool_transfers);
297    slab_destroy_child(&sctx->pool_transfers_unsync);
298 
299    if (sctx->allocator_zeroed_memory)
300       u_suballocator_destroy(sctx->allocator_zeroed_memory);
301 
302    sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
303    sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
304    sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL);
305    si_resource_reference(&sctx->eop_bug_scratch, NULL);
306    si_resource_reference(&sctx->eop_bug_scratch_tmz, NULL);
307    si_resource_reference(&sctx->index_ring, NULL);
308    si_resource_reference(&sctx->barrier_buf, NULL);
309    si_resource_reference(&sctx->last_ib_barrier_buf, NULL);
310    si_resource_reference(&sctx->shadowed_regs, NULL);
311    pb_reference(&sctx->gds, NULL);
312    pb_reference(&sctx->gds_oa, NULL);
313 
314    si_destroy_compiler(&sctx->compiler);
315 
316    si_saved_cs_reference(&sctx->current_saved_cs, NULL);
317 
318    _mesa_hash_table_destroy(sctx->tex_handles, NULL);
319    _mesa_hash_table_destroy(sctx->img_handles, NULL);
320 
321    util_dynarray_fini(&sctx->resident_tex_handles);
322    util_dynarray_fini(&sctx->resident_img_handles);
323    util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
324    util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
325    util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
326    si_unref_sdma_uploads(sctx);
327    free(sctx->sdma_uploads);
328    FREE(sctx);
329 }
330 
si_get_reset_status(struct pipe_context * ctx)331 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
332 {
333    struct si_context *sctx = (struct si_context *)ctx;
334    struct si_screen *sscreen = sctx->screen;
335    enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx);
336 
337    if (status != PIPE_NO_RESET) {
338       /* Call the gallium frontend to set a no-op API dispatch. */
339       if (sctx->device_reset_callback.reset) {
340          sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
341       }
342 
343       /* Re-create the auxiliary context, because it won't submit
344        * any new IBs due to a GPU reset.
345        */
346       simple_mtx_lock(&sscreen->aux_context_lock);
347 
348       struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
349       sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
350       sscreen->aux_context->destroy(sscreen->aux_context);
351 
352       sscreen->aux_context = si_create_context(
353          &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
354                          (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
355       sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
356       simple_mtx_unlock(&sscreen->aux_context_lock);
357    }
358    return status;
359 }
360 
si_set_device_reset_callback(struct pipe_context * ctx,const struct pipe_device_reset_callback * cb)361 static void si_set_device_reset_callback(struct pipe_context *ctx,
362                                          const struct pipe_device_reset_callback *cb)
363 {
364    struct si_context *sctx = (struct si_context *)ctx;
365 
366    if (cb)
367       sctx->device_reset_callback = *cb;
368    else
369       memset(&sctx->device_reset_callback, 0, sizeof(sctx->device_reset_callback));
370 }
371 
372 /* Apitrace profiling:
373  *   1) qapitrace : Tools -> Profile: Measure CPU & GPU times
374  *   2) In the middle panel, zoom in (mouse wheel) on some bad draw call
375  *      and remember its number.
376  *   3) In Mesa, enable queries and performance counters around that draw
377  *      call and print the results.
378  *   4) glretrace --benchmark --markers ..
379  */
si_emit_string_marker(struct pipe_context * ctx,const char * string,int len)380 static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len)
381 {
382    struct si_context *sctx = (struct si_context *)ctx;
383 
384    dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
385 
386    if (sctx->log)
387       u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
388 }
389 
si_set_debug_callback(struct pipe_context * ctx,const struct pipe_debug_callback * cb)390 static void si_set_debug_callback(struct pipe_context *ctx, const struct pipe_debug_callback *cb)
391 {
392    struct si_context *sctx = (struct si_context *)ctx;
393    struct si_screen *screen = sctx->screen;
394 
395    util_queue_finish(&screen->shader_compiler_queue);
396    util_queue_finish(&screen->shader_compiler_queue_low_priority);
397 
398    if (cb)
399       sctx->debug = *cb;
400    else
401       memset(&sctx->debug, 0, sizeof(sctx->debug));
402 }
403 
si_set_log_context(struct pipe_context * ctx,struct u_log_context * log)404 static void si_set_log_context(struct pipe_context *ctx, struct u_log_context *log)
405 {
406    struct si_context *sctx = (struct si_context *)ctx;
407    sctx->log = log;
408 
409    if (log)
410       u_log_add_auto_logger(log, si_auto_log_cs, sctx);
411 }
412 
si_set_context_param(struct pipe_context * ctx,enum pipe_context_param param,unsigned value)413 static void si_set_context_param(struct pipe_context *ctx, enum pipe_context_param param,
414                                  unsigned value)
415 {
416    struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
417 
418    switch (param) {
419    case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
420       ws->pin_threads_to_L3_cache(ws, value);
421       break;
422    default:;
423    }
424 }
425 
si_set_frontend_noop(struct pipe_context * ctx,bool enable)426 static void si_set_frontend_noop(struct pipe_context *ctx, bool enable)
427 {
428    struct si_context *sctx = (struct si_context *)ctx;
429 
430    ctx->flush(ctx, NULL, PIPE_FLUSH_ASYNC);
431    sctx->is_noop = enable;
432 }
433 
si_create_context(struct pipe_screen * screen,unsigned flags)434 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags)
435 {
436    struct si_screen *sscreen = (struct si_screen *)screen;
437    STATIC_ASSERT(DBG_COUNT <= 64);
438 
439    /* Don't create a context if it's not compute-only and hw is compute-only. */
440    if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
441       return NULL;
442 
443    struct si_context *sctx = CALLOC_STRUCT(si_context);
444    struct radeon_winsys *ws = sscreen->ws;
445    int shader, i;
446    bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
447 
448    if (!sctx)
449       return NULL;
450 
451    sctx->has_graphics = sscreen->info.chip_class == GFX6 || !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
452 
453    if (flags & PIPE_CONTEXT_DEBUG)
454       sscreen->record_llvm_ir = true; /* racy but not critical */
455 
456    sctx->b.screen = screen; /* this must be set first */
457    sctx->b.priv = NULL;
458    sctx->b.destroy = si_destroy_context;
459    sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
460    sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
461 
462    slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
463    slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
464 
465    sctx->ws = sscreen->ws;
466    sctx->family = sscreen->info.family;
467    sctx->chip_class = sscreen->info.chip_class;
468 
469    if (sctx->chip_class == GFX7 || sctx->chip_class == GFX8 || sctx->chip_class == GFX9) {
470       sctx->eop_bug_scratch = si_aligned_buffer_create(
471          &sscreen->b, SI_RESOURCE_FLAG_DRIVER_INTERNAL,
472          PIPE_USAGE_DEFAULT, 16 * sscreen->info.num_render_backends, 256);
473       if (sctx->screen->info.has_tmz_support)
474          sctx->eop_bug_scratch_tmz = si_aligned_buffer_create(
475             &sscreen->b, PIPE_RESOURCE_FLAG_ENCRYPTED | SI_RESOURCE_FLAG_DRIVER_INTERNAL,
476             PIPE_USAGE_DEFAULT, 16 * sscreen->info.num_render_backends, 256);
477       if (!sctx->eop_bug_scratch)
478          goto fail;
479    }
480 
481    /* Initialize context allocators. */
482    sctx->allocator_zeroed_memory =
483       u_suballocator_create(&sctx->b, 128 * 1024, 0, PIPE_USAGE_DEFAULT,
484                             SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_CLEAR, false);
485    if (!sctx->allocator_zeroed_memory)
486       goto fail;
487 
488    sctx->b.stream_uploader =
489       u_upload_create(&sctx->b, 1024 * 1024, 0, PIPE_USAGE_STREAM, SI_RESOURCE_FLAG_READ_ONLY);
490    if (!sctx->b.stream_uploader)
491       goto fail;
492 
493    sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0);
494    if (!sctx->cached_gtt_allocator)
495       goto fail;
496 
497    sctx->ctx = sctx->ws->ctx_create(sctx->ws);
498    if (!sctx->ctx)
499       goto fail;
500 
501    /* SDMA causes corruption on: :
502     *    - RX 580: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1399, 1889
503     *    - gfx9 APUs: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2814
504     *    - gfx10: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1907,
505                   https://gitlab.freedesktop.org/drm/amd/issues/892
506     *
507     * While we could keep buffer copies and clears enabled, let's disable
508     * everything because SDMA decreases CPU performance because of its
509     * command submission overhead.
510     *
511     * And SDMA is disabled on all chips (instead of just the ones listed above),
512     * because it doesn't make sense to keep it enabled on old chips only
513     * that are not tested as often as newer chips.
514     */
515    if (sscreen->info.num_rings[RING_DMA] && !(sscreen->debug_flags & DBG(NO_SDMA)) &&
516        sscreen->debug_flags & DBG(FORCE_SDMA)) {
517       sctx->sdma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, (void *)si_flush_dma_cs, sctx,
518                                           stop_exec_on_failure);
519    }
520 
521    bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->sdma_cs;
522    sctx->b.const_uploader =
523       u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT,
524                       SI_RESOURCE_FLAG_32BIT |
525                          (use_sdma_upload ? SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0));
526    if (!sctx->b.const_uploader)
527       goto fail;
528 
529    if (use_sdma_upload)
530       u_upload_enable_flush_explicit(sctx->b.const_uploader);
531 
532    sctx->gfx_cs = ws->cs_create(sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE,
533                                 (void *)si_flush_gfx_cs, sctx, stop_exec_on_failure);
534 
535    /* Border colors. */
536    sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table));
537    if (!sctx->border_color_table)
538       goto fail;
539 
540    sctx->border_color_buffer = si_resource(pipe_buffer_create(
541       screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)));
542    if (!sctx->border_color_buffer)
543       goto fail;
544 
545    sctx->border_color_map =
546       ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_MAP_WRITE);
547    if (!sctx->border_color_map)
548       goto fail;
549 
550    sctx->ngg = sscreen->use_ngg;
551 
552    /* Initialize context functions used by graphics and compute. */
553    if (sctx->chip_class >= GFX10)
554       sctx->emit_cache_flush = gfx10_emit_cache_flush;
555    else
556       sctx->emit_cache_flush = si_emit_cache_flush;
557 
558    sctx->b.emit_string_marker = si_emit_string_marker;
559    sctx->b.set_debug_callback = si_set_debug_callback;
560    sctx->b.set_log_context = si_set_log_context;
561    sctx->b.set_context_param = si_set_context_param;
562    sctx->b.get_device_reset_status = si_get_reset_status;
563    sctx->b.set_device_reset_callback = si_set_device_reset_callback;
564    sctx->b.set_frontend_noop = si_set_frontend_noop;
565 
566    si_init_all_descriptors(sctx);
567    si_init_buffer_functions(sctx);
568    si_init_clear_functions(sctx);
569    si_init_blit_functions(sctx);
570    si_init_compute_functions(sctx);
571    si_init_compute_blit_functions(sctx);
572    si_init_debug_functions(sctx);
573    si_init_fence_functions(sctx);
574    si_init_query_functions(sctx);
575    si_init_state_compute_functions(sctx);
576    si_init_context_texture_functions(sctx);
577 
578    /* Initialize graphics-only context functions. */
579    if (sctx->has_graphics) {
580       if (sctx->chip_class >= GFX10)
581          gfx10_init_query(sctx);
582       si_init_msaa_functions(sctx);
583       si_init_shader_functions(sctx);
584       si_init_state_functions(sctx);
585       si_init_streamout_functions(sctx);
586       si_init_viewport_functions(sctx);
587 
588       sctx->blitter = util_blitter_create(&sctx->b);
589       if (sctx->blitter == NULL)
590          goto fail;
591       sctx->blitter->skip_viewport_restore = true;
592 
593       /* Some states are expected to be always non-NULL. */
594       sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
595       sctx->queued.named.blend = sctx->noop_blend;
596 
597       sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
598       sctx->queued.named.dsa = sctx->noop_dsa;
599 
600       sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter);
601       sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
602 
603       si_init_draw_functions(sctx);
604 
605       /* If aux_context == NULL, we are initializing aux_context right now. */
606       bool is_aux_context = !sscreen->aux_context;
607       si_initialize_prim_discard_tunables(sscreen, is_aux_context,
608                                           &sctx->prim_discard_vertex_count_threshold,
609                                           &sctx->index_ring_size_per_ib);
610    } else {
611       sctx->prim_discard_vertex_count_threshold = UINT_MAX;
612    }
613 
614    /* Initialize SDMA functions. */
615    if (sctx->chip_class >= GFX7)
616       cik_init_sdma_functions(sctx);
617    else
618       sctx->dma_copy = si_resource_copy_region;
619 
620    if (sscreen->debug_flags & DBG(FORCE_SDMA))
621       sctx->b.resource_copy_region = sctx->dma_copy;
622 
623    sctx->sample_mask = 0xffff;
624 
625    /* Initialize multimedia functions. */
626    if (sscreen->info.has_hw_decode) {
627       sctx->b.create_video_codec = si_uvd_create_decoder;
628       sctx->b.create_video_buffer = si_video_buffer_create;
629    } else {
630       sctx->b.create_video_codec = vl_create_decoder;
631       sctx->b.create_video_buffer = vl_video_buffer_create;
632    }
633 
634    if (sctx->chip_class >= GFX9 || si_compute_prim_discard_enabled(sctx)) {
635       sctx->wait_mem_scratch =
636            si_aligned_buffer_create(screen,
637                                     SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL,
638                                     PIPE_USAGE_DEFAULT, 8,
639                                     sscreen->info.tcc_cache_line_size);
640       if (!sctx->wait_mem_scratch)
641          goto fail;
642 
643       if (sscreen->info.has_tmz_support) {
644          sctx->wait_mem_scratch_tmz =
645               si_aligned_buffer_create(screen,
646                                        SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL |
647                                        PIPE_RESOURCE_FLAG_ENCRYPTED,
648                                        PIPE_USAGE_DEFAULT, 8,
649                                        sscreen->info.tcc_cache_line_size);
650          if (!sctx->wait_mem_scratch_tmz)
651             goto fail;
652       }
653    }
654 
655    /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
656     * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
657    if (sctx->chip_class == GFX7) {
658       sctx->null_const_buf.buffer =
659          pipe_aligned_buffer_create(screen,
660                                     SI_RESOURCE_FLAG_32BIT | SI_RESOURCE_FLAG_DRIVER_INTERNAL,
661                                     PIPE_USAGE_DEFAULT, 16,
662                                     sctx->screen->info.tcc_cache_line_size);
663       if (!sctx->null_const_buf.buffer)
664          goto fail;
665       sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
666 
667       unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
668       for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
669          for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
670             sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf);
671          }
672       }
673 
674       si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf);
675       si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf);
676       si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf);
677       si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf);
678       si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf);
679    }
680 
681    uint64_t max_threads_per_block;
682    screen->get_compute_param(screen, PIPE_SHADER_IR_NIR, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
683                              &max_threads_per_block);
684 
685    /* The maximum number of scratch waves. Scratch space isn't divided
686     * evenly between CUs. The number is only a function of the number of CUs.
687     * We can decrease the constant to decrease the scratch buffer size.
688     *
689     * sctx->scratch_waves must be >= the maximum posible size of
690     * 1 threadgroup, so that the hw doesn't hang from being unable
691     * to start any.
692     *
693     * The recommended value is 4 per CU at most. Higher numbers don't
694     * bring much benefit, but they still occupy chip resources (think
695     * async compute). I've seen ~2% performance difference between 4 and 32.
696     */
697    sctx->scratch_waves =
698       MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64);
699 
700    /* Bindless handles. */
701    sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
702    sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
703 
704    util_dynarray_init(&sctx->resident_tex_handles, NULL);
705    util_dynarray_init(&sctx->resident_img_handles, NULL);
706    util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
707    util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
708    util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
709 
710    sctx->sample_pos_buffer =
711       pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT, sizeof(sctx->sample_positions));
712    pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0, sizeof(sctx->sample_positions),
713                      &sctx->sample_positions);
714 
715    /* The remainder of this function initializes the gfx CS and must be last. */
716    assert(sctx->gfx_cs->current.cdw == 0);
717 
718    if (sctx->has_graphics) {
719       si_init_cp_reg_shadowing(sctx);
720    }
721 
722    si_begin_new_gfx_cs(sctx, true);
723    assert(sctx->gfx_cs->current.cdw == sctx->initial_gfx_cs_size);
724 
725    /* Initialize per-context buffers. */
726    if (sctx->wait_mem_scratch)
727       si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME,
728                        &sctx->wait_mem_number);
729    if (sctx->wait_mem_scratch_tmz)
730       si_cp_write_data(sctx, sctx->wait_mem_scratch_tmz, 0, 4, V_370_MEM, V_370_ME,
731                        &sctx->wait_mem_number);
732 
733    if (sctx->chip_class == GFX7) {
734       /* Clear the NULL constant buffer, because loads should return zeros.
735        * Note that this forces CP DMA to be used, because clover deadlocks
736        * for some reason when the compute codepath is used.
737        */
738       uint32_t clear_value = 0;
739       si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0,
740                       &clear_value, 4, SI_COHERENCY_SHADER, true);
741    }
742 
743    sctx->initial_gfx_cs_size = sctx->gfx_cs->current.cdw;
744    return &sctx->b;
745 fail:
746    fprintf(stderr, "radeonsi: Failed to create a context.\n");
747    si_destroy_context(&sctx->b);
748    return NULL;
749 }
750 
si_pipe_create_context(struct pipe_screen * screen,void * priv,unsigned flags)751 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, void *priv,
752                                                    unsigned flags)
753 {
754    struct si_screen *sscreen = (struct si_screen *)screen;
755    struct pipe_context *ctx;
756    uint64_t total_ram;
757 
758    if (sscreen->debug_flags & DBG(CHECK_VM))
759       flags |= PIPE_CONTEXT_DEBUG;
760 
761    ctx = si_create_context(screen, flags);
762 
763    if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
764       return ctx;
765 
766    /* Clover (compute-only) is unsupported. */
767    if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
768       return ctx;
769 
770    /* When shaders are logged to stderr, asynchronous compilation is
771     * disabled too. */
772    if (sscreen->debug_flags & DBG_ALL_SHADERS)
773       return ctx;
774 
775    /* Use asynchronous flushes only on amdgpu, since the radeon
776     * implementation for fence_server_sync is incomplete. */
777    struct pipe_context * tc = threaded_context_create(
778             ctx, &sscreen->pool_transfers, si_replace_buffer_storage,
779             sscreen->info.is_amdgpu ? si_create_fence : NULL,
780             &((struct si_context *)ctx)->tc);
781 
782    if (tc && tc != ctx && os_get_total_physical_memory(&total_ram)) {
783       ((struct threaded_context *) tc)->bytes_mapped_limit = total_ram / 4;
784    }
785 
786    return tc;
787 }
788 
789 /*
790  * pipe_screen
791  */
si_destroy_screen(struct pipe_screen * pscreen)792 static void si_destroy_screen(struct pipe_screen *pscreen)
793 {
794    struct si_screen *sscreen = (struct si_screen *)pscreen;
795    struct si_shader_part *parts[] = {sscreen->vs_prologs, sscreen->tcs_epilogs, sscreen->gs_prologs,
796                                      sscreen->ps_prologs, sscreen->ps_epilogs};
797    unsigned i;
798 
799    if (!sscreen->ws->unref(sscreen->ws))
800       return;
801 
802    if (sscreen->debug_flags & DBG(CACHE_STATS)) {
803       printf("live shader cache:   hits = %u, misses = %u\n", sscreen->live_shader_cache.hits,
804              sscreen->live_shader_cache.misses);
805       printf("memory shader cache: hits = %u, misses = %u\n", sscreen->num_memory_shader_cache_hits,
806              sscreen->num_memory_shader_cache_misses);
807       printf("disk shader cache:   hits = %u, misses = %u\n", sscreen->num_disk_shader_cache_hits,
808              sscreen->num_disk_shader_cache_misses);
809    }
810 
811    simple_mtx_destroy(&sscreen->aux_context_lock);
812 
813    struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
814    if (aux_log) {
815       sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
816       u_log_context_destroy(aux_log);
817       FREE(aux_log);
818    }
819 
820    sscreen->aux_context->destroy(sscreen->aux_context);
821 
822    util_queue_destroy(&sscreen->shader_compiler_queue);
823    util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
824 
825    /* Release the reference on glsl types of the compiler threads. */
826    glsl_type_singleton_decref();
827 
828    for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
829       si_destroy_compiler(&sscreen->compiler[i]);
830 
831    for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
832       si_destroy_compiler(&sscreen->compiler_lowp[i]);
833 
834    /* Free shader parts. */
835    for (i = 0; i < ARRAY_SIZE(parts); i++) {
836       while (parts[i]) {
837          struct si_shader_part *part = parts[i];
838 
839          parts[i] = part->next;
840          si_shader_binary_clean(&part->binary);
841          FREE(part);
842       }
843    }
844    simple_mtx_destroy(&sscreen->shader_parts_mutex);
845    si_destroy_shader_cache(sscreen);
846 
847    si_destroy_perfcounters(sscreen);
848    si_gpu_load_kill_thread(sscreen);
849 
850    simple_mtx_destroy(&sscreen->gpu_load_mutex);
851 
852    slab_destroy_parent(&sscreen->pool_transfers);
853 
854    disk_cache_destroy(sscreen->disk_shader_cache);
855    util_live_shader_cache_deinit(&sscreen->live_shader_cache);
856    sscreen->ws->destroy(sscreen->ws);
857    FREE(sscreen);
858 }
859 
si_init_gs_info(struct si_screen * sscreen)860 static void si_init_gs_info(struct si_screen *sscreen)
861 {
862    sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class, sscreen->info.family);
863 }
864 
si_test_vmfault(struct si_screen * sscreen,uint64_t test_flags)865 static void si_test_vmfault(struct si_screen *sscreen, uint64_t test_flags)
866 {
867    struct pipe_context *ctx = sscreen->aux_context;
868    struct si_context *sctx = (struct si_context *)ctx;
869    struct pipe_resource *buf = pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
870 
871    if (!buf) {
872       puts("Buffer allocation failed.");
873       exit(1);
874    }
875 
876    si_resource(buf)->gpu_address = 0; /* cause a VM fault */
877 
878    if (test_flags & DBG(TEST_VMFAULT_CP)) {
879       si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0, SI_COHERENCY_NONE, L2_BYPASS);
880       ctx->flush(ctx, NULL, 0);
881       puts("VM fault test: CP - done.");
882    }
883    if (test_flags & DBG(TEST_VMFAULT_SDMA)) {
884       si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
885       ctx->flush(ctx, NULL, 0);
886       puts("VM fault test: SDMA - done.");
887    }
888    if (test_flags & DBG(TEST_VMFAULT_SHADER)) {
889       util_test_constant_buffer(ctx, buf);
890       puts("VM fault test: Shader - done.");
891    }
892    exit(0);
893 }
894 
si_test_gds_memory_management(struct si_context * sctx,unsigned alloc_size,unsigned alignment,enum radeon_bo_domain domain)895 static void si_test_gds_memory_management(struct si_context *sctx, unsigned alloc_size,
896                                           unsigned alignment, enum radeon_bo_domain domain)
897 {
898    struct radeon_winsys *ws = sctx->ws;
899    struct radeon_cmdbuf *cs[8];
900    struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
901 
902    for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
903       cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE, NULL, NULL, false);
904       gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
905       assert(gds_bo[i]);
906    }
907 
908    for (unsigned iterations = 0; iterations < 20000; iterations++) {
909       for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
910          /* This clears GDS with CP DMA.
911           *
912           * We don't care if GDS is present. Just add some packet
913           * to make the GPU busy for a moment.
914           */
915          si_cp_dma_clear_buffer(
916             sctx, cs[i], NULL, 0, alloc_size, 0,
917             SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_GFX_SYNC, 0,
918             0);
919 
920          ws->cs_add_buffer(cs[i], gds_bo[i], RADEON_USAGE_READWRITE, domain, 0);
921          ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
922       }
923    }
924    exit(0);
925 }
926 
si_disk_cache_create(struct si_screen * sscreen)927 static void si_disk_cache_create(struct si_screen *sscreen)
928 {
929    /* Don't use the cache if shader dumping is enabled. */
930    if (sscreen->debug_flags & DBG_ALL_SHADERS)
931       return;
932 
933    struct mesa_sha1 ctx;
934    unsigned char sha1[20];
935    char cache_id[20 * 2 + 1];
936 
937    _mesa_sha1_init(&ctx);
938 
939    if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
940        !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, &ctx))
941       return;
942 
943    _mesa_sha1_final(&ctx, sha1);
944    disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
945 
946    sscreen->disk_shader_cache = disk_cache_create(sscreen->info.name, cache_id,
947                                                   sscreen->info.address32_hi);
948 }
949 
si_set_max_shader_compiler_threads(struct pipe_screen * screen,unsigned max_threads)950 static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, unsigned max_threads)
951 {
952    struct si_screen *sscreen = (struct si_screen *)screen;
953 
954    /* This function doesn't allow a greater number of threads than
955     * the queue had at its creation. */
956    util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads);
957    /* Don't change the number of threads on the low priority queue. */
958 }
959 
si_is_parallel_shader_compilation_finished(struct pipe_screen * screen,void * shader,enum pipe_shader_type shader_type)960 static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen, void *shader,
961                                                        enum pipe_shader_type shader_type)
962 {
963    struct si_shader_selector *sel = (struct si_shader_selector *)shader;
964 
965    return util_queue_fence_is_signalled(&sel->ready);
966 }
967 
radeonsi_screen_create_impl(struct radeon_winsys * ws,const struct pipe_screen_config * config)968 static struct pipe_screen *radeonsi_screen_create_impl(struct radeon_winsys *ws,
969                                                        const struct pipe_screen_config *config)
970 {
971    struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
972    unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads;
973    uint64_t test_flags;
974 
975    if (!sscreen) {
976       return NULL;
977    }
978 
979    sscreen->ws = ws;
980    ws->query_info(ws, &sscreen->info);
981 
982    /* Older LLVM have buggy v_pk_* instructions. */
983    sscreen->info.has_packed_math_16bit &= LLVM_VERSION_MAJOR >= 11;
984 
985    if (sscreen->info.chip_class == GFX10_3 && LLVM_VERSION_MAJOR < 11) {
986       fprintf(stderr, "radeonsi: GFX 10.3 requires LLVM 11 or higher\n");
987       FREE(sscreen);
988       return NULL;
989    }
990 
991    if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) {
992       fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
993       FREE(sscreen);
994       return NULL;
995    }
996 
997    if (sscreen->info.chip_class >= GFX9) {
998       sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
999    } else {
1000       ac_get_raster_config(&sscreen->info, &sscreen->pa_sc_raster_config,
1001                            &sscreen->pa_sc_raster_config_1, &sscreen->se_tile_repeat);
1002    }
1003 
1004    sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", debug_options, 0);
1005    sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG", debug_options, 0);
1006    test_flags = debug_get_flags_option("AMD_TEST", test_options, 0);
1007 
1008    if (sscreen->debug_flags & DBG(NO_GFX))
1009       sscreen->info.has_graphics = false;
1010 
1011    if ((sscreen->debug_flags & DBG(TMZ)) &&
1012        !sscreen->info.has_tmz_support) {
1013       fprintf(stderr, "radeonsi: requesting TMZ features but TMZ is not supported\n");
1014       FREE(sscreen);
1015       return NULL;
1016    }
1017 
1018 
1019    /* Set functions first. */
1020    sscreen->b.context_create = si_pipe_create_context;
1021    sscreen->b.destroy = si_destroy_screen;
1022    sscreen->b.set_max_shader_compiler_threads = si_set_max_shader_compiler_threads;
1023    sscreen->b.is_parallel_shader_compilation_finished = si_is_parallel_shader_compilation_finished;
1024    sscreen->b.finalize_nir = si_finalize_nir;
1025 
1026    si_init_screen_get_functions(sscreen);
1027    si_init_screen_buffer_functions(sscreen);
1028    si_init_screen_fence_functions(sscreen);
1029    si_init_screen_state_functions(sscreen);
1030    si_init_screen_texture_functions(sscreen);
1031    si_init_screen_query_functions(sscreen);
1032    si_init_screen_live_shader_cache(sscreen);
1033 
1034    /* Set these flags in debug_flags early, so that the shader cache takes
1035     * them into account.
1036     */
1037    if (driQueryOptionb(config->options, "glsl_correct_derivatives_after_discard"))
1038       sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
1039 
1040    if (sscreen->debug_flags & DBG(INFO))
1041       ac_print_gpu_info(&sscreen->info, stdout);
1042 
1043    slab_create_parent(&sscreen->pool_transfers, sizeof(struct si_transfer), 64);
1044 
1045    sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
1046    if (sscreen->force_aniso == -1) {
1047       sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
1048    }
1049 
1050    if (sscreen->force_aniso >= 0) {
1051       printf("radeonsi: Forcing anisotropy filter to %ix\n",
1052              /* round down to a power of two */
1053              1 << util_logbase2(sscreen->force_aniso));
1054    }
1055 
1056    (void)simple_mtx_init(&sscreen->aux_context_lock, mtx_plain);
1057    (void)simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
1058 
1059    si_init_gs_info(sscreen);
1060    if (!si_init_shader_cache(sscreen)) {
1061       FREE(sscreen);
1062       return NULL;
1063    }
1064 
1065    {
1066 #define OPT_BOOL(name, dflt, description)                                                          \
1067    sscreen->options.name = driQueryOptionb(config->options, "radeonsi_" #name);
1068 #include "si_debug_options.h"
1069    }
1070 
1071    si_disk_cache_create(sscreen);
1072 
1073    /* Determine the number of shader compiler threads. */
1074    hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
1075 
1076    if (hw_threads >= 12) {
1077       num_comp_hi_threads = hw_threads * 3 / 4;
1078       num_comp_lo_threads = hw_threads / 3;
1079    } else if (hw_threads >= 6) {
1080       num_comp_hi_threads = hw_threads - 2;
1081       num_comp_lo_threads = hw_threads / 2;
1082    } else if (hw_threads >= 2) {
1083       num_comp_hi_threads = hw_threads - 1;
1084       num_comp_lo_threads = hw_threads / 2;
1085    } else {
1086       num_comp_hi_threads = 1;
1087       num_comp_lo_threads = 1;
1088    }
1089 
1090    num_comp_hi_threads = MIN2(num_comp_hi_threads, ARRAY_SIZE(sscreen->compiler));
1091    num_comp_lo_threads = MIN2(num_comp_lo_threads, ARRAY_SIZE(sscreen->compiler_lowp));
1092 
1093    /* Take a reference on the glsl types for the compiler threads. */
1094    glsl_type_singleton_init_or_ref();
1095 
1096    if (!util_queue_init(
1097           &sscreen->shader_compiler_queue, "sh", 64, num_comp_hi_threads,
1098           UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
1099       si_destroy_shader_cache(sscreen);
1100       FREE(sscreen);
1101       glsl_type_singleton_decref();
1102       return NULL;
1103    }
1104 
1105    if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "shlo", 64,
1106                         num_comp_lo_threads,
1107                         UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
1108                            UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1109       si_destroy_shader_cache(sscreen);
1110       FREE(sscreen);
1111       glsl_type_singleton_decref();
1112       return NULL;
1113    }
1114 
1115    if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1116       si_init_perfcounters(sscreen);
1117 
1118    unsigned prim_discard_vertex_count_threshold, tmp;
1119    si_initialize_prim_discard_tunables(sscreen, false, &prim_discard_vertex_count_threshold, &tmp);
1120    /* Compute-shader-based culling doesn't support VBOs in user SGPRs. */
1121    if (prim_discard_vertex_count_threshold == UINT_MAX)
1122       sscreen->num_vbos_in_user_sgprs = sscreen->info.chip_class >= GFX9 ? 5 : 1;
1123 
1124    /* Determine tessellation ring info. */
1125    bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
1126                                  sscreen->info.family != CHIP_CARRIZO &&
1127                                  sscreen->info.family != CHIP_STONEY;
1128    /* This must be one less than the maximum number due to a hw limitation.
1129     * Various hardware bugs need this.
1130     */
1131    unsigned max_offchip_buffers_per_se;
1132 
1133    if (sscreen->info.chip_class >= GFX10)
1134       max_offchip_buffers_per_se = 128;
1135    /* Only certain chips can use the maximum value. */
1136    else if (sscreen->info.family == CHIP_VEGA12 || sscreen->info.family == CHIP_VEGA20)
1137       max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
1138    else
1139       max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
1140 
1141    unsigned max_offchip_buffers = max_offchip_buffers_per_se * sscreen->info.max_se;
1142    unsigned offchip_granularity;
1143 
1144    /* Hawaii has a bug with offchip buffers > 256 that can be worked
1145     * around by setting 4K granularity.
1146     */
1147    if (sscreen->info.family == CHIP_HAWAII) {
1148       sscreen->tess_offchip_block_dw_size = 4096;
1149       offchip_granularity = V_03093C_X_4K_DWORDS;
1150    } else {
1151       sscreen->tess_offchip_block_dw_size = 8192;
1152       offchip_granularity = V_03093C_X_8K_DWORDS;
1153    }
1154 
1155    sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
1156    sscreen->tess_offchip_ring_size = max_offchip_buffers * sscreen->tess_offchip_block_dw_size * 4;
1157 
1158    if (sscreen->info.chip_class >= GFX10_3) {
1159       sscreen->vgt_hs_offchip_param =
1160             S_03093C_OFFCHIP_BUFFERING_GFX103(max_offchip_buffers - 1) |
1161             S_03093C_OFFCHIP_GRANULARITY_GFX103(offchip_granularity);
1162    } else if (sscreen->info.chip_class >= GFX7) {
1163       if (sscreen->info.chip_class >= GFX8)
1164          --max_offchip_buffers;
1165       sscreen->vgt_hs_offchip_param = S_03093C_OFFCHIP_BUFFERING_GFX7(max_offchip_buffers) |
1166                                       S_03093C_OFFCHIP_GRANULARITY_GFX7(offchip_granularity);
1167    } else {
1168       assert(offchip_granularity == V_03093C_X_8K_DWORDS);
1169       sscreen->vgt_hs_offchip_param = S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
1170    }
1171 
1172    sscreen->has_draw_indirect_multi =
1173       (sscreen->info.family >= CHIP_POLARIS10) ||
1174       (sscreen->info.chip_class == GFX8 && sscreen->info.pfp_fw_version >= 121 &&
1175        sscreen->info.me_fw_version >= 87) ||
1176       (sscreen->info.chip_class == GFX7 && sscreen->info.pfp_fw_version >= 211 &&
1177        sscreen->info.me_fw_version >= 173) ||
1178       (sscreen->info.chip_class == GFX6 && sscreen->info.pfp_fw_version >= 79 &&
1179        sscreen->info.me_fw_version >= 142);
1180 
1181    sscreen->has_out_of_order_rast =
1182       sscreen->info.has_out_of_order_rast && !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
1183    sscreen->assume_no_z_fights = driQueryOptionb(config->options, "radeonsi_assume_no_z_fights") ||
1184                                  driQueryOptionb(config->options, "allow_draw_out_of_order");
1185    sscreen->commutative_blend_add =
1186       driQueryOptionb(config->options, "radeonsi_commutative_blend_add") ||
1187       driQueryOptionb(config->options, "allow_draw_out_of_order");
1188 
1189    sscreen->use_ngg = !(sscreen->debug_flags & DBG(NO_NGG)) &&
1190                       sscreen->info.chip_class >= GFX10 &&
1191                       (sscreen->info.family != CHIP_NAVI14 ||
1192                        sscreen->info.is_pro_graphics) &&
1193                       sscreen->info.has_dedicated_vram;
1194    sscreen->use_ngg_culling = sscreen->use_ngg && !(sscreen->debug_flags & DBG(NO_NGG_CULLING));
1195    sscreen->use_ngg_streamout = false;
1196 
1197    /* Only enable primitive binning on APUs by default. */
1198    if (sscreen->info.chip_class >= GFX10) {
1199       sscreen->dpbb_allowed = true;
1200       /* DFSM is not supported on GFX 10.3 and not beneficial on Navi1x. */
1201    } else if (sscreen->info.chip_class == GFX9) {
1202       sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram;
1203       sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
1204    }
1205 
1206    /* Process DPBB enable flags. */
1207    if (sscreen->debug_flags & DBG(DPBB)) {
1208       sscreen->dpbb_allowed = true;
1209       if (sscreen->debug_flags & DBG(DFSM))
1210          sscreen->dfsm_allowed = true;
1211    }
1212 
1213    /* Process DPBB disable flags. */
1214    if (sscreen->debug_flags & DBG(NO_DPBB)) {
1215       sscreen->dpbb_allowed = false;
1216       sscreen->dfsm_allowed = false;
1217    } else if (sscreen->debug_flags & DBG(NO_DFSM)) {
1218       sscreen->dfsm_allowed = false;
1219    }
1220 
1221    if (sscreen->dpbb_allowed) {
1222       if (sscreen->info.has_dedicated_vram) {
1223          if (sscreen->info.num_render_backends > 4) {
1224             sscreen->pbb_context_states_per_bin = 1;
1225             sscreen->pbb_persistent_states_per_bin = 1;
1226          } else {
1227             sscreen->pbb_context_states_per_bin = 3;
1228             sscreen->pbb_persistent_states_per_bin = 8;
1229          }
1230       } else {
1231          /* This is a workaround for:
1232           *    https://bugs.freedesktop.org/show_bug.cgi?id=110214
1233           * (an alternative is to insert manual BATCH_BREAK event when
1234           *  a context_roll is detected). */
1235          sscreen->pbb_context_states_per_bin = sscreen->info.has_gfx9_scissor_bug ? 1 : 6;
1236          /* Using 32 here can cause GPU hangs on RAVEN1 */
1237          sscreen->pbb_persistent_states_per_bin = 16;
1238       }
1239 
1240       assert(sscreen->pbb_context_states_per_bin >= 1 &&
1241              sscreen->pbb_context_states_per_bin <= 6);
1242       assert(sscreen->pbb_persistent_states_per_bin >= 1 &&
1243              sscreen->pbb_persistent_states_per_bin <= 32);
1244    }
1245 
1246    /* While it would be nice not to have this flag, we are constrained
1247     * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
1248     */
1249    sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
1250 
1251    sscreen->dcc_msaa_allowed = !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
1252 
1253    (void)simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1254    sscreen->use_monolithic_shaders = (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1255 
1256    sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
1257    if (sscreen->info.chip_class <= GFX8) {
1258       sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
1259       sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
1260    }
1261 
1262    if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1263       sscreen->debug_flags |= DBG_ALL_SHADERS;
1264 
1265    /* Syntax:
1266     *     EQAA=s,z,c
1267     * Example:
1268     *     EQAA=8,4,2
1269 
1270     * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1271     * Constraints:
1272     *     s >= z >= c (ignoring this only wastes memory)
1273     *     s = [2..16]
1274     *     z = [2..8]
1275     *     c = [2..8]
1276     *
1277     * Only MSAA color and depth buffers are overriden.
1278     */
1279    if (sscreen->info.has_eqaa_surface_allocator) {
1280       const char *eqaa = debug_get_option("EQAA", NULL);
1281       unsigned s, z, f;
1282 
1283       if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1284          sscreen->eqaa_force_coverage_samples = s;
1285          sscreen->eqaa_force_z_samples = z;
1286          sscreen->eqaa_force_color_samples = f;
1287       }
1288    }
1289 
1290    sscreen->ge_wave_size = 64;
1291    sscreen->ps_wave_size = 64;
1292    sscreen->compute_wave_size = 64;
1293 
1294    if (sscreen->info.chip_class >= GFX10) {
1295       /* Pixel shaders: Wave64 is always fastest.
1296        * Vertex shaders: Wave64 is probably better, because:
1297        * - greater chance of L0 cache hits, because more threads are assigned
1298        *   to the same CU
1299        * - scalar instructions are only executed once for 64 threads instead of twice
1300        * - VGPR allocation granularity is half of Wave32, so 1 Wave64 can
1301        *   sometimes use fewer VGPRs than 2 Wave32
1302        * - TessMark X64 with NGG culling is faster with Wave64
1303        */
1304       if (sscreen->debug_flags & DBG(W32_GE))
1305          sscreen->ge_wave_size = 32;
1306       if (sscreen->debug_flags & DBG(W32_PS))
1307          sscreen->ps_wave_size = 32;
1308       if (sscreen->debug_flags & DBG(W32_CS))
1309          sscreen->compute_wave_size = 32;
1310 
1311       if (sscreen->debug_flags & DBG(W64_GE))
1312          sscreen->ge_wave_size = 64;
1313       if (sscreen->debug_flags & DBG(W64_PS))
1314          sscreen->ps_wave_size = 64;
1315       if (sscreen->debug_flags & DBG(W64_CS))
1316          sscreen->compute_wave_size = 64;
1317    }
1318 
1319    /* Create the auxiliary context. This must be done last. */
1320    sscreen->aux_context = si_create_context(
1321       &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
1322                       (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
1323    if (sscreen->options.aux_debug) {
1324       struct u_log_context *log = CALLOC_STRUCT(u_log_context);
1325       u_log_context_init(log);
1326       sscreen->aux_context->set_log_context(sscreen->aux_context, log);
1327    }
1328 
1329    if (test_flags & DBG(TEST_DMA))
1330       si_test_dma(sscreen);
1331 
1332    if (test_flags & DBG(TEST_DMA_PERF)) {
1333       si_test_dma_perf(sscreen);
1334    }
1335 
1336    if (test_flags & (DBG(TEST_VMFAULT_CP) | DBG(TEST_VMFAULT_SDMA) | DBG(TEST_VMFAULT_SHADER)))
1337       si_test_vmfault(sscreen, test_flags);
1338 
1339    if (test_flags & DBG(TEST_GDS))
1340       si_test_gds((struct si_context *)sscreen->aux_context);
1341 
1342    if (test_flags & DBG(TEST_GDS_MM)) {
1343       si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 32 * 1024, 4,
1344                                     RADEON_DOMAIN_GDS);
1345    }
1346    if (test_flags & DBG(TEST_GDS_OA_MM)) {
1347       si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 4, 1,
1348                                     RADEON_DOMAIN_OA);
1349    }
1350 
1351    ac_print_shadowed_regs(&sscreen->info);
1352 
1353    STATIC_ASSERT(sizeof(union si_vgt_stages_key) == 4);
1354    return &sscreen->b;
1355 }
1356 
radeonsi_screen_create(int fd,const struct pipe_screen_config * config)1357 struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
1358 {
1359    drmVersionPtr version = drmGetVersion(fd);
1360    struct radeon_winsys *rw = NULL;
1361 
1362    switch (version->version_major) {
1363    case 2:
1364       rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
1365       break;
1366    case 3:
1367       rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
1368       break;
1369    }
1370 
1371    drmFreeVersion(version);
1372    return rw ? rw->screen : NULL;
1373 }
1374