1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl.cpp: Implements the GL specific parts of Context.
9
10 #include "Context.h"
11 #include "common/debug.h"
12
13 namespace gl
14 {
15
compressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)16 void Context::compressedTexImage1D(GLenum target,
17 GLint level,
18 GLenum internalformat,
19 GLsizei width,
20 GLint border,
21 GLsizei imageSize,
22 const void *data)
23 {
24 UNIMPLEMENTED();
25 }
26
compressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)27 void Context::compressedTexSubImage1D(GLenum target,
28 GLint level,
29 GLint xoffset,
30 GLsizei width,
31 GLenum format,
32 GLsizei imageSize,
33 const void *data)
34 {
35 UNIMPLEMENTED();
36 }
37
getCompressedTexImage(GLenum target,GLint level,void * img)38 void Context::getCompressedTexImage(GLenum target, GLint level, void *img)
39 {
40 UNIMPLEMENTED();
41 }
42
loadTransposeMatrixd(const GLdouble * m)43 void Context::loadTransposeMatrixd(const GLdouble *m)
44 {
45 UNIMPLEMENTED();
46 }
47
loadTransposeMatrixf(const GLfloat * m)48 void Context::loadTransposeMatrixf(const GLfloat *m)
49 {
50 UNIMPLEMENTED();
51 }
52
multTransposeMatrixd(const GLdouble * m)53 void Context::multTransposeMatrixd(const GLdouble *m)
54 {
55 UNIMPLEMENTED();
56 }
57
multTransposeMatrixf(const GLfloat * m)58 void Context::multTransposeMatrixf(const GLfloat *m)
59 {
60 UNIMPLEMENTED();
61 }
62
multiTexCoord1d(GLenum target,GLdouble s)63 void Context::multiTexCoord1d(GLenum target, GLdouble s)
64 {
65 UNIMPLEMENTED();
66 }
67
multiTexCoord1dv(GLenum target,const GLdouble * v)68 void Context::multiTexCoord1dv(GLenum target, const GLdouble *v)
69 {
70 UNIMPLEMENTED();
71 }
72
multiTexCoord1f(GLenum target,GLfloat s)73 void Context::multiTexCoord1f(GLenum target, GLfloat s)
74 {
75 UNIMPLEMENTED();
76 }
77
multiTexCoord1fv(GLenum target,const GLfloat * v)78 void Context::multiTexCoord1fv(GLenum target, const GLfloat *v)
79 {
80 UNIMPLEMENTED();
81 }
82
multiTexCoord1i(GLenum target,GLint s)83 void Context::multiTexCoord1i(GLenum target, GLint s)
84 {
85 UNIMPLEMENTED();
86 }
87
multiTexCoord1iv(GLenum target,const GLint * v)88 void Context::multiTexCoord1iv(GLenum target, const GLint *v)
89 {
90 UNIMPLEMENTED();
91 }
92
multiTexCoord1s(GLenum target,GLshort s)93 void Context::multiTexCoord1s(GLenum target, GLshort s)
94 {
95 UNIMPLEMENTED();
96 }
97
multiTexCoord1sv(GLenum target,const GLshort * v)98 void Context::multiTexCoord1sv(GLenum target, const GLshort *v)
99 {
100 UNIMPLEMENTED();
101 }
102
multiTexCoord2d(GLenum target,GLdouble s,GLdouble t)103 void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
104 {
105 UNIMPLEMENTED();
106 }
107
multiTexCoord2dv(GLenum target,const GLdouble * v)108 void Context::multiTexCoord2dv(GLenum target, const GLdouble *v)
109 {
110 UNIMPLEMENTED();
111 }
112
multiTexCoord2f(GLenum target,GLfloat s,GLfloat t)113 void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
114 {
115 UNIMPLEMENTED();
116 }
117
multiTexCoord2fv(GLenum target,const GLfloat * v)118 void Context::multiTexCoord2fv(GLenum target, const GLfloat *v)
119 {
120 UNIMPLEMENTED();
121 }
122
multiTexCoord2i(GLenum target,GLint s,GLint t)123 void Context::multiTexCoord2i(GLenum target, GLint s, GLint t)
124 {
125 UNIMPLEMENTED();
126 }
127
multiTexCoord2iv(GLenum target,const GLint * v)128 void Context::multiTexCoord2iv(GLenum target, const GLint *v)
129 {
130 UNIMPLEMENTED();
131 }
132
multiTexCoord2s(GLenum target,GLshort s,GLshort t)133 void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t)
134 {
135 UNIMPLEMENTED();
136 }
137
multiTexCoord2sv(GLenum target,const GLshort * v)138 void Context::multiTexCoord2sv(GLenum target, const GLshort *v)
139 {
140 UNIMPLEMENTED();
141 }
142
multiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)143 void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
144 {
145 UNIMPLEMENTED();
146 }
147
multiTexCoord3dv(GLenum target,const GLdouble * v)148 void Context::multiTexCoord3dv(GLenum target, const GLdouble *v)
149 {
150 UNIMPLEMENTED();
151 }
152
multiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)153 void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
154 {
155 UNIMPLEMENTED();
156 }
157
multiTexCoord3fv(GLenum target,const GLfloat * v)158 void Context::multiTexCoord3fv(GLenum target, const GLfloat *v)
159 {
160 UNIMPLEMENTED();
161 }
162
multiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)163 void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
164 {
165 UNIMPLEMENTED();
166 }
167
multiTexCoord3iv(GLenum target,const GLint * v)168 void Context::multiTexCoord3iv(GLenum target, const GLint *v)
169 {
170 UNIMPLEMENTED();
171 }
172
multiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)173 void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
174 {
175 UNIMPLEMENTED();
176 }
177
multiTexCoord3sv(GLenum target,const GLshort * v)178 void Context::multiTexCoord3sv(GLenum target, const GLshort *v)
179 {
180 UNIMPLEMENTED();
181 }
182
multiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)183 void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
184 {
185 UNIMPLEMENTED();
186 }
187
multiTexCoord4dv(GLenum target,const GLdouble * v)188 void Context::multiTexCoord4dv(GLenum target, const GLdouble *v)
189 {
190 UNIMPLEMENTED();
191 }
192
multiTexCoord4fv(GLenum target,const GLfloat * v)193 void Context::multiTexCoord4fv(GLenum target, const GLfloat *v)
194 {
195 UNIMPLEMENTED();
196 }
197
multiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)198 void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
199 {
200 UNIMPLEMENTED();
201 }
202
multiTexCoord4iv(GLenum target,const GLint * v)203 void Context::multiTexCoord4iv(GLenum target, const GLint *v)
204 {
205 UNIMPLEMENTED();
206 }
207
multiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)208 void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
209 {
210 UNIMPLEMENTED();
211 }
212
multiTexCoord4sv(GLenum target,const GLshort * v)213 void Context::multiTexCoord4sv(GLenum target, const GLshort *v)
214 {
215 UNIMPLEMENTED();
216 }
217
getVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)218 void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
219 {
220 UNIMPLEMENTED();
221 }
222
vertexAttrib1d(GLuint index,GLdouble x)223 void Context::vertexAttrib1d(GLuint index, GLdouble x)
224 {
225 UNIMPLEMENTED();
226 }
227
vertexAttrib1dv(GLuint index,const GLdouble * v)228 void Context::vertexAttrib1dv(GLuint index, const GLdouble *v)
229 {
230 UNIMPLEMENTED();
231 }
232
vertexAttrib1s(GLuint index,GLshort x)233 void Context::vertexAttrib1s(GLuint index, GLshort x)
234 {
235 UNIMPLEMENTED();
236 }
237
vertexAttrib1sv(GLuint index,const GLshort * v)238 void Context::vertexAttrib1sv(GLuint index, const GLshort *v)
239 {
240 UNIMPLEMENTED();
241 }
242
vertexAttrib2d(GLuint index,GLdouble x,GLdouble y)243 void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
244 {
245 UNIMPLEMENTED();
246 }
247
vertexAttrib2dv(GLuint index,const GLdouble * v)248 void Context::vertexAttrib2dv(GLuint index, const GLdouble *v)
249 {
250 UNIMPLEMENTED();
251 }
252
vertexAttrib2s(GLuint index,GLshort x,GLshort y)253 void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y)
254 {
255 UNIMPLEMENTED();
256 }
257
vertexAttrib2sv(GLuint index,const GLshort * v)258 void Context::vertexAttrib2sv(GLuint index, const GLshort *v)
259 {
260 UNIMPLEMENTED();
261 }
262
vertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)263 void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
264 {
265 UNIMPLEMENTED();
266 }
267
vertexAttrib3dv(GLuint index,const GLdouble * v)268 void Context::vertexAttrib3dv(GLuint index, const GLdouble *v)
269 {
270 UNIMPLEMENTED();
271 }
272
vertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)273 void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
274 {
275 UNIMPLEMENTED();
276 }
277
vertexAttrib3sv(GLuint index,const GLshort * v)278 void Context::vertexAttrib3sv(GLuint index, const GLshort *v)
279 {
280 UNIMPLEMENTED();
281 }
282
vertexAttrib4Nbv(GLuint index,const GLbyte * v)283 void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v)
284 {
285 UNIMPLEMENTED();
286 }
287
vertexAttrib4Niv(GLuint index,const GLint * v)288 void Context::vertexAttrib4Niv(GLuint index, const GLint *v)
289 {
290 UNIMPLEMENTED();
291 }
292
vertexAttrib4Nsv(GLuint index,const GLshort * v)293 void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v)
294 {
295 UNIMPLEMENTED();
296 }
297
vertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)298 void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
299 {
300 UNIMPLEMENTED();
301 }
302
vertexAttrib4Nubv(GLuint index,const GLubyte * v)303 void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v)
304 {
305 UNIMPLEMENTED();
306 }
307
vertexAttrib4Nuiv(GLuint index,const GLuint * v)308 void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v)
309 {
310 UNIMPLEMENTED();
311 }
312
vertexAttrib4Nusv(GLuint index,const GLushort * v)313 void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v)
314 {
315 UNIMPLEMENTED();
316 }
317
vertexAttrib4bv(GLuint index,const GLbyte * v)318 void Context::vertexAttrib4bv(GLuint index, const GLbyte *v)
319 {
320 UNIMPLEMENTED();
321 }
322
vertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)323 void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
324 {
325 UNIMPLEMENTED();
326 }
327
vertexAttrib4dv(GLuint index,const GLdouble * v)328 void Context::vertexAttrib4dv(GLuint index, const GLdouble *v)
329 {
330 UNIMPLEMENTED();
331 }
332
vertexAttrib4iv(GLuint index,const GLint * v)333 void Context::vertexAttrib4iv(GLuint index, const GLint *v)
334 {
335 UNIMPLEMENTED();
336 }
337
vertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)338 void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
339 {
340 UNIMPLEMENTED();
341 }
342
vertexAttrib4sv(GLuint index,const GLshort * v)343 void Context::vertexAttrib4sv(GLuint index, const GLshort *v)
344 {
345 UNIMPLEMENTED();
346 }
347
vertexAttrib4ubv(GLuint index,const GLubyte * v)348 void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v)
349 {
350 UNIMPLEMENTED();
351 }
352
vertexAttrib4uiv(GLuint index,const GLuint * v)353 void Context::vertexAttrib4uiv(GLuint index, const GLuint *v)
354 {
355 UNIMPLEMENTED();
356 }
357
vertexAttrib4usv(GLuint index,const GLushort * v)358 void Context::vertexAttrib4usv(GLuint index, const GLushort *v)
359 {
360 UNIMPLEMENTED();
361 }
362
beginConditionalRender(GLuint id,GLenum mode)363 void Context::beginConditionalRender(GLuint id, GLenum mode)
364 {
365 UNIMPLEMENTED();
366 }
367
clampColor(GLenum target,GLenum clamp)368 void Context::clampColor(GLenum target, GLenum clamp)
369 {
370 UNIMPLEMENTED();
371 }
372
endConditionalRender()373 void Context::endConditionalRender()
374 {
375 UNIMPLEMENTED();
376 }
377
framebufferTexture1D(GLenum target,GLenum attachment,TextureTarget textarget,TextureID texture,GLint level)378 void Context::framebufferTexture1D(GLenum target,
379 GLenum attachment,
380 TextureTarget textarget,
381 TextureID texture,
382 GLint level)
383 {
384 UNIMPLEMENTED();
385 }
386
vertexAttribI1i(GLuint index,GLint x)387 void Context::vertexAttribI1i(GLuint index, GLint x)
388 {
389 UNIMPLEMENTED();
390 }
391
vertexAttribI1iv(GLuint index,const GLint * v)392 void Context::vertexAttribI1iv(GLuint index, const GLint *v)
393 {
394 UNIMPLEMENTED();
395 }
396
vertexAttribI1ui(GLuint index,GLuint x)397 void Context::vertexAttribI1ui(GLuint index, GLuint x)
398 {
399 UNIMPLEMENTED();
400 }
401
vertexAttribI1uiv(GLuint index,const GLuint * v)402 void Context::vertexAttribI1uiv(GLuint index, const GLuint *v)
403 {
404 UNIMPLEMENTED();
405 }
406
vertexAttribI2i(GLuint index,GLint x,GLint y)407 void Context::vertexAttribI2i(GLuint index, GLint x, GLint y)
408 {
409 UNIMPLEMENTED();
410 }
411
vertexAttribI2iv(GLuint index,const GLint * v)412 void Context::vertexAttribI2iv(GLuint index, const GLint *v)
413 {
414 UNIMPLEMENTED();
415 }
416
vertexAttribI2ui(GLuint index,GLuint x,GLuint y)417 void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y)
418 {
419 UNIMPLEMENTED();
420 }
421
vertexAttribI2uiv(GLuint index,const GLuint * v)422 void Context::vertexAttribI2uiv(GLuint index, const GLuint *v)
423 {
424 UNIMPLEMENTED();
425 }
426
vertexAttribI3i(GLuint index,GLint x,GLint y,GLint z)427 void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
428 {
429 UNIMPLEMENTED();
430 }
431
vertexAttribI3iv(GLuint index,const GLint * v)432 void Context::vertexAttribI3iv(GLuint index, const GLint *v)
433 {
434 UNIMPLEMENTED();
435 }
436
vertexAttribI3ui(GLuint index,GLuint x,GLuint y,GLuint z)437 void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
438 {
439 UNIMPLEMENTED();
440 }
441
vertexAttribI3uiv(GLuint index,const GLuint * v)442 void Context::vertexAttribI3uiv(GLuint index, const GLuint *v)
443 {
444 UNIMPLEMENTED();
445 }
446
vertexAttribI4bv(GLuint index,const GLbyte * v)447 void Context::vertexAttribI4bv(GLuint index, const GLbyte *v)
448 {
449 UNIMPLEMENTED();
450 }
451
vertexAttribI4sv(GLuint index,const GLshort * v)452 void Context::vertexAttribI4sv(GLuint index, const GLshort *v)
453 {
454 UNIMPLEMENTED();
455 }
456
vertexAttribI4ubv(GLuint index,const GLubyte * v)457 void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v)
458 {
459 UNIMPLEMENTED();
460 }
461
vertexAttribI4usv(GLuint index,const GLushort * v)462 void Context::vertexAttribI4usv(GLuint index, const GLushort *v)
463 {
464 UNIMPLEMENTED();
465 }
466
getActiveUniformName(ShaderProgramID program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)467 void Context::getActiveUniformName(ShaderProgramID program,
468 GLuint uniformIndex,
469 GLsizei bufSize,
470 GLsizei *length,
471 GLchar *uniformName)
472 {
473 UNIMPLEMENTED();
474 }
475
primitiveRestartIndex(GLuint index)476 void Context::primitiveRestartIndex(GLuint index)
477 {
478 UNIMPLEMENTED();
479 }
480
fogCoordPointer(GLenum type,GLsizei stride,const void * pointer)481 void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
482 {
483 UNIMPLEMENTED();
484 }
485
fogCoordd(GLdouble coord)486 void Context::fogCoordd(GLdouble coord)
487 {
488 UNIMPLEMENTED();
489 }
490
fogCoorddv(const GLdouble * coord)491 void Context::fogCoorddv(const GLdouble *coord)
492 {
493 UNIMPLEMENTED();
494 }
495
fogCoordf(GLfloat coord)496 void Context::fogCoordf(GLfloat coord)
497 {
498 UNIMPLEMENTED();
499 }
500
fogCoordfv(const GLfloat * coord)501 void Context::fogCoordfv(const GLfloat *coord)
502 {
503 UNIMPLEMENTED();
504 }
505
pointParameteri(GLenum pname,GLint param)506 void Context::pointParameteri(GLenum pname, GLint param)
507 {
508 UNIMPLEMENTED();
509 }
510
pointParameteriv(GLenum pname,const GLint * params)511 void Context::pointParameteriv(GLenum pname, const GLint *params)
512 {
513 UNIMPLEMENTED();
514 }
515
secondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)516 void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
517 {
518 UNIMPLEMENTED();
519 }
520
secondaryColor3bv(const GLbyte * v)521 void Context::secondaryColor3bv(const GLbyte *v)
522 {
523 UNIMPLEMENTED();
524 }
525
secondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)526 void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
527 {
528 UNIMPLEMENTED();
529 }
530
secondaryColor3dv(const GLdouble * v)531 void Context::secondaryColor3dv(const GLdouble *v)
532 {
533 UNIMPLEMENTED();
534 }
535
secondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)536 void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
537 {
538 UNIMPLEMENTED();
539 }
540
secondaryColor3fv(const GLfloat * v)541 void Context::secondaryColor3fv(const GLfloat *v)
542 {
543 UNIMPLEMENTED();
544 }
545
secondaryColor3i(GLint red,GLint green,GLint blue)546 void Context::secondaryColor3i(GLint red, GLint green, GLint blue)
547 {
548 UNIMPLEMENTED();
549 }
550
secondaryColor3iv(const GLint * v)551 void Context::secondaryColor3iv(const GLint *v)
552 {
553 UNIMPLEMENTED();
554 }
555
secondaryColor3s(GLshort red,GLshort green,GLshort blue)556 void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue)
557 {
558 UNIMPLEMENTED();
559 }
560
secondaryColor3sv(const GLshort * v)561 void Context::secondaryColor3sv(const GLshort *v)
562 {
563 UNIMPLEMENTED();
564 }
565
secondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)566 void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
567 {
568 UNIMPLEMENTED();
569 }
570
secondaryColor3ubv(const GLubyte * v)571 void Context::secondaryColor3ubv(const GLubyte *v)
572 {
573 UNIMPLEMENTED();
574 }
575
secondaryColor3ui(GLuint red,GLuint green,GLuint blue)576 void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue)
577 {
578 UNIMPLEMENTED();
579 }
580
secondaryColor3uiv(const GLuint * v)581 void Context::secondaryColor3uiv(const GLuint *v)
582 {
583 UNIMPLEMENTED();
584 }
585
secondaryColor3us(GLushort red,GLushort green,GLushort blue)586 void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue)
587 {
588 UNIMPLEMENTED();
589 }
590
secondaryColor3usv(const GLushort * v)591 void Context::secondaryColor3usv(const GLushort *v)
592 {
593 UNIMPLEMENTED();
594 }
595
secondaryColorPointer(GLint size,GLenum type,GLsizei stride,const void * pointer)596 void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
597 {
598 UNIMPLEMENTED();
599 }
600
windowPos2d(GLdouble x,GLdouble y)601 void Context::windowPos2d(GLdouble x, GLdouble y)
602 {
603 UNIMPLEMENTED();
604 }
605
windowPos2dv(const GLdouble * v)606 void Context::windowPos2dv(const GLdouble *v)
607 {
608 UNIMPLEMENTED();
609 }
610
windowPos2f(GLfloat x,GLfloat y)611 void Context::windowPos2f(GLfloat x, GLfloat y)
612 {
613 UNIMPLEMENTED();
614 }
615
windowPos2fv(const GLfloat * v)616 void Context::windowPos2fv(const GLfloat *v)
617 {
618 UNIMPLEMENTED();
619 }
620
windowPos2i(GLint x,GLint y)621 void Context::windowPos2i(GLint x, GLint y)
622 {
623 UNIMPLEMENTED();
624 }
625
windowPos2iv(const GLint * v)626 void Context::windowPos2iv(const GLint *v)
627 {
628 UNIMPLEMENTED();
629 }
630
windowPos2s(GLshort x,GLshort y)631 void Context::windowPos2s(GLshort x, GLshort y)
632 {
633 UNIMPLEMENTED();
634 }
635
windowPos2sv(const GLshort * v)636 void Context::windowPos2sv(const GLshort *v)
637 {
638 UNIMPLEMENTED();
639 }
640
windowPos3d(GLdouble x,GLdouble y,GLdouble z)641 void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z)
642 {
643 UNIMPLEMENTED();
644 }
645
windowPos3dv(const GLdouble * v)646 void Context::windowPos3dv(const GLdouble *v)
647 {
648 UNIMPLEMENTED();
649 }
650
windowPos3f(GLfloat x,GLfloat y,GLfloat z)651 void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z)
652 {
653 UNIMPLEMENTED();
654 }
655
windowPos3fv(const GLfloat * v)656 void Context::windowPos3fv(const GLfloat *v)
657 {
658 UNIMPLEMENTED();
659 }
660
windowPos3i(GLint x,GLint y,GLint z)661 void Context::windowPos3i(GLint x, GLint y, GLint z)
662 {
663 UNIMPLEMENTED();
664 }
665
windowPos3iv(const GLint * v)666 void Context::windowPos3iv(const GLint *v)
667 {
668 UNIMPLEMENTED();
669 }
670
windowPos3s(GLshort x,GLshort y,GLshort z)671 void Context::windowPos3s(GLshort x, GLshort y, GLshort z)
672 {
673 UNIMPLEMENTED();
674 }
675
windowPos3sv(const GLshort * v)676 void Context::windowPos3sv(const GLshort *v)
677 {
678 UNIMPLEMENTED();
679 }
680
getBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,void * data)681 void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
682 {
683 UNIMPLEMENTED();
684 }
685
accum(GLenum op,GLfloat value)686 void Context::accum(GLenum op, GLfloat value)
687 {
688 UNIMPLEMENTED();
689 }
690
begin(GLenum mode)691 void Context::begin(GLenum mode)
692 {
693 UNIMPLEMENTED();
694 }
695
bitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)696 void Context::bitmap(GLsizei width,
697 GLsizei height,
698 GLfloat xorig,
699 GLfloat yorig,
700 GLfloat xmove,
701 GLfloat ymove,
702 const GLubyte *bitmap)
703 {
704 UNIMPLEMENTED();
705 }
706
callList(GLuint list)707 void Context::callList(GLuint list)
708 {
709 UNIMPLEMENTED();
710 }
711
callLists(GLsizei n,GLenum type,const void * lists)712 void Context::callLists(GLsizei n, GLenum type, const void *lists)
713 {
714 UNIMPLEMENTED();
715 }
716
clearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)717 void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
718 {
719 UNIMPLEMENTED();
720 }
721
clearDepth(GLdouble depth)722 void Context::clearDepth(GLdouble depth)
723 {
724 UNIMPLEMENTED();
725 }
726
clearIndex(GLfloat c)727 void Context::clearIndex(GLfloat c)
728 {
729 UNIMPLEMENTED();
730 }
731
clipPlane(GLenum plane,const GLdouble * equation)732 void Context::clipPlane(GLenum plane, const GLdouble *equation)
733 {
734 UNIMPLEMENTED();
735 }
736
color3b(GLbyte red,GLbyte green,GLbyte blue)737 void Context::color3b(GLbyte red, GLbyte green, GLbyte blue)
738 {
739 UNIMPLEMENTED();
740 }
741
color3bv(const GLbyte * v)742 void Context::color3bv(const GLbyte *v)
743 {
744 UNIMPLEMENTED();
745 }
746
color3d(GLdouble red,GLdouble green,GLdouble blue)747 void Context::color3d(GLdouble red, GLdouble green, GLdouble blue)
748 {
749 UNIMPLEMENTED();
750 }
751
color3dv(const GLdouble * v)752 void Context::color3dv(const GLdouble *v)
753 {
754 UNIMPLEMENTED();
755 }
756
color3f(GLfloat red,GLfloat green,GLfloat blue)757 void Context::color3f(GLfloat red, GLfloat green, GLfloat blue)
758 {
759 UNIMPLEMENTED();
760 }
761
color3fv(const GLfloat * v)762 void Context::color3fv(const GLfloat *v)
763 {
764 UNIMPLEMENTED();
765 }
766
color3i(GLint red,GLint green,GLint blue)767 void Context::color3i(GLint red, GLint green, GLint blue)
768 {
769 UNIMPLEMENTED();
770 }
771
color3iv(const GLint * v)772 void Context::color3iv(const GLint *v)
773 {
774 UNIMPLEMENTED();
775 }
776
color3s(GLshort red,GLshort green,GLshort blue)777 void Context::color3s(GLshort red, GLshort green, GLshort blue)
778 {
779 UNIMPLEMENTED();
780 }
781
color3sv(const GLshort * v)782 void Context::color3sv(const GLshort *v)
783 {
784 UNIMPLEMENTED();
785 }
786
color3ub(GLubyte red,GLubyte green,GLubyte blue)787 void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue)
788 {
789 UNIMPLEMENTED();
790 }
791
color3ubv(const GLubyte * v)792 void Context::color3ubv(const GLubyte *v)
793 {
794 UNIMPLEMENTED();
795 }
796
color3ui(GLuint red,GLuint green,GLuint blue)797 void Context::color3ui(GLuint red, GLuint green, GLuint blue)
798 {
799 UNIMPLEMENTED();
800 }
801
color3uiv(const GLuint * v)802 void Context::color3uiv(const GLuint *v)
803 {
804 UNIMPLEMENTED();
805 }
806
color3us(GLushort red,GLushort green,GLushort blue)807 void Context::color3us(GLushort red, GLushort green, GLushort blue)
808 {
809 UNIMPLEMENTED();
810 }
811
color3usv(const GLushort * v)812 void Context::color3usv(const GLushort *v)
813 {
814 UNIMPLEMENTED();
815 }
816
color4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)817 void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
818 {
819 UNIMPLEMENTED();
820 }
821
color4bv(const GLbyte * v)822 void Context::color4bv(const GLbyte *v)
823 {
824 UNIMPLEMENTED();
825 }
826
color4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)827 void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
828 {
829 UNIMPLEMENTED();
830 }
831
color4dv(const GLdouble * v)832 void Context::color4dv(const GLdouble *v)
833 {
834 UNIMPLEMENTED();
835 }
836
color4fv(const GLfloat * v)837 void Context::color4fv(const GLfloat *v)
838 {
839 UNIMPLEMENTED();
840 }
841
color4i(GLint red,GLint green,GLint blue,GLint alpha)842 void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha)
843 {
844 UNIMPLEMENTED();
845 }
846
color4iv(const GLint * v)847 void Context::color4iv(const GLint *v)
848 {
849 UNIMPLEMENTED();
850 }
851
color4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)852 void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
853 {
854 UNIMPLEMENTED();
855 }
856
color4sv(const GLshort * v)857 void Context::color4sv(const GLshort *v)
858 {
859 UNIMPLEMENTED();
860 }
861
color4ubv(const GLubyte * v)862 void Context::color4ubv(const GLubyte *v)
863 {
864 UNIMPLEMENTED();
865 }
866
color4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)867 void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
868 {
869 UNIMPLEMENTED();
870 }
871
color4uiv(const GLuint * v)872 void Context::color4uiv(const GLuint *v)
873 {
874 UNIMPLEMENTED();
875 }
876
color4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)877 void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
878 {
879 UNIMPLEMENTED();
880 }
881
color4usv(const GLushort * v)882 void Context::color4usv(const GLushort *v)
883 {
884 UNIMPLEMENTED();
885 }
886
colorMaterial(GLenum face,GLenum mode)887 void Context::colorMaterial(GLenum face, GLenum mode)
888 {
889 UNIMPLEMENTED();
890 }
891
copyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)892 void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
893 {
894 UNIMPLEMENTED();
895 }
896
deleteLists(GLuint list,GLsizei range)897 void Context::deleteLists(GLuint list, GLsizei range)
898 {
899 UNIMPLEMENTED();
900 }
901
depthRange(GLdouble n,GLdouble f)902 void Context::depthRange(GLdouble n, GLdouble f)
903 {
904 UNIMPLEMENTED();
905 }
906
drawBuffer(GLenum buf)907 void Context::drawBuffer(GLenum buf)
908 {
909 UNIMPLEMENTED();
910 }
911
drawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)912 void Context::drawPixels(GLsizei width,
913 GLsizei height,
914 GLenum format,
915 GLenum type,
916 const void *pixels)
917 {
918 UNIMPLEMENTED();
919 }
920
edgeFlag(GLboolean flag)921 void Context::edgeFlag(GLboolean flag)
922 {
923 UNIMPLEMENTED();
924 }
925
edgeFlagv(const GLboolean * flag)926 void Context::edgeFlagv(const GLboolean *flag)
927 {
928 UNIMPLEMENTED();
929 }
930
end()931 void Context::end()
932 {
933 UNIMPLEMENTED();
934 }
935
endList()936 void Context::endList()
937 {
938 UNIMPLEMENTED();
939 }
940
evalCoord1d(GLdouble u)941 void Context::evalCoord1d(GLdouble u)
942 {
943 UNIMPLEMENTED();
944 }
945
evalCoord1dv(const GLdouble * u)946 void Context::evalCoord1dv(const GLdouble *u)
947 {
948 UNIMPLEMENTED();
949 }
950
evalCoord1f(GLfloat u)951 void Context::evalCoord1f(GLfloat u)
952 {
953 UNIMPLEMENTED();
954 }
955
evalCoord1fv(const GLfloat * u)956 void Context::evalCoord1fv(const GLfloat *u)
957 {
958 UNIMPLEMENTED();
959 }
960
evalCoord2d(GLdouble u,GLdouble v)961 void Context::evalCoord2d(GLdouble u, GLdouble v)
962 {
963 UNIMPLEMENTED();
964 }
965
evalCoord2dv(const GLdouble * u)966 void Context::evalCoord2dv(const GLdouble *u)
967 {
968 UNIMPLEMENTED();
969 }
970
evalCoord2f(GLfloat u,GLfloat v)971 void Context::evalCoord2f(GLfloat u, GLfloat v)
972 {
973 UNIMPLEMENTED();
974 }
975
evalCoord2fv(const GLfloat * u)976 void Context::evalCoord2fv(const GLfloat *u)
977 {
978 UNIMPLEMENTED();
979 }
980
evalMesh1(GLenum mode,GLint i1,GLint i2)981 void Context::evalMesh1(GLenum mode, GLint i1, GLint i2)
982 {
983 UNIMPLEMENTED();
984 }
985
evalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)986 void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
987 {
988 UNIMPLEMENTED();
989 }
990
evalPoint1(GLint i)991 void Context::evalPoint1(GLint i)
992 {
993 UNIMPLEMENTED();
994 }
995
evalPoint2(GLint i,GLint j)996 void Context::evalPoint2(GLint i, GLint j)
997 {
998 UNIMPLEMENTED();
999 }
1000
feedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1001 void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1002 {
1003 UNIMPLEMENTED();
1004 }
1005
fogi(GLenum pname,GLint param)1006 void Context::fogi(GLenum pname, GLint param)
1007 {
1008 UNIMPLEMENTED();
1009 }
1010
fogiv(GLenum pname,const GLint * params)1011 void Context::fogiv(GLenum pname, const GLint *params)
1012 {
1013 UNIMPLEMENTED();
1014 }
1015
frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1016 void Context::frustum(GLdouble left,
1017 GLdouble right,
1018 GLdouble bottom,
1019 GLdouble top,
1020 GLdouble zNear,
1021 GLdouble zFar)
1022 {
1023 UNIMPLEMENTED();
1024 }
1025
genLists(GLsizei range)1026 GLuint Context::genLists(GLsizei range)
1027 {
1028 UNIMPLEMENTED();
1029 return 0;
1030 }
1031
getClipPlane(GLenum plane,GLdouble * equation)1032 void Context::getClipPlane(GLenum plane, GLdouble *equation)
1033 {
1034 UNIMPLEMENTED();
1035 }
1036
getDoublev(GLenum pname,GLdouble * data)1037 void Context::getDoublev(GLenum pname, GLdouble *data)
1038 {
1039 UNIMPLEMENTED();
1040 }
1041
getLightiv(GLenum light,GLenum pname,GLint * params)1042 void Context::getLightiv(GLenum light, GLenum pname, GLint *params)
1043 {
1044 UNIMPLEMENTED();
1045 }
1046
getMapdv(GLenum target,GLenum query,GLdouble * v)1047 void Context::getMapdv(GLenum target, GLenum query, GLdouble *v)
1048 {
1049 UNIMPLEMENTED();
1050 }
1051
getMapfv(GLenum target,GLenum query,GLfloat * v)1052 void Context::getMapfv(GLenum target, GLenum query, GLfloat *v)
1053 {
1054 UNIMPLEMENTED();
1055 }
1056
getMapiv(GLenum target,GLenum query,GLint * v)1057 void Context::getMapiv(GLenum target, GLenum query, GLint *v)
1058 {
1059 UNIMPLEMENTED();
1060 }
1061
getMaterialiv(GLenum face,GLenum pname,GLint * params)1062 void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params)
1063 {
1064 UNIMPLEMENTED();
1065 }
1066
getPixelMapfv(GLenum map,GLfloat * values)1067 void Context::getPixelMapfv(GLenum map, GLfloat *values)
1068 {
1069 UNIMPLEMENTED();
1070 }
1071
getPixelMapuiv(GLenum map,GLuint * values)1072 void Context::getPixelMapuiv(GLenum map, GLuint *values)
1073 {
1074 UNIMPLEMENTED();
1075 }
1076
getPixelMapusv(GLenum map,GLushort * values)1077 void Context::getPixelMapusv(GLenum map, GLushort *values)
1078 {
1079 UNIMPLEMENTED();
1080 }
1081
getPolygonStipple(GLubyte * mask)1082 void Context::getPolygonStipple(GLubyte *mask)
1083 {
1084 UNIMPLEMENTED();
1085 }
1086
getTexGendv(GLenum coord,GLenum pname,GLdouble * params)1087 void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1088 {
1089 UNIMPLEMENTED();
1090 }
1091
indexMask(GLuint mask)1092 void Context::indexMask(GLuint mask)
1093 {
1094 UNIMPLEMENTED();
1095 }
1096
indexd(GLdouble c)1097 void Context::indexd(GLdouble c)
1098 {
1099 UNIMPLEMENTED();
1100 }
1101
indexdv(const GLdouble * c)1102 void Context::indexdv(const GLdouble *c)
1103 {
1104 UNIMPLEMENTED();
1105 }
1106
indexf(GLfloat c)1107 void Context::indexf(GLfloat c)
1108 {
1109 UNIMPLEMENTED();
1110 }
1111
indexfv(const GLfloat * c)1112 void Context::indexfv(const GLfloat *c)
1113 {
1114 UNIMPLEMENTED();
1115 }
1116
indexi(GLint c)1117 void Context::indexi(GLint c)
1118 {
1119 UNIMPLEMENTED();
1120 }
1121
indexiv(const GLint * c)1122 void Context::indexiv(const GLint *c)
1123 {
1124 UNIMPLEMENTED();
1125 }
1126
indexs(GLshort c)1127 void Context::indexs(GLshort c)
1128 {
1129 UNIMPLEMENTED();
1130 }
1131
indexsv(const GLshort * c)1132 void Context::indexsv(const GLshort *c)
1133 {
1134 UNIMPLEMENTED();
1135 }
1136
initNames()1137 void Context::initNames()
1138 {
1139 UNIMPLEMENTED();
1140 }
1141
isList(GLuint list) const1142 GLboolean Context::isList(GLuint list) const
1143 {
1144 UNIMPLEMENTED();
1145 return false;
1146 }
1147
lightModeli(GLenum pname,GLint param)1148 void Context::lightModeli(GLenum pname, GLint param)
1149 {
1150 UNIMPLEMENTED();
1151 }
1152
lightModeliv(GLenum pname,const GLint * params)1153 void Context::lightModeliv(GLenum pname, const GLint *params)
1154 {
1155 UNIMPLEMENTED();
1156 }
1157
lighti(GLenum light,GLenum pname,GLint param)1158 void Context::lighti(GLenum light, GLenum pname, GLint param)
1159 {
1160 UNIMPLEMENTED();
1161 }
1162
lightiv(GLenum light,GLenum pname,const GLint * params)1163 void Context::lightiv(GLenum light, GLenum pname, const GLint *params)
1164 {
1165 UNIMPLEMENTED();
1166 }
1167
lineStipple(GLint factor,GLushort pattern)1168 void Context::lineStipple(GLint factor, GLushort pattern)
1169 {
1170 UNIMPLEMENTED();
1171 }
1172
listBase(GLuint base)1173 void Context::listBase(GLuint base)
1174 {
1175 UNIMPLEMENTED();
1176 }
1177
loadMatrixd(const GLdouble * m)1178 void Context::loadMatrixd(const GLdouble *m)
1179 {
1180 UNIMPLEMENTED();
1181 }
1182
loadName(GLuint name)1183 void Context::loadName(GLuint name)
1184 {
1185 UNIMPLEMENTED();
1186 }
1187
map1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1188 void Context::map1d(GLenum target,
1189 GLdouble u1,
1190 GLdouble u2,
1191 GLint stride,
1192 GLint order,
1193 const GLdouble *points)
1194 {
1195 UNIMPLEMENTED();
1196 }
1197
map1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1198 void Context::map1f(GLenum target,
1199 GLfloat u1,
1200 GLfloat u2,
1201 GLint stride,
1202 GLint order,
1203 const GLfloat *points)
1204 {
1205 UNIMPLEMENTED();
1206 }
1207
map2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1208 void Context::map2d(GLenum target,
1209 GLdouble u1,
1210 GLdouble u2,
1211 GLint ustride,
1212 GLint uorder,
1213 GLdouble v1,
1214 GLdouble v2,
1215 GLint vstride,
1216 GLint vorder,
1217 const GLdouble *points)
1218 {
1219 UNIMPLEMENTED();
1220 }
1221
map2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1222 void Context::map2f(GLenum target,
1223 GLfloat u1,
1224 GLfloat u2,
1225 GLint ustride,
1226 GLint uorder,
1227 GLfloat v1,
1228 GLfloat v2,
1229 GLint vstride,
1230 GLint vorder,
1231 const GLfloat *points)
1232 {
1233 UNIMPLEMENTED();
1234 }
1235
mapGrid1d(GLint un,GLdouble u1,GLdouble u2)1236 void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1237 {
1238 UNIMPLEMENTED();
1239 }
1240
mapGrid1f(GLint un,GLfloat u1,GLfloat u2)1241 void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1242 {
1243 UNIMPLEMENTED();
1244 }
1245
mapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1246 void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1247 {
1248 UNIMPLEMENTED();
1249 }
1250
mapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1251 void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1252 {
1253 UNIMPLEMENTED();
1254 }
1255
materiali(GLenum face,GLenum pname,GLint param)1256 void Context::materiali(GLenum face, GLenum pname, GLint param)
1257 {
1258 UNIMPLEMENTED();
1259 }
1260
materialiv(GLenum face,GLenum pname,const GLint * params)1261 void Context::materialiv(GLenum face, GLenum pname, const GLint *params)
1262 {
1263 UNIMPLEMENTED();
1264 }
1265
multMatrixd(const GLdouble * m)1266 void Context::multMatrixd(const GLdouble *m)
1267 {
1268 UNIMPLEMENTED();
1269 }
1270
newList(GLuint list,GLenum mode)1271 void Context::newList(GLuint list, GLenum mode)
1272 {
1273 UNIMPLEMENTED();
1274 }
1275
normal3b(GLbyte nx,GLbyte ny,GLbyte nz)1276 void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1277 {
1278 UNIMPLEMENTED();
1279 }
1280
normal3bv(const GLbyte * v)1281 void Context::normal3bv(const GLbyte *v)
1282 {
1283 UNIMPLEMENTED();
1284 }
1285
normal3d(GLdouble nx,GLdouble ny,GLdouble nz)1286 void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1287 {
1288 UNIMPLEMENTED();
1289 }
1290
normal3dv(const GLdouble * v)1291 void Context::normal3dv(const GLdouble *v)
1292 {
1293 UNIMPLEMENTED();
1294 }
1295
normal3fv(const GLfloat * v)1296 void Context::normal3fv(const GLfloat *v)
1297 {
1298 UNIMPLEMENTED();
1299 }
1300
normal3i(GLint nx,GLint ny,GLint nz)1301 void Context::normal3i(GLint nx, GLint ny, GLint nz)
1302 {
1303 UNIMPLEMENTED();
1304 }
1305
normal3iv(const GLint * v)1306 void Context::normal3iv(const GLint *v)
1307 {
1308 UNIMPLEMENTED();
1309 }
1310
normal3s(GLshort nx,GLshort ny,GLshort nz)1311 void Context::normal3s(GLshort nx, GLshort ny, GLshort nz)
1312 {
1313 UNIMPLEMENTED();
1314 }
1315
normal3sv(const GLshort * v)1316 void Context::normal3sv(const GLshort *v)
1317 {
1318 UNIMPLEMENTED();
1319 }
1320
ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1321 void Context::ortho(GLdouble left,
1322 GLdouble right,
1323 GLdouble bottom,
1324 GLdouble top,
1325 GLdouble zNear,
1326 GLdouble zFar)
1327 {
1328 UNIMPLEMENTED();
1329 }
1330
passThrough(GLfloat token)1331 void Context::passThrough(GLfloat token)
1332 {
1333 UNIMPLEMENTED();
1334 }
1335
pixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)1336 void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
1337 {
1338 UNIMPLEMENTED();
1339 }
1340
pixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)1341 void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
1342 {
1343 UNIMPLEMENTED();
1344 }
1345
pixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)1346 void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
1347 {
1348 UNIMPLEMENTED();
1349 }
1350
pixelStoref(GLenum pname,GLfloat param)1351 void Context::pixelStoref(GLenum pname, GLfloat param)
1352 {
1353 UNIMPLEMENTED();
1354 }
1355
pixelTransferf(GLenum pname,GLfloat param)1356 void Context::pixelTransferf(GLenum pname, GLfloat param)
1357 {
1358 UNIMPLEMENTED();
1359 }
1360
pixelTransferi(GLenum pname,GLint param)1361 void Context::pixelTransferi(GLenum pname, GLint param)
1362 {
1363 UNIMPLEMENTED();
1364 }
1365
pixelZoom(GLfloat xfactor,GLfloat yfactor)1366 void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor)
1367 {
1368 UNIMPLEMENTED();
1369 }
1370
polygonMode(GLenum face,GLenum mode)1371 void Context::polygonMode(GLenum face, GLenum mode)
1372 {
1373 UNIMPLEMENTED();
1374 }
1375
polygonStipple(const GLubyte * mask)1376 void Context::polygonStipple(const GLubyte *mask)
1377 {
1378 UNIMPLEMENTED();
1379 }
1380
popAttrib()1381 void Context::popAttrib()
1382 {
1383 UNIMPLEMENTED();
1384 }
1385
popName()1386 void Context::popName()
1387 {
1388 UNIMPLEMENTED();
1389 }
1390
pushAttrib(GLbitfield mask)1391 void Context::pushAttrib(GLbitfield mask)
1392 {
1393 UNIMPLEMENTED();
1394 }
1395
pushName(GLuint name)1396 void Context::pushName(GLuint name)
1397 {
1398 UNIMPLEMENTED();
1399 }
1400
rasterPos2d(GLdouble x,GLdouble y)1401 void Context::rasterPos2d(GLdouble x, GLdouble y)
1402 {
1403 UNIMPLEMENTED();
1404 }
1405
rasterPos2dv(const GLdouble * v)1406 void Context::rasterPos2dv(const GLdouble *v)
1407 {
1408 UNIMPLEMENTED();
1409 }
1410
rasterPos2f(GLfloat x,GLfloat y)1411 void Context::rasterPos2f(GLfloat x, GLfloat y)
1412 {
1413 UNIMPLEMENTED();
1414 }
1415
rasterPos2fv(const GLfloat * v)1416 void Context::rasterPos2fv(const GLfloat *v)
1417 {
1418 UNIMPLEMENTED();
1419 }
1420
rasterPos2i(GLint x,GLint y)1421 void Context::rasterPos2i(GLint x, GLint y)
1422 {
1423 UNIMPLEMENTED();
1424 }
1425
rasterPos2iv(const GLint * v)1426 void Context::rasterPos2iv(const GLint *v)
1427 {
1428 UNIMPLEMENTED();
1429 }
1430
rasterPos2s(GLshort x,GLshort y)1431 void Context::rasterPos2s(GLshort x, GLshort y)
1432 {
1433 UNIMPLEMENTED();
1434 }
1435
rasterPos2sv(const GLshort * v)1436 void Context::rasterPos2sv(const GLshort *v)
1437 {
1438 UNIMPLEMENTED();
1439 }
1440
rasterPos3d(GLdouble x,GLdouble y,GLdouble z)1441 void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1442 {
1443 UNIMPLEMENTED();
1444 }
1445
rasterPos3dv(const GLdouble * v)1446 void Context::rasterPos3dv(const GLdouble *v)
1447 {
1448 UNIMPLEMENTED();
1449 }
1450
rasterPos3f(GLfloat x,GLfloat y,GLfloat z)1451 void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1452 {
1453 UNIMPLEMENTED();
1454 }
1455
rasterPos3fv(const GLfloat * v)1456 void Context::rasterPos3fv(const GLfloat *v)
1457 {
1458 UNIMPLEMENTED();
1459 }
1460
rasterPos3i(GLint x,GLint y,GLint z)1461 void Context::rasterPos3i(GLint x, GLint y, GLint z)
1462 {
1463 UNIMPLEMENTED();
1464 }
1465
rasterPos3iv(const GLint * v)1466 void Context::rasterPos3iv(const GLint *v)
1467 {
1468 UNIMPLEMENTED();
1469 }
1470
rasterPos3s(GLshort x,GLshort y,GLshort z)1471 void Context::rasterPos3s(GLshort x, GLshort y, GLshort z)
1472 {
1473 UNIMPLEMENTED();
1474 }
1475
rasterPos3sv(const GLshort * v)1476 void Context::rasterPos3sv(const GLshort *v)
1477 {
1478 UNIMPLEMENTED();
1479 }
1480
rasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1481 void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1482 {
1483 UNIMPLEMENTED();
1484 }
1485
rasterPos4dv(const GLdouble * v)1486 void Context::rasterPos4dv(const GLdouble *v)
1487 {
1488 UNIMPLEMENTED();
1489 }
1490
rasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1491 void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1492 {
1493 UNIMPLEMENTED();
1494 }
1495
rasterPos4fv(const GLfloat * v)1496 void Context::rasterPos4fv(const GLfloat *v)
1497 {
1498 UNIMPLEMENTED();
1499 }
1500
rasterPos4i(GLint x,GLint y,GLint z,GLint w)1501 void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w)
1502 {
1503 UNIMPLEMENTED();
1504 }
1505
rasterPos4iv(const GLint * v)1506 void Context::rasterPos4iv(const GLint *v)
1507 {
1508 UNIMPLEMENTED();
1509 }
1510
rasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1511 void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1512 {
1513 UNIMPLEMENTED();
1514 }
1515
rasterPos4sv(const GLshort * v)1516 void Context::rasterPos4sv(const GLshort *v)
1517 {
1518 UNIMPLEMENTED();
1519 }
1520
rectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1521 void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1522 {
1523 UNIMPLEMENTED();
1524 }
1525
rectdv(const GLdouble * v1,const GLdouble * v2)1526 void Context::rectdv(const GLdouble *v1, const GLdouble *v2)
1527 {
1528 UNIMPLEMENTED();
1529 }
1530
rectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1531 void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1532 {
1533 UNIMPLEMENTED();
1534 }
1535
rectfv(const GLfloat * v1,const GLfloat * v2)1536 void Context::rectfv(const GLfloat *v1, const GLfloat *v2)
1537 {
1538 UNIMPLEMENTED();
1539 }
1540
recti(GLint x1,GLint y1,GLint x2,GLint y2)1541 void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2)
1542 {
1543 UNIMPLEMENTED();
1544 }
1545
rectiv(const GLint * v1,const GLint * v2)1546 void Context::rectiv(const GLint *v1, const GLint *v2)
1547 {
1548 UNIMPLEMENTED();
1549 }
1550
rects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1551 void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1552 {
1553 UNIMPLEMENTED();
1554 }
1555
rectsv(const GLshort * v1,const GLshort * v2)1556 void Context::rectsv(const GLshort *v1, const GLshort *v2)
1557 {
1558 UNIMPLEMENTED();
1559 }
1560
renderMode(GLenum mode)1561 GLint Context::renderMode(GLenum mode)
1562 {
1563 UNIMPLEMENTED();
1564 return 0;
1565 }
1566
rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1567 void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1568 {
1569 UNIMPLEMENTED();
1570 }
1571
scaled(GLdouble x,GLdouble y,GLdouble z)1572 void Context::scaled(GLdouble x, GLdouble y, GLdouble z)
1573 {
1574 UNIMPLEMENTED();
1575 }
1576
selectBuffer(GLsizei size,GLuint * buffer)1577 void Context::selectBuffer(GLsizei size, GLuint *buffer)
1578 {
1579 UNIMPLEMENTED();
1580 }
1581
texCoord1d(GLdouble s)1582 void Context::texCoord1d(GLdouble s)
1583 {
1584 UNIMPLEMENTED();
1585 }
1586
texCoord1dv(const GLdouble * v)1587 void Context::texCoord1dv(const GLdouble *v)
1588 {
1589 UNIMPLEMENTED();
1590 }
1591
texCoord1f(GLfloat s)1592 void Context::texCoord1f(GLfloat s)
1593 {
1594 UNIMPLEMENTED();
1595 }
1596
texCoord1fv(const GLfloat * v)1597 void Context::texCoord1fv(const GLfloat *v)
1598 {
1599 UNIMPLEMENTED();
1600 }
1601
texCoord1i(GLint s)1602 void Context::texCoord1i(GLint s)
1603 {
1604 UNIMPLEMENTED();
1605 }
1606
texCoord1iv(const GLint * v)1607 void Context::texCoord1iv(const GLint *v)
1608 {
1609 UNIMPLEMENTED();
1610 }
1611
texCoord1s(GLshort s)1612 void Context::texCoord1s(GLshort s)
1613 {
1614 UNIMPLEMENTED();
1615 }
1616
texCoord1sv(const GLshort * v)1617 void Context::texCoord1sv(const GLshort *v)
1618 {
1619 UNIMPLEMENTED();
1620 }
1621
texCoord2d(GLdouble s,GLdouble t)1622 void Context::texCoord2d(GLdouble s, GLdouble t)
1623 {
1624 UNIMPLEMENTED();
1625 }
1626
texCoord2dv(const GLdouble * v)1627 void Context::texCoord2dv(const GLdouble *v)
1628 {
1629 UNIMPLEMENTED();
1630 }
1631
texCoord2f(GLfloat s,GLfloat t)1632 void Context::texCoord2f(GLfloat s, GLfloat t)
1633 {
1634 UNIMPLEMENTED();
1635 }
1636
texCoord2fv(const GLfloat * v)1637 void Context::texCoord2fv(const GLfloat *v)
1638 {
1639 UNIMPLEMENTED();
1640 }
1641
texCoord2i(GLint s,GLint t)1642 void Context::texCoord2i(GLint s, GLint t)
1643 {
1644 UNIMPLEMENTED();
1645 }
1646
texCoord2iv(const GLint * v)1647 void Context::texCoord2iv(const GLint *v)
1648 {
1649 UNIMPLEMENTED();
1650 }
1651
texCoord2s(GLshort s,GLshort t)1652 void Context::texCoord2s(GLshort s, GLshort t)
1653 {
1654 UNIMPLEMENTED();
1655 }
1656
texCoord2sv(const GLshort * v)1657 void Context::texCoord2sv(const GLshort *v)
1658 {
1659 UNIMPLEMENTED();
1660 }
1661
texCoord3d(GLdouble s,GLdouble t,GLdouble r)1662 void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r)
1663 {
1664 UNIMPLEMENTED();
1665 }
1666
texCoord3dv(const GLdouble * v)1667 void Context::texCoord3dv(const GLdouble *v)
1668 {
1669 UNIMPLEMENTED();
1670 }
1671
texCoord3f(GLfloat s,GLfloat t,GLfloat r)1672 void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r)
1673 {
1674 UNIMPLEMENTED();
1675 }
1676
texCoord3fv(const GLfloat * v)1677 void Context::texCoord3fv(const GLfloat *v)
1678 {
1679 UNIMPLEMENTED();
1680 }
1681
texCoord3i(GLint s,GLint t,GLint r)1682 void Context::texCoord3i(GLint s, GLint t, GLint r)
1683 {
1684 UNIMPLEMENTED();
1685 }
1686
texCoord3iv(const GLint * v)1687 void Context::texCoord3iv(const GLint *v)
1688 {
1689 UNIMPLEMENTED();
1690 }
1691
texCoord3s(GLshort s,GLshort t,GLshort r)1692 void Context::texCoord3s(GLshort s, GLshort t, GLshort r)
1693 {
1694 UNIMPLEMENTED();
1695 }
1696
texCoord3sv(const GLshort * v)1697 void Context::texCoord3sv(const GLshort *v)
1698 {
1699 UNIMPLEMENTED();
1700 }
1701
texCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1702 void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1703 {
1704 UNIMPLEMENTED();
1705 }
1706
texCoord4dv(const GLdouble * v)1707 void Context::texCoord4dv(const GLdouble *v)
1708 {
1709 UNIMPLEMENTED();
1710 }
1711
texCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1712 void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1713 {
1714 UNIMPLEMENTED();
1715 }
1716
texCoord4fv(const GLfloat * v)1717 void Context::texCoord4fv(const GLfloat *v)
1718 {
1719 UNIMPLEMENTED();
1720 }
1721
texCoord4i(GLint s,GLint t,GLint r,GLint q)1722 void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q)
1723 {
1724 UNIMPLEMENTED();
1725 }
1726
texCoord4iv(const GLint * v)1727 void Context::texCoord4iv(const GLint *v)
1728 {
1729 UNIMPLEMENTED();
1730 }
1731
texCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1732 void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1733 {
1734 UNIMPLEMENTED();
1735 }
1736
texCoord4sv(const GLshort * v)1737 void Context::texCoord4sv(const GLshort *v)
1738 {
1739 UNIMPLEMENTED();
1740 }
1741
texGend(GLenum coord,GLenum pname,GLdouble param)1742 void Context::texGend(GLenum coord, GLenum pname, GLdouble param)
1743 {
1744 UNIMPLEMENTED();
1745 }
1746
texGendv(GLenum coord,GLenum pname,const GLdouble * params)1747 void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params)
1748 {
1749 UNIMPLEMENTED();
1750 }
1751
texImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)1752 void Context::texImage1D(GLenum target,
1753 GLint level,
1754 GLint internalformat,
1755 GLsizei width,
1756 GLint border,
1757 GLenum format,
1758 GLenum type,
1759 const void *pixels)
1760 {
1761 UNIMPLEMENTED();
1762 }
1763
translated(GLdouble x,GLdouble y,GLdouble z)1764 void Context::translated(GLdouble x, GLdouble y, GLdouble z)
1765 {
1766 UNIMPLEMENTED();
1767 }
1768
vertex2d(GLdouble x,GLdouble y)1769 void Context::vertex2d(GLdouble x, GLdouble y)
1770 {
1771 UNIMPLEMENTED();
1772 }
1773
vertex2dv(const GLdouble * v)1774 void Context::vertex2dv(const GLdouble *v)
1775 {
1776 UNIMPLEMENTED();
1777 }
1778
vertex2f(GLfloat x,GLfloat y)1779 void Context::vertex2f(GLfloat x, GLfloat y)
1780 {
1781 UNIMPLEMENTED();
1782 }
1783
vertex2fv(const GLfloat * v)1784 void Context::vertex2fv(const GLfloat *v)
1785 {
1786 UNIMPLEMENTED();
1787 }
1788
vertex2i(GLint x,GLint y)1789 void Context::vertex2i(GLint x, GLint y)
1790 {
1791 UNIMPLEMENTED();
1792 }
1793
vertex2iv(const GLint * v)1794 void Context::vertex2iv(const GLint *v)
1795 {
1796 UNIMPLEMENTED();
1797 }
1798
vertex2s(GLshort x,GLshort y)1799 void Context::vertex2s(GLshort x, GLshort y)
1800 {
1801 UNIMPLEMENTED();
1802 }
1803
vertex2sv(const GLshort * v)1804 void Context::vertex2sv(const GLshort *v)
1805 {
1806 UNIMPLEMENTED();
1807 }
1808
vertex3d(GLdouble x,GLdouble y,GLdouble z)1809 void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z)
1810 {
1811 UNIMPLEMENTED();
1812 }
1813
vertex3dv(const GLdouble * v)1814 void Context::vertex3dv(const GLdouble *v)
1815 {
1816 UNIMPLEMENTED();
1817 }
1818
vertex3f(GLfloat x,GLfloat y,GLfloat z)1819 void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z)
1820 {
1821 UNIMPLEMENTED();
1822 }
1823
vertex3fv(const GLfloat * v)1824 void Context::vertex3fv(const GLfloat *v)
1825 {
1826 UNIMPLEMENTED();
1827 }
1828
vertex3i(GLint x,GLint y,GLint z)1829 void Context::vertex3i(GLint x, GLint y, GLint z)
1830 {
1831 UNIMPLEMENTED();
1832 }
1833
vertex3iv(const GLint * v)1834 void Context::vertex3iv(const GLint *v)
1835 {
1836 UNIMPLEMENTED();
1837 }
1838
vertex3s(GLshort x,GLshort y,GLshort z)1839 void Context::vertex3s(GLshort x, GLshort y, GLshort z)
1840 {
1841 UNIMPLEMENTED();
1842 }
1843
vertex3sv(const GLshort * v)1844 void Context::vertex3sv(const GLshort *v)
1845 {
1846 UNIMPLEMENTED();
1847 }
1848
vertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1849 void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1850 {
1851 UNIMPLEMENTED();
1852 }
1853
vertex4dv(const GLdouble * v)1854 void Context::vertex4dv(const GLdouble *v)
1855 {
1856 UNIMPLEMENTED();
1857 }
1858
vertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1859 void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1860 {
1861 UNIMPLEMENTED();
1862 }
1863
vertex4fv(const GLfloat * v)1864 void Context::vertex4fv(const GLfloat *v)
1865 {
1866 UNIMPLEMENTED();
1867 }
1868
vertex4i(GLint x,GLint y,GLint z,GLint w)1869 void Context::vertex4i(GLint x, GLint y, GLint z, GLint w)
1870 {
1871 UNIMPLEMENTED();
1872 }
1873
vertex4iv(const GLint * v)1874 void Context::vertex4iv(const GLint *v)
1875 {
1876 UNIMPLEMENTED();
1877 }
1878
vertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1879 void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1880 {
1881 UNIMPLEMENTED();
1882 }
1883
vertex4sv(const GLshort * v)1884 void Context::vertex4sv(const GLshort *v)
1885 {
1886 UNIMPLEMENTED();
1887 }
1888
areTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)1889 GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
1890 {
1891 UNIMPLEMENTED();
1892 return false;
1893 }
1894
arrayElement(GLint i)1895 void Context::arrayElement(GLint i)
1896 {
1897 UNIMPLEMENTED();
1898 }
1899
copyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1900 void Context::copyTexImage1D(GLenum target,
1901 GLint level,
1902 GLenum internalformat,
1903 GLint x,
1904 GLint y,
1905 GLsizei width,
1906 GLint border)
1907 {
1908 UNIMPLEMENTED();
1909 }
1910
copyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1911 void Context::copyTexSubImage1D(GLenum target,
1912 GLint level,
1913 GLint xoffset,
1914 GLint x,
1915 GLint y,
1916 GLsizei width)
1917 {
1918 UNIMPLEMENTED();
1919 }
1920
edgeFlagPointer(GLsizei stride,const void * pointer)1921 void Context::edgeFlagPointer(GLsizei stride, const void *pointer)
1922 {
1923 UNIMPLEMENTED();
1924 }
1925
indexPointer(GLenum type,GLsizei stride,const void * pointer)1926 void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer)
1927 {
1928 UNIMPLEMENTED();
1929 }
1930
indexub(GLubyte c)1931 void Context::indexub(GLubyte c)
1932 {
1933 UNIMPLEMENTED();
1934 }
1935
indexubv(const GLubyte * c)1936 void Context::indexubv(const GLubyte *c)
1937 {
1938 UNIMPLEMENTED();
1939 }
1940
interleavedArrays(GLenum format,GLsizei stride,const void * pointer)1941 void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer)
1942 {
1943 UNIMPLEMENTED();
1944 }
1945
popClientAttrib()1946 void Context::popClientAttrib()
1947 {
1948 UNIMPLEMENTED();
1949 }
1950
prioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)1951 void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
1952 {
1953 UNIMPLEMENTED();
1954 }
1955
pushClientAttrib(GLbitfield mask)1956 void Context::pushClientAttrib(GLbitfield mask)
1957 {
1958 UNIMPLEMENTED();
1959 }
1960
texSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)1961 void Context::texSubImage1D(GLenum target,
1962 GLint level,
1963 GLint xoffset,
1964 GLsizei width,
1965 GLenum format,
1966 GLenum type,
1967 const void *pixels)
1968 {
1969 UNIMPLEMENTED();
1970 }
1971
multiDrawElementsBaseVertex(PrimitiveMode mode,const GLsizei * count,DrawElementsType type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1972 void Context::multiDrawElementsBaseVertex(PrimitiveMode mode,
1973 const GLsizei *count,
1974 DrawElementsType type,
1975 const void *const *indices,
1976 GLsizei drawcount,
1977 const GLint *basevertex)
1978 {
1979 UNIMPLEMENTED();
1980 }
1981
texImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)1982 void Context::texImage2DMultisample(GLenum target,
1983 GLsizei samples,
1984 GLenum internalformat,
1985 GLsizei width,
1986 GLsizei height,
1987 GLboolean fixedsamplelocations)
1988 {
1989 UNIMPLEMENTED();
1990 }
1991
texImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)1992 void Context::texImage3DMultisample(GLenum target,
1993 GLsizei samples,
1994 GLenum internalformat,
1995 GLsizei width,
1996 GLsizei height,
1997 GLsizei depth,
1998 GLboolean fixedsamplelocations)
1999 {
2000 UNIMPLEMENTED();
2001 }
2002
colorP3ui(GLenum type,GLuint color)2003 void Context::colorP3ui(GLenum type, GLuint color)
2004 {
2005 UNIMPLEMENTED();
2006 }
2007
colorP3uiv(GLenum type,const GLuint * color)2008 void Context::colorP3uiv(GLenum type, const GLuint *color)
2009 {
2010 UNIMPLEMENTED();
2011 }
2012
colorP4ui(GLenum type,GLuint color)2013 void Context::colorP4ui(GLenum type, GLuint color)
2014 {
2015 UNIMPLEMENTED();
2016 }
2017
colorP4uiv(GLenum type,const GLuint * color)2018 void Context::colorP4uiv(GLenum type, const GLuint *color)
2019 {
2020 UNIMPLEMENTED();
2021 }
2022
multiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)2023 void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2024 {
2025 UNIMPLEMENTED();
2026 }
2027
multiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)2028 void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2029 {
2030 UNIMPLEMENTED();
2031 }
2032
multiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)2033 void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2034 {
2035 UNIMPLEMENTED();
2036 }
2037
multiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)2038 void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2039 {
2040 UNIMPLEMENTED();
2041 }
2042
multiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)2043 void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2044 {
2045 UNIMPLEMENTED();
2046 }
2047
multiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)2048 void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2049 {
2050 UNIMPLEMENTED();
2051 }
2052
multiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)2053 void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2054 {
2055 UNIMPLEMENTED();
2056 }
2057
multiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)2058 void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2059 {
2060 UNIMPLEMENTED();
2061 }
2062
normalP3ui(GLenum type,GLuint coords)2063 void Context::normalP3ui(GLenum type, GLuint coords)
2064 {
2065 UNIMPLEMENTED();
2066 }
2067
normalP3uiv(GLenum type,const GLuint * coords)2068 void Context::normalP3uiv(GLenum type, const GLuint *coords)
2069 {
2070 UNIMPLEMENTED();
2071 }
2072
secondaryColorP3ui(GLenum type,GLuint color)2073 void Context::secondaryColorP3ui(GLenum type, GLuint color)
2074 {
2075 UNIMPLEMENTED();
2076 }
2077
secondaryColorP3uiv(GLenum type,const GLuint * color)2078 void Context::secondaryColorP3uiv(GLenum type, const GLuint *color)
2079 {
2080 UNIMPLEMENTED();
2081 }
2082
texCoordP1ui(GLenum type,GLuint coords)2083 void Context::texCoordP1ui(GLenum type, GLuint coords)
2084 {
2085 UNIMPLEMENTED();
2086 }
2087
texCoordP1uiv(GLenum type,const GLuint * coords)2088 void Context::texCoordP1uiv(GLenum type, const GLuint *coords)
2089 {
2090 UNIMPLEMENTED();
2091 }
2092
texCoordP2ui(GLenum type,GLuint coords)2093 void Context::texCoordP2ui(GLenum type, GLuint coords)
2094 {
2095 UNIMPLEMENTED();
2096 }
2097
texCoordP2uiv(GLenum type,const GLuint * coords)2098 void Context::texCoordP2uiv(GLenum type, const GLuint *coords)
2099 {
2100 UNIMPLEMENTED();
2101 }
2102
texCoordP3ui(GLenum type,GLuint coords)2103 void Context::texCoordP3ui(GLenum type, GLuint coords)
2104 {
2105 UNIMPLEMENTED();
2106 }
2107
texCoordP3uiv(GLenum type,const GLuint * coords)2108 void Context::texCoordP3uiv(GLenum type, const GLuint *coords)
2109 {
2110 UNIMPLEMENTED();
2111 }
2112
texCoordP4ui(GLenum type,GLuint coords)2113 void Context::texCoordP4ui(GLenum type, GLuint coords)
2114 {
2115 UNIMPLEMENTED();
2116 }
2117
texCoordP4uiv(GLenum type,const GLuint * coords)2118 void Context::texCoordP4uiv(GLenum type, const GLuint *coords)
2119 {
2120 UNIMPLEMENTED();
2121 }
2122
vertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2123 void Context::vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2124 {
2125 UNIMPLEMENTED();
2126 }
2127
vertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2128 void Context::vertexAttribP1uiv(GLuint index,
2129 GLenum type,
2130 GLboolean normalized,
2131 const GLuint *value)
2132 {
2133 UNIMPLEMENTED();
2134 }
2135
vertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2136 void Context::vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2137 {
2138 UNIMPLEMENTED();
2139 }
2140
vertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2141 void Context::vertexAttribP2uiv(GLuint index,
2142 GLenum type,
2143 GLboolean normalized,
2144 const GLuint *value)
2145 {
2146 UNIMPLEMENTED();
2147 }
2148
vertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2149 void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2150 {
2151 UNIMPLEMENTED();
2152 }
2153
vertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2154 void Context::vertexAttribP3uiv(GLuint index,
2155 GLenum type,
2156 GLboolean normalized,
2157 const GLuint *value)
2158 {
2159 UNIMPLEMENTED();
2160 }
2161
vertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2162 void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2163 {
2164 UNIMPLEMENTED();
2165 }
2166
vertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2167 void Context::vertexAttribP4uiv(GLuint index,
2168 GLenum type,
2169 GLboolean normalized,
2170 const GLuint *value)
2171 {
2172 UNIMPLEMENTED();
2173 }
2174
vertexP2ui(GLenum type,GLuint value)2175 void Context::vertexP2ui(GLenum type, GLuint value)
2176 {
2177 UNIMPLEMENTED();
2178 }
2179
vertexP2uiv(GLenum type,const GLuint * value)2180 void Context::vertexP2uiv(GLenum type, const GLuint *value)
2181 {
2182 UNIMPLEMENTED();
2183 }
2184
vertexP3ui(GLenum type,GLuint value)2185 void Context::vertexP3ui(GLenum type, GLuint value)
2186 {
2187 UNIMPLEMENTED();
2188 }
2189
vertexP3uiv(GLenum type,const GLuint * value)2190 void Context::vertexP3uiv(GLenum type, const GLuint *value)
2191 {
2192 UNIMPLEMENTED();
2193 }
2194
vertexP4ui(GLenum type,GLuint value)2195 void Context::vertexP4ui(GLenum type, GLuint value)
2196 {
2197 UNIMPLEMENTED();
2198 }
2199
vertexP4uiv(GLenum type,const GLuint * value)2200 void Context::vertexP4uiv(GLenum type, const GLuint *value)
2201 {
2202 UNIMPLEMENTED();
2203 }
2204
beginQueryIndexed(GLenum target,GLuint index,QueryID id)2205 void Context::beginQueryIndexed(GLenum target, GLuint index, QueryID id)
2206 {
2207 UNIMPLEMENTED();
2208 }
2209
drawTransformFeedback(GLenum mode,TransformFeedbackID id)2210 void Context::drawTransformFeedback(GLenum mode, TransformFeedbackID id)
2211 {
2212 UNIMPLEMENTED();
2213 }
2214
drawTransformFeedbackStream(GLenum mode,TransformFeedbackID id,GLuint stream)2215 void Context::drawTransformFeedbackStream(GLenum mode, TransformFeedbackID id, GLuint stream)
2216 {
2217 UNIMPLEMENTED();
2218 }
2219
endQueryIndexed(GLenum target,GLuint index)2220 void Context::endQueryIndexed(GLenum target, GLuint index)
2221 {
2222 UNIMPLEMENTED();
2223 }
2224
getActiveSubroutineName(ShaderProgramID program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2225 void Context::getActiveSubroutineName(ShaderProgramID program,
2226 GLenum shadertype,
2227 GLuint index,
2228 GLsizei bufsize,
2229 GLsizei *length,
2230 GLchar *name)
2231 {
2232 UNIMPLEMENTED();
2233 }
2234
getActiveSubroutineUniformName(ShaderProgramID program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2235 void Context::getActiveSubroutineUniformName(ShaderProgramID program,
2236 GLenum shadertype,
2237 GLuint index,
2238 GLsizei bufsize,
2239 GLsizei *length,
2240 GLchar *name)
2241 {
2242 UNIMPLEMENTED();
2243 }
2244
getActiveSubroutineUniformiv(ShaderProgramID program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2245 void Context::getActiveSubroutineUniformiv(ShaderProgramID program,
2246 GLenum shadertype,
2247 GLuint index,
2248 GLenum pname,
2249 GLint *values)
2250 {
2251 UNIMPLEMENTED();
2252 }
2253
getProgramStageiv(ShaderProgramID program,GLenum shadertype,GLenum pname,GLint * values)2254 void Context::getProgramStageiv(ShaderProgramID program,
2255 GLenum shadertype,
2256 GLenum pname,
2257 GLint *values)
2258 {
2259 UNIMPLEMENTED();
2260 }
2261
getQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2262 void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2263 {
2264 UNIMPLEMENTED();
2265 }
2266
getSubroutineIndex(ShaderProgramID program,GLenum shadertype,const GLchar * name)2267 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name)
2268 {
2269 UNIMPLEMENTED();
2270 return 0;
2271 }
2272
getSubroutineUniformLocation(ShaderProgramID program,GLenum shadertype,const GLchar * name)2273 GLint Context::getSubroutineUniformLocation(ShaderProgramID program,
2274 GLenum shadertype,
2275 const GLchar *name)
2276 {
2277 UNIMPLEMENTED();
2278 return 0;
2279 }
2280
getUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2281 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2282 {
2283 UNIMPLEMENTED();
2284 }
2285
getUniformdv(ShaderProgramID program,UniformLocation location,GLdouble * params)2286 void Context::getUniformdv(ShaderProgramID program, UniformLocation location, GLdouble *params)
2287 {
2288 UNIMPLEMENTED();
2289 }
2290
patchParameterfv(GLenum pname,const GLfloat * values)2291 void Context::patchParameterfv(GLenum pname, const GLfloat *values)
2292 {
2293 UNIMPLEMENTED();
2294 }
2295
uniform1d(UniformLocation location,GLdouble x)2296 void Context::uniform1d(UniformLocation location, GLdouble x)
2297 {
2298 UNIMPLEMENTED();
2299 }
2300
uniform1dv(UniformLocation location,GLsizei count,const GLdouble * value)2301 void Context::uniform1dv(UniformLocation location, GLsizei count, const GLdouble *value)
2302 {
2303 UNIMPLEMENTED();
2304 }
2305
uniform2d(UniformLocation location,GLdouble x,GLdouble y)2306 void Context::uniform2d(UniformLocation location, GLdouble x, GLdouble y)
2307 {
2308 UNIMPLEMENTED();
2309 }
2310
uniform2dv(UniformLocation location,GLsizei count,const GLdouble * value)2311 void Context::uniform2dv(UniformLocation location, GLsizei count, const GLdouble *value)
2312 {
2313 UNIMPLEMENTED();
2314 }
2315
uniform3d(UniformLocation location,GLdouble x,GLdouble y,GLdouble z)2316 void Context::uniform3d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z)
2317 {
2318 UNIMPLEMENTED();
2319 }
2320
uniform3dv(UniformLocation location,GLsizei count,const GLdouble * value)2321 void Context::uniform3dv(UniformLocation location, GLsizei count, const GLdouble *value)
2322 {
2323 UNIMPLEMENTED();
2324 }
2325
uniform4d(UniformLocation location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2326 void Context::uniform4d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2327 {
2328 UNIMPLEMENTED();
2329 }
2330
uniform4dv(UniformLocation location,GLsizei count,const GLdouble * value)2331 void Context::uniform4dv(UniformLocation location, GLsizei count, const GLdouble *value)
2332 {
2333 UNIMPLEMENTED();
2334 }
2335
uniformMatrix2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2336 void Context::uniformMatrix2dv(UniformLocation location,
2337 GLsizei count,
2338 GLboolean transpose,
2339 const GLdouble *value)
2340 {
2341 UNIMPLEMENTED();
2342 }
2343
uniformMatrix2x3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2344 void Context::uniformMatrix2x3dv(UniformLocation location,
2345 GLsizei count,
2346 GLboolean transpose,
2347 const GLdouble *value)
2348 {
2349 UNIMPLEMENTED();
2350 }
2351
uniformMatrix2x4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2352 void Context::uniformMatrix2x4dv(UniformLocation location,
2353 GLsizei count,
2354 GLboolean transpose,
2355 const GLdouble *value)
2356 {
2357 UNIMPLEMENTED();
2358 }
2359
uniformMatrix3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2360 void Context::uniformMatrix3dv(UniformLocation location,
2361 GLsizei count,
2362 GLboolean transpose,
2363 const GLdouble *value)
2364 {
2365 UNIMPLEMENTED();
2366 }
2367
uniformMatrix3x2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2368 void Context::uniformMatrix3x2dv(UniformLocation location,
2369 GLsizei count,
2370 GLboolean transpose,
2371 const GLdouble *value)
2372 {
2373 UNIMPLEMENTED();
2374 }
2375
uniformMatrix3x4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2376 void Context::uniformMatrix3x4dv(UniformLocation location,
2377 GLsizei count,
2378 GLboolean transpose,
2379 const GLdouble *value)
2380 {
2381 UNIMPLEMENTED();
2382 }
2383
uniformMatrix4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2384 void Context::uniformMatrix4dv(UniformLocation location,
2385 GLsizei count,
2386 GLboolean transpose,
2387 const GLdouble *value)
2388 {
2389 UNIMPLEMENTED();
2390 }
2391
uniformMatrix4x2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2392 void Context::uniformMatrix4x2dv(UniformLocation location,
2393 GLsizei count,
2394 GLboolean transpose,
2395 const GLdouble *value)
2396 {
2397 UNIMPLEMENTED();
2398 }
2399
uniformMatrix4x3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2400 void Context::uniformMatrix4x3dv(UniformLocation location,
2401 GLsizei count,
2402 GLboolean transpose,
2403 const GLdouble *value)
2404 {
2405 UNIMPLEMENTED();
2406 }
2407
uniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2408 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2409 {
2410 UNIMPLEMENTED();
2411 }
2412
depthRangeArrayv(GLuint first,GLsizei count,const GLdouble * v)2413 void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2414 {
2415 UNIMPLEMENTED();
2416 }
2417
depthRangeIndexed(GLuint index,GLdouble n,GLdouble f)2418 void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2419 {
2420 UNIMPLEMENTED();
2421 }
2422
getDoublei_v(GLenum target,GLuint index,GLdouble * data)2423 void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data)
2424 {
2425 UNIMPLEMENTED();
2426 }
2427
getFloati_v(GLenum target,GLuint index,GLfloat * data)2428 void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data)
2429 {
2430 UNIMPLEMENTED();
2431 }
2432
getVertexAttribLdv(GLuint index,GLenum pname,GLdouble * params)2433 void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2434 {
2435 UNIMPLEMENTED();
2436 }
2437
programUniform1d(ShaderProgramID program,UniformLocation location,GLdouble v0)2438 void Context::programUniform1d(ShaderProgramID program, UniformLocation location, GLdouble v0)
2439 {
2440 UNIMPLEMENTED();
2441 }
2442
programUniform1dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2443 void Context::programUniform1dv(ShaderProgramID program,
2444 UniformLocation location,
2445 GLsizei count,
2446 const GLdouble *value)
2447 {
2448 UNIMPLEMENTED();
2449 }
2450
programUniform2d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1)2451 void Context::programUniform2d(ShaderProgramID program,
2452 UniformLocation location,
2453 GLdouble v0,
2454 GLdouble v1)
2455 {
2456 UNIMPLEMENTED();
2457 }
2458
programUniform2dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2459 void Context::programUniform2dv(ShaderProgramID program,
2460 UniformLocation location,
2461 GLsizei count,
2462 const GLdouble *value)
2463 {
2464 UNIMPLEMENTED();
2465 }
2466
programUniform3d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1,GLdouble v2)2467 void Context::programUniform3d(ShaderProgramID program,
2468 UniformLocation location,
2469 GLdouble v0,
2470 GLdouble v1,
2471 GLdouble v2)
2472 {
2473 UNIMPLEMENTED();
2474 }
2475
programUniform3dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2476 void Context::programUniform3dv(ShaderProgramID program,
2477 UniformLocation location,
2478 GLsizei count,
2479 const GLdouble *value)
2480 {
2481 UNIMPLEMENTED();
2482 }
2483
programUniform4d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2484 void Context::programUniform4d(ShaderProgramID program,
2485 UniformLocation location,
2486 GLdouble v0,
2487 GLdouble v1,
2488 GLdouble v2,
2489 GLdouble v3)
2490 {
2491 UNIMPLEMENTED();
2492 }
2493
programUniform4dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2494 void Context::programUniform4dv(ShaderProgramID program,
2495 UniformLocation location,
2496 GLsizei count,
2497 const GLdouble *value)
2498 {
2499 UNIMPLEMENTED();
2500 }
2501
programUniformMatrix2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2502 void Context::programUniformMatrix2dv(ShaderProgramID program,
2503 UniformLocation location,
2504 GLsizei count,
2505 GLboolean transpose,
2506 const GLdouble *value)
2507 {
2508 UNIMPLEMENTED();
2509 }
2510
programUniformMatrix2x3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2511 void Context::programUniformMatrix2x3dv(ShaderProgramID program,
2512 UniformLocation location,
2513 GLsizei count,
2514 GLboolean transpose,
2515 const GLdouble *value)
2516 {
2517 UNIMPLEMENTED();
2518 }
2519
programUniformMatrix2x4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2520 void Context::programUniformMatrix2x4dv(ShaderProgramID program,
2521 UniformLocation location,
2522 GLsizei count,
2523 GLboolean transpose,
2524 const GLdouble *value)
2525 {
2526 UNIMPLEMENTED();
2527 }
2528
programUniformMatrix3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2529 void Context::programUniformMatrix3dv(ShaderProgramID program,
2530 UniformLocation location,
2531 GLsizei count,
2532 GLboolean transpose,
2533 const GLdouble *value)
2534 {
2535 UNIMPLEMENTED();
2536 }
2537
programUniformMatrix3x2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2538 void Context::programUniformMatrix3x2dv(ShaderProgramID program,
2539 UniformLocation location,
2540 GLsizei count,
2541 GLboolean transpose,
2542 const GLdouble *value)
2543 {
2544 UNIMPLEMENTED();
2545 }
2546
programUniformMatrix3x4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2547 void Context::programUniformMatrix3x4dv(ShaderProgramID program,
2548 UniformLocation location,
2549 GLsizei count,
2550 GLboolean transpose,
2551 const GLdouble *value)
2552 {
2553 UNIMPLEMENTED();
2554 }
2555
programUniformMatrix4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2556 void Context::programUniformMatrix4dv(ShaderProgramID program,
2557 UniformLocation location,
2558 GLsizei count,
2559 GLboolean transpose,
2560 const GLdouble *value)
2561 {
2562 UNIMPLEMENTED();
2563 }
2564
programUniformMatrix4x2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2565 void Context::programUniformMatrix4x2dv(ShaderProgramID program,
2566 UniformLocation location,
2567 GLsizei count,
2568 GLboolean transpose,
2569 const GLdouble *value)
2570 {
2571 UNIMPLEMENTED();
2572 }
2573
programUniformMatrix4x3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2574 void Context::programUniformMatrix4x3dv(ShaderProgramID program,
2575 UniformLocation location,
2576 GLsizei count,
2577 GLboolean transpose,
2578 const GLdouble *value)
2579 {
2580 UNIMPLEMENTED();
2581 }
2582
scissorArrayv(GLuint first,GLsizei count,const GLint * v)2583 void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v)
2584 {
2585 UNIMPLEMENTED();
2586 }
2587
scissorIndexed(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2588 void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2589 {
2590 UNIMPLEMENTED();
2591 }
2592
scissorIndexedv(GLuint index,const GLint * v)2593 void Context::scissorIndexedv(GLuint index, const GLint *v)
2594 {
2595 UNIMPLEMENTED();
2596 }
2597
vertexAttribL1d(GLuint index,GLdouble x)2598 void Context::vertexAttribL1d(GLuint index, GLdouble x)
2599 {
2600 UNIMPLEMENTED();
2601 }
2602
vertexAttribL1dv(GLuint index,const GLdouble * v)2603 void Context::vertexAttribL1dv(GLuint index, const GLdouble *v)
2604 {
2605 UNIMPLEMENTED();
2606 }
2607
vertexAttribL2d(GLuint index,GLdouble x,GLdouble y)2608 void Context::vertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2609 {
2610 UNIMPLEMENTED();
2611 }
2612
vertexAttribL2dv(GLuint index,const GLdouble * v)2613 void Context::vertexAttribL2dv(GLuint index, const GLdouble *v)
2614 {
2615 UNIMPLEMENTED();
2616 }
2617
vertexAttribL3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)2618 void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2619 {
2620 UNIMPLEMENTED();
2621 }
2622
vertexAttribL3dv(GLuint index,const GLdouble * v)2623 void Context::vertexAttribL3dv(GLuint index, const GLdouble *v)
2624 {
2625 UNIMPLEMENTED();
2626 }
2627
vertexAttribL4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2628 void Context::vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2629 {
2630 UNIMPLEMENTED();
2631 }
2632
vertexAttribL4dv(GLuint index,const GLdouble * v)2633 void Context::vertexAttribL4dv(GLuint index, const GLdouble *v)
2634 {
2635 UNIMPLEMENTED();
2636 }
2637
vertexAttribLPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)2638 void Context::vertexAttribLPointer(GLuint index,
2639 GLint size,
2640 GLenum type,
2641 GLsizei stride,
2642 const void *pointer)
2643 {
2644 UNIMPLEMENTED();
2645 }
2646
viewportArrayv(GLuint first,GLsizei count,const GLfloat * v)2647 void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2648 {
2649 UNIMPLEMENTED();
2650 }
2651
viewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)2652 void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2653 {
2654 UNIMPLEMENTED();
2655 }
2656
viewportIndexedfv(GLuint index,const GLfloat * v)2657 void Context::viewportIndexedfv(GLuint index, const GLfloat *v)
2658 {
2659 UNIMPLEMENTED();
2660 }
2661
drawElementsInstancedBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)2662 void Context::drawElementsInstancedBaseInstance(GLenum mode,
2663 GLsizei count,
2664 GLenum type,
2665 const void *indices,
2666 GLsizei instancecount,
2667 GLuint baseinstance)
2668 {
2669 UNIMPLEMENTED();
2670 }
2671
drawTransformFeedbackInstanced(GLenum mode,TransformFeedbackID id,GLsizei instancecount)2672 void Context::drawTransformFeedbackInstanced(GLenum mode,
2673 TransformFeedbackID id,
2674 GLsizei instancecount)
2675 {
2676 UNIMPLEMENTED();
2677 }
2678
drawTransformFeedbackStreamInstanced(GLenum mode,TransformFeedbackID id,GLuint stream,GLsizei instancecount)2679 void Context::drawTransformFeedbackStreamInstanced(GLenum mode,
2680 TransformFeedbackID id,
2681 GLuint stream,
2682 GLsizei instancecount)
2683 {
2684 UNIMPLEMENTED();
2685 }
2686
getActiveAtomicCounterBufferiv(ShaderProgramID program,GLuint bufferIndex,GLenum pname,GLint * params)2687 void Context::getActiveAtomicCounterBufferiv(ShaderProgramID program,
2688 GLuint bufferIndex,
2689 GLenum pname,
2690 GLint *params)
2691 {
2692 UNIMPLEMENTED();
2693 }
2694
clearBufferData(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)2695 void Context::clearBufferData(GLenum target,
2696 GLenum internalformat,
2697 GLenum format,
2698 GLenum type,
2699 const void *data)
2700 {
2701 UNIMPLEMENTED();
2702 }
2703
clearBufferSubData(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2704 void Context::clearBufferSubData(GLenum target,
2705 GLenum internalformat,
2706 GLintptr offset,
2707 GLsizeiptr size,
2708 GLenum format,
2709 GLenum type,
2710 const void *data)
2711 {
2712 UNIMPLEMENTED();
2713 }
2714
getInternalformati64v(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)2715 void Context::getInternalformati64v(GLenum target,
2716 GLenum internalformat,
2717 GLenum pname,
2718 GLsizei bufSize,
2719 GLint64 *params)
2720 {
2721 UNIMPLEMENTED();
2722 }
2723
invalidateBufferData(BufferID buffer)2724 void Context::invalidateBufferData(BufferID buffer)
2725 {
2726 UNIMPLEMENTED();
2727 }
2728
invalidateBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr length)2729 void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length)
2730 {
2731 UNIMPLEMENTED();
2732 }
2733
invalidateTexImage(TextureID texture,GLint level)2734 void Context::invalidateTexImage(TextureID texture, GLint level)
2735 {
2736 UNIMPLEMENTED();
2737 }
2738
invalidateTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2739 void Context::invalidateTexSubImage(TextureID texture,
2740 GLint level,
2741 GLint xoffset,
2742 GLint yoffset,
2743 GLint zoffset,
2744 GLsizei width,
2745 GLsizei height,
2746 GLsizei depth)
2747 {
2748 UNIMPLEMENTED();
2749 }
2750
multiDrawArraysIndirect(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)2751 void Context::multiDrawArraysIndirect(GLenum mode,
2752 const void *indirect,
2753 GLsizei drawcount,
2754 GLsizei stride)
2755 {
2756 UNIMPLEMENTED();
2757 }
2758
multiDrawElementsIndirect(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)2759 void Context::multiDrawElementsIndirect(GLenum mode,
2760 GLenum type,
2761 const void *indirect,
2762 GLsizei drawcount,
2763 GLsizei stride)
2764 {
2765 UNIMPLEMENTED();
2766 }
2767
shaderStorageBlockBinding(ShaderProgramID program,GLuint storageBlockIndex,GLuint storageBlockBinding)2768 void Context::shaderStorageBlockBinding(ShaderProgramID program,
2769 GLuint storageBlockIndex,
2770 GLuint storageBlockBinding)
2771 {
2772 UNIMPLEMENTED();
2773 }
2774
textureView(TextureID texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2775 void Context::textureView(TextureID texture,
2776 GLenum target,
2777 GLuint origtexture,
2778 GLenum internalformat,
2779 GLuint minlevel,
2780 GLuint numlevels,
2781 GLuint minlayer,
2782 GLuint numlayers)
2783 {
2784 UNIMPLEMENTED();
2785 }
2786
vertexAttribLFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2787 void Context::vertexAttribLFormat(GLuint attribindex,
2788 GLint size,
2789 GLenum type,
2790 GLuint relativeoffset)
2791 {
2792 UNIMPLEMENTED();
2793 }
2794
bindBuffersBase(GLenum target,GLuint first,GLsizei count,const BufferID * buffers)2795 void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers)
2796 {
2797 UNIMPLEMENTED();
2798 }
2799
bindBuffersRange(GLenum target,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)2800 void Context::bindBuffersRange(GLenum target,
2801 GLuint first,
2802 GLsizei count,
2803 const BufferID *buffers,
2804 const GLintptr *offsets,
2805 const GLsizeiptr *sizes)
2806 {
2807 UNIMPLEMENTED();
2808 }
2809
bindImageTextures(GLuint first,GLsizei count,const GLuint * textures)2810 void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
2811 {
2812 UNIMPLEMENTED();
2813 }
2814
bindSamplers(GLuint first,GLsizei count,const GLuint * samplers)2815 void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
2816 {
2817 UNIMPLEMENTED();
2818 }
2819
bindTextures(GLuint first,GLsizei count,const GLuint * textures)2820 void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures)
2821 {
2822 UNIMPLEMENTED();
2823 }
2824
bindVertexBuffers(GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)2825 void Context::bindVertexBuffers(GLuint first,
2826 GLsizei count,
2827 const BufferID *buffers,
2828 const GLintptr *offsets,
2829 const GLsizei *strides)
2830 {
2831 UNIMPLEMENTED();
2832 }
2833
clearTexImage(TextureID texture,GLint level,GLenum format,GLenum type,const void * data)2834 void Context::clearTexImage(TextureID texture,
2835 GLint level,
2836 GLenum format,
2837 GLenum type,
2838 const void *data)
2839 {
2840 UNIMPLEMENTED();
2841 }
2842
clearTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)2843 void Context::clearTexSubImage(TextureID texture,
2844 GLint level,
2845 GLint xoffset,
2846 GLint yoffset,
2847 GLint zoffset,
2848 GLsizei width,
2849 GLsizei height,
2850 GLsizei depth,
2851 GLenum format,
2852 GLenum type,
2853 const void *data)
2854 {
2855 UNIMPLEMENTED();
2856 }
2857
bindTextureUnit(GLuint unit,TextureID texture)2858 void Context::bindTextureUnit(GLuint unit, TextureID texture)
2859 {
2860 UNIMPLEMENTED();
2861 }
2862
blitNamedFramebuffer(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)2863 void Context::blitNamedFramebuffer(GLuint readFramebuffer,
2864 GLuint drawFramebuffer,
2865 GLint srcX0,
2866 GLint srcY0,
2867 GLint srcX1,
2868 GLint srcY1,
2869 GLint dstX0,
2870 GLint dstY0,
2871 GLint dstX1,
2872 GLint dstY1,
2873 GLbitfield mask,
2874 GLenum filter)
2875 {
2876 UNIMPLEMENTED();
2877 }
2878
checkNamedFramebufferStatus(FramebufferID framebuffer,GLenum target)2879 GLenum Context::checkNamedFramebufferStatus(FramebufferID framebuffer, GLenum target)
2880 {
2881 UNIMPLEMENTED();
2882 return 0;
2883 }
2884
clearNamedBufferData(BufferID buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)2885 void Context::clearNamedBufferData(BufferID buffer,
2886 GLenum internalformat,
2887 GLenum format,
2888 GLenum type,
2889 const void *data)
2890 {
2891 UNIMPLEMENTED();
2892 }
2893
clearNamedBufferSubData(BufferID buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2894 void Context::clearNamedBufferSubData(BufferID buffer,
2895 GLenum internalformat,
2896 GLintptr offset,
2897 GLsizeiptr size,
2898 GLenum format,
2899 GLenum type,
2900 const void *data)
2901 {
2902 UNIMPLEMENTED();
2903 }
2904
clearNamedFramebufferfi(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)2905 void Context::clearNamedFramebufferfi(FramebufferID framebuffer,
2906 GLenum buffer,
2907 GLint drawbuffer,
2908 GLfloat depth,
2909 GLint stencil)
2910 {
2911 UNIMPLEMENTED();
2912 }
2913
clearNamedFramebufferfv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)2914 void Context::clearNamedFramebufferfv(FramebufferID framebuffer,
2915 GLenum buffer,
2916 GLint drawbuffer,
2917 const GLfloat *value)
2918 {
2919 UNIMPLEMENTED();
2920 }
2921
clearNamedFramebufferiv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)2922 void Context::clearNamedFramebufferiv(FramebufferID framebuffer,
2923 GLenum buffer,
2924 GLint drawbuffer,
2925 const GLint *value)
2926 {
2927 UNIMPLEMENTED();
2928 }
2929
clearNamedFramebufferuiv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)2930 void Context::clearNamedFramebufferuiv(FramebufferID framebuffer,
2931 GLenum buffer,
2932 GLint drawbuffer,
2933 const GLuint *value)
2934 {
2935 UNIMPLEMENTED();
2936 }
2937
compressedTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)2938 void Context::compressedTextureSubImage1D(TextureID texture,
2939 GLint level,
2940 GLint xoffset,
2941 GLsizei width,
2942 GLenum format,
2943 GLsizei imageSize,
2944 const void *data)
2945 {
2946 UNIMPLEMENTED();
2947 }
2948
compressedTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)2949 void Context::compressedTextureSubImage2D(TextureID texture,
2950 GLint level,
2951 GLint xoffset,
2952 GLint yoffset,
2953 GLsizei width,
2954 GLsizei height,
2955 GLenum format,
2956 GLsizei imageSize,
2957 const void *data)
2958 {
2959 UNIMPLEMENTED();
2960 }
2961
compressedTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)2962 void Context::compressedTextureSubImage3D(TextureID texture,
2963 GLint level,
2964 GLint xoffset,
2965 GLint yoffset,
2966 GLint zoffset,
2967 GLsizei width,
2968 GLsizei height,
2969 GLsizei depth,
2970 GLenum format,
2971 GLsizei imageSize,
2972 const void *data)
2973 {
2974 UNIMPLEMENTED();
2975 }
2976
copyNamedBufferSubData(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)2977 void Context::copyNamedBufferSubData(GLuint readBuffer,
2978 GLuint writeBuffer,
2979 GLintptr readOffset,
2980 GLintptr writeOffset,
2981 GLsizeiptr size)
2982 {
2983 UNIMPLEMENTED();
2984 }
2985
copyTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)2986 void Context::copyTextureSubImage1D(TextureID texture,
2987 GLint level,
2988 GLint xoffset,
2989 GLint x,
2990 GLint y,
2991 GLsizei width)
2992 {
2993 UNIMPLEMENTED();
2994 }
2995
copyTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)2996 void Context::copyTextureSubImage2D(TextureID texture,
2997 GLint level,
2998 GLint xoffset,
2999 GLint yoffset,
3000 GLint x,
3001 GLint y,
3002 GLsizei width,
3003 GLsizei height)
3004 {
3005 UNIMPLEMENTED();
3006 }
3007
copyTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)3008 void Context::copyTextureSubImage3D(TextureID texture,
3009 GLint level,
3010 GLint xoffset,
3011 GLint yoffset,
3012 GLint zoffset,
3013 GLint x,
3014 GLint y,
3015 GLsizei width,
3016 GLsizei height)
3017 {
3018 UNIMPLEMENTED();
3019 }
3020
createBuffers(GLsizei n,BufferID * buffers)3021 void Context::createBuffers(GLsizei n, BufferID *buffers)
3022 {
3023 UNIMPLEMENTED();
3024 }
3025
createFramebuffers(GLsizei n,GLuint * framebuffers)3026 void Context::createFramebuffers(GLsizei n, GLuint *framebuffers)
3027 {
3028 UNIMPLEMENTED();
3029 }
3030
createProgramPipelines(GLsizei n,GLuint * pipelines)3031 void Context::createProgramPipelines(GLsizei n, GLuint *pipelines)
3032 {
3033 UNIMPLEMENTED();
3034 }
3035
createQueries(GLenum target,GLsizei n,GLuint * ids)3036 void Context::createQueries(GLenum target, GLsizei n, GLuint *ids)
3037 {
3038 UNIMPLEMENTED();
3039 }
3040
createRenderbuffers(GLsizei n,RenderbufferID * renderbuffers)3041 void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers)
3042 {
3043 UNIMPLEMENTED();
3044 }
3045
createSamplers(GLsizei n,GLuint * samplers)3046 void Context::createSamplers(GLsizei n, GLuint *samplers)
3047 {
3048 UNIMPLEMENTED();
3049 }
3050
createTextures(GLenum target,GLsizei n,GLuint * textures)3051 void Context::createTextures(GLenum target, GLsizei n, GLuint *textures)
3052 {
3053 UNIMPLEMENTED();
3054 }
3055
createTransformFeedbacks(GLsizei n,GLuint * ids)3056 void Context::createTransformFeedbacks(GLsizei n, GLuint *ids)
3057 {
3058 UNIMPLEMENTED();
3059 }
3060
createVertexArrays(GLsizei n,VertexArrayID * arrays)3061 void Context::createVertexArrays(GLsizei n, VertexArrayID *arrays)
3062 {
3063 UNIMPLEMENTED();
3064 }
3065
disableVertexArrayAttrib(VertexArrayID vaobj,GLuint index)3066 void Context::disableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
3067 {
3068 UNIMPLEMENTED();
3069 }
3070
enableVertexArrayAttrib(VertexArrayID vaobj,GLuint index)3071 void Context::enableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
3072 {
3073 UNIMPLEMENTED();
3074 }
3075
flushMappedNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length)3076 void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length)
3077 {
3078 UNIMPLEMENTED();
3079 }
3080
generateTextureMipmap(TextureID texture)3081 void Context::generateTextureMipmap(TextureID texture)
3082 {
3083 UNIMPLEMENTED();
3084 }
3085
getCompressedTextureImage(TextureID texture,GLint level,GLsizei bufSize,void * pixels)3086 void Context::getCompressedTextureImage(TextureID texture,
3087 GLint level,
3088 GLsizei bufSize,
3089 void *pixels)
3090 {
3091 UNIMPLEMENTED();
3092 }
3093
getCompressedTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)3094 void Context::getCompressedTextureSubImage(TextureID texture,
3095 GLint level,
3096 GLint xoffset,
3097 GLint yoffset,
3098 GLint zoffset,
3099 GLsizei width,
3100 GLsizei height,
3101 GLsizei depth,
3102 GLsizei bufSize,
3103 void *pixels)
3104 {
3105 UNIMPLEMENTED();
3106 }
3107
getNamedBufferParameteri64v(BufferID buffer,GLenum pname,GLint64 * params)3108 void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params)
3109 {
3110 UNIMPLEMENTED();
3111 }
3112
getNamedBufferParameteriv(BufferID buffer,GLenum pname,GLint * params)3113 void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params)
3114 {
3115 UNIMPLEMENTED();
3116 }
3117
getNamedBufferPointerv(BufferID buffer,GLenum pname,void ** params)3118 void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params)
3119 {
3120 UNIMPLEMENTED();
3121 }
3122
getNamedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,void * data)3123 void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data)
3124 {
3125 UNIMPLEMENTED();
3126 }
3127
getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,GLenum attachment,GLenum pname,GLint * params)3128 void Context::getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,
3129 GLenum attachment,
3130 GLenum pname,
3131 GLint *params)
3132 {
3133 UNIMPLEMENTED();
3134 }
3135
getNamedFramebufferParameteriv(FramebufferID framebuffer,GLenum pname,GLint * param)3136 void Context::getNamedFramebufferParameteriv(FramebufferID framebuffer, GLenum pname, GLint *param)
3137 {
3138 UNIMPLEMENTED();
3139 }
3140
getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,GLenum pname,GLint * params)3141 void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,
3142 GLenum pname,
3143 GLint *params)
3144 {
3145 UNIMPLEMENTED();
3146 }
3147
getQueryBufferObjecti64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3148 void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3149 {
3150 UNIMPLEMENTED();
3151 }
3152
getQueryBufferObjectiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3153 void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3154 {
3155 UNIMPLEMENTED();
3156 }
3157
getQueryBufferObjectui64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3158 void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3159 {
3160 UNIMPLEMENTED();
3161 }
3162
getQueryBufferObjectuiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3163 void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3164 {
3165 UNIMPLEMENTED();
3166 }
3167
getTextureImage(TextureID texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3168 void Context::getTextureImage(TextureID texture,
3169 GLint level,
3170 GLenum format,
3171 GLenum type,
3172 GLsizei bufSize,
3173 void *pixels)
3174 {
3175 UNIMPLEMENTED();
3176 }
3177
getTextureLevelParameterfv(TextureID texture,GLint level,GLenum pname,GLfloat * params)3178 void Context::getTextureLevelParameterfv(TextureID texture,
3179 GLint level,
3180 GLenum pname,
3181 GLfloat *params)
3182 {
3183 UNIMPLEMENTED();
3184 }
3185
getTextureLevelParameteriv(TextureID texture,GLint level,GLenum pname,GLint * params)3186 void Context::getTextureLevelParameteriv(TextureID texture,
3187 GLint level,
3188 GLenum pname,
3189 GLint *params)
3190 {
3191 UNIMPLEMENTED();
3192 }
3193
getTextureParameterIiv(TextureID texture,GLenum pname,GLint * params)3194 void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params)
3195 {
3196 UNIMPLEMENTED();
3197 }
3198
getTextureParameterIuiv(TextureID texture,GLenum pname,GLuint * params)3199 void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params)
3200 {
3201 UNIMPLEMENTED();
3202 }
3203
getTextureParameterfv(TextureID texture,GLenum pname,GLfloat * params)3204 void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params)
3205 {
3206 UNIMPLEMENTED();
3207 }
3208
getTextureParameteriv(TextureID texture,GLenum pname,GLint * params)3209 void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params)
3210 {
3211 UNIMPLEMENTED();
3212 }
3213
getTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3214 void Context::getTextureSubImage(TextureID texture,
3215 GLint level,
3216 GLint xoffset,
3217 GLint yoffset,
3218 GLint zoffset,
3219 GLsizei width,
3220 GLsizei height,
3221 GLsizei depth,
3222 GLenum format,
3223 GLenum type,
3224 GLsizei bufSize,
3225 void *pixels)
3226 {
3227 UNIMPLEMENTED();
3228 }
3229
getTransformFeedbacki64_v(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)3230 void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
3231 {
3232 UNIMPLEMENTED();
3233 }
3234
getTransformFeedbacki_v(GLuint xfb,GLenum pname,GLuint index,GLint * param)3235 void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
3236 {
3237 UNIMPLEMENTED();
3238 }
3239
getTransformFeedbackiv(GLuint xfb,GLenum pname,GLint * param)3240 void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
3241 {
3242 UNIMPLEMENTED();
3243 }
3244
getVertexArrayIndexed64iv(VertexArrayID vaobj,GLuint index,GLenum pname,GLint64 * param)3245 void Context::getVertexArrayIndexed64iv(VertexArrayID vaobj,
3246 GLuint index,
3247 GLenum pname,
3248 GLint64 *param)
3249 {
3250 UNIMPLEMENTED();
3251 }
3252
getVertexArrayIndexediv(VertexArrayID vaobj,GLuint index,GLenum pname,GLint * param)3253 void Context::getVertexArrayIndexediv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint *param)
3254 {
3255 UNIMPLEMENTED();
3256 }
3257
getVertexArrayiv(VertexArrayID vaobj,GLenum pname,GLint * param)3258 void Context::getVertexArrayiv(VertexArrayID vaobj, GLenum pname, GLint *param)
3259 {
3260 UNIMPLEMENTED();
3261 }
3262
getnColorTable(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * table)3263 void Context::getnColorTable(GLenum target,
3264 GLenum format,
3265 GLenum type,
3266 GLsizei bufSize,
3267 void *table)
3268 {
3269 UNIMPLEMENTED();
3270 }
3271
getnCompressedTexImage(GLenum target,GLint lod,GLsizei bufSize,void * pixels)3272 void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
3273 {
3274 UNIMPLEMENTED();
3275 }
3276
getnConvolutionFilter(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * image)3277 void Context::getnConvolutionFilter(GLenum target,
3278 GLenum format,
3279 GLenum type,
3280 GLsizei bufSize,
3281 void *image)
3282 {
3283 UNIMPLEMENTED();
3284 }
3285
getnHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3286 void Context::getnHistogram(GLenum target,
3287 GLboolean reset,
3288 GLenum format,
3289 GLenum type,
3290 GLsizei bufSize,
3291 void *values)
3292 {
3293 UNIMPLEMENTED();
3294 }
3295
getnMapdv(GLenum target,GLenum query,GLsizei bufSize,GLdouble * v)3296 void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
3297 {
3298 UNIMPLEMENTED();
3299 }
3300
getnMapfv(GLenum target,GLenum query,GLsizei bufSize,GLfloat * v)3301 void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
3302 {
3303 UNIMPLEMENTED();
3304 }
3305
getnMapiv(GLenum target,GLenum query,GLsizei bufSize,GLint * v)3306 void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
3307 {
3308 UNIMPLEMENTED();
3309 }
3310
getnMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3311 void Context::getnMinmax(GLenum target,
3312 GLboolean reset,
3313 GLenum format,
3314 GLenum type,
3315 GLsizei bufSize,
3316 void *values)
3317 {
3318 UNIMPLEMENTED();
3319 }
3320
getnPixelMapfv(GLenum map,GLsizei bufSize,GLfloat * values)3321 void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
3322 {
3323 UNIMPLEMENTED();
3324 }
3325
getnPixelMapuiv(GLenum map,GLsizei bufSize,GLuint * values)3326 void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
3327 {
3328 UNIMPLEMENTED();
3329 }
3330
getnPixelMapusv(GLenum map,GLsizei bufSize,GLushort * values)3331 void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
3332 {
3333 UNIMPLEMENTED();
3334 }
3335
getnPolygonStipple(GLsizei bufSize,GLubyte * pattern)3336 void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
3337 {
3338 UNIMPLEMENTED();
3339 }
3340
getnSeparableFilter(GLenum target,GLenum format,GLenum type,GLsizei rowBufSize,void * row,GLsizei columnBufSize,void * column,void * span)3341 void Context::getnSeparableFilter(GLenum target,
3342 GLenum format,
3343 GLenum type,
3344 GLsizei rowBufSize,
3345 void *row,
3346 GLsizei columnBufSize,
3347 void *column,
3348 void *span)
3349 {
3350 UNIMPLEMENTED();
3351 }
3352
getnTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3353 void Context::getnTexImage(GLenum target,
3354 GLint level,
3355 GLenum format,
3356 GLenum type,
3357 GLsizei bufSize,
3358 void *pixels)
3359 {
3360 UNIMPLEMENTED();
3361 }
3362
getnUniformdv(ShaderProgramID program,UniformLocation location,GLsizei bufSize,GLdouble * params)3363 void Context::getnUniformdv(ShaderProgramID program,
3364 UniformLocation location,
3365 GLsizei bufSize,
3366 GLdouble *params)
3367 {
3368 UNIMPLEMENTED();
3369 }
3370
getnUniformuiv(ShaderProgramID program,UniformLocation location,GLsizei bufSize,GLuint * params)3371 void Context::getnUniformuiv(ShaderProgramID program,
3372 UniformLocation location,
3373 GLsizei bufSize,
3374 GLuint *params)
3375 {
3376 UNIMPLEMENTED();
3377 }
3378
invalidateNamedFramebufferData(FramebufferID framebuffer,GLsizei numAttachments,const GLenum * attachments)3379 void Context::invalidateNamedFramebufferData(FramebufferID framebuffer,
3380 GLsizei numAttachments,
3381 const GLenum *attachments)
3382 {
3383 UNIMPLEMENTED();
3384 }
3385
invalidateNamedFramebufferSubData(FramebufferID framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)3386 void Context::invalidateNamedFramebufferSubData(FramebufferID framebuffer,
3387 GLsizei numAttachments,
3388 const GLenum *attachments,
3389 GLint x,
3390 GLint y,
3391 GLsizei width,
3392 GLsizei height)
3393 {
3394 UNIMPLEMENTED();
3395 }
3396
mapNamedBuffer(BufferID buffer,GLenum access)3397 void *Context::mapNamedBuffer(BufferID buffer, GLenum access)
3398 {
3399 UNIMPLEMENTED();
3400 return nullptr;
3401 }
3402
mapNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)3403 void *Context::mapNamedBufferRange(BufferID buffer,
3404 GLintptr offset,
3405 GLsizeiptr length,
3406 GLbitfield access)
3407 {
3408 UNIMPLEMENTED();
3409 return nullptr;
3410 }
3411
namedBufferData(BufferID buffer,GLsizeiptr size,const void * data,GLenum usage)3412 void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage)
3413 {
3414 UNIMPLEMENTED();
3415 }
3416
namedBufferStorage(BufferID buffer,GLsizeiptr size,const void * data,GLbitfield flags)3417 void Context::namedBufferStorage(BufferID buffer,
3418 GLsizeiptr size,
3419 const void *data,
3420 GLbitfield flags)
3421 {
3422 UNIMPLEMENTED();
3423 }
3424
namedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,const void * data)3425 void Context::namedBufferSubData(BufferID buffer,
3426 GLintptr offset,
3427 GLsizeiptr size,
3428 const void *data)
3429 {
3430 UNIMPLEMENTED();
3431 }
3432
namedFramebufferDrawBuffer(FramebufferID framebuffer,GLenum buf)3433 void Context::namedFramebufferDrawBuffer(FramebufferID framebuffer, GLenum buf)
3434 {
3435 UNIMPLEMENTED();
3436 }
3437
namedFramebufferDrawBuffers(FramebufferID framebuffer,GLsizei n,const GLenum * bufs)3438 void Context::namedFramebufferDrawBuffers(FramebufferID framebuffer, GLsizei n, const GLenum *bufs)
3439 {
3440 UNIMPLEMENTED();
3441 }
3442
namedFramebufferParameteri(FramebufferID framebuffer,GLenum pname,GLint param)3443 void Context::namedFramebufferParameteri(FramebufferID framebuffer, GLenum pname, GLint param)
3444 {
3445 UNIMPLEMENTED();
3446 }
3447
namedFramebufferReadBuffer(FramebufferID framebuffer,GLenum src)3448 void Context::namedFramebufferReadBuffer(FramebufferID framebuffer, GLenum src)
3449 {
3450 UNIMPLEMENTED();
3451 }
3452
namedFramebufferRenderbuffer(FramebufferID framebuffer,GLenum attachment,GLenum renderbuffertarget,RenderbufferID renderbuffer)3453 void Context::namedFramebufferRenderbuffer(FramebufferID framebuffer,
3454 GLenum attachment,
3455 GLenum renderbuffertarget,
3456 RenderbufferID renderbuffer)
3457 {
3458 UNIMPLEMENTED();
3459 }
3460
namedFramebufferTexture(FramebufferID framebuffer,GLenum attachment,TextureID texture,GLint level)3461 void Context::namedFramebufferTexture(FramebufferID framebuffer,
3462 GLenum attachment,
3463 TextureID texture,
3464 GLint level)
3465 {
3466 UNIMPLEMENTED();
3467 }
3468
namedFramebufferTextureLayer(FramebufferID framebuffer,GLenum attachment,TextureID texture,GLint level,GLint layer)3469 void Context::namedFramebufferTextureLayer(FramebufferID framebuffer,
3470 GLenum attachment,
3471 TextureID texture,
3472 GLint level,
3473 GLint layer)
3474 {
3475 UNIMPLEMENTED();
3476 }
3477
namedRenderbufferStorage(RenderbufferID renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)3478 void Context::namedRenderbufferStorage(RenderbufferID renderbuffer,
3479 GLenum internalformat,
3480 GLsizei width,
3481 GLsizei height)
3482 {
3483 UNIMPLEMENTED();
3484 }
3485
namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)3486 void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,
3487 GLsizei samples,
3488 GLenum internalformat,
3489 GLsizei width,
3490 GLsizei height)
3491 {
3492 UNIMPLEMENTED();
3493 }
3494
textureBarrier()3495 void Context::textureBarrier()
3496 {
3497 UNIMPLEMENTED();
3498 }
3499
textureBuffer(TextureID texture,GLenum internalformat,BufferID buffer)3500 void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer)
3501 {
3502 UNIMPLEMENTED();
3503 }
3504
textureBufferRange(TextureID texture,GLenum internalformat,BufferID buffer,GLintptr offset,GLsizeiptr size)3505 void Context::textureBufferRange(TextureID texture,
3506 GLenum internalformat,
3507 BufferID buffer,
3508 GLintptr offset,
3509 GLsizeiptr size)
3510 {
3511 UNIMPLEMENTED();
3512 }
3513
textureParameterIiv(TextureID texture,GLenum pname,const GLint * params)3514 void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params)
3515 {
3516 UNIMPLEMENTED();
3517 }
3518
textureParameterIuiv(TextureID texture,GLenum pname,const GLuint * params)3519 void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params)
3520 {
3521 UNIMPLEMENTED();
3522 }
3523
textureParameterf(TextureID texture,GLenum pname,GLfloat param)3524 void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param)
3525 {
3526 UNIMPLEMENTED();
3527 }
3528
textureParameterfv(TextureID texture,GLenum pname,const GLfloat * param)3529 void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param)
3530 {
3531 UNIMPLEMENTED();
3532 }
3533
textureParameteri(TextureID texture,GLenum pname,GLint param)3534 void Context::textureParameteri(TextureID texture, GLenum pname, GLint param)
3535 {
3536 UNIMPLEMENTED();
3537 }
3538
textureParameteriv(TextureID texture,GLenum pname,const GLint * param)3539 void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param)
3540 {
3541 UNIMPLEMENTED();
3542 }
3543
textureStorage1D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width)3544 void Context::textureStorage1D(TextureID texture,
3545 GLsizei levels,
3546 GLenum internalformat,
3547 GLsizei width)
3548 {
3549 UNIMPLEMENTED();
3550 }
3551
textureStorage2D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)3552 void Context::textureStorage2D(TextureID texture,
3553 GLsizei levels,
3554 GLenum internalformat,
3555 GLsizei width,
3556 GLsizei height)
3557 {
3558 UNIMPLEMENTED();
3559 }
3560
textureStorage2DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)3561 void Context::textureStorage2DMultisample(TextureID texture,
3562 GLsizei samples,
3563 GLenum internalformat,
3564 GLsizei width,
3565 GLsizei height,
3566 GLboolean fixedsamplelocations)
3567 {
3568 UNIMPLEMENTED();
3569 }
3570
textureStorage3D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)3571 void Context::textureStorage3D(TextureID texture,
3572 GLsizei levels,
3573 GLenum internalformat,
3574 GLsizei width,
3575 GLsizei height,
3576 GLsizei depth)
3577 {
3578 UNIMPLEMENTED();
3579 }
3580
textureStorage3DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)3581 void Context::textureStorage3DMultisample(TextureID texture,
3582 GLsizei samples,
3583 GLenum internalformat,
3584 GLsizei width,
3585 GLsizei height,
3586 GLsizei depth,
3587 GLboolean fixedsamplelocations)
3588 {
3589 UNIMPLEMENTED();
3590 }
3591
textureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)3592 void Context::textureSubImage1D(TextureID texture,
3593 GLint level,
3594 GLint xoffset,
3595 GLsizei width,
3596 GLenum format,
3597 GLenum type,
3598 const void *pixels)
3599 {
3600 UNIMPLEMENTED();
3601 }
3602
textureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)3603 void Context::textureSubImage2D(TextureID texture,
3604 GLint level,
3605 GLint xoffset,
3606 GLint yoffset,
3607 GLsizei width,
3608 GLsizei height,
3609 GLenum format,
3610 GLenum type,
3611 const void *pixels)
3612 {
3613 UNIMPLEMENTED();
3614 }
3615
textureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)3616 void Context::textureSubImage3D(TextureID texture,
3617 GLint level,
3618 GLint xoffset,
3619 GLint yoffset,
3620 GLint zoffset,
3621 GLsizei width,
3622 GLsizei height,
3623 GLsizei depth,
3624 GLenum format,
3625 GLenum type,
3626 const void *pixels)
3627 {
3628 UNIMPLEMENTED();
3629 }
3630
transformFeedbackBufferBase(GLuint xfb,GLuint index,BufferID buffer)3631 void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer)
3632 {
3633 UNIMPLEMENTED();
3634 }
3635
transformFeedbackBufferRange(GLuint xfb,GLuint index,BufferID buffer,GLintptr offset,GLsizeiptr size)3636 void Context::transformFeedbackBufferRange(GLuint xfb,
3637 GLuint index,
3638 BufferID buffer,
3639 GLintptr offset,
3640 GLsizeiptr size)
3641 {
3642 UNIMPLEMENTED();
3643 }
3644
unmapNamedBuffer(BufferID buffer)3645 GLboolean Context::unmapNamedBuffer(BufferID buffer)
3646 {
3647 UNIMPLEMENTED();
3648 return false;
3649 }
3650
vertexArrayAttribBinding(VertexArrayID vaobj,GLuint attribindex,GLuint bindingindex)3651 void Context::vertexArrayAttribBinding(VertexArrayID vaobj, GLuint attribindex, GLuint bindingindex)
3652 {
3653 UNIMPLEMENTED();
3654 }
3655
vertexArrayAttribFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3656 void Context::vertexArrayAttribFormat(VertexArrayID vaobj,
3657 GLuint attribindex,
3658 GLint size,
3659 GLenum type,
3660 GLboolean normalized,
3661 GLuint relativeoffset)
3662 {
3663 UNIMPLEMENTED();
3664 }
3665
vertexArrayAttribIFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3666 void Context::vertexArrayAttribIFormat(VertexArrayID vaobj,
3667 GLuint attribindex,
3668 GLint size,
3669 GLenum type,
3670 GLuint relativeoffset)
3671 {
3672 UNIMPLEMENTED();
3673 }
3674
vertexArrayAttribLFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3675 void Context::vertexArrayAttribLFormat(VertexArrayID vaobj,
3676 GLuint attribindex,
3677 GLint size,
3678 GLenum type,
3679 GLuint relativeoffset)
3680 {
3681 UNIMPLEMENTED();
3682 }
3683
vertexArrayBindingDivisor(VertexArrayID vaobj,GLuint bindingindex,GLuint divisor)3684 void Context::vertexArrayBindingDivisor(VertexArrayID vaobj, GLuint bindingindex, GLuint divisor)
3685 {
3686 UNIMPLEMENTED();
3687 }
3688
vertexArrayElementBuffer(VertexArrayID vaobj,BufferID buffer)3689 void Context::vertexArrayElementBuffer(VertexArrayID vaobj, BufferID buffer)
3690 {
3691 UNIMPLEMENTED();
3692 }
3693
vertexArrayVertexBuffer(VertexArrayID vaobj,GLuint bindingindex,BufferID buffer,GLintptr offset,GLsizei stride)3694 void Context::vertexArrayVertexBuffer(VertexArrayID vaobj,
3695 GLuint bindingindex,
3696 BufferID buffer,
3697 GLintptr offset,
3698 GLsizei stride)
3699 {
3700 UNIMPLEMENTED();
3701 }
3702
vertexArrayVertexBuffers(VertexArrayID vaobj,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)3703 void Context::vertexArrayVertexBuffers(VertexArrayID vaobj,
3704 GLuint first,
3705 GLsizei count,
3706 const BufferID *buffers,
3707 const GLintptr *offsets,
3708 const GLsizei *strides)
3709 {
3710 UNIMPLEMENTED();
3711 }
3712
multiDrawArraysIndirectCount(GLenum mode,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3713 void Context::multiDrawArraysIndirectCount(GLenum mode,
3714 const void *indirect,
3715 GLintptr drawcount,
3716 GLsizei maxdrawcount,
3717 GLsizei stride)
3718 {
3719 UNIMPLEMENTED();
3720 }
3721
multiDrawElementsIndirectCount(GLenum mode,GLenum type,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3722 void Context::multiDrawElementsIndirectCount(GLenum mode,
3723 GLenum type,
3724 const void *indirect,
3725 GLintptr drawcount,
3726 GLsizei maxdrawcount,
3727 GLsizei stride)
3728 {
3729 UNIMPLEMENTED();
3730 }
3731
polygonOffsetClamp(GLfloat factor,GLfloat units,GLfloat clamp)3732 void Context::polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
3733 {
3734 UNIMPLEMENTED();
3735 }
3736
specializeShader(GLuint shader,const GLchar * pEntryPoint,GLuint numSpecializationConstants,const GLuint * pConstantIndex,const GLuint * pConstantValue)3737 void Context::specializeShader(GLuint shader,
3738 const GLchar *pEntryPoint,
3739 GLuint numSpecializationConstants,
3740 const GLuint *pConstantIndex,
3741 const GLuint *pConstantValue)
3742 {
3743 UNIMPLEMENTED();
3744 }
3745
3746 } // namespace gl
3747