/external/skia/src/pathops/ |
D | SkPathOpsCurve.h | 299 static void line_intersect_ray(const SkPoint a[2], SkScalar , const SkDLine& ray, in line_intersect_ray() 306 static void quad_intersect_ray(const SkPoint a[3], SkScalar , const SkDLine& ray, in quad_intersect_ray() 313 static void conic_intersect_ray(const SkPoint a[3], SkScalar weight, const SkDLine& ray, in conic_intersect_ray() 320 static void cubic_intersect_ray(const SkPoint a[4], SkScalar , const SkDLine& ray, in cubic_intersect_ray() 336 static void dline_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dline_intersect_ray() 340 static void dquad_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dquad_intersect_ray() 344 static void dconic_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dconic_intersect_ray() 348 static void dcubic_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dcubic_intersect_ray()
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D | SkOpCoincidence.cpp | 306 SkDLine ray = {{{pt.fX, pt.fY}, {pt.fX + dxdy.fY, pt.fY - dxdy.fX}}}; in addEndMovedSpans() local
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D | SkOpSegment.cpp | 1683 SkDLine ray = {{{midPt.fX, midPt.fY}, {partMidPt.fX + dxdy.fY, partMidPt.fY - dxdy.fX}}}; in testForCoincidence() local
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D | SkPathOpsDebug.cpp | 1484 SkDLine ray = {{{pt.fX, pt.fY}, {pt.fX + dxdy.fY, pt.fY - dxdy.fX}}}; in debugAddEndMovedSpans() local
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/external/skqp/src/pathops/ |
D | SkPathOpsCurve.h | 299 static void line_intersect_ray(const SkPoint a[2], SkScalar , const SkDLine& ray, in line_intersect_ray() 306 static void quad_intersect_ray(const SkPoint a[3], SkScalar , const SkDLine& ray, in quad_intersect_ray() 313 static void conic_intersect_ray(const SkPoint a[3], SkScalar weight, const SkDLine& ray, in conic_intersect_ray() 320 static void cubic_intersect_ray(const SkPoint a[4], SkScalar , const SkDLine& ray, in cubic_intersect_ray() 336 static void dline_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dline_intersect_ray() 340 static void dquad_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dquad_intersect_ray() 344 static void dconic_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dconic_intersect_ray() 348 static void dcubic_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dcubic_intersect_ray()
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D | SkOpCoincidence.cpp | 306 SkDLine ray = {{{pt.fX, pt.fY}, {pt.fX + dxdy.fY, pt.fY - dxdy.fX}}}; in addEndMovedSpans() local
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D | SkOpSegment.cpp | 1683 SkDLine ray = {{{midPt.fX, midPt.fY}, {partMidPt.fX + dxdy.fY, partMidPt.fY - dxdy.fX}}}; in testForCoincidence() local
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D | SkPathOpsDebug.cpp | 1507 SkDLine ray = {{{pt.fX, pt.fY}, {pt.fX + dxdy.fY, pt.fY - dxdy.fX}}}; in debugAddEndMovedSpans() local
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/external/vulkan-validation-layers/layers/ |
D | sparse_containers.h | 217 DenseType &ray = *from.dense_; in Merge() local 354 DenseType &ray = *dense_; in SparseToDenseConversion() local
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/external/skqp/src/core/ |
D | SkStroke.cpp | 1055 SkPoint ray[2]; // points near midpoint on quad, midpoint on cubic in compareQuadCubic() local 1071 SkPoint ray[2]; // points near midpoint on quad, midpoint on conic in compareQuadConic() local 1098 SkPoint ray[2]; in compareQuadQuad() local
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/external/skia/src/core/ |
D | SkStroke.cpp | 1084 SkPoint ray[2]; // points near midpoint on quad, midpoint on cubic in compareQuadCubic() local 1100 SkPoint ray[2]; // points near midpoint on quad, midpoint on conic in compareQuadConic() local 1127 SkPoint ray[2]; in compareQuadQuad() local
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/external/pdfium/third_party/lcms/src/ |
D | cmssm.c | 479 cmsLine ray; in InterpolateMissingSector() local
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/external/skqp/tests/ |
D | PathOpsAngleIdeas.cpp | 514 SkDVector ray = q.ptAtT(smallT) - origin; in testQuadAngles() local 533 SkDVector ray = q.ptAtT(t) - origin; in testQuadAngles() local
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/external/skia/tests/ |
D | PathOpsAngleIdeas.cpp | 514 SkDVector ray = q.ptAtT(smallT) - origin; in testQuadAngles() local 533 SkDVector ray = q.ptAtT(t) - origin; in testQuadAngles() local
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/external/mesa3d/src/imgui/ |
D | imstb_truetype.h | 4300 float orig[2], ray[2] = { 1, 0 }; in stbtt__compute_crossings_x() local
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