1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // ProgramGL.cpp: Implements the class methods for ProgramGL.
8
9 #include "libANGLE/renderer/gl/ProgramGL.h"
10
11 #include "common/angleutils.h"
12 #include "common/bitset_utils.h"
13 #include "common/debug.h"
14 #include "common/string_utils.h"
15 #include "common/utilities.h"
16 #include "libANGLE/Context.h"
17 #include "libANGLE/ProgramLinkedResources.h"
18 #include "libANGLE/Uniform.h"
19 #include "libANGLE/WorkerThread.h"
20 #include "libANGLE/queryconversions.h"
21 #include "libANGLE/renderer/gl/ContextGL.h"
22 #include "libANGLE/renderer/gl/FunctionsGL.h"
23 #include "libANGLE/renderer/gl/RendererGL.h"
24 #include "libANGLE/renderer/gl/ShaderGL.h"
25 #include "libANGLE/renderer/gl/StateManagerGL.h"
26 #include "libANGLE/trace.h"
27 #include "platform/FeaturesGL.h"
28 #include "platform/PlatformMethods.h"
29
30 namespace rx
31 {
32
ProgramGL(const gl::ProgramState & data,const FunctionsGL * functions,const angle::FeaturesGL & features,StateManagerGL * stateManager,const std::shared_ptr<RendererGL> & renderer)33 ProgramGL::ProgramGL(const gl::ProgramState &data,
34 const FunctionsGL *functions,
35 const angle::FeaturesGL &features,
36 StateManagerGL *stateManager,
37 const std::shared_ptr<RendererGL> &renderer)
38 : ProgramImpl(data),
39 mFunctions(functions),
40 mFeatures(features),
41 mStateManager(stateManager),
42 mMultiviewBaseViewLayerIndexUniformLocation(-1),
43 mProgramID(0),
44 mRenderer(renderer),
45 mLinkedInParallel(false)
46 {
47 ASSERT(mFunctions);
48 ASSERT(mStateManager);
49
50 mProgramID = mFunctions->createProgram();
51 }
52
~ProgramGL()53 ProgramGL::~ProgramGL()
54 {
55 mFunctions->deleteProgram(mProgramID);
56 mProgramID = 0;
57 }
58
load(const gl::Context * context,gl::BinaryInputStream * stream,gl::InfoLog & infoLog)59 std::unique_ptr<LinkEvent> ProgramGL::load(const gl::Context *context,
60 gl::BinaryInputStream *stream,
61 gl::InfoLog &infoLog)
62 {
63 ANGLE_TRACE_EVENT0("gpu.angle", "ProgramGL::load");
64 preLink();
65
66 // Read the binary format, size and blob
67 GLenum binaryFormat = stream->readInt<GLenum>();
68 GLint binaryLength = stream->readInt<GLint>();
69 const uint8_t *binary = stream->data() + stream->offset();
70 stream->skip(binaryLength);
71
72 // Load the binary
73 mFunctions->programBinary(mProgramID, binaryFormat, binary, binaryLength);
74
75 // Verify that the program linked
76 if (!checkLinkStatus(infoLog))
77 {
78 return std::make_unique<LinkEventDone>(angle::Result::Incomplete);
79 }
80
81 postLink();
82 reapplyUBOBindingsIfNeeded(context);
83
84 return std::make_unique<LinkEventDone>(angle::Result::Continue);
85 }
86
save(const gl::Context * context,gl::BinaryOutputStream * stream)87 void ProgramGL::save(const gl::Context *context, gl::BinaryOutputStream *stream)
88 {
89 GLint binaryLength = 0;
90 mFunctions->getProgramiv(mProgramID, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
91
92 std::vector<uint8_t> binary(std::max(binaryLength, 1));
93 GLenum binaryFormat = GL_NONE;
94 mFunctions->getProgramBinary(mProgramID, binaryLength, &binaryLength, &binaryFormat,
95 binary.data());
96
97 stream->writeInt(binaryFormat);
98 stream->writeInt(binaryLength);
99 stream->writeBytes(binary.data(), binaryLength);
100
101 reapplyUBOBindingsIfNeeded(context);
102 }
103
reapplyUBOBindingsIfNeeded(const gl::Context * context)104 void ProgramGL::reapplyUBOBindingsIfNeeded(const gl::Context *context)
105 {
106 // Re-apply UBO bindings to work around driver bugs.
107 const angle::FeaturesGL &features = GetImplAs<ContextGL>(context)->getFeaturesGL();
108 if (features.reapplyUBOBindingsAfterUsingBinaryProgram.enabled)
109 {
110 const auto &blocks = mState.getUniformBlocks();
111 for (size_t blockIndex : mState.getActiveUniformBlockBindingsMask())
112 {
113 setUniformBlockBinding(static_cast<GLuint>(blockIndex), blocks[blockIndex].binding);
114 }
115 }
116 }
117
setBinaryRetrievableHint(bool retrievable)118 void ProgramGL::setBinaryRetrievableHint(bool retrievable)
119 {
120 // glProgramParameteri isn't always available on ES backends.
121 if (mFunctions->programParameteri)
122 {
123 mFunctions->programParameteri(mProgramID, GL_PROGRAM_BINARY_RETRIEVABLE_HINT,
124 retrievable ? GL_TRUE : GL_FALSE);
125 }
126 }
127
setSeparable(bool separable)128 void ProgramGL::setSeparable(bool separable)
129 {
130 mFunctions->programParameteri(mProgramID, GL_PROGRAM_SEPARABLE, separable ? GL_TRUE : GL_FALSE);
131 }
132
133 using LinkImplFunctor = std::function<bool(std::string &)>;
134 class ProgramGL::LinkTask final : public angle::Closure
135 {
136 public:
LinkTask(LinkImplFunctor && functor)137 LinkTask(LinkImplFunctor &&functor) : mLinkImplFunctor(functor), mFallbackToMainContext(false)
138 {}
139
operator ()()140 void operator()() override
141 {
142 ANGLE_TRACE_EVENT0("gpu.angle", "ProgramGL::LinkTask::run");
143 mFallbackToMainContext = mLinkImplFunctor(mInfoLog);
144 }
145
fallbackToMainContext()146 bool fallbackToMainContext() { return mFallbackToMainContext; }
getInfoLog()147 const std::string &getInfoLog() { return mInfoLog; }
148
149 private:
150 LinkImplFunctor mLinkImplFunctor;
151 bool mFallbackToMainContext;
152 std::string mInfoLog;
153 };
154
155 using PostLinkImplFunctor = std::function<angle::Result(bool, const std::string &)>;
156
157 // The event for a parallelized linking using the native driver extension.
158 class ProgramGL::LinkEventNativeParallel final : public LinkEvent
159 {
160 public:
LinkEventNativeParallel(PostLinkImplFunctor && functor,const FunctionsGL * functions,GLuint programID)161 LinkEventNativeParallel(PostLinkImplFunctor &&functor,
162 const FunctionsGL *functions,
163 GLuint programID)
164 : mPostLinkImplFunctor(functor), mFunctions(functions), mProgramID(programID)
165 {}
166
wait(const gl::Context * context)167 angle::Result wait(const gl::Context *context) override
168 {
169 ANGLE_TRACE_EVENT0("gpu.angle", "ProgramGL::LinkEventNativeParallel::wait");
170
171 GLint linkStatus = GL_FALSE;
172 mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus);
173 if (linkStatus == GL_TRUE)
174 {
175 return mPostLinkImplFunctor(false, std::string());
176 }
177 return angle::Result::Incomplete;
178 }
179
isLinking()180 bool isLinking() override
181 {
182 GLint completionStatus = GL_FALSE;
183 mFunctions->getProgramiv(mProgramID, GL_COMPLETION_STATUS, &completionStatus);
184 return completionStatus == GL_FALSE;
185 }
186
187 private:
188 PostLinkImplFunctor mPostLinkImplFunctor;
189 const FunctionsGL *mFunctions;
190 GLuint mProgramID;
191 };
192
193 // The event for a parallelized linking using the worker thread pool.
194 class ProgramGL::LinkEventGL final : public LinkEvent
195 {
196 public:
LinkEventGL(std::shared_ptr<angle::WorkerThreadPool> workerPool,std::shared_ptr<ProgramGL::LinkTask> linkTask,PostLinkImplFunctor && functor)197 LinkEventGL(std::shared_ptr<angle::WorkerThreadPool> workerPool,
198 std::shared_ptr<ProgramGL::LinkTask> linkTask,
199 PostLinkImplFunctor &&functor)
200 : mLinkTask(linkTask),
201 mWaitableEvent(std::shared_ptr<angle::WaitableEvent>(
202 angle::WorkerThreadPool::PostWorkerTask(workerPool, mLinkTask))),
203 mPostLinkImplFunctor(functor)
204 {}
205
wait(const gl::Context * context)206 angle::Result wait(const gl::Context *context) override
207 {
208 ANGLE_TRACE_EVENT0("gpu.angle", "ProgramGL::LinkEventGL::wait");
209
210 mWaitableEvent->wait();
211 return mPostLinkImplFunctor(mLinkTask->fallbackToMainContext(), mLinkTask->getInfoLog());
212 }
213
isLinking()214 bool isLinking() override { return !mWaitableEvent->isReady(); }
215
216 private:
217 std::shared_ptr<ProgramGL::LinkTask> mLinkTask;
218 std::shared_ptr<angle::WaitableEvent> mWaitableEvent;
219 PostLinkImplFunctor mPostLinkImplFunctor;
220 };
221
link(const gl::Context * context,const gl::ProgramLinkedResources & resources,gl::InfoLog & infoLog,const gl::ProgramMergedVaryings &)222 std::unique_ptr<LinkEvent> ProgramGL::link(const gl::Context *context,
223 const gl::ProgramLinkedResources &resources,
224 gl::InfoLog &infoLog,
225 const gl::ProgramMergedVaryings & /*mergedVaryings*/)
226 {
227 ANGLE_TRACE_EVENT0("gpu.angle", "ProgramGL::link");
228
229 preLink();
230
231 if (mState.getAttachedShader(gl::ShaderType::Compute))
232 {
233 const ShaderGL *computeShaderGL =
234 GetImplAs<ShaderGL>(mState.getAttachedShader(gl::ShaderType::Compute));
235
236 mFunctions->attachShader(mProgramID, computeShaderGL->getShaderID());
237 }
238 else
239 {
240 // Set the transform feedback state
241 std::vector<std::string> transformFeedbackVaryingMappedNames;
242 for (const auto &tfVarying : mState.getTransformFeedbackVaryingNames())
243 {
244 gl::ShaderType tfShaderType =
245 mState.getExecutable().hasLinkedShaderStage(gl::ShaderType::Geometry)
246 ? gl::ShaderType::Geometry
247 : gl::ShaderType::Vertex;
248 std::string tfVaryingMappedName =
249 mState.getAttachedShader(tfShaderType)
250 ->getTransformFeedbackVaryingMappedName(tfVarying);
251 transformFeedbackVaryingMappedNames.push_back(tfVaryingMappedName);
252 }
253
254 if (transformFeedbackVaryingMappedNames.empty())
255 {
256 if (mFunctions->transformFeedbackVaryings)
257 {
258 mFunctions->transformFeedbackVaryings(mProgramID, 0, nullptr,
259 mState.getTransformFeedbackBufferMode());
260 }
261 }
262 else
263 {
264 ASSERT(mFunctions->transformFeedbackVaryings);
265 std::vector<const GLchar *> transformFeedbackVaryings;
266 for (const auto &varying : transformFeedbackVaryingMappedNames)
267 {
268 transformFeedbackVaryings.push_back(varying.c_str());
269 }
270 mFunctions->transformFeedbackVaryings(
271 mProgramID, static_cast<GLsizei>(transformFeedbackVaryingMappedNames.size()),
272 &transformFeedbackVaryings[0], mState.getTransformFeedbackBufferMode());
273 }
274
275 for (const gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
276 {
277 const ShaderGL *shaderGL =
278 rx::SafeGetImplAs<ShaderGL, gl::Shader>(mState.getAttachedShader(shaderType));
279 if (shaderGL)
280 {
281 mFunctions->attachShader(mProgramID, shaderGL->getShaderID());
282 }
283 }
284
285 // Bind attribute locations to match the GL layer.
286 for (const sh::ShaderVariable &attribute : mState.getProgramInputs())
287 {
288 if (!attribute.active || attribute.isBuiltIn())
289 {
290 continue;
291 }
292
293 mFunctions->bindAttribLocation(mProgramID, attribute.location,
294 attribute.mappedName.c_str());
295 }
296
297 // Bind the secondary fragment color outputs defined in EXT_blend_func_extended. We only use
298 // the API to bind fragment output locations in case EXT_blend_func_extended is enabled.
299 // Otherwise shader-assigned locations will work.
300 if (context->getExtensions().blendFuncExtended)
301 {
302 gl::Shader *fragmentShader = mState.getAttachedShader(gl::ShaderType::Fragment);
303 if (fragmentShader && fragmentShader->getShaderVersion() == 100)
304 {
305 // TODO(http://anglebug.com/2833): The bind done below is only valid in case the
306 // compiler transforms the shader outputs to the angle/webgl prefixed ones. If we
307 // added support for running EXT_blend_func_extended on top of GLES, some changes
308 // would be required:
309 // - If we're backed by GLES 2.0, we shouldn't do the bind because it's not needed.
310 // - If we're backed by GLES 3.0+, it's a bit unclear what should happen. Currently
311 // the compiler doesn't support transforming GLSL ES 1.00 shaders to GLSL ES 3.00
312 // shaders in general, but support for that might be required. Or we might be
313 // able to skip the bind in case the compiler outputs GLSL ES 1.00.
314 const auto &shaderOutputs =
315 mState.getAttachedShader(gl::ShaderType::Fragment)->getActiveOutputVariables();
316 for (const auto &output : shaderOutputs)
317 {
318 // TODO(http://anglebug.com/1085) This could be cleaner if the transformed names
319 // would be set correctly in ShaderVariable::mappedName. This would require some
320 // refactoring in the translator. Adding a mapped name dictionary for builtins
321 // into the symbol table would be one fairly clean way to do it.
322 if (output.name == "gl_SecondaryFragColorEXT")
323 {
324 mFunctions->bindFragDataLocationIndexed(mProgramID, 0, 0,
325 "webgl_FragColor");
326 mFunctions->bindFragDataLocationIndexed(mProgramID, 0, 1,
327 "webgl_SecondaryFragColor");
328 }
329 else if (output.name == "gl_SecondaryFragDataEXT")
330 {
331 // Basically we should have a loop here going over the output
332 // array binding "webgl_FragData[i]" and "webgl_SecondaryFragData[i]" array
333 // indices to the correct color buffers and color indices.
334 // However I'm not sure if this construct is legal or not, neither ARB or
335 // EXT version of the spec mention this. They only mention that
336 // automatically assigned array locations for ESSL 3.00 output arrays need
337 // to have contiguous locations.
338 //
339 // In practice it seems that binding array members works on some drivers and
340 // fails on others. One option could be to modify the shader translator to
341 // expand the arrays into individual output variables instead of using an
342 // array.
343 //
344 // For now we're going to have a limitation of assuming that
345 // GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is *always* 1 and then only bind the
346 // basename of the variable ignoring any indices. This appears to work
347 // uniformly.
348 ASSERT(output.isArray() && output.getOutermostArraySize() == 1);
349
350 mFunctions->bindFragDataLocationIndexed(mProgramID, 0, 0, "webgl_FragData");
351 mFunctions->bindFragDataLocationIndexed(mProgramID, 0, 1,
352 "webgl_SecondaryFragData");
353 }
354 }
355 }
356 else
357 {
358 // ESSL 3.00 and up.
359 const auto &outputLocations = mState.getOutputLocations();
360 const auto &secondaryOutputLocations = mState.getSecondaryOutputLocations();
361 for (size_t outputLocationIndex = 0u; outputLocationIndex < outputLocations.size();
362 ++outputLocationIndex)
363 {
364 const gl::VariableLocation &outputLocation =
365 outputLocations[outputLocationIndex];
366 if (outputLocation.arrayIndex == 0 && outputLocation.used() &&
367 !outputLocation.ignored)
368 {
369 const sh::ShaderVariable &outputVar =
370 mState.getOutputVariables()[outputLocation.index];
371 if (outputVar.location == -1 || outputVar.index == -1)
372 {
373 // We only need to assign the location and index via the API in case the
374 // variable doesn't have a shader-assigned location and index. If a
375 // variable doesn't have its location set in the shader it doesn't have
376 // the index set either.
377 ASSERT(outputVar.index == -1);
378 mFunctions->bindFragDataLocationIndexed(
379 mProgramID, static_cast<int>(outputLocationIndex), 0,
380 outputVar.mappedName.c_str());
381 }
382 }
383 }
384 for (size_t outputLocationIndex = 0u;
385 outputLocationIndex < secondaryOutputLocations.size(); ++outputLocationIndex)
386 {
387 const gl::VariableLocation &outputLocation =
388 secondaryOutputLocations[outputLocationIndex];
389 if (outputLocation.arrayIndex == 0 && outputLocation.used() &&
390 !outputLocation.ignored)
391 {
392 const sh::ShaderVariable &outputVar =
393 mState.getOutputVariables()[outputLocation.index];
394 if (outputVar.location == -1 || outputVar.index == -1)
395 {
396 // We only need to assign the location and index via the API in case the
397 // variable doesn't have a shader-assigned location and index. If a
398 // variable doesn't have its location set in the shader it doesn't have
399 // the index set either.
400 ASSERT(outputVar.index == -1);
401 mFunctions->bindFragDataLocationIndexed(
402 mProgramID, static_cast<int>(outputLocationIndex), 1,
403 outputVar.mappedName.c_str());
404 }
405 }
406 }
407 }
408 }
409 }
410 auto workerPool = context->getWorkerThreadPool();
411 auto linkTask = std::make_shared<LinkTask>([this](std::string &infoLog) {
412 std::string workerInfoLog;
413 ScopedWorkerContextGL worker(mRenderer.get(), &workerInfoLog);
414 if (!worker())
415 {
416 #if !defined(NDEBUG)
417 infoLog += "bindWorkerContext failed.\n" + workerInfoLog;
418 #endif
419 // Fallback to the main context.
420 return true;
421 }
422
423 mFunctions->linkProgram(mProgramID);
424
425 // Make sure the driver actually does the link job.
426 GLint linkStatus = GL_FALSE;
427 mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus);
428
429 return false;
430 });
431
432 auto postLinkImplTask = [this, &infoLog, &resources](bool fallbackToMainContext,
433 const std::string &workerInfoLog) {
434 infoLog << workerInfoLog;
435 if (fallbackToMainContext)
436 {
437 mFunctions->linkProgram(mProgramID);
438 }
439
440 if (mState.getAttachedShader(gl::ShaderType::Compute))
441 {
442 const ShaderGL *computeShaderGL =
443 GetImplAs<ShaderGL>(mState.getAttachedShader(gl::ShaderType::Compute));
444
445 mFunctions->detachShader(mProgramID, computeShaderGL->getShaderID());
446 }
447 else
448 {
449 for (const gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
450 {
451 const ShaderGL *shaderGL =
452 rx::SafeGetImplAs<ShaderGL>(mState.getAttachedShader(shaderType));
453 if (shaderGL)
454 {
455 mFunctions->detachShader(mProgramID, shaderGL->getShaderID());
456 }
457 }
458 }
459 // Verify the link
460 if (!checkLinkStatus(infoLog))
461 {
462 return angle::Result::Incomplete;
463 }
464
465 if (mFeatures.alwaysCallUseProgramAfterLink.enabled)
466 {
467 mStateManager->forceUseProgram(mProgramID);
468 }
469
470 linkResources(resources);
471 postLink();
472
473 return angle::Result::Continue;
474 };
475
476 if (mRenderer->hasNativeParallelCompile())
477 {
478 mFunctions->linkProgram(mProgramID);
479
480 return std::make_unique<LinkEventNativeParallel>(postLinkImplTask, mFunctions, mProgramID);
481 }
482 else if (workerPool->isAsync() &&
483 (!mFeatures.dontRelinkProgramsInParallel.enabled || !mLinkedInParallel))
484 {
485 mLinkedInParallel = true;
486 return std::make_unique<LinkEventGL>(workerPool, linkTask, postLinkImplTask);
487 }
488 else
489 {
490 return std::make_unique<LinkEventDone>(postLinkImplTask(true, std::string()));
491 }
492 }
493
validate(const gl::Caps &,gl::InfoLog *)494 GLboolean ProgramGL::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
495 {
496 // TODO(jmadill): implement validate
497 return true;
498 }
499
setUniform1fv(GLint location,GLsizei count,const GLfloat * v)500 void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
501 {
502 if (mFunctions->programUniform1fv != nullptr)
503 {
504 mFunctions->programUniform1fv(mProgramID, uniLoc(location), count, v);
505 }
506 else
507 {
508 mStateManager->useProgram(mProgramID);
509 mFunctions->uniform1fv(uniLoc(location), count, v);
510 }
511 }
512
setUniform2fv(GLint location,GLsizei count,const GLfloat * v)513 void ProgramGL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
514 {
515 if (mFunctions->programUniform2fv != nullptr)
516 {
517 mFunctions->programUniform2fv(mProgramID, uniLoc(location), count, v);
518 }
519 else
520 {
521 mStateManager->useProgram(mProgramID);
522 mFunctions->uniform2fv(uniLoc(location), count, v);
523 }
524 }
525
setUniform3fv(GLint location,GLsizei count,const GLfloat * v)526 void ProgramGL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
527 {
528 if (mFunctions->programUniform3fv != nullptr)
529 {
530 mFunctions->programUniform3fv(mProgramID, uniLoc(location), count, v);
531 }
532 else
533 {
534 mStateManager->useProgram(mProgramID);
535 mFunctions->uniform3fv(uniLoc(location), count, v);
536 }
537 }
538
setUniform4fv(GLint location,GLsizei count,const GLfloat * v)539 void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
540 {
541 if (mFunctions->programUniform4fv != nullptr)
542 {
543 mFunctions->programUniform4fv(mProgramID, uniLoc(location), count, v);
544 }
545 else
546 {
547 mStateManager->useProgram(mProgramID);
548 mFunctions->uniform4fv(uniLoc(location), count, v);
549 }
550 }
551
setUniform1iv(GLint location,GLsizei count,const GLint * v)552 void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v)
553 {
554 if (mFunctions->programUniform1iv != nullptr)
555 {
556 mFunctions->programUniform1iv(mProgramID, uniLoc(location), count, v);
557 }
558 else
559 {
560 mStateManager->useProgram(mProgramID);
561 mFunctions->uniform1iv(uniLoc(location), count, v);
562 }
563 }
564
setUniform2iv(GLint location,GLsizei count,const GLint * v)565 void ProgramGL::setUniform2iv(GLint location, GLsizei count, const GLint *v)
566 {
567 if (mFunctions->programUniform2iv != nullptr)
568 {
569 mFunctions->programUniform2iv(mProgramID, uniLoc(location), count, v);
570 }
571 else
572 {
573 mStateManager->useProgram(mProgramID);
574 mFunctions->uniform2iv(uniLoc(location), count, v);
575 }
576 }
577
setUniform3iv(GLint location,GLsizei count,const GLint * v)578 void ProgramGL::setUniform3iv(GLint location, GLsizei count, const GLint *v)
579 {
580 if (mFunctions->programUniform3iv != nullptr)
581 {
582 mFunctions->programUniform3iv(mProgramID, uniLoc(location), count, v);
583 }
584 else
585 {
586 mStateManager->useProgram(mProgramID);
587 mFunctions->uniform3iv(uniLoc(location), count, v);
588 }
589 }
590
setUniform4iv(GLint location,GLsizei count,const GLint * v)591 void ProgramGL::setUniform4iv(GLint location, GLsizei count, const GLint *v)
592 {
593 if (mFunctions->programUniform4iv != nullptr)
594 {
595 mFunctions->programUniform4iv(mProgramID, uniLoc(location), count, v);
596 }
597 else
598 {
599 mStateManager->useProgram(mProgramID);
600 mFunctions->uniform4iv(uniLoc(location), count, v);
601 }
602 }
603
setUniform1uiv(GLint location,GLsizei count,const GLuint * v)604 void ProgramGL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
605 {
606 if (mFunctions->programUniform1uiv != nullptr)
607 {
608 mFunctions->programUniform1uiv(mProgramID, uniLoc(location), count, v);
609 }
610 else
611 {
612 mStateManager->useProgram(mProgramID);
613 mFunctions->uniform1uiv(uniLoc(location), count, v);
614 }
615 }
616
setUniform2uiv(GLint location,GLsizei count,const GLuint * v)617 void ProgramGL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
618 {
619 if (mFunctions->programUniform2uiv != nullptr)
620 {
621 mFunctions->programUniform2uiv(mProgramID, uniLoc(location), count, v);
622 }
623 else
624 {
625 mStateManager->useProgram(mProgramID);
626 mFunctions->uniform2uiv(uniLoc(location), count, v);
627 }
628 }
629
setUniform3uiv(GLint location,GLsizei count,const GLuint * v)630 void ProgramGL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
631 {
632 if (mFunctions->programUniform3uiv != nullptr)
633 {
634 mFunctions->programUniform3uiv(mProgramID, uniLoc(location), count, v);
635 }
636 else
637 {
638 mStateManager->useProgram(mProgramID);
639 mFunctions->uniform3uiv(uniLoc(location), count, v);
640 }
641 }
642
setUniform4uiv(GLint location,GLsizei count,const GLuint * v)643 void ProgramGL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
644 {
645 if (mFunctions->programUniform4uiv != nullptr)
646 {
647 mFunctions->programUniform4uiv(mProgramID, uniLoc(location), count, v);
648 }
649 else
650 {
651 mStateManager->useProgram(mProgramID);
652 mFunctions->uniform4uiv(uniLoc(location), count, v);
653 }
654 }
655
setUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)656 void ProgramGL::setUniformMatrix2fv(GLint location,
657 GLsizei count,
658 GLboolean transpose,
659 const GLfloat *value)
660 {
661 if (mFunctions->programUniformMatrix2fv != nullptr)
662 {
663 mFunctions->programUniformMatrix2fv(mProgramID, uniLoc(location), count, transpose, value);
664 }
665 else
666 {
667 mStateManager->useProgram(mProgramID);
668 mFunctions->uniformMatrix2fv(uniLoc(location), count, transpose, value);
669 }
670 }
671
setUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)672 void ProgramGL::setUniformMatrix3fv(GLint location,
673 GLsizei count,
674 GLboolean transpose,
675 const GLfloat *value)
676 {
677 if (mFunctions->programUniformMatrix3fv != nullptr)
678 {
679 mFunctions->programUniformMatrix3fv(mProgramID, uniLoc(location), count, transpose, value);
680 }
681 else
682 {
683 mStateManager->useProgram(mProgramID);
684 mFunctions->uniformMatrix3fv(uniLoc(location), count, transpose, value);
685 }
686 }
687
setUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)688 void ProgramGL::setUniformMatrix4fv(GLint location,
689 GLsizei count,
690 GLboolean transpose,
691 const GLfloat *value)
692 {
693 if (mFunctions->programUniformMatrix4fv != nullptr)
694 {
695 mFunctions->programUniformMatrix4fv(mProgramID, uniLoc(location), count, transpose, value);
696 }
697 else
698 {
699 mStateManager->useProgram(mProgramID);
700 mFunctions->uniformMatrix4fv(uniLoc(location), count, transpose, value);
701 }
702 }
703
setUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)704 void ProgramGL::setUniformMatrix2x3fv(GLint location,
705 GLsizei count,
706 GLboolean transpose,
707 const GLfloat *value)
708 {
709 if (mFunctions->programUniformMatrix2x3fv != nullptr)
710 {
711 mFunctions->programUniformMatrix2x3fv(mProgramID, uniLoc(location), count, transpose,
712 value);
713 }
714 else
715 {
716 mStateManager->useProgram(mProgramID);
717 mFunctions->uniformMatrix2x3fv(uniLoc(location), count, transpose, value);
718 }
719 }
720
setUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)721 void ProgramGL::setUniformMatrix3x2fv(GLint location,
722 GLsizei count,
723 GLboolean transpose,
724 const GLfloat *value)
725 {
726 if (mFunctions->programUniformMatrix3x2fv != nullptr)
727 {
728 mFunctions->programUniformMatrix3x2fv(mProgramID, uniLoc(location), count, transpose,
729 value);
730 }
731 else
732 {
733 mStateManager->useProgram(mProgramID);
734 mFunctions->uniformMatrix3x2fv(uniLoc(location), count, transpose, value);
735 }
736 }
737
setUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)738 void ProgramGL::setUniformMatrix2x4fv(GLint location,
739 GLsizei count,
740 GLboolean transpose,
741 const GLfloat *value)
742 {
743 if (mFunctions->programUniformMatrix2x4fv != nullptr)
744 {
745 mFunctions->programUniformMatrix2x4fv(mProgramID, uniLoc(location), count, transpose,
746 value);
747 }
748 else
749 {
750 mStateManager->useProgram(mProgramID);
751 mFunctions->uniformMatrix2x4fv(uniLoc(location), count, transpose, value);
752 }
753 }
754
setUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)755 void ProgramGL::setUniformMatrix4x2fv(GLint location,
756 GLsizei count,
757 GLboolean transpose,
758 const GLfloat *value)
759 {
760 if (mFunctions->programUniformMatrix4x2fv != nullptr)
761 {
762 mFunctions->programUniformMatrix4x2fv(mProgramID, uniLoc(location), count, transpose,
763 value);
764 }
765 else
766 {
767 mStateManager->useProgram(mProgramID);
768 mFunctions->uniformMatrix4x2fv(uniLoc(location), count, transpose, value);
769 }
770 }
771
setUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)772 void ProgramGL::setUniformMatrix3x4fv(GLint location,
773 GLsizei count,
774 GLboolean transpose,
775 const GLfloat *value)
776 {
777 if (mFunctions->programUniformMatrix3x4fv != nullptr)
778 {
779 mFunctions->programUniformMatrix3x4fv(mProgramID, uniLoc(location), count, transpose,
780 value);
781 }
782 else
783 {
784 mStateManager->useProgram(mProgramID);
785 mFunctions->uniformMatrix3x4fv(uniLoc(location), count, transpose, value);
786 }
787 }
788
setUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)789 void ProgramGL::setUniformMatrix4x3fv(GLint location,
790 GLsizei count,
791 GLboolean transpose,
792 const GLfloat *value)
793 {
794 if (mFunctions->programUniformMatrix4x3fv != nullptr)
795 {
796 mFunctions->programUniformMatrix4x3fv(mProgramID, uniLoc(location), count, transpose,
797 value);
798 }
799 else
800 {
801 mStateManager->useProgram(mProgramID);
802 mFunctions->uniformMatrix4x3fv(uniLoc(location), count, transpose, value);
803 }
804 }
805
setUniformBlockBinding(GLuint uniformBlockIndex,GLuint uniformBlockBinding)806 void ProgramGL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
807 {
808 // Lazy init
809 if (mUniformBlockRealLocationMap.empty())
810 {
811 mUniformBlockRealLocationMap.reserve(mState.getUniformBlocks().size());
812 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
813 {
814 const std::string &mappedNameWithIndex = uniformBlock.mappedNameWithArrayIndex();
815 GLuint blockIndex =
816 mFunctions->getUniformBlockIndex(mProgramID, mappedNameWithIndex.c_str());
817 mUniformBlockRealLocationMap.push_back(blockIndex);
818 }
819 }
820
821 GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex];
822 if (realBlockIndex != GL_INVALID_INDEX)
823 {
824 mFunctions->uniformBlockBinding(mProgramID, realBlockIndex, uniformBlockBinding);
825 }
826 }
827
getUniformBlockSize(const std::string &,const std::string & blockMappedName,size_t * sizeOut) const828 bool ProgramGL::getUniformBlockSize(const std::string & /* blockName */,
829 const std::string &blockMappedName,
830 size_t *sizeOut) const
831 {
832 ASSERT(mProgramID != 0u);
833
834 GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, blockMappedName.c_str());
835 if (blockIndex == GL_INVALID_INDEX)
836 {
837 *sizeOut = 0;
838 return false;
839 }
840
841 GLint dataSize = 0;
842 mFunctions->getActiveUniformBlockiv(mProgramID, blockIndex, GL_UNIFORM_BLOCK_DATA_SIZE,
843 &dataSize);
844 *sizeOut = static_cast<size_t>(dataSize);
845 return true;
846 }
847
getUniformBlockMemberInfo(const std::string &,const std::string & memberUniformMappedName,sh::BlockMemberInfo * memberInfoOut) const848 bool ProgramGL::getUniformBlockMemberInfo(const std::string & /* memberUniformName */,
849 const std::string &memberUniformMappedName,
850 sh::BlockMemberInfo *memberInfoOut) const
851 {
852 GLuint uniformIndex;
853 const GLchar *memberNameGLStr = memberUniformMappedName.c_str();
854 mFunctions->getUniformIndices(mProgramID, 1, &memberNameGLStr, &uniformIndex);
855
856 if (uniformIndex == GL_INVALID_INDEX)
857 {
858 *memberInfoOut = sh::kDefaultBlockMemberInfo;
859 return false;
860 }
861
862 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET,
863 &memberInfoOut->offset);
864 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_ARRAY_STRIDE,
865 &memberInfoOut->arrayStride);
866 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_MATRIX_STRIDE,
867 &memberInfoOut->matrixStride);
868
869 // TODO(jmadill): possibly determine this at the gl::Program level.
870 GLint isRowMajorMatrix = 0;
871 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_IS_ROW_MAJOR,
872 &isRowMajorMatrix);
873 memberInfoOut->isRowMajorMatrix = gl::ConvertToBool(isRowMajorMatrix);
874 return true;
875 }
876
getShaderStorageBlockMemberInfo(const std::string &,const std::string & memberUniformMappedName,sh::BlockMemberInfo * memberInfoOut) const877 bool ProgramGL::getShaderStorageBlockMemberInfo(const std::string & /* memberName */,
878 const std::string &memberUniformMappedName,
879 sh::BlockMemberInfo *memberInfoOut) const
880 {
881 const GLchar *memberNameGLStr = memberUniformMappedName.c_str();
882 GLuint index =
883 mFunctions->getProgramResourceIndex(mProgramID, GL_BUFFER_VARIABLE, memberNameGLStr);
884
885 if (index == GL_INVALID_INDEX)
886 {
887 *memberInfoOut = sh::kDefaultBlockMemberInfo;
888 return false;
889 }
890
891 constexpr int kPropCount = 5;
892 std::array<GLenum, kPropCount> props = {
893 {GL_ARRAY_STRIDE, GL_IS_ROW_MAJOR, GL_MATRIX_STRIDE, GL_OFFSET, GL_TOP_LEVEL_ARRAY_STRIDE}};
894 std::array<GLint, kPropCount> params;
895 GLsizei length;
896 mFunctions->getProgramResourceiv(mProgramID, GL_BUFFER_VARIABLE, index, kPropCount,
897 props.data(), kPropCount, &length, params.data());
898 ASSERT(kPropCount == length);
899 memberInfoOut->arrayStride = params[0];
900 memberInfoOut->isRowMajorMatrix = params[1] != 0;
901 memberInfoOut->matrixStride = params[2];
902 memberInfoOut->offset = params[3];
903 memberInfoOut->topLevelArrayStride = params[4];
904
905 return true;
906 }
907
getShaderStorageBlockSize(const std::string & name,const std::string & mappedName,size_t * sizeOut) const908 bool ProgramGL::getShaderStorageBlockSize(const std::string &name,
909 const std::string &mappedName,
910 size_t *sizeOut) const
911 {
912 const GLchar *nameGLStr = mappedName.c_str();
913 GLuint index =
914 mFunctions->getProgramResourceIndex(mProgramID, GL_SHADER_STORAGE_BLOCK, nameGLStr);
915
916 if (index == GL_INVALID_INDEX)
917 {
918 *sizeOut = 0;
919 return false;
920 }
921
922 GLenum prop = GL_BUFFER_DATA_SIZE;
923 GLsizei length = 0;
924 GLint dataSize = 0;
925 mFunctions->getProgramResourceiv(mProgramID, GL_SHADER_STORAGE_BLOCK, index, 1, &prop, 1,
926 &length, &dataSize);
927 *sizeOut = static_cast<size_t>(dataSize);
928 return true;
929 }
930
getAtomicCounterBufferSizeMap(std::map<int,unsigned int> * sizeMapOut) const931 void ProgramGL::getAtomicCounterBufferSizeMap(std::map<int, unsigned int> *sizeMapOut) const
932 {
933 if (mFunctions->getProgramInterfaceiv == nullptr)
934 {
935 return;
936 }
937
938 int resourceCount = 0;
939 mFunctions->getProgramInterfaceiv(mProgramID, GL_ATOMIC_COUNTER_BUFFER, GL_ACTIVE_RESOURCES,
940 &resourceCount);
941
942 for (int index = 0; index < resourceCount; index++)
943 {
944 constexpr int kPropCount = 2;
945 std::array<GLenum, kPropCount> props = {{GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE}};
946 std::array<GLint, kPropCount> params;
947 GLsizei length;
948 mFunctions->getProgramResourceiv(mProgramID, GL_ATOMIC_COUNTER_BUFFER, index, kPropCount,
949 props.data(), kPropCount, &length, params.data());
950 ASSERT(kPropCount == length);
951 int bufferBinding = params[0];
952 unsigned int bufferDataSize = params[1];
953 sizeMapOut->insert(std::pair<int, unsigned int>(bufferBinding, bufferDataSize));
954 }
955 }
956
preLink()957 void ProgramGL::preLink()
958 {
959 // Reset the program state
960 mUniformRealLocationMap.clear();
961 mUniformBlockRealLocationMap.clear();
962
963 mMultiviewBaseViewLayerIndexUniformLocation = -1;
964 }
965
checkLinkStatus(gl::InfoLog & infoLog)966 bool ProgramGL::checkLinkStatus(gl::InfoLog &infoLog)
967 {
968 GLint linkStatus = GL_FALSE;
969 mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus);
970 if (linkStatus == GL_FALSE)
971 {
972 // Linking or program binary loading failed, put the error into the info log.
973 GLint infoLogLength = 0;
974 mFunctions->getProgramiv(mProgramID, GL_INFO_LOG_LENGTH, &infoLogLength);
975
976 // Info log length includes the null terminator, so 1 means that the info log is an empty
977 // string.
978 if (infoLogLength > 1)
979 {
980 std::vector<char> buf(infoLogLength);
981 mFunctions->getProgramInfoLog(mProgramID, infoLogLength, nullptr, &buf[0]);
982
983 infoLog << buf.data();
984
985 WARN() << "Program link or binary loading failed: " << buf.data();
986 }
987 else
988 {
989 WARN() << "Program link or binary loading failed with no info log.";
990 }
991
992 // This may happen under normal circumstances if we're loading program binaries and the
993 // driver or hardware has changed.
994 ASSERT(mProgramID != 0);
995 return false;
996 }
997
998 return true;
999 }
1000
postLink()1001 void ProgramGL::postLink()
1002 {
1003 // Query the uniform information
1004 ASSERT(mUniformRealLocationMap.empty());
1005 const auto &uniformLocations = mState.getUniformLocations();
1006 const auto &uniforms = mState.getUniforms();
1007 mUniformRealLocationMap.resize(uniformLocations.size(), GL_INVALID_INDEX);
1008 for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++)
1009 {
1010 const auto &entry = uniformLocations[uniformLocation];
1011 if (!entry.used())
1012 {
1013 continue;
1014 }
1015
1016 // From the GLES 3.0.5 spec:
1017 // "Locations for sequential array indices are not required to be sequential."
1018 const gl::LinkedUniform &uniform = uniforms[entry.index];
1019 std::stringstream fullNameStr;
1020 if (uniform.isArray())
1021 {
1022 ASSERT(angle::EndsWith(uniform.mappedName, "[0]"));
1023 fullNameStr << uniform.mappedName.substr(0, uniform.mappedName.length() - 3);
1024 fullNameStr << "[" << entry.arrayIndex << "]";
1025 }
1026 else
1027 {
1028 fullNameStr << uniform.mappedName;
1029 }
1030 const std::string &fullName = fullNameStr.str();
1031
1032 GLint realLocation = mFunctions->getUniformLocation(mProgramID, fullName.c_str());
1033 mUniformRealLocationMap[uniformLocation] = realLocation;
1034 }
1035
1036 if (mState.usesMultiview())
1037 {
1038 mMultiviewBaseViewLayerIndexUniformLocation =
1039 mFunctions->getUniformLocation(mProgramID, "multiviewBaseViewLayerIndex");
1040 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1);
1041 }
1042 }
1043
enableSideBySideRenderingPath() const1044 void ProgramGL::enableSideBySideRenderingPath() const
1045 {
1046 ASSERT(mState.usesMultiview());
1047 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1);
1048
1049 ASSERT(mFunctions->programUniform1i != nullptr);
1050 mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation, -1);
1051 }
1052
enableLayeredRenderingPath(int baseViewIndex) const1053 void ProgramGL::enableLayeredRenderingPath(int baseViewIndex) const
1054 {
1055 ASSERT(mState.usesMultiview());
1056 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1);
1057
1058 ASSERT(mFunctions->programUniform1i != nullptr);
1059 mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation,
1060 baseViewIndex);
1061 }
1062
getUniformfv(const gl::Context * context,GLint location,GLfloat * params) const1063 void ProgramGL::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
1064 {
1065 mFunctions->getUniformfv(mProgramID, uniLoc(location), params);
1066 }
1067
getUniformiv(const gl::Context * context,GLint location,GLint * params) const1068 void ProgramGL::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
1069 {
1070 mFunctions->getUniformiv(mProgramID, uniLoc(location), params);
1071 }
1072
getUniformuiv(const gl::Context * context,GLint location,GLuint * params) const1073 void ProgramGL::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
1074 {
1075 mFunctions->getUniformuiv(mProgramID, uniLoc(location), params);
1076 }
1077
markUnusedUniformLocations(std::vector<gl::VariableLocation> * uniformLocations,std::vector<gl::SamplerBinding> * samplerBindings,std::vector<gl::ImageBinding> * imageBindings)1078 void ProgramGL::markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations,
1079 std::vector<gl::SamplerBinding> *samplerBindings,
1080 std::vector<gl::ImageBinding> *imageBindings)
1081 {
1082 GLint maxLocation = static_cast<GLint>(uniformLocations->size());
1083 for (GLint location = 0; location < maxLocation; ++location)
1084 {
1085 if (uniLoc(location) == -1)
1086 {
1087 auto &locationRef = (*uniformLocations)[location];
1088 if (mState.isSamplerUniformIndex(locationRef.index))
1089 {
1090 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationRef.index);
1091 gl::SamplerBinding &samplerBinding = (*samplerBindings)[samplerIndex];
1092 if (locationRef.arrayIndex < samplerBinding.boundTextureUnits.size())
1093 {
1094 // Crop unused sampler bindings in the sampler array.
1095 samplerBinding.boundTextureUnits.resize(locationRef.arrayIndex);
1096 }
1097 }
1098 else if (mState.isImageUniformIndex(locationRef.index))
1099 {
1100 GLuint imageIndex = mState.getImageIndexFromUniformIndex(locationRef.index);
1101 gl::ImageBinding &imageBinding = (*imageBindings)[imageIndex];
1102 if (locationRef.arrayIndex < imageBinding.boundImageUnits.size())
1103 {
1104 // Crop unused image bindings in the image array.
1105 imageBinding.boundImageUnits.resize(locationRef.arrayIndex);
1106 }
1107 }
1108 // If the location has been previously bound by a glBindUniformLocation call, it should
1109 // be marked as ignored. Otherwise it's unused.
1110 if (mState.getUniformLocationBindings().getBindingByLocation(location) != -1)
1111 {
1112 locationRef.markIgnored();
1113 }
1114 else
1115 {
1116 locationRef.markUnused();
1117 }
1118 }
1119 }
1120 }
1121
linkResources(const gl::ProgramLinkedResources & resources)1122 void ProgramGL::linkResources(const gl::ProgramLinkedResources &resources)
1123 {
1124 // Gather interface block info.
1125 auto getUniformBlockSize = [this](const std::string &name, const std::string &mappedName,
1126 size_t *sizeOut) {
1127 return this->getUniformBlockSize(name, mappedName, sizeOut);
1128 };
1129
1130 auto getUniformBlockMemberInfo = [this](const std::string &name, const std::string &mappedName,
1131 sh::BlockMemberInfo *infoOut) {
1132 return this->getUniformBlockMemberInfo(name, mappedName, infoOut);
1133 };
1134
1135 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
1136
1137 auto getShaderStorageBlockSize = [this](const std::string &name, const std::string &mappedName,
1138 size_t *sizeOut) {
1139 return this->getShaderStorageBlockSize(name, mappedName, sizeOut);
1140 };
1141
1142 auto getShaderStorageBlockMemberInfo = [this](const std::string &name,
1143 const std::string &mappedName,
1144 sh::BlockMemberInfo *infoOut) {
1145 return this->getShaderStorageBlockMemberInfo(name, mappedName, infoOut);
1146 };
1147 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
1148 getShaderStorageBlockMemberInfo);
1149
1150 // Gather atomic counter buffer info.
1151 std::map<int, unsigned int> sizeMap;
1152 getAtomicCounterBufferSizeMap(&sizeMap);
1153 resources.atomicCounterBufferLinker.link(sizeMap);
1154 }
1155
syncState(const gl::Context * context,const gl::Program::DirtyBits & dirtyBits)1156 angle::Result ProgramGL::syncState(const gl::Context *context,
1157 const gl::Program::DirtyBits &dirtyBits)
1158 {
1159 for (size_t dirtyBit : dirtyBits)
1160 {
1161 ASSERT(dirtyBit <= gl::Program::DIRTY_BIT_UNIFORM_BLOCK_BINDING_MAX);
1162 GLuint binding = static_cast<GLuint>(dirtyBit);
1163 setUniformBlockBinding(binding, mState.getUniformBlockBinding(binding));
1164 }
1165 return angle::Result::Continue;
1166 }
1167 } // namespace rx
1168