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1 /*
2  * Copyright 2021 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "modules/svg/include/SkSVGMask.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "include/effects/SkLumaColorFilter.h"
12 #include "modules/svg/include/SkSVGRenderContext.h"
13 
parseAndSetAttribute(const char * n,const char * v)14 bool SkSVGMask::parseAndSetAttribute(const char* n, const char* v) {
15     return INHERITED::parseAndSetAttribute(n, v) ||
16            this->setX(SkSVGAttributeParser::parse<SkSVGLength>("x", n, v)) ||
17            this->setY(SkSVGAttributeParser::parse<SkSVGLength>("y", n, v)) ||
18            this->setWidth(SkSVGAttributeParser::parse<SkSVGLength>("width", n, v)) ||
19            this->setHeight(SkSVGAttributeParser::parse<SkSVGLength>("height", n, v)) ||
20            this->setMaskUnits(
21                 SkSVGAttributeParser::parse<SkSVGObjectBoundingBoxUnits>("maskUnits", n, v)) ||
22            this->setMaskContentUnits(
23                 SkSVGAttributeParser::parse<SkSVGObjectBoundingBoxUnits>("maskContentUnits", n, v));
24 }
25 
bounds(const SkSVGRenderContext & ctx) const26 SkRect SkSVGMask::bounds(const SkSVGRenderContext& ctx) const {
27     return ctx.resolveOBBRect(fX, fY, fWidth, fHeight, fMaskUnits);
28 }
29 
renderMask(const SkSVGRenderContext & ctx) const30 void SkSVGMask::renderMask(const SkSVGRenderContext& ctx) const {
31     // https://www.w3.org/TR/SVG11/masking.html#Masking
32 
33     // Propagate any inherited properties that may impact mask effect behavior (e.g.
34     // color-interpolation). We call this explicitly here because the SkSVGMask
35     // nodes do not participate in the normal onRender path, which is when property
36     // propagation currently occurs.
37     // The local context also restores the filter layer created below on scope exit.
38     SkSVGRenderContext lctx(ctx);
39     this->onPrepareToRender(&lctx);
40 
41     const auto ci = *lctx.presentationContext().fInherited.fColorInterpolation;
42     auto ci_filter = (ci == SkSVGColorspace::kLinearRGB)
43             ? SkColorFilters::SRGBToLinearGamma()
44             : nullptr;
45 
46     SkPaint mask_filter;
47     mask_filter.setColorFilter(
48                 SkColorFilters::Compose(SkLumaColorFilter::Make(), std::move(ci_filter)));
49 
50     // Mask color filter layer.
51     // Note: We could avoid this extra layer if we invert the stacking order
52     // (mask/content -> content/mask, kSrcIn -> kDstIn) and apply the filter
53     // via the top (mask) layer paint.  That requires deferring mask rendering
54     // until after node content, which introduces extra state/complexity.
55     // Something to consider if masking performance ever becomes an issue.
56     lctx.canvas()->saveLayer(nullptr, &mask_filter);
57 
58     const auto obbt = ctx.transformForCurrentOBB(fMaskContentUnits);
59     lctx.canvas()->translate(obbt.offset.x, obbt.offset.y);
60     lctx.canvas()->scale(obbt.scale.x, obbt.scale.y);
61 
62     for (const auto& child : fChildren) {
63         child->render(lctx);
64     }
65 }
66