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Searched defs:render_pass_state (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/layers/
Dbuffer_validation.cpp613 …Checks::TransitionSubpassLayouts(CMD_BUFFER_STATE *pCB, const RENDER_PASS_STATE *render_pass_state, in TransitionSubpassLayouts()
634 …itionBeginRenderPassLayouts(CMD_BUFFER_STATE *cb_state, const RENDER_PASS_STATE *render_pass_state, in TransitionBeginRenderPassLayouts()
Dcore_validation.cpp10746 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass() local
10754 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass2KHR() local
11118 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in ValidateCmdBeginRenderPass() local
11240 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassState() local
11269 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassLayouts() local