Searched defs:render_pass_state (Results 1 – 2 of 2) sorted by relevance
613 …Checks::TransitionSubpassLayouts(CMD_BUFFER_STATE *pCB, const RENDER_PASS_STATE *render_pass_state, in TransitionSubpassLayouts()634 …itionBeginRenderPassLayouts(CMD_BUFFER_STATE *cb_state, const RENDER_PASS_STATE *render_pass_state, in TransitionBeginRenderPassLayouts()
10746 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass() local10754 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass2KHR() local11118 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in ValidateCmdBeginRenderPass() local11240 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassState() local11269 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassLayouts() local