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Searched defs:resolveAttachment (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkTextureRenderTarget.cpp30 sk_sp<GrVkAttachment> resolveAttachment, in GrVkTextureRenderTarget()
44 sk_sp<GrVkAttachment> resolveAttachment, in GrVkTextureRenderTarget()
57 sk_sp<GrVkAttachment>* resolveAttachment) { in create_rt_attachments()
91 sk_sp<GrVkAttachment> resolveAttachment; in MakeNewTextureRenderTarget() local
128 sk_sp<GrVkAttachment> resolveAttachment; in MakeWrappedTextureRenderTarget() local
DGrVkFramebuffer.cpp21 GrVkAttachment* resolveAttachment, in Make()
67 sk_sp<GrVkAttachment> resolveAttachment, in GrVkFramebuffer()
DGrVkFramebuffer.h71 GrVkAttachment* resolveAttachment() { return fResolveAttachment.get(); } in resolveAttachment() function
DGrVkRenderTarget.h65 GrVkAttachment* resolveAttachment() const { in resolveAttachment() function
DGrVkRenderTarget.cpp55 sk_sp<GrVkAttachment> resolveAttachment, in GrVkRenderTarget()
DGrVkOpsRenderPass.cpp93 GrVkAttachment* resolveAttachment = fFramebuffer->resolveAttachment(); in setAttachmentLayouts() local
/external/swiftshader/src/Vulkan/
DVkImageView.cpp199 void ImageView::resolve(ImageView *resolveAttachment, int layer) in resolve()
227 void ImageView::resolve(ImageView *resolveAttachment) in resolve()
255 void ImageView::resolveWithLayerMask(ImageView *resolveAttachment, uint32_t layerMask) in resolveWithLayerMask()
265 void ImageView::resolveDepthStencil(ImageView *resolveAttachment, const VkSubpassDescriptionDepthSt… in resolveDepthStencil()
DVkFramebuffer.cpp170 uint32_t resolveAttachment = subpass.pResolveAttachments[i].attachment; in resolve() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleBaseResolve.cpp151 …const VkAttachmentReference* resolveAttachment = m_imageMSParams.numSamples == VK_SAMPLE_COUNT_1_B… in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp955 const AttachmentReference& resolveAttachment = resolveAttachments[resolveNdx]; in logRenderPassInfo() local