Home
last modified time | relevance | path

Searched defs:resolveLevel (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrPathTessellator.cpp137 for (int resolveLevel = 1; resolveLevel <= kMaxResolveLevel; ++resolveLevel) { in prepare() local
159 for (int resolveLevel = 1; resolveLevel <= kMaxResolveLevel; ++resolveLevel) { in prepare() local
DGrStencilPathShader.h144 constexpr static int NumVerticesAtResolveLevel(int resolveLevel) { in NumVerticesAtResolveLevel()
156 int resolveLevel, uint32_t instanceCount, in WriteDrawCubicsIndirectCmd()
DGrStrokeIndirectTessellator.cpp151 int8_t resolveLevel = sk_float_nextlog2(numCombinedSegments); in writeResolveLevel() local
628 constexpr static int num_edges_in_resolve_level(int resolveLevel) { in num_edges_in_resolve_level()
688 void writeStroke(int8_t resolveLevel, const SkPoint pts[4], SkPoint prevControlPoint, in writeStroke()
703 void writeCircle(int8_t resolveLevel, SkPoint center) { in writeCircle()
724 void writeDynamicAttribs(int8_t resolveLevel) { in writeDynamicAttribs()
809 int8_t resolveLevel; in writeBuffers() local
/external/skia/tests/
DStrokeIndirectTest.cpp452 int resolveLevel = sk_float_nextlog2(numSegments); in verifyBuffers() local