Searched defs:rtv (Results 1 – 7 of 7) sorted by relevance
110 d3d11::RenderTargetView rtv; in createRenderTarget() local
1374 d3d11::RenderTargetView rtv; in getRenderTarget() local1396 d3d11::RenderTargetView rtv; in getRenderTarget() local2492 d3d11::RenderTargetView rtv; in getRenderTarget() local2531 d3d11::RenderTargetView rtv; in getRenderTarget() local3031 d3d11::RenderTargetView rtv; in getRenderTarget() local3065 d3d11::RenderTargetView rtv; in getRenderTarget() local3438 d3d11::RenderTargetView rtv; in getRenderTarget() local3708 d3d11::RenderTargetView rtv; in getRenderTarget() local3954 d3d11::RenderTargetView rtv; in getRenderTarget() local
324 d3d11::RenderTargetView rtv; in ClearResource() local344 d3d11::RenderTargetView rtv; in ClearResource() local
203 TextureRenderTarget11::TextureRenderTarget11(d3d11::RenderTargetView &&rtv, in TextureRenderTarget11()
239 const auto &rtv = renderTarget->getRenderTargetView(); in invalidateAttachment() local
317 bool IsArrayRTV(ID3D11RenderTargetView *rtv) in IsArrayRTV()2843 d3d11::RenderTargetView rtv; in createRenderTarget() local4126 ID3D11RenderTargetView *rtv = rt11->getRenderTargetView().get(); in clearRenderTarget() local
1680 void StateManager11::setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv) in setRenderTarget()