Searched defs:runLevels (Results 1 – 5 of 5) sorted by relevance
35 SkAutoSTArray<kPreallocCount, SkUnicode::BidiLevel> runLevels(numRuns); in Line() local
145 void SkBidiIterator::ReorderVisual(const Level runLevels[], int levelsCount, in ReorderVisual()499 void reorderVisual(const BidiLevel runLevels[], in reorderVisual()
557 SkAutoSTMalloc<4, SkBidiIterator::Level> runLevels(numRuns); in emit() local1148 SkAutoSTMalloc<4, SkBidiIterator::Level> runLevels(numRuns); in wrap() local
773 SkAutoSTMalloc<4, UBiDiLevel> runLevels(numRuns); in shape() local
135 SkAutoSTArray<kPreallocCount, SkUnicode::BidiLevel> runLevels(numRuns); in TextLine() local