Searched defs:sId (Results 1 – 3 of 3) sorted by relevance
248 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupVertex() local266 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupFragment() local
468 remoteRet = deviceRemote->createStream(output, [&status, &streamId](Status s, auto sId) { in TEST_P()556 deviceRemote2_1->createStream(output, [&status, &streamId](Status s, auto sId) { in TEST_P()
1125 static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger member in android::inputdispatcher::FakeWindowHandle