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Searched defs:sId (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.cpp248 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupVertex() local
266 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupFragment() local
/frameworks/hardware/interfaces/cameraservice/vts/functional/
DVtsHalCameraServiceV2_0TargetTest.cpp468 remoteRet = deviceRemote->createStream(output, [&status, &streamId](Status s, auto sId) { in TEST_P()
556 deviceRemote2_1->createStream(output, [&status, &streamId](Status s, auto sId) { in TEST_P()
/frameworks/native/services/inputflinger/tests/
DInputDispatcher_test.cpp1125 static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger member in android::inputdispatcher::FakeWindowHandle