Searched defs:samplerRange (Results 1 – 2 of 2) sorted by relevance
2744 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(shaderType); in applyTexturesForSRVs() local3300 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(type); in generateSwizzlesForShader() local
3216 const gl::RangeUI samplerRange = programD3D->getUsedSamplerRange(shaderType); in applyTextures() local