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Searched defs:samplerUniform (Results 1 – 4 of 4) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgramExecutable.cpp294 const gl::LinkedUniform &samplerUniform = programState.getUniforms()[uniformIndex]; in updateActiveSamplers() local
DProgram.cpp3746 const auto &samplerUniform = mState.mExecutable->getUniforms()[samplerIndex]; in linkSamplerAndImageBindings() local
4869 const auto &samplerUniform = mState.mExecutable->getUniforms()[samplerIndex]; in setUniformValuesFromBindingQualifiers() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp469 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in addTextureDescriptorSetDesc() local
1295 const gl::LinkedUniform &samplerUniform = programState->getUniforms()[uniformIndex]; in updateTexturesDescriptorSet() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp843 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in AssignTextureBindings() local