Searched defs:samplerUniform (Results 1 – 4 of 4) sorted by relevance
740 const gl::LinkedUniform &samplerUniform = programState.getUniforms()[uniformIndex]; in updateActiveSamplers() local
3666 const auto &samplerUniform = mState.mExecutable->getUniforms()[samplerIndex]; in linkSamplerAndImageBindings() local4345 const auto &samplerUniform = mState.mExecutable->getUniforms()[samplerIndex]; in setUniformValuesFromBindingQualifiers() local
668 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in addTextureDescriptorSetDesc() local1702 const gl::LinkedUniform &samplerUniform = programState->getUniforms()[uniformIndex]; in updateTexturesDescriptorSet() local
849 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in AssignTextureBindings() local