Searched defs:samplesPerFrame (Results 1 – 13 of 13) sorted by relevance
82 AudioPort(AudioProcessorBase &parent, int32_t samplesPerFrame) in AudioPort()141 AudioFloatOutputPort(AudioProcessorBase &parent, int32_t samplesPerFrame) in AudioFloatOutputPort()178 AudioFloatInputPort(AudioProcessorBase &parent, int32_t samplesPerFrame) in AudioFloatInputPort()
34 int32_t samplesPerFrame, in AudioFloatBlockPort()
189 int32_t samplesPerFrame = AAudioStream_getChannelCount(mStream); in prime() local265 int32_t samplesPerFrame = AAudioStream_getChannelCount(stream); in SimpleRecorderDataCallbackProc() local
178 int32_t samplesPerFrame = AAudioStream_getChannelCount(mStream); in prime() local360 int32_t samplesPerFrame = AAudioStream_getChannelCount(stream); in SimplePlayerDataCallbackProc() local
36 void AAudioMixer::allocate(int32_t samplesPerFrame, int32_t framesPerBurst) { in allocate()
55 void setSamplesPerFrame(int32_t samplesPerFrame) { in setSamplesPerFrame()
498 void setSamplesPerFrame(int32_t samplesPerFrame) { in setSamplesPerFrame()
128 int32_t samplesPerFrame) in AAudioStreamBuilder_setSamplesPerFrame()
191 int32_t samplesPerFrame = AAudioStream_getChannelCount(stream); in renderAudio() local
302 int32_t* samplesPerFrame) { in getSamplesPerFrame()332 std::ifstream& eleStream, uint32_t nFrames, int32_t samplesPerFrame, in encodeNFrames()
71 int32_t samplesPerFrame = (getSamplesPerFrame() == AAUDIO_UNSPECIFIED) in open() local
68 int32_t samplesPerFrame = (getSamplesPerFrame() == AAUDIO_UNSPECIFIED) in open() local
287 Int samplesPerFrame[30]; /* number of samples per frame, 30->30fps */ member