1 /*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 // TODO(b/129481165): remove the #pragma below and fix conversion issues
18 #pragma clang diagnostic push
19 #pragma clang diagnostic ignored "-Wconversion"
20 #pragma clang diagnostic ignored "-Wextra"
21
22 #undef LOG_TAG
23 #define LOG_TAG "BufferQueueLayer"
24 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
25 #include "BufferQueueLayer.h"
26
27 #include <compositionengine/LayerFECompositionState.h>
28 #include <gui/BufferQueueConsumer.h>
29 #include <system/window.h>
30
31 #include "LayerRejecter.h"
32 #include "SurfaceInterceptor.h"
33
34 #include "FrameTracer/FrameTracer.h"
35 #include "Scheduler/LayerHistory.h"
36 #include "TimeStats/TimeStats.h"
37
38 namespace android {
39 using PresentState = frametimeline::SurfaceFrame::PresentState;
40
BufferQueueLayer(const LayerCreationArgs & args)41 BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {}
42
~BufferQueueLayer()43 BufferQueueLayer::~BufferQueueLayer() {
44 mContentsChangedListener->abandon();
45 mConsumer->abandon();
46 }
47
48 // -----------------------------------------------------------------------
49 // Interface implementation for Layer
50 // -----------------------------------------------------------------------
51
onLayerDisplayed(const sp<Fence> & releaseFence)52 void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
53 mConsumer->setReleaseFence(releaseFence);
54
55 // Prevent tracing the same release multiple times.
56 if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) {
57 mFlinger->mFrameTracer->traceFence(getSequence(), mPreviousBufferId, mPreviousFrameNumber,
58 std::make_shared<FenceTime>(releaseFence),
59 FrameTracer::FrameEvent::RELEASE_FENCE);
60 mPreviousReleasedFrameNumber = mPreviousFrameNumber;
61 }
62 }
63
setTransformHint(ui::Transform::RotationFlags displayTransformHint)64 void BufferQueueLayer::setTransformHint(ui::Transform::RotationFlags displayTransformHint) {
65 BufferLayer::setTransformHint(displayTransformHint);
66 mConsumer->setTransformHint(mTransformHint);
67 }
68
getOccupancyHistory(bool forceFlush)69 std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) {
70 std::vector<OccupancyTracker::Segment> history;
71 status_t result = mConsumer->getOccupancyHistory(forceFlush, &history);
72 if (result != NO_ERROR) {
73 ALOGW("[%s] Failed to obtain occupancy history (%d)", getDebugName(), result);
74 return {};
75 }
76 return history;
77 }
78
releasePendingBuffer(nsecs_t dequeueReadyTime)79 void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
80 if (!mConsumer->releasePendingBuffer()) {
81 return;
82 }
83
84 auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
85 mReleaseTimeline.updateSignalTimes();
86 mReleaseTimeline.push(releaseFenceTime);
87
88 Mutex::Autolock lock(mFrameEventHistoryMutex);
89 if (mPreviousFrameNumber != 0) {
90 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
91 std::move(releaseFenceTime));
92 }
93 }
94
setDefaultBufferSize(uint32_t w,uint32_t h)95 void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
96 mConsumer->setDefaultBufferSize(w, h);
97 }
98
getQueuedFrameCount() const99 int32_t BufferQueueLayer::getQueuedFrameCount() const {
100 return mQueuedFrames;
101 }
102
isBufferDue(nsecs_t expectedPresentTime) const103 bool BufferQueueLayer::isBufferDue(nsecs_t expectedPresentTime) const {
104 Mutex::Autolock lock(mQueueItemLock);
105
106 const int64_t addedTime = mQueueItems[0].item.mTimestamp;
107
108 // Ignore timestamps more than a second in the future
109 const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1));
110 ALOGW_IF(!isPlausible,
111 "[%s] Timestamp %" PRId64 " seems implausible "
112 "relative to expectedPresent %" PRId64,
113 getDebugName(), addedTime, expectedPresentTime);
114
115 if (!isPlausible) {
116 mFlinger->mTimeStats->incrementBadDesiredPresent(getSequence());
117 }
118
119 const bool isDue = addedTime < expectedPresentTime;
120 return isDue || !isPlausible;
121 }
122
123 // -----------------------------------------------------------------------
124 // Interface implementation for BufferLayer
125 // -----------------------------------------------------------------------
126
fenceHasSignaled() const127 bool BufferQueueLayer::fenceHasSignaled() const {
128 Mutex::Autolock lock(mQueueItemLock);
129
130 if (SurfaceFlinger::enableLatchUnsignaled) {
131 return true;
132 }
133
134 if (!hasFrameUpdate()) {
135 return true;
136 }
137
138 if (mQueueItems[0].item.mIsDroppable) {
139 // Even though this buffer's fence may not have signaled yet, it could
140 // be replaced by another buffer before it has a chance to, which means
141 // that it's possible to get into a situation where a buffer is never
142 // able to be latched. To avoid this, grab this buffer anyway.
143 return true;
144 }
145 const bool fenceSignaled =
146 mQueueItems[0].item.mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
147 if (!fenceSignaled) {
148 mFlinger->mTimeStats->incrementLatchSkipped(getSequence(),
149 TimeStats::LatchSkipReason::LateAcquire);
150 }
151
152 return fenceSignaled;
153 }
154
framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const155 bool BufferQueueLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const {
156 if (!hasFrameUpdate() || isRemovedFromCurrentState()) {
157 return true;
158 }
159
160 Mutex::Autolock lock(mQueueItemLock);
161 return mQueueItems[0].item.mTimestamp <= expectedPresentTime;
162 }
163
getFrameNumber(nsecs_t expectedPresentTime) const164 uint64_t BufferQueueLayer::getFrameNumber(nsecs_t expectedPresentTime) const {
165 Mutex::Autolock lock(mQueueItemLock);
166 uint64_t frameNumber = mQueueItems[0].item.mFrameNumber;
167
168 // The head of the queue will be dropped if there are signaled and timely frames behind it
169 if (isRemovedFromCurrentState()) {
170 expectedPresentTime = 0;
171 }
172
173 for (int i = 1; i < mQueueItems.size(); i++) {
174 const bool fenceSignaled =
175 mQueueItems[i].item.mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
176 if (!fenceSignaled) {
177 break;
178 }
179
180 // We don't drop frames without explicit timestamps
181 if (mQueueItems[i].item.mIsAutoTimestamp) {
182 break;
183 }
184
185 const nsecs_t desiredPresent = mQueueItems[i].item.mTimestamp;
186 if (desiredPresent < expectedPresentTime - BufferQueueConsumer::MAX_REASONABLE_NSEC ||
187 desiredPresent > expectedPresentTime) {
188 break;
189 }
190
191 frameNumber = mQueueItems[i].item.mFrameNumber;
192 }
193
194 return frameNumber;
195 }
196
latchSidebandStream(bool & recomputeVisibleRegions)197 bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
198 // We need to update the sideband stream if the layer has both a buffer and a sideband stream.
199 const bool updateSidebandStream = hasFrameUpdate() && mSidebandStream.get();
200
201 bool sidebandStreamChanged = true;
202 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false) ||
203 updateSidebandStream) {
204 // mSidebandStreamChanged was changed to false
205 mSidebandStream = mConsumer->getSidebandStream();
206 auto* layerCompositionState = editCompositionState();
207 layerCompositionState->sidebandStream = mSidebandStream;
208 if (layerCompositionState->sidebandStream != nullptr) {
209 setTransactionFlags(eTransactionNeeded);
210 mFlinger->setTransactionFlags(eTraversalNeeded);
211 }
212 recomputeVisibleRegions = true;
213
214 return true;
215 }
216 return false;
217 }
218
hasFrameUpdate() const219 bool BufferQueueLayer::hasFrameUpdate() const {
220 return mQueuedFrames > 0;
221 }
222
updateTexImage(bool & recomputeVisibleRegions,nsecs_t latchTime,nsecs_t expectedPresentTime)223 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
224 nsecs_t expectedPresentTime) {
225 // This boolean is used to make sure that SurfaceFlinger's shadow copy
226 // of the buffer queue isn't modified when the buffer queue is returning
227 // BufferItem's that weren't actually queued. This can happen in shared
228 // buffer mode.
229 bool queuedBuffer = false;
230 const int32_t layerId = getSequence();
231 LayerRejecter r(mDrawingState, getDrawingState(), recomputeVisibleRegions,
232 getProducerStickyTransform() != 0, mName,
233 getTransformToDisplayInverse());
234
235 if (isRemovedFromCurrentState()) {
236 expectedPresentTime = 0;
237 }
238
239 // updateTexImage() below might drop the some buffers at the head of the queue if there is a
240 // buffer behind them which is timely to be presented. However this buffer may not be signaled
241 // yet. The code below makes sure that this wouldn't happen by setting maxFrameNumber to the
242 // last buffer that was signaled.
243 uint64_t lastSignaledFrameNumber = mLastFrameNumberReceived;
244 {
245 Mutex::Autolock lock(mQueueItemLock);
246 for (int i = 0; i < mQueueItems.size(); i++) {
247 bool fenceSignaled =
248 mQueueItems[i].item.mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
249 if (!fenceSignaled) {
250 break;
251 }
252 lastSignaledFrameNumber = mQueueItems[i].item.mFrameNumber;
253 }
254 }
255 const uint64_t maxFrameNumberToAcquire =
256 std::min(mLastFrameNumberReceived.load(), lastSignaledFrameNumber);
257
258 bool autoRefresh;
259 status_t updateResult = mConsumer->updateTexImage(&r, expectedPresentTime, &autoRefresh,
260 &queuedBuffer, maxFrameNumberToAcquire);
261 mAutoRefresh = autoRefresh;
262 if (updateResult == BufferQueue::PRESENT_LATER) {
263 // Producer doesn't want buffer to be displayed yet. Signal a
264 // layer update so we check again at the next opportunity.
265 mFlinger->signalLayerUpdate();
266 return BAD_VALUE;
267 } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) {
268 // If the buffer has been rejected, remove it from the shadow queue
269 // and return early
270 if (queuedBuffer) {
271 Mutex::Autolock lock(mQueueItemLock);
272 mConsumer->mergeSurfaceDamage(mQueueItems[0].item.mSurfaceDamage);
273 mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].item.mFrameNumber);
274 if (mQueueItems[0].surfaceFrame) {
275 addSurfaceFrameDroppedForBuffer(mQueueItems[0].surfaceFrame);
276 }
277 mQueueItems.erase(mQueueItems.begin());
278 mQueuedFrames--;
279 }
280 return BAD_VALUE;
281 } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
282 // This can occur if something goes wrong when trying to create the
283 // EGLImage for this buffer. If this happens, the buffer has already
284 // been released, so we need to clean up the queue and bug out
285 // early.
286 if (queuedBuffer) {
287 Mutex::Autolock lock(mQueueItemLock);
288 for (auto& [item, surfaceFrame] : mQueueItems) {
289 if (surfaceFrame) {
290 addSurfaceFrameDroppedForBuffer(surfaceFrame);
291 }
292 }
293 mQueueItems.clear();
294 mQueuedFrames = 0;
295 mFlinger->mTimeStats->onDestroy(layerId);
296 mFlinger->mFrameTracer->onDestroy(layerId);
297 }
298
299 // Once we have hit this state, the shadow queue may no longer
300 // correctly reflect the incoming BufferQueue's contents, so even if
301 // updateTexImage starts working, the only safe course of action is
302 // to continue to ignore updates.
303 mUpdateTexImageFailed = true;
304
305 return BAD_VALUE;
306 }
307
308 if (queuedBuffer) {
309 // Autolock scope
310 auto currentFrameNumber = mConsumer->getFrameNumber();
311
312 Mutex::Autolock lock(mQueueItemLock);
313
314 // Remove any stale buffers that have been dropped during
315 // updateTexImage
316 while (mQueueItems[0].item.mFrameNumber != currentFrameNumber) {
317 mConsumer->mergeSurfaceDamage(mQueueItems[0].item.mSurfaceDamage);
318 mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].item.mFrameNumber);
319 if (mQueueItems[0].surfaceFrame) {
320 addSurfaceFrameDroppedForBuffer(mQueueItems[0].surfaceFrame);
321 }
322 mQueueItems.erase(mQueueItems.begin());
323 mQueuedFrames--;
324 }
325
326 uint64_t bufferID = mQueueItems[0].item.mGraphicBuffer->getId();
327 mFlinger->mTimeStats->setLatchTime(layerId, currentFrameNumber, latchTime);
328 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferID, currentFrameNumber, latchTime,
329 FrameTracer::FrameEvent::LATCH);
330
331 if (mQueueItems[0].surfaceFrame) {
332 addSurfaceFramePresentedForBuffer(mQueueItems[0].surfaceFrame,
333 mQueueItems[0].item.mFenceTime->getSignalTime(),
334 latchTime);
335 }
336 mQueueItems.erase(mQueueItems.begin());
337 }
338
339 // Decrement the queued-frames count. Signal another event if we
340 // have more frames pending.
341 if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) {
342 mFlinger->signalLayerUpdate();
343 }
344
345 return NO_ERROR;
346 }
347
updateActiveBuffer()348 status_t BufferQueueLayer::updateActiveBuffer() {
349 // update the active buffer
350 mPreviousBufferId = getCurrentBufferId();
351 mBufferInfo.mBuffer =
352 mConsumer->getCurrentBuffer(&mBufferInfo.mBufferSlot, &mBufferInfo.mFence);
353
354 if (mBufferInfo.mBuffer == nullptr) {
355 // this can only happen if the very first buffer was rejected.
356 return BAD_VALUE;
357 }
358 return NO_ERROR;
359 }
360
updateFrameNumber(nsecs_t latchTime)361 status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
362 mPreviousFrameNumber = mCurrentFrameNumber;
363 mCurrentFrameNumber = mConsumer->getFrameNumber();
364
365 {
366 Mutex::Autolock lock(mFrameEventHistoryMutex);
367 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
368 }
369 return NO_ERROR;
370 }
371
setFrameTimelineInfoForBuffer(const FrameTimelineInfo & frameTimelineInfo)372 void BufferQueueLayer::setFrameTimelineInfoForBuffer(const FrameTimelineInfo& frameTimelineInfo) {
373 mFrameTimelineInfo = frameTimelineInfo;
374 }
375
376 // -----------------------------------------------------------------------
377 // Interface implementation for BufferLayerConsumer::ContentsChangedListener
378 // -----------------------------------------------------------------------
379
onFrameDequeued(const uint64_t bufferId)380 void BufferQueueLayer::onFrameDequeued(const uint64_t bufferId) {
381 const int32_t layerId = getSequence();
382 mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str());
383 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
384 systemTime(), FrameTracer::FrameEvent::DEQUEUE);
385 }
386
onFrameDetached(const uint64_t bufferId)387 void BufferQueueLayer::onFrameDetached(const uint64_t bufferId) {
388 const int32_t layerId = getSequence();
389 mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str());
390 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
391 systemTime(), FrameTracer::FrameEvent::DETACH);
392 }
393
onFrameCancelled(const uint64_t bufferId)394 void BufferQueueLayer::onFrameCancelled(const uint64_t bufferId) {
395 const int32_t layerId = getSequence();
396 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
397 systemTime(), FrameTracer::FrameEvent::CANCEL);
398 }
399
onFrameAvailable(const BufferItem & item)400 void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
401 const int32_t layerId = getSequence();
402 const uint64_t bufferId = item.mGraphicBuffer->getId();
403 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(),
404 FrameTracer::FrameEvent::QUEUE);
405 mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber,
406 std::make_shared<FenceTime>(item.mFence),
407 FrameTracer::FrameEvent::ACQUIRE_FENCE);
408
409 ATRACE_CALL();
410 // Add this buffer from our internal queue tracker
411 { // Autolock scope
412 const nsecs_t presentTime = item.mIsAutoTimestamp ? 0 : item.mTimestamp;
413 mFlinger->mScheduler->recordLayerHistory(this, presentTime,
414 LayerHistory::LayerUpdateType::Buffer);
415
416 Mutex::Autolock lock(mQueueItemLock);
417 // Reset the frame number tracker when we receive the first buffer after
418 // a frame number reset
419 if (item.mFrameNumber == 1) {
420 mLastFrameNumberReceived = 0;
421 }
422
423 // Ensure that callbacks are handled in order
424 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
425 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
426 if (result != NO_ERROR) {
427 ALOGE("[%s] Timed out waiting on callback", getDebugName());
428 break;
429 }
430 }
431
432 auto surfaceFrame = createSurfaceFrameForBuffer(mFrameTimelineInfo, systemTime(), mName);
433
434 mQueueItems.push_back({item, surfaceFrame});
435 mQueuedFrames++;
436
437 // Wake up any pending callbacks
438 mLastFrameNumberReceived = item.mFrameNumber;
439 mQueueItemCondition.broadcast();
440 }
441
442 mFlinger->mInterceptor->saveBufferUpdate(layerId, item.mGraphicBuffer->getWidth(),
443 item.mGraphicBuffer->getHeight(), item.mFrameNumber);
444
445 mFlinger->signalLayerUpdate();
446 mConsumer->onBufferAvailable(item);
447 }
448
onFrameReplaced(const BufferItem & item)449 void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
450 ATRACE_CALL();
451 { // Autolock scope
452 Mutex::Autolock lock(mQueueItemLock);
453
454 // Ensure that callbacks are handled in order
455 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
456 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
457 if (result != NO_ERROR) {
458 ALOGE("[%s] Timed out waiting on callback", getDebugName());
459 break;
460 }
461 }
462
463 if (!hasFrameUpdate()) {
464 ALOGE("Can't replace a frame on an empty queue");
465 return;
466 }
467
468 auto surfaceFrame = createSurfaceFrameForBuffer(mFrameTimelineInfo, systemTime(), mName);
469 mQueueItems[mQueueItems.size() - 1].item = item;
470 mQueueItems[mQueueItems.size() - 1].surfaceFrame = std::move(surfaceFrame);
471
472 // Wake up any pending callbacks
473 mLastFrameNumberReceived = item.mFrameNumber;
474 mQueueItemCondition.broadcast();
475 }
476
477 const int32_t layerId = getSequence();
478 const uint64_t bufferId = item.mGraphicBuffer->getId();
479 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(),
480 FrameTracer::FrameEvent::QUEUE);
481 mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber,
482 std::make_shared<FenceTime>(item.mFence),
483 FrameTracer::FrameEvent::ACQUIRE_FENCE);
484 mConsumer->onBufferAvailable(item);
485 }
486
onSidebandStreamChanged()487 void BufferQueueLayer::onSidebandStreamChanged() {
488 bool sidebandStreamChanged = false;
489 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) {
490 // mSidebandStreamChanged was changed to true
491 mFlinger->signalLayerUpdate();
492 }
493 }
494
495 // -----------------------------------------------------------------------
496
onFirstRef()497 void BufferQueueLayer::onFirstRef() {
498 BufferLayer::onFirstRef();
499
500 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
501 sp<IGraphicBufferProducer> producer;
502 sp<IGraphicBufferConsumer> consumer;
503 mFlinger->getFactory().createBufferQueue(&producer, &consumer, true);
504 mProducer = mFlinger->getFactory().createMonitoredProducer(producer, mFlinger, this);
505 mConsumer =
506 mFlinger->getFactory().createBufferLayerConsumer(consumer, mFlinger->getRenderEngine(),
507 mTextureName, this);
508 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
509
510 mContentsChangedListener = new ContentsChangedListener(this);
511 mConsumer->setContentsChangedListener(mContentsChangedListener);
512 mConsumer->setName(String8(mName.data(), mName.size()));
513
514 mProducer->setMaxDequeuedBufferCount(2);
515 }
516
setDefaultBufferProperties(uint32_t w,uint32_t h,PixelFormat format)517 status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) {
518 uint32_t const maxSurfaceDims =
519 std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
520
521 // never allow a surface larger than what our underlying GL implementation
522 // can handle.
523 if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
524 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
525 return BAD_VALUE;
526 }
527
528 setDefaultBufferSize(w, h);
529 mConsumer->setDefaultBufferFormat(format);
530 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
531
532 return NO_ERROR;
533 }
534
getProducer() const535 sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const {
536 return mProducer;
537 }
538
getProducerStickyTransform() const539 uint32_t BufferQueueLayer::getProducerStickyTransform() const {
540 int producerStickyTransform = 0;
541 int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
542 if (ret != OK) {
543 ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
544 strerror(-ret), ret);
545 return 0;
546 }
547 return static_cast<uint32_t>(producerStickyTransform);
548 }
549
gatherBufferInfo()550 void BufferQueueLayer::gatherBufferInfo() {
551 BufferLayer::gatherBufferInfo();
552
553 mBufferInfo.mDesiredPresentTime = mConsumer->getTimestamp();
554 mBufferInfo.mFenceTime = mConsumer->getCurrentFenceTime();
555 mBufferInfo.mFence = mConsumer->getCurrentFence();
556 mBufferInfo.mTransform = mConsumer->getCurrentTransform();
557 mBufferInfo.mDataspace = translateDataspace(mConsumer->getCurrentDataSpace());
558 mBufferInfo.mCrop = mConsumer->getCurrentCrop();
559 mBufferInfo.mScaleMode = mConsumer->getCurrentScalingMode();
560 mBufferInfo.mSurfaceDamage = mConsumer->getSurfaceDamage();
561 mBufferInfo.mHdrMetadata = mConsumer->getCurrentHdrMetadata();
562 mBufferInfo.mApi = mConsumer->getCurrentApi();
563 mBufferInfo.mTransformToDisplayInverse = mConsumer->getTransformToDisplayInverse();
564 }
565
createClone()566 sp<Layer> BufferQueueLayer::createClone() {
567 LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, 0, 0, LayerMetadata());
568 args.textureName = mTextureName;
569 sp<BufferQueueLayer> layer = mFlinger->getFactory().createBufferQueueLayer(args);
570 layer->setInitialValuesForClone(this);
571
572 return layer;
573 }
574
575 // -----------------------------------------------------------------------
576 // Interface implementation for BufferLayerConsumer::ContentsChangedListener
577 // -----------------------------------------------------------------------
578
onFrameAvailable(const BufferItem & item)579 void BufferQueueLayer::ContentsChangedListener::onFrameAvailable(const BufferItem& item) {
580 Mutex::Autolock lock(mMutex);
581 if (mBufferQueueLayer != nullptr) {
582 mBufferQueueLayer->onFrameAvailable(item);
583 }
584 }
585
onFrameReplaced(const BufferItem & item)586 void BufferQueueLayer::ContentsChangedListener::onFrameReplaced(const BufferItem& item) {
587 Mutex::Autolock lock(mMutex);
588 if (mBufferQueueLayer != nullptr) {
589 mBufferQueueLayer->onFrameReplaced(item);
590 }
591 }
592
onSidebandStreamChanged()593 void BufferQueueLayer::ContentsChangedListener::onSidebandStreamChanged() {
594 Mutex::Autolock lock(mMutex);
595 if (mBufferQueueLayer != nullptr) {
596 mBufferQueueLayer->onSidebandStreamChanged();
597 }
598 }
599
onFrameDequeued(const uint64_t bufferId)600 void BufferQueueLayer::ContentsChangedListener::onFrameDequeued(const uint64_t bufferId) {
601 Mutex::Autolock lock(mMutex);
602 if (mBufferQueueLayer != nullptr) {
603 mBufferQueueLayer->onFrameDequeued(bufferId);
604 }
605 }
606
onFrameDetached(const uint64_t bufferId)607 void BufferQueueLayer::ContentsChangedListener::onFrameDetached(const uint64_t bufferId) {
608 Mutex::Autolock lock(mMutex);
609 if (mBufferQueueLayer != nullptr) {
610 mBufferQueueLayer->onFrameDetached(bufferId);
611 }
612 }
613
onFrameCancelled(const uint64_t bufferId)614 void BufferQueueLayer::ContentsChangedListener::onFrameCancelled(const uint64_t bufferId) {
615 Mutex::Autolock lock(mMutex);
616 if (mBufferQueueLayer != nullptr) {
617 mBufferQueueLayer->onFrameCancelled(bufferId);
618 }
619 }
620
abandon()621 void BufferQueueLayer::ContentsChangedListener::abandon() {
622 Mutex::Autolock lock(mMutex);
623 mBufferQueueLayer = nullptr;
624 }
625
626 // -----------------------------------------------------------------------
627
628 } // namespace android
629
630 // TODO(b/129481165): remove the #pragma below and fix conversion issues
631 #pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
632