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Searched defs:setRenderTarget (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp247 void Device::setRenderTarget(int index, egl::Image *renderTarget) in setRenderTarget() function in es1::Device
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp299 void Device::setRenderTarget(int index, egl::Image *renderTarget, unsigned int layer) in setRenderTarget() function in es2::Device
/external/skia/src/gpu/d3d/
DGrD3DCommandList.cpp499 void GrD3DDirectCommandList::setRenderTarget(const GrD3DRenderTarget* renderTarget) { in setRenderTarget() function in GrD3DDirectCommandList
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp171 void PixelProcessor::setRenderTarget(int index, Surface *renderTarget, unsigned int layer) in setRenderTarget() function in sw::PixelProcessor
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1681 void StateManager11::setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv) in setRenderTarget() function in rx::StateManager11