• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GLTestAtlasTextRenderer.h"
9 #include "../gl/GLTestContext.h"
10 #include "SkBitmap.h"
11 #include "TestAtlasTextRenderer.h"
12 #include "gl/GrGLDefines.h"
13 #include "gl/GrGLUtil.h"
14 
15 using sk_gpu_test::GLTestContext;
16 
17 namespace {
18 
19 class GLTestAtlasTextRenderer : public sk_gpu_test::TestAtlasTextRenderer {
20 public:
21     GLTestAtlasTextRenderer(std::unique_ptr<GLTestContext>);
22 
23     void* createTexture(AtlasFormat, int width, int height) override;
24 
25     void deleteTexture(void* textureHandle) override;
26 
27     void setTextureData(void* textureHandle, const void* data, int x, int y, int width, int height,
28                         size_t rowBytes) override;
29 
30     void drawSDFGlyphs(void* targetHandle, void* textureHandle, const SDFVertex vertices[],
31                        int quadCnt) override;
32 
33     void* makeTargetHandle(int width, int height) override;
34 
35     void targetDeleted(void* targetHandle) override;
36 
37     SkBitmap readTargetHandle(void* targetHandle) override;
38 
39     void clearTarget(void* targetHandle, uint32_t color) override;
40 
initialized() const41     bool initialized() const { return 0 != fProgram; }
42 
43 private:
44     struct AtlasTexture {
45         GrGLuint fID;
46         AtlasFormat fFormat;
47         int fWidth;
48         int fHeight;
49     };
50 
51     struct Target {
52         GrGLuint fFBOID;
53         GrGLuint fRBID;
54         int fWidth;
55         int fHeight;
56     };
57 
58     std::unique_ptr<GLTestContext> fContext;
59     GrGLuint fProgram = 0;
60     GrGLint fDstScaleAndTranslateLocation = 0;
61     GrGLint fAtlasInvSizeLocation = 0;
62     GrGLint fSamplerLocation = 0;
63 };
64 
65 #define callgl(NAME, ...) fContext->gl()->fFunctions.f##NAME(__VA_ARGS__)
66 #define checkgl()                                               \
67     do {                                                        \
68         static constexpr auto line = __LINE__;                  \
69         auto error = fContext->gl()->fFunctions.fGetError();    \
70         if (error != GR_GL_NO_ERROR) {                          \
71             SkDebugf("GL ERROR: 0x%x, line %d\n", error, line); \
72         }                                                       \
73     } while (false)
74 
GLTestAtlasTextRenderer(std::unique_ptr<GLTestContext> context)75 GLTestAtlasTextRenderer::GLTestAtlasTextRenderer(std::unique_ptr<GLTestContext> context)
76         : fContext(std::move(context)) {
77     auto restore = fContext->makeCurrentAndAutoRestore();
78 
79     // First check whether the GL is supported so we can avoid spammy failures on systems
80     // where the GL simply doesn't work with this class.
81     const char* versionStr = reinterpret_cast<const char*>(callgl(GetString, GR_GL_VERSION));
82     auto version = GrGLGetVersionFromString(versionStr);
83     auto standard = GrGLGetStandardInUseFromString(versionStr);
84     switch (standard) {
85         case kNone_GrGLStandard:
86             return;
87         case kGLES_GrGLStandard:
88             if (version < GR_GL_VER(3, 0)) {
89                 return;
90             }
91             break;
92         case kGL_GrGLStandard: {
93             if (version < GR_GL_VER(4, 3)) {
94                 return;
95             }
96             GrGLint profileMask;
97             callgl(GetIntegerv, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
98             if (profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT) {
99                 return;
100             }
101         }
102     }
103 
104     auto vs = callgl(CreateShader, GR_GL_VERTEX_SHADER);
105     static constexpr char kGLVersionString[] = "#version 430 compatibility";
106     static constexpr char kGLESVersionString[] = "#version 300 es";
107     GrGLint lengths[2];
108     const GrGLchar* strings[2];
109     switch (fContext->gl()->fStandard) {
110         case kGL_GrGLStandard:
111             strings[0] = kGLVersionString;
112             lengths[0] = static_cast<GrGLint>(SK_ARRAY_COUNT(kGLVersionString)) - 1;
113             break;
114         case kGLES_GrGLStandard:
115             strings[0] = kGLESVersionString;
116             lengths[0] = static_cast<GrGLint>(SK_ARRAY_COUNT(kGLESVersionString)) - 1;
117             break;
118         default:
119             strings[0] = nullptr;
120             lengths[0] = 0;
121             break;
122     }
123 
124     static constexpr const char kVS[] = R"(
125         uniform vec4 uDstScaleAndTranslate;
126         uniform vec2 uAtlasInvSize;
127 
128         layout (location = 0) in vec3 inPosition;
129         layout (location = 1) in vec4 inColor;
130         layout (location = 2) in uvec2 inTextureCoords;
131 
132         out vec2 vTexCoord;
133         out vec4 vColor;
134         out vec2 vIntTexCoord;
135 
136         void main() {
137             vec2 intCoords;
138             // floor(vec2) doesn't seem to work on some ES devices.
139             intCoords.x = floor(float(inTextureCoords.x));
140             intCoords.y = floor(float(inTextureCoords.y));
141             vTexCoord = intCoords * uAtlasInvSize;
142             vIntTexCoord = intCoords;
143             vColor = inColor;
144             gl_Position = vec4(inPosition.x * uDstScaleAndTranslate.x + uDstScaleAndTranslate.y,
145                                inPosition.y * uDstScaleAndTranslate.z + uDstScaleAndTranslate.w,
146                                0.0, inPosition.z);
147         }
148     )";
149     strings[1] = kVS;
150     lengths[1] = SK_ARRAY_COUNT(kVS) - 1;
151     callgl(ShaderSource, vs, 2, strings, lengths);
152     callgl(CompileShader, vs);
153     GrGLint compileStatus;
154     callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus);
155     if (compileStatus == GR_GL_FALSE) {
156         GrGLint logLength;
157         callgl(GetShaderiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength);
158         std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
159         log[logLength] = '\0';
160         callgl(GetShaderInfoLog, vs, logLength, &logLength, log.get());
161         SkDebugf("Vertex Shader failed to compile\n%s", log.get());
162         callgl(DeleteShader, vs);
163         return;
164     }
165 
166     auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER);
167     static constexpr const char kFS[] = R"(
168         uniform sampler2D uSampler;
169 
170         in vec2 vTexCoord;
171         in vec4 vColor;
172         in vec2 vIntTexCoord;
173 
174         layout (location = 0) out vec4 outColor;
175 
176         void main() {
177             float sdfValue = texture(uSampler, vTexCoord).r;
178             float distance = 7.96875 * (sdfValue - 0.50196078431000002);
179             vec2 dist_grad = vec2(dFdx(distance), dFdy(distance));
180             vec2 Jdx = dFdx(vIntTexCoord);
181             vec2 Jdy = dFdy(vIntTexCoord);
182             float dg_len2 = dot(dist_grad, dist_grad);
183             if (dg_len2 < 0.0001) {
184                 dist_grad = vec2(0.7071, 0.7071);
185             } else {
186                 dist_grad = dist_grad * inversesqrt(dg_len2);
187             }
188             vec2 grad = vec2(dist_grad.x * Jdx.x + dist_grad.y * Jdy.x,
189                              dist_grad.x * Jdx.y + dist_grad.y * Jdy.y);
190             float afwidth = abs(0.65000000000000002 * length(grad));
191             float value = smoothstep(-afwidth, afwidth, distance);
192             outColor = value * vec4(vColor.rgb * vColor.a, vColor.a);
193         }
194     )";
195     strings[1] = kFS;
196     lengths[1] = SK_ARRAY_COUNT(kFS) - 1;
197     callgl(ShaderSource, fs, 2, strings, lengths);
198     callgl(CompileShader, fs);
199     callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus);
200     if (compileStatus == GR_GL_FALSE) {
201         GrGLint logLength;
202         callgl(GetShaderiv, fs, GR_GL_INFO_LOG_LENGTH, &logLength);
203         std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
204         log[logLength] = '\0';
205         callgl(GetShaderInfoLog, fs, logLength, &logLength, log.get());
206         SkDebugf("Fragment Shader failed to compile\n%s", log.get());
207         callgl(DeleteShader, vs);
208         callgl(DeleteShader, fs);
209         return;
210     }
211 
212     fProgram = callgl(CreateProgram);
213     if (!fProgram) {
214         callgl(DeleteShader, vs);
215         callgl(DeleteShader, fs);
216         return;
217     }
218 
219     callgl(AttachShader, fProgram, vs);
220     callgl(AttachShader, fProgram, fs);
221     callgl(LinkProgram, fProgram);
222     GrGLint linkStatus;
223     callgl(GetProgramiv, fProgram, GR_GL_LINK_STATUS, &linkStatus);
224     if (linkStatus == GR_GL_FALSE) {
225         GrGLint logLength = 0;
226         callgl(GetProgramiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength);
227         std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
228         log[logLength] = '\0';
229         callgl(GetProgramInfoLog, vs, logLength, &logLength, log.get());
230         SkDebugf("Program failed to link\n%s", log.get());
231         callgl(DeleteShader, vs);
232         callgl(DeleteShader, fs);
233         callgl(DeleteProgram, fProgram);
234         fProgram = 0;
235         return;
236     }
237     fDstScaleAndTranslateLocation = callgl(GetUniformLocation, fProgram, "uDstScaleAndTranslate");
238     fAtlasInvSizeLocation = callgl(GetUniformLocation, fProgram, "uAtlasInvSize");
239     fSamplerLocation = callgl(GetUniformLocation, fProgram, "uSampler");
240     if (fDstScaleAndTranslateLocation < 0 || fAtlasInvSizeLocation < 0 || fSamplerLocation < 0) {
241         callgl(DeleteShader, vs);
242         callgl(DeleteShader, fs);
243         callgl(DeleteProgram, fProgram);
244         fProgram = 0;
245     }
246 
247     checkgl();
248 }
249 
atlas_format_to_gl_types(SkAtlasTextRenderer::AtlasFormat format,GrGLenum * internalFormat,GrGLenum * externalFormat,GrGLenum * type)250 inline bool atlas_format_to_gl_types(SkAtlasTextRenderer::AtlasFormat format,
251                                      GrGLenum* internalFormat, GrGLenum* externalFormat,
252                                      GrGLenum* type) {
253     switch (format) {
254         case SkAtlasTextRenderer::AtlasFormat::kA8:
255             *internalFormat = GR_GL_R8;
256             *externalFormat = GR_GL_RED;
257             *type = GR_GL_UNSIGNED_BYTE;
258             return true;
259     }
260     return false;
261 }
262 
atlas_format_bytes_per_pixel(SkAtlasTextRenderer::AtlasFormat format)263 inline int atlas_format_bytes_per_pixel(SkAtlasTextRenderer::AtlasFormat format) {
264     switch (format) {
265         case SkAtlasTextRenderer::AtlasFormat::kA8:
266             return 1;
267     }
268     return 0;
269 }
270 
createTexture(AtlasFormat format,int width,int height)271 void* GLTestAtlasTextRenderer::createTexture(AtlasFormat format, int width, int height) {
272     GrGLenum internalFormat;
273     GrGLenum externalFormat;
274     GrGLenum type;
275     if (!atlas_format_to_gl_types(format, &internalFormat, &externalFormat, &type)) {
276         return nullptr;
277     }
278     auto restore = fContext->makeCurrentAndAutoRestore();
279 
280     GrGLuint id;
281     callgl(GenTextures, 1, &id);
282     if (!id) {
283         return nullptr;
284     }
285 
286     callgl(BindTexture, GR_GL_TEXTURE_2D, id);
287     callgl(TexImage2D, GR_GL_TEXTURE_2D, 0, internalFormat, width, height, 0, externalFormat, type,
288            nullptr);
289     checkgl();
290 
291     AtlasTexture* atlas = new AtlasTexture;
292     atlas->fID = id;
293     atlas->fFormat = format;
294     atlas->fWidth = width;
295     atlas->fHeight = height;
296     return atlas;
297 }
298 
deleteTexture(void * textureHandle)299 void GLTestAtlasTextRenderer::deleteTexture(void* textureHandle) {
300     auto restore = fContext->makeCurrentAndAutoRestore();
301 
302     auto* atlasTexture = reinterpret_cast<const AtlasTexture*>(textureHandle);
303 
304     callgl(DeleteTextures, 1, &atlasTexture->fID);
305     checkgl();
306 
307     delete atlasTexture;
308 }
309 
setTextureData(void * textureHandle,const void * data,int x,int y,int width,int height,size_t rowBytes)310 void GLTestAtlasTextRenderer::setTextureData(void* textureHandle, const void* data, int x, int y,
311                                              int width, int height, size_t rowBytes) {
312     auto restore = fContext->makeCurrentAndAutoRestore();
313 
314     auto atlasTexture = reinterpret_cast<const AtlasTexture*>(textureHandle);
315 
316     GrGLenum internalFormat;
317     GrGLenum externalFormat;
318     GrGLenum type;
319     if (!atlas_format_to_gl_types(atlasTexture->fFormat, &internalFormat, &externalFormat, &type)) {
320         return;
321     }
322     int bpp = atlas_format_bytes_per_pixel(atlasTexture->fFormat);
323     GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
324     if (static_cast<size_t>(rowLength * bpp) != rowBytes) {
325         return;
326     }
327     callgl(PixelStorei, GR_GL_UNPACK_ALIGNMENT, 1);
328     callgl(PixelStorei, GR_GL_UNPACK_ROW_LENGTH, rowLength);
329     callgl(BindTexture, GR_GL_TEXTURE_2D, atlasTexture->fID);
330     callgl(TexSubImage2D, GR_GL_TEXTURE_2D, 0, x, y, width, height, externalFormat, type, data);
331     checkgl();
332 }
333 
drawSDFGlyphs(void * targetHandle,void * textureHandle,const SDFVertex vertices[],int quadCnt)334 void GLTestAtlasTextRenderer::drawSDFGlyphs(void* targetHandle, void* textureHandle,
335                                             const SDFVertex vertices[], int quadCnt) {
336     auto restore = fContext->makeCurrentAndAutoRestore();
337 
338     auto target = reinterpret_cast<const Target*>(targetHandle);
339     auto atlas = reinterpret_cast<const AtlasTexture*>(textureHandle);
340 
341     callgl(UseProgram, fProgram);
342 
343     callgl(ActiveTexture, GR_GL_TEXTURE0);
344     callgl(BindTexture, GR_GL_TEXTURE_2D, atlas->fID);
345     callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_LINEAR);
346     callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_LINEAR);
347 
348     float uniformScaleAndTranslate[4] = {2.f / target->fWidth, -1.f, 2.f / target->fHeight, -1.f};
349     callgl(Uniform4fv, fDstScaleAndTranslateLocation, 1, uniformScaleAndTranslate);
350     callgl(Uniform2f, fAtlasInvSizeLocation, 1.f / atlas->fWidth, 1.f / atlas->fHeight);
351     callgl(Uniform1i, fSamplerLocation, 0);
352 
353     callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID);
354     callgl(Viewport, 0, 0, target->fWidth, target->fHeight);
355 
356     callgl(Enable, GR_GL_BLEND);
357     callgl(BlendFunc, GR_GL_ONE, GR_GL_ONE_MINUS_SRC_ALPHA);
358     callgl(Disable, GR_GL_DEPTH_TEST);
359 
360     callgl(BindVertexArray, 0);
361     callgl(BindBuffer, GR_GL_ARRAY_BUFFER, 0);
362     callgl(BindBuffer, GR_GL_ELEMENT_ARRAY_BUFFER, 0);
363     callgl(VertexAttribPointer, 0, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(SDFVertex), vertices);
364     size_t colorOffset = 3 * sizeof(float);
365     callgl(VertexAttribPointer, 1, 4, GR_GL_UNSIGNED_BYTE, GR_GL_TRUE, sizeof(SDFVertex),
366            reinterpret_cast<const char*>(vertices) + colorOffset);
367     size_t texOffset = colorOffset + sizeof(uint32_t);
368     callgl(VertexAttribIPointer, 2, 2, GR_GL_UNSIGNED_SHORT, sizeof(SDFVertex),
369            reinterpret_cast<const char*>(vertices) + texOffset);
370     callgl(EnableVertexAttribArray, 0);
371     callgl(EnableVertexAttribArray, 1);
372     callgl(EnableVertexAttribArray, 2);
373 
374     std::unique_ptr<uint16_t[]> indices(new uint16_t[quadCnt * 6]);
375     for (int q = 0; q < quadCnt; ++q) {
376         indices[q * 6 + 0] = 0 + 4 * q;
377         indices[q * 6 + 1] = 1 + 4 * q;
378         indices[q * 6 + 2] = 2 + 4 * q;
379         indices[q * 6 + 3] = 2 + 4 * q;
380         indices[q * 6 + 4] = 1 + 4 * q;
381         indices[q * 6 + 5] = 3 + 4 * q;
382     }
383     callgl(DrawElements, GR_GL_TRIANGLES, 6 * quadCnt, GR_GL_UNSIGNED_SHORT, indices.get());
384     checkgl();
385 }
386 
makeTargetHandle(int width,int height)387 void* GLTestAtlasTextRenderer::makeTargetHandle(int width, int height) {
388     auto restore = fContext->makeCurrentAndAutoRestore();
389 
390     GrGLuint fbo;
391     callgl(GenFramebuffers, 1, &fbo);
392     if (!fbo) {
393         return nullptr;
394     }
395     GrGLuint rb;
396     callgl(GenRenderbuffers, 1, &rb);
397     if (!rb) {
398         callgl(DeleteFramebuffers, 1, &fbo);
399         return nullptr;
400     }
401     callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, fbo);
402     callgl(BindRenderbuffer, GR_GL_RENDERBUFFER, rb);
403     callgl(RenderbufferStorage, GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height);
404     callgl(FramebufferRenderbuffer, GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER,
405            rb);
406     GrGLenum status = callgl(CheckFramebufferStatus, GR_GL_FRAMEBUFFER);
407     if (GR_GL_FRAMEBUFFER_COMPLETE != status) {
408         callgl(DeleteFramebuffers, 1, &fbo);
409         callgl(DeleteRenderbuffers, 1, &rb);
410         return nullptr;
411     }
412     callgl(Disable, GR_GL_SCISSOR_TEST);
413     callgl(ClearColor, 0, 0, 0, 0.0);
414     callgl(Clear, GR_GL_COLOR_BUFFER_BIT);
415     checkgl();
416     Target* target = new Target;
417     target->fFBOID = fbo;
418     target->fRBID = rb;
419     target->fWidth = width;
420     target->fHeight = height;
421     return target;
422 }
423 
targetDeleted(void * targetHandle)424 void GLTestAtlasTextRenderer::targetDeleted(void* targetHandle) {
425     auto restore = fContext->makeCurrentAndAutoRestore();
426 
427     Target* target = reinterpret_cast<Target*>(targetHandle);
428     callgl(DeleteFramebuffers, 1, &target->fFBOID);
429     callgl(DeleteRenderbuffers, 1, &target->fRBID);
430     delete target;
431 }
432 
readTargetHandle(void * targetHandle)433 SkBitmap GLTestAtlasTextRenderer::readTargetHandle(void* targetHandle) {
434     auto restore = fContext->makeCurrentAndAutoRestore();
435 
436     Target* target = reinterpret_cast<Target*>(targetHandle);
437 
438     auto info =
439             SkImageInfo::Make(target->fWidth, target->fHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
440     SkBitmap bmp;
441     bmp.setInfo(info, sizeof(uint32_t) * target->fWidth);
442     bmp.allocPixels();
443 
444     callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID);
445     callgl(ReadPixels, 0, 0, target->fWidth, target->fHeight, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE,
446            bmp.getPixels());
447     checkgl();
448     return bmp;
449 }
450 
clearTarget(void * targetHandle,uint32_t color)451 void GLTestAtlasTextRenderer::clearTarget(void* targetHandle, uint32_t color) {
452     auto restore = fContext->makeCurrentAndAutoRestore();
453 
454     Target* target = reinterpret_cast<Target*>(targetHandle);
455     callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID);
456     callgl(Disable, GR_GL_SCISSOR_TEST);
457     float r = ((color >>  0) & 0xff) / 255.f;
458     float g = ((color >>  8) & 0xff) / 255.f;
459     float b = ((color >> 16) & 0xff) / 255.f;
460     float a = ((color >> 24) & 0xff) / 255.f;
461     callgl(ClearColor, r, g, b, a);
462     callgl(Clear, GR_GL_COLOR_BUFFER_BIT);
463 }
464 
465 }  // anonymous namespace
466 
467 namespace sk_gpu_test {
468 
MakeGLTestAtlasTextRenderer()469 sk_sp<TestAtlasTextRenderer> MakeGLTestAtlasTextRenderer() {
470     std::unique_ptr<GLTestContext> context(CreatePlatformGLTestContext(kGL_GrGLStandard));
471     if (!context) {
472         context.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
473     }
474     if (!context) {
475         return nullptr;
476     }
477     auto restorer = context->makeCurrentAndAutoRestore();
478     auto renderer = sk_make_sp<GLTestAtlasTextRenderer>(std::move(context));
479     return renderer->initialized() ? std::move(renderer) : nullptr;
480 }
481 
482 }  // namespace sk_gpu_test
483