1 /*
2 * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11 #include "modules/video_coding/timing.h"
12
13 #include <assert.h>
14
15 #include <algorithm>
16
17 #include "rtc_base/time/timestamp_extrapolator.h"
18 #include "system_wrappers/include/clock.h"
19
20 namespace webrtc {
21
VCMTiming(Clock * clock,VCMTiming * master_timing)22 VCMTiming::VCMTiming(Clock* clock, VCMTiming* master_timing)
23 : clock_(clock),
24 master_(false),
25 ts_extrapolator_(),
26 codec_timer_(new VCMCodecTimer()),
27 render_delay_ms_(kDefaultRenderDelayMs),
28 min_playout_delay_ms_(0),
29 max_playout_delay_ms_(10000),
30 jitter_delay_ms_(0),
31 current_delay_ms_(0),
32 prev_frame_timestamp_(0),
33 timing_frame_info_(),
34 num_decoded_frames_(0) {
35 if (master_timing == NULL) {
36 master_ = true;
37 ts_extrapolator_ = new TimestampExtrapolator(clock_->TimeInMilliseconds());
38 } else {
39 ts_extrapolator_ = master_timing->ts_extrapolator_;
40 }
41 }
42
~VCMTiming()43 VCMTiming::~VCMTiming() {
44 if (master_) {
45 delete ts_extrapolator_;
46 }
47 }
48
Reset()49 void VCMTiming::Reset() {
50 MutexLock lock(&mutex_);
51 ts_extrapolator_->Reset(clock_->TimeInMilliseconds());
52 codec_timer_.reset(new VCMCodecTimer());
53 render_delay_ms_ = kDefaultRenderDelayMs;
54 min_playout_delay_ms_ = 0;
55 jitter_delay_ms_ = 0;
56 current_delay_ms_ = 0;
57 prev_frame_timestamp_ = 0;
58 }
59
set_render_delay(int render_delay_ms)60 void VCMTiming::set_render_delay(int render_delay_ms) {
61 MutexLock lock(&mutex_);
62 render_delay_ms_ = render_delay_ms;
63 }
64
set_min_playout_delay(int min_playout_delay_ms)65 void VCMTiming::set_min_playout_delay(int min_playout_delay_ms) {
66 MutexLock lock(&mutex_);
67 min_playout_delay_ms_ = min_playout_delay_ms;
68 }
69
min_playout_delay()70 int VCMTiming::min_playout_delay() {
71 MutexLock lock(&mutex_);
72 return min_playout_delay_ms_;
73 }
74
set_max_playout_delay(int max_playout_delay_ms)75 void VCMTiming::set_max_playout_delay(int max_playout_delay_ms) {
76 MutexLock lock(&mutex_);
77 max_playout_delay_ms_ = max_playout_delay_ms;
78 }
79
max_playout_delay()80 int VCMTiming::max_playout_delay() {
81 MutexLock lock(&mutex_);
82 return max_playout_delay_ms_;
83 }
84
SetJitterDelay(int jitter_delay_ms)85 void VCMTiming::SetJitterDelay(int jitter_delay_ms) {
86 MutexLock lock(&mutex_);
87 if (jitter_delay_ms != jitter_delay_ms_) {
88 jitter_delay_ms_ = jitter_delay_ms;
89 // When in initial state, set current delay to minimum delay.
90 if (current_delay_ms_ == 0) {
91 current_delay_ms_ = jitter_delay_ms_;
92 }
93 }
94 }
95
UpdateCurrentDelay(uint32_t frame_timestamp)96 void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) {
97 MutexLock lock(&mutex_);
98 int target_delay_ms = TargetDelayInternal();
99
100 if (current_delay_ms_ == 0) {
101 // Not initialized, set current delay to target.
102 current_delay_ms_ = target_delay_ms;
103 } else if (target_delay_ms != current_delay_ms_) {
104 int64_t delay_diff_ms =
105 static_cast<int64_t>(target_delay_ms) - current_delay_ms_;
106 // Never change the delay with more than 100 ms every second. If we're
107 // changing the delay in too large steps we will get noticeable freezes. By
108 // limiting the change we can increase the delay in smaller steps, which
109 // will be experienced as the video is played in slow motion. When lowering
110 // the delay the video will be played at a faster pace.
111 int64_t max_change_ms = 0;
112 if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) {
113 // wrap
114 max_change_ms = kDelayMaxChangeMsPerS *
115 (frame_timestamp + (static_cast<int64_t>(1) << 32) -
116 prev_frame_timestamp_) /
117 90000;
118 } else {
119 max_change_ms = kDelayMaxChangeMsPerS *
120 (frame_timestamp - prev_frame_timestamp_) / 90000;
121 }
122
123 if (max_change_ms <= 0) {
124 // Any changes less than 1 ms are truncated and will be postponed.
125 // Negative change will be due to reordering and should be ignored.
126 return;
127 }
128 delay_diff_ms = std::max(delay_diff_ms, -max_change_ms);
129 delay_diff_ms = std::min(delay_diff_ms, max_change_ms);
130
131 current_delay_ms_ = current_delay_ms_ + delay_diff_ms;
132 }
133 prev_frame_timestamp_ = frame_timestamp;
134 }
135
UpdateCurrentDelay(int64_t render_time_ms,int64_t actual_decode_time_ms)136 void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms,
137 int64_t actual_decode_time_ms) {
138 MutexLock lock(&mutex_);
139 uint32_t target_delay_ms = TargetDelayInternal();
140 int64_t delayed_ms =
141 actual_decode_time_ms -
142 (render_time_ms - RequiredDecodeTimeMs() - render_delay_ms_);
143 if (delayed_ms < 0) {
144 return;
145 }
146 if (current_delay_ms_ + delayed_ms <= target_delay_ms) {
147 current_delay_ms_ += delayed_ms;
148 } else {
149 current_delay_ms_ = target_delay_ms;
150 }
151 }
152
StopDecodeTimer(uint32_t,int32_t decode_time_ms,int64_t now_ms,int64_t)153 void VCMTiming::StopDecodeTimer(uint32_t /*time_stamp*/,
154 int32_t decode_time_ms,
155 int64_t now_ms,
156 int64_t /*render_time_ms*/) {
157 StopDecodeTimer(decode_time_ms, now_ms);
158 }
159
StopDecodeTimer(int32_t decode_time_ms,int64_t now_ms)160 void VCMTiming::StopDecodeTimer(int32_t decode_time_ms, int64_t now_ms) {
161 MutexLock lock(&mutex_);
162 codec_timer_->AddTiming(decode_time_ms, now_ms);
163 assert(decode_time_ms >= 0);
164 ++num_decoded_frames_;
165 }
166
IncomingTimestamp(uint32_t time_stamp,int64_t now_ms)167 void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) {
168 MutexLock lock(&mutex_);
169 ts_extrapolator_->Update(now_ms, time_stamp);
170 }
171
RenderTimeMs(uint32_t frame_timestamp,int64_t now_ms) const172 int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp,
173 int64_t now_ms) const {
174 MutexLock lock(&mutex_);
175 return RenderTimeMsInternal(frame_timestamp, now_ms);
176 }
177
RenderTimeMsInternal(uint32_t frame_timestamp,int64_t now_ms) const178 int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp,
179 int64_t now_ms) const {
180 if (min_playout_delay_ms_ == 0 && max_playout_delay_ms_ == 0) {
181 // Render as soon as possible.
182 return 0;
183 }
184 int64_t estimated_complete_time_ms =
185 ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp);
186 if (estimated_complete_time_ms == -1) {
187 estimated_complete_time_ms = now_ms;
188 }
189
190 // Make sure the actual delay stays in the range of |min_playout_delay_ms_|
191 // and |max_playout_delay_ms_|.
192 int actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_);
193 actual_delay = std::min(actual_delay, max_playout_delay_ms_);
194 return estimated_complete_time_ms + actual_delay;
195 }
196
RequiredDecodeTimeMs() const197 int VCMTiming::RequiredDecodeTimeMs() const {
198 const int decode_time_ms = codec_timer_->RequiredDecodeTimeMs();
199 assert(decode_time_ms >= 0);
200 return decode_time_ms;
201 }
202
MaxWaitingTime(int64_t render_time_ms,int64_t now_ms) const203 int64_t VCMTiming::MaxWaitingTime(int64_t render_time_ms,
204 int64_t now_ms) const {
205 MutexLock lock(&mutex_);
206
207 const int64_t max_wait_time_ms =
208 render_time_ms - now_ms - RequiredDecodeTimeMs() - render_delay_ms_;
209
210 return max_wait_time_ms;
211 }
212
TargetVideoDelay() const213 int VCMTiming::TargetVideoDelay() const {
214 MutexLock lock(&mutex_);
215 return TargetDelayInternal();
216 }
217
TargetDelayInternal() const218 int VCMTiming::TargetDelayInternal() const {
219 return std::max(min_playout_delay_ms_,
220 jitter_delay_ms_ + RequiredDecodeTimeMs() + render_delay_ms_);
221 }
222
GetTimings(int * max_decode_ms,int * current_delay_ms,int * target_delay_ms,int * jitter_buffer_ms,int * min_playout_delay_ms,int * render_delay_ms) const223 bool VCMTiming::GetTimings(int* max_decode_ms,
224 int* current_delay_ms,
225 int* target_delay_ms,
226 int* jitter_buffer_ms,
227 int* min_playout_delay_ms,
228 int* render_delay_ms) const {
229 MutexLock lock(&mutex_);
230 *max_decode_ms = RequiredDecodeTimeMs();
231 *current_delay_ms = current_delay_ms_;
232 *target_delay_ms = TargetDelayInternal();
233 *jitter_buffer_ms = jitter_delay_ms_;
234 *min_playout_delay_ms = min_playout_delay_ms_;
235 *render_delay_ms = render_delay_ms_;
236 return (num_decoded_frames_ > 0);
237 }
238
SetTimingFrameInfo(const TimingFrameInfo & info)239 void VCMTiming::SetTimingFrameInfo(const TimingFrameInfo& info) {
240 MutexLock lock(&mutex_);
241 timing_frame_info_.emplace(info);
242 }
243
GetTimingFrameInfo()244 absl::optional<TimingFrameInfo> VCMTiming::GetTimingFrameInfo() {
245 MutexLock lock(&mutex_);
246 return timing_frame_info_;
247 }
248
249 } // namespace webrtc
250