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Searched defs:shaderID (Results 1 – 17 of 17) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp704 deUint32 shaderID = context.createProgram(&shader); in render() local
960 deUint32 shaderID = context.createProgram(&shader); in render() local
1015 deUint32 shaderID = context.createProgram(&shader); in render() local
1211 deUint32 shaderID = context.createProgram(&shader); in render() local
1414 deUint32 shaderID = context.createProgram(&shader); in render() local
1567 deUint32 shaderID = context.createProgram(&shader); in render() local
1633 deUint32 shaderID = context.createProgram(&shader); in render() local
Des2fDepthTests.cpp205 deUint32 shaderID = context.createProgram(&shader); in render() local
Des2fTextureSpecificationTests.cpp574 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D() local
601 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube() local
1326 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1374 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1432 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1510 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
Des2fTextureUnitTests.cpp904 deUint32 shaderID = context.createProgram(m_shader); in render() local
/external/swiftshader/src/Device/
DVertexProcessor.hpp67 uint64_t shaderID; member
DPixelProcessor.hpp66 uint64_t shaderID; member
/external/deqp/modules/gles3/functional/
Des3fDepthTests.cpp208 deUint32 shaderID = context.createProgram(&shader); in render() local
Des3fTextureSpecificationTests.cpp312 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
403 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
503 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
604 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
1884 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1932 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1985 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
2060 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
Des3fTextureUnitTests.cpp1209 deUint32 shaderID = context.createProgram(m_shader); in render() local
Des3fFboRenderTest.cpp826 deUint32 shaderID = context.createProgram(&shader); in render() local
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp151 GLuint shaderID, in ShaderGL()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp586 if (GrGLuint shaderID = GrGLCompileAndAttachShader(glGpu->glContext(), programID, type, in PrecompileProgram() local
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp37 int shaderID; member
DVertexProcessor.hpp53 uint64_t shaderID; member
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp291 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp4583 gl::ShaderProgramID shaderID = in maybeCapturePreCallUpdates() local
/external/angle/src/libANGLE/
DContext.cpp846 const ShaderProgramID shaderID = PackParam<ShaderProgramID>(createShader(type)); in createShaderProgramv() local