Searched defs:shaderObject (Results 1 – 11 of 11) sorted by relevance
/external/swiftshader/src/OpenGL/compiler/ |
D | TranslatorASM.cpp | 19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType)… in TranslatorASM()
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D | OutputASM.h | 340 Shader *const shaderObject; variable
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D | OutputASM.cpp | 502 …OutputASM::OutputASM(TParseContext &context, Shader *shaderObject) : TIntermTraverser(true, true, … in OutputASM()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | ResourceManager.cpp | 163 Shader *shaderObject = mShaderNameSpace.find(shader); in deleteShader() local
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D | libGLESv2.cpp | 86 es2::Shader *shaderObject = context->getShader(shader); in AttachShader() local 672 es2::Shader *shaderObject = context->getShader(shader); in CompileShader() local 1383 es2::Shader *shaderObject = context->getShader(shader); in DetachShader() local 3122 es2::Shader *shaderObject = context->getShader(shader); in GetShaderiv() local 3173 es2::Shader *shaderObject = context->getShader(shader); in GetShaderInfoLog() local 3242 es2::Shader *shaderObject = context->getShader(shader); in GetShaderSource() local 3952 es2::Shader *shaderObject = context->getShader(shader); in IsShader() local 4321 es2::Shader *shaderObject = context->getShader(shader); in ShaderSource() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus() 370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
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/external/angle/src/libANGLE/ |
D | GLES1Renderer.cpp | 549 Shader *shaderObject = getShader(shader); in compileShader() local
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D | validationES2.cpp | 3855 Shader *shaderObject = GetValidShader(context, shader); in ValidateAttachShader() local 4292 Shader *shaderObject = GetValidShader(context, shader); in ValidateDetachShader() local 4525 Shader *shaderObject = GetValidShader(context, shader); in ValidateGetShaderInfoLog() local 4583 Shader *shaderObject = GetValidShader(context, shader); in ValidateGetShaderSource() local 4846 Shader *shaderObject = GetValidShader(context, shader); in ValidateShaderSource() local 5870 Shader *shaderObject = context->getShader(shader); in ValidateGetTranslatedShaderSourceANGLE() local
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D | Context.cpp | 849 Shader *shaderObject = getShader(shaderID); in createShaderProgramv() local 5977 Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); in attachShader() local 6506 Shader *shaderObject = GetValidShader(this, shader); in compileShader() local 6557 Shader *shaderObject = getShader(shader); in detachShader() local 6771 Shader *shaderObject = nullptr; in getShaderiv() local 6794 Shader *shaderObject = getShader(shader); in getShaderInfoLog() local 6877 Shader *shaderObject = getShader(shader); in getShaderSource() local 7049 Shader *shaderObject = getShader(shader); in shaderSource() local 8196 Shader *shaderObject = getShader(shader); in getTranslatedShaderSource() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus() 424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 303 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local
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