Searched defs:shaderOutputs (Results 1 – 4 of 4) sorted by relevance
48 std::vector<GenericVec4> shaderOutputs; member1306 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize() local
314 const auto &shaderOutputs = in link() local
782 std::ostringstream shaderOutputs; in genFragmentShader() local
331 const auto &shaderOutputs = fragmentShader->getActiveOutputVariables(); in AssignSecondaryOutputLocations() local