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Searched defs:shaderStorageBuffer (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/tests/gl_tests/
DShaderStorageBufferTest.cpp79 GLBuffer shaderStorageBuffer[2]; in runMatrixTest() local
123 GLBuffer shaderStorageBuffer[2]; in runVectorTest() local
286 GLBuffer shaderStorageBuffer; in TEST_P() local
339 GLBuffer shaderStorageBuffer; in TEST_P() local
437 GLBuffer shaderStorageBuffer; in TEST_P() local
961 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
1076 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
1159 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
1262 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
1347 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
[all …]
DComputeShaderTest.cpp3818 GLBuffer shaderStorageBuffer; in TEST_P() local
3880 GLBuffer shaderStorageBuffer; in TEST_P() local
DGLSLTest.cpp3719 GLBuffer shaderStorageBuffer; in TEST_P() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp951 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in updateProgramStorageBufferBindings() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3696 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in syncShaderStorageBuffersForShader() local
DRenderer11.cpp4270 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in markRawBufferUsage() local