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1 /*
2  * Copyright 2020 Google, LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkCanvas.h"
9 #include "include/core/SkPaint.h"
10 #include "include/core/SkSurface.h"
11 #include "include/effects/SkRuntimeEffect.h"
12 #include "src/gpu/GrShaderCaps.h"
13 
14 #include "fuzz/Fuzz.h"
15 
16 static constexpr size_t kReservedBytes = 256;
17 /**
18  * The fuzzer will take in the bytes and divide into two parts.
19  * original bytes : [... code bytes ... | 256 bytes]
20  * The first part is codeBytes, the original bytes minus 256 bytes, which will be treated
21  * as sksl code, intending to create SkRuntimeEffect.
22  * For the second part, it will first reserve 256 bytes and then allocate bytes with same size
23  * as effect->inputSize() to uniformBytes. The uniformBytes is intended to create makeShader().
24  * Note that if uniformBytes->size() != effect->inputSize() the shader won't be created.
25  *
26  * We fuzz twice, with two different settings for inlining in the SkSL compiler. By default, the
27  * compiler inlines most small to medium functions. This can hide bugs related to function-calling.
28  * So we run the fuzzer once with inlining disabled, and again with it enabled (aggressively).
29  * This gives us better coverage, and eases the burden on the fuzzer to inject useless noise into
30  * functions to suppress inlining.
31  */
FuzzSkRuntimeEffect_Once(sk_sp<SkData> bytes,const SkRuntimeEffect::Options & options)32 static bool FuzzSkRuntimeEffect_Once(sk_sp<SkData> bytes, const SkRuntimeEffect::Options& options) {
33     if (bytes->size() < kReservedBytes) {
34         return false;
35     }
36     sk_sp<SkData> codeBytes = SkData::MakeSubset(bytes.get(), 0, bytes->size() - kReservedBytes);
37 
38     SkString shaderText{static_cast<const char*>(codeBytes->data()), codeBytes->size()};
39     SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderText, options);
40     SkRuntimeEffect* effect = result.effect.get();
41 
42     if (!effect || effect->uniformSize() > kReservedBytes) { // if there is not enough uniform bytes
43         return false;
44     }
45     sk_sp<SkData> uniformBytes =
46             SkData::MakeSubset(bytes.get(), bytes->size() - kReservedBytes, effect->uniformSize());
47     auto shader = effect->makeShader(uniformBytes, /*children=*/nullptr, /*childCount=*/0,
48                                      /*localMatrix=*/nullptr, /*isOpaque=*/false);
49     if (!shader) {
50         return false;
51     }
52     SkPaint paint;
53     paint.setShader(std::move(shader));
54 
55     sk_sp<SkSurface> s = SkSurface::MakeRasterN32Premul(128, 128);
56     if (!s) {
57         return false;
58     }
59     s->getCanvas()->drawPaint(paint);
60 
61     return true;
62 }
63 
FuzzSkRuntimeEffect(sk_sp<SkData> bytes)64 bool FuzzSkRuntimeEffect(sk_sp<SkData> bytes) {
65     // Test once with the inliner disabled...
66     SkRuntimeEffect::Options options;
67     options.forceNoInline = true;
68     bool result = FuzzSkRuntimeEffect_Once(bytes, options);
69 
70     // ... and then with the inliner enabled.
71     options.forceNoInline = false;
72     result = FuzzSkRuntimeEffect_Once(bytes, options) || result;
73 
74     return result;
75 }
76 
77 #if defined(SK_BUILD_FOR_LIBFUZZER)
LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)78 extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
79     if (size > 3000) {
80         return 0;
81     }
82     auto bytes = SkData::MakeWithoutCopy(data, size);
83     FuzzSkRuntimeEffect(bytes);
84     return 0;
85 }
86 #endif
87