/external/deqp-deps/SPIRV-Tools/source/opt/ |
D | inst_buff_addr_check_pass.h | 32 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass()
|
D | inst_debug_printf_pass.h | 33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass()
|
D | optimizer.cpp | 868 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass() 878 uint32_t shader_id) { in CreateInstDebugPrintfPass() 884 uint32_t shader_id) { in CreateInstBuffAddrCheckPass()
|
D | inst_bindless_check_pass.h | 31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass()
|
/external/angle/third_party/vulkan-deps/spirv-tools/src/source/opt/ |
D | inst_buff_addr_check_pass.h | 32 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass()
|
D | inst_debug_printf_pass.h | 33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass()
|
D | optimizer.cpp | 878 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass() 888 uint32_t shader_id) { in CreateInstDebugPrintfPass() 894 uint32_t shader_id) { in CreateInstBuffAddrCheckPass()
|
D | inst_bindless_check_pass.h | 31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass()
|
/external/swiftshader/third_party/SPIRV-Tools/source/opt/ |
D | inst_buff_addr_check_pass.h | 32 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass()
|
D | inst_debug_printf_pass.h | 33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass()
|
D | optimizer.cpp | 868 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass() 878 uint32_t shader_id) { in CreateInstDebugPrintfPass() 884 uint32_t shader_id) { in CreateInstBuffAddrCheckPass()
|
D | inst_bindless_check_pass.h | 31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass()
|
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_shader.cc | 49 GLuint shader_id; in CompileShader() local
|
/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_vs.c | 46 substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens) in substitute_vs()
|
/external/mesa3d/src/gallium/drivers/r600/sb/ |
D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
|
/external/deqp/external/openglcts/modules/glesext/ |
D | esextcTestCaseBase.cpp | 347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() 820 std::string TestCaseBase::getShaderSource(glw::GLuint shader_id) in getShaderSource() 845 std::string TestCaseBase::getCompilationInfoLog(glw::GLuint shader_id) in getCompilationInfoLog()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGLSLnoperspectiveTests.cpp | 42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader()
|
D | gl3cClipDistance.hpp | 67 glw::GLuint shader_id; member
|
D | gl3cGPUShader5Tests.cpp | 133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
|
D | gl4cBufferStorageTests.cpp | 1046 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
|
/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_perfcounter.c | 255 unsigned shader_id; in get_group_state() local
|
/external/mesa3d/src/panfrost/lib/ |
D | decode.c | 645 static unsigned shader_id = 0; variable
|
/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_perfcounter.c | 1107 unsigned shader_id; in get_group_state() local
|
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderInvariance.cpp | 355 glw::GLuint shader_id = 0; in initTest() local
|
/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 385 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
|