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Searched defs:shader_id (Results 1 – 25 of 33) sorted by relevance

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/external/deqp-deps/SPIRV-Tools/source/opt/
Dinst_buff_addr_check_pass.h32 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass()
Dinst_debug_printf_pass.h33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass()
Doptimizer.cpp868 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass()
878 uint32_t shader_id) { in CreateInstDebugPrintfPass()
884 uint32_t shader_id) { in CreateInstBuffAddrCheckPass()
Dinst_bindless_check_pass.h31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass()
/external/angle/third_party/vulkan-deps/spirv-tools/src/source/opt/
Dinst_buff_addr_check_pass.h32 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass()
Dinst_debug_printf_pass.h33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass()
Doptimizer.cpp878 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass()
888 uint32_t shader_id) { in CreateInstDebugPrintfPass()
894 uint32_t shader_id) { in CreateInstBuffAddrCheckPass()
Dinst_bindless_check_pass.h31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass()
/external/swiftshader/third_party/SPIRV-Tools/source/opt/
Dinst_buff_addr_check_pass.h32 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass()
Dinst_debug_printf_pass.h33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass()
Doptimizer.cpp868 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass()
878 uint32_t shader_id) { in CreateInstDebugPrintfPass()
884 uint32_t shader_id) { in CreateInstBuffAddrCheckPass()
Dinst_bindless_check_pass.h31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_shader.cc49 GLuint shader_id; in CompileShader() local
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_vs.c46 substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens) in substitute_vs()
/external/mesa3d/src/gallium/drivers/r600/sb/
Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized()
820 std::string TestCaseBase::getShaderSource(glw::GLuint shader_id) in getShaderSource()
845 std::string TestCaseBase::getCompilationInfoLog(glw::GLuint shader_id) in getCompilationInfoLog()
/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader()
Dgl3cClipDistance.hpp67 glw::GLuint shader_id; member
Dgl3cGPUShader5Tests.cpp133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
Dgl4cBufferStorageTests.cpp1046 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
/external/mesa3d/src/gallium/drivers/r600/
Dr600_perfcounter.c255 unsigned shader_id; in get_group_state() local
/external/mesa3d/src/panfrost/lib/
Ddecode.c645 static unsigned shader_id = 0; variable
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_perfcounter.c1107 unsigned shader_id; in get_group_state() local
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp355 glw::GLuint shader_id = 0; in initTest() local
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp385 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()

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