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Searched defs:shader_name (Results 1 – 15 of 15) sorted by relevance

/external/deqp-deps/amber/android_sample/jni/
Damber_script.cc46 std::string GetShaderID(const std::string& shader_name) { in GetShaderID()
146 const std::string& shader_name) { in ReadSpvShader()
/external/mesa3d/src/mesa/state_tracker/
Dst_nir_builtins.c120 const char *shader_name, in st_nir_make_passthrough_shader()
Dst_cb_clear.c142 const char *shader_name = layered ? "layered clear VS" : "clear VS"; in make_nir_clear_vertex_shader() local
/external/deqp-deps/amber/include/amber/
Dshader_info.h52 std::string shader_name; member
/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit.c112 char shader_name[64]; in build_nir_copy_fragment_shader() local
170 char shader_name[64]; in build_nir_copy_fragment_shader_depth() local
228 char shader_name[64]; in build_nir_copy_fragment_shader_stencil() local
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_debug.c648 const char *shader_name; member
731 const char *shader_name, const char *elem_name, in si_dump_descriptor_list()
786 static const char *shader_name[] = {"VS", "PS", "GS", "TCS", "TES", "CS"}; in si_dump_descriptors() local
/external/mesa3d/src/intel/blorp/
Dblorp.c35 static const char *shader_name[] = { in blorp_shader_type_to_name() local
/external/mesa3d/src/gallium/drivers/r300/compiler/
Dradeon_compiler.c456 static const char *shader_name[RC_NUM_PROGRAM_TYPES] = { variable
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineCreationFeedbackTests.cpp788 std::string shader_name("color_vert_"); in GraphicsCacheTestInstance() local
1057 std::string shader_name("basic_compute_"); in buildShader() local
/external/mesa3d/src/intel/compiler/
Dbrw_fs.h577 const char *shader_name; variable
Dbrw_fs_generator.cpp1867 fs_generator::enable_debug(const char *shader_name) in enable_debug()
/external/deqp-deps/amber/src/vulkan/
Dengine_vulkan.cc289 const auto shader_name = shader.GetShader()->GetName(); in SetShader() local
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_program.c683 const char *shader_name = brw->shader_time.names[i]; in brw_report_shader_time() local
/external/deqp-deps/amber/src/vkscript/
Dcommand_parser.cc137 std::string shader_name = cmd_name; in Parse() local
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c42 shader_name(unsigned type) in shader_name() function