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Searched defs:shouldUniformBlockUseStructuredBuffer (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/
DTranslatorHLSL.cpp254 bool TranslatorHLSL::shouldUniformBlockUseStructuredBuffer( in shouldUniformBlockUseStructuredBuffer() function in sh::TranslatorHLSL
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp214 bool ShaderD3D::shouldUniformBlockUseStructuredBuffer(const std::string &blockName) const in shouldUniformBlockUseStructuredBuffer() function in rx::ShaderD3D