Searched defs:should_round (Results 1 – 4 of 4) sorted by relevance
/external/libgav1/libgav1/src/dsp/ |
D | inverse_transform.cc | 396 void DctDcOnly_C(void* dest, int8_t range, bool should_round, int row_shift, in DctDcOnly_C() 486 void Adst4DcOnly_C(void* dest, int8_t range, bool should_round, int row_shift, in Adst4DcOnly_C() 599 void Adst8DcOnly_C(void* dest, int8_t range, bool should_round, int row_shift, in Adst8DcOnly_C() 698 void Adst16DcOnly_C(void* dest, int8_t range, bool should_round, int row_shift, in Adst16DcOnly_C() 875 void Identity4DcOnly_C(void* dest, int8_t /*range*/, bool should_round, in Identity4DcOnly_C() 924 void Identity8DcOnly_C(void* dest, int8_t /*range*/, bool should_round, in Identity8DcOnly_C() 986 void Identity16DcOnly_C(void* dest, int8_t /*range*/, bool should_round, in Identity16DcOnly_C() 1035 void Identity32DcOnly_C(void* dest, int8_t /*range*/, bool should_round, in Identity32DcOnly_C() 1136 const bool should_round = std::abs(tx_width_log2 - tx_height_log2) == 1; in TransformLoop_C() local
|
/external/libgav1/libgav1/src/dsp/arm/ |
D | inverse_transform_10bit_neon.cc | 193 bool should_round, int row_shift) { in DctDcOnly() 992 bool should_round, int row_shift) { in Adst4DcOnly() 1136 bool should_round, int row_shift) { in Adst8DcOnly() 1430 bool should_round, int row_shift) { in Adst16DcOnly() 1498 bool should_round, int tx_height) { in Identity4DcOnly() 1694 bool should_round, int row_shift) { in Identity8DcOnly() 1733 bool should_round, int shift) { in Identity16DcOnly() 1889 const bool should_round = (tx_height == 8); in Dct4TransformLoopRow_NEON() local 1942 const bool should_round = kShouldRound[tx_size]; in Dct8TransformLoopRow_NEON() local 1994 const bool should_round = kShouldRound[tx_size]; in Dct16TransformLoopRow_NEON() local [all …]
|
D | inverse_transform_neon.cc | 447 bool should_round, int row_shift) { in DctDcOnly() 1230 bool should_round, int row_shift) { in Adst4DcOnly() 1381 bool should_round, int row_shift) { in Adst8DcOnly() 1700 bool should_round, int row_shift) { in Adst16DcOnly() 1786 bool should_round, int tx_height) { in Identity4DcOnly() 1968 bool should_round, int row_shift) { in Identity8DcOnly() 2005 bool should_round, int shift) { in Identity16DcOnly() 2340 const bool should_round = (tx_height == 8); in Dct4TransformLoopRow_NEON() local 2406 const bool should_round = kShouldRound[tx_size]; in Dct8TransformLoopRow_NEON() local 2472 const bool should_round = kShouldRound[tx_size]; in Dct16TransformLoopRow_NEON() local [all …]
|
/external/libgav1/libgav1/src/dsp/x86/ |
D | inverse_transform_sse4.cc | 223 bool should_round, int row_shift) { in DctDcOnly() 1035 bool should_round, int row_shift) { in Adst4DcOnly() 1190 bool should_round, int row_shift) { in Adst8DcOnly() 1515 bool should_round, int row_shift) { in Adst16DcOnly() 1615 bool should_round, int tx_height) { in Identity4DcOnly() 1768 bool should_round, int row_shift) { in Identity8DcOnly() 1861 bool should_round, int shift) { in Identity16DcOnly() 2234 const bool should_round = (tx_height == 8); in Dct4TransformLoopRow_SSE4_1() local 2298 const bool should_round = kShouldRound[tx_size]; in Dct8TransformLoopRow_SSE4_1() local 2360 const bool should_round = kShouldRound[tx_size]; in Dct16TransformLoopRow_SSE4_1() local [all …]
|