1 /*
2 * Copyright 2020 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_pipe.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28 #include "util/u_memory.h"
29
unpack_sint16(struct si_shader_context * ctx,LLVMValueRef i32,unsigned index)30 static LLVMValueRef unpack_sint16(struct si_shader_context *ctx, LLVMValueRef i32, unsigned index)
31 {
32 assert(index <= 1);
33
34 if (index == 1)
35 return LLVMBuildAShr(ctx->ac.builder, i32, LLVMConstInt(ctx->ac.i32, 16, 0), "");
36
37 return LLVMBuildSExt(ctx->ac.builder, LLVMBuildTrunc(ctx->ac.builder, i32, ctx->ac.i16, ""),
38 ctx->ac.i32, "");
39 }
40
load_input_vs(struct si_shader_context * ctx,unsigned input_index,LLVMValueRef out[4])41 static void load_input_vs(struct si_shader_context *ctx, unsigned input_index, LLVMValueRef out[4])
42 {
43 const struct si_shader_info *info = &ctx->shader->selector->info;
44 unsigned vs_blit_property = info->base.vs.blit_sgprs_amd;
45
46 if (vs_blit_property) {
47 LLVMValueRef vertex_id = ctx->abi.vertex_id;
48 LLVMValueRef sel_x1 =
49 LLVMBuildICmp(ctx->ac.builder, LLVMIntULE, vertex_id, ctx->ac.i32_1, "");
50 /* Use LLVMIntNE, because we have 3 vertices and only
51 * the middle one should use y2.
52 */
53 LLVMValueRef sel_y1 = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE, vertex_id, ctx->ac.i32_1, "");
54
55 unsigned param_vs_blit_inputs = ctx->vs_blit_inputs.arg_index;
56 if (input_index == 0) {
57 /* Position: */
58 LLVMValueRef x1y1 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs);
59 LLVMValueRef x2y2 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 1);
60
61 LLVMValueRef x1 = unpack_sint16(ctx, x1y1, 0);
62 LLVMValueRef y1 = unpack_sint16(ctx, x1y1, 1);
63 LLVMValueRef x2 = unpack_sint16(ctx, x2y2, 0);
64 LLVMValueRef y2 = unpack_sint16(ctx, x2y2, 1);
65
66 LLVMValueRef x = LLVMBuildSelect(ctx->ac.builder, sel_x1, x1, x2, "");
67 LLVMValueRef y = LLVMBuildSelect(ctx->ac.builder, sel_y1, y1, y2, "");
68
69 out[0] = LLVMBuildSIToFP(ctx->ac.builder, x, ctx->ac.f32, "");
70 out[1] = LLVMBuildSIToFP(ctx->ac.builder, y, ctx->ac.f32, "");
71 out[2] = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 2);
72 out[3] = ctx->ac.f32_1;
73 return;
74 }
75
76 /* Color or texture coordinates: */
77 assert(input_index == 1);
78
79 if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
80 for (int i = 0; i < 4; i++) {
81 out[i] = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 3 + i);
82 }
83 } else {
84 assert(vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD);
85 LLVMValueRef x1 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 3);
86 LLVMValueRef y1 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 4);
87 LLVMValueRef x2 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 5);
88 LLVMValueRef y2 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 6);
89
90 out[0] = LLVMBuildSelect(ctx->ac.builder, sel_x1, x1, x2, "");
91 out[1] = LLVMBuildSelect(ctx->ac.builder, sel_y1, y1, y2, "");
92 out[2] = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 7);
93 out[3] = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 8);
94 }
95 return;
96 }
97
98 unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs;
99 union si_vs_fix_fetch fix_fetch;
100 LLVMValueRef vb_desc;
101 LLVMValueRef vertex_index;
102 LLVMValueRef tmp;
103
104 if (input_index < num_vbos_in_user_sgprs) {
105 vb_desc = ac_get_arg(&ctx->ac, ctx->vb_descriptors[input_index]);
106 } else {
107 unsigned index = input_index - num_vbos_in_user_sgprs;
108 vb_desc = ac_build_load_to_sgpr(&ctx->ac, ac_get_arg(&ctx->ac, ctx->vertex_buffers),
109 LLVMConstInt(ctx->ac.i32, index, 0));
110 }
111
112 vertex_index = LLVMGetParam(ctx->main_fn, ctx->vertex_index0.arg_index + input_index);
113
114 /* Use the open-coded implementation for all loads of doubles and
115 * of dword-sized data that needs fixups. We need to insert conversion
116 * code anyway, and the amd/common code does it for us.
117 *
118 * Note: On LLVM <= 8, we can only open-code formats with
119 * channel size >= 4 bytes.
120 */
121 bool opencode = ctx->shader->key.mono.vs_fetch_opencode & (1 << input_index);
122 fix_fetch.bits = ctx->shader->key.mono.vs_fix_fetch[input_index].bits;
123 if (opencode || (fix_fetch.u.log_size == 3 && fix_fetch.u.format == AC_FETCH_FORMAT_FLOAT) ||
124 (fix_fetch.u.log_size == 2)) {
125 tmp = ac_build_opencoded_load_format(&ctx->ac, fix_fetch.u.log_size,
126 fix_fetch.u.num_channels_m1 + 1, fix_fetch.u.format,
127 fix_fetch.u.reverse, !opencode, vb_desc, vertex_index,
128 ctx->ac.i32_0, ctx->ac.i32_0, 0, true);
129 for (unsigned i = 0; i < 4; ++i)
130 out[i] =
131 LLVMBuildExtractElement(ctx->ac.builder, tmp, LLVMConstInt(ctx->ac.i32, i, false), "");
132 return;
133 }
134
135 unsigned required_channels = util_last_bit(info->input_usage_mask[input_index]);
136 if (required_channels == 0) {
137 for (unsigned i = 0; i < 4; ++i)
138 out[i] = LLVMGetUndef(ctx->ac.f32);
139 return;
140 }
141
142 /* Do multiple loads for special formats. */
143 LLVMValueRef fetches[4];
144 unsigned num_fetches;
145 unsigned fetch_stride;
146 unsigned channels_per_fetch;
147
148 if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2) {
149 num_fetches = MIN2(required_channels, 3);
150 fetch_stride = 1 << fix_fetch.u.log_size;
151 channels_per_fetch = 1;
152 } else {
153 num_fetches = 1;
154 fetch_stride = 0;
155 channels_per_fetch = required_channels;
156 }
157
158 for (unsigned i = 0; i < num_fetches; ++i) {
159 LLVMValueRef voffset = LLVMConstInt(ctx->ac.i32, fetch_stride * i, 0);
160 fetches[i] = ac_build_buffer_load_format(&ctx->ac, vb_desc, vertex_index, voffset,
161 channels_per_fetch, 0, true, false);
162 }
163
164 if (num_fetches == 1 && channels_per_fetch > 1) {
165 LLVMValueRef fetch = fetches[0];
166 for (unsigned i = 0; i < channels_per_fetch; ++i) {
167 tmp = LLVMConstInt(ctx->ac.i32, i, false);
168 fetches[i] = LLVMBuildExtractElement(ctx->ac.builder, fetch, tmp, "");
169 }
170 num_fetches = channels_per_fetch;
171 channels_per_fetch = 1;
172 }
173
174 for (unsigned i = num_fetches; i < 4; ++i)
175 fetches[i] = LLVMGetUndef(ctx->ac.f32);
176
177 if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2 && required_channels == 4) {
178 if (fix_fetch.u.format == AC_FETCH_FORMAT_UINT || fix_fetch.u.format == AC_FETCH_FORMAT_SINT)
179 fetches[3] = ctx->ac.i32_1;
180 else
181 fetches[3] = ctx->ac.f32_1;
182 } else if (fix_fetch.u.log_size == 3 &&
183 (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ||
184 fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED ||
185 fix_fetch.u.format == AC_FETCH_FORMAT_SINT) &&
186 required_channels == 4) {
187 /* For 2_10_10_10, the hardware returns an unsigned value;
188 * convert it to a signed one.
189 */
190 LLVMValueRef tmp = fetches[3];
191 LLVMValueRef c30 = LLVMConstInt(ctx->ac.i32, 30, 0);
192
193 /* First, recover the sign-extended signed integer value. */
194 if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED)
195 tmp = LLVMBuildFPToUI(ctx->ac.builder, tmp, ctx->ac.i32, "");
196 else
197 tmp = ac_to_integer(&ctx->ac, tmp);
198
199 /* For the integer-like cases, do a natural sign extension.
200 *
201 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
202 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
203 * exponent.
204 */
205 tmp = LLVMBuildShl(
206 ctx->ac.builder, tmp,
207 fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ? LLVMConstInt(ctx->ac.i32, 7, 0) : c30, "");
208 tmp = LLVMBuildAShr(ctx->ac.builder, tmp, c30, "");
209
210 /* Convert back to the right type. */
211 if (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM) {
212 LLVMValueRef clamp;
213 LLVMValueRef neg_one = LLVMConstReal(ctx->ac.f32, -1.0);
214 tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->ac.f32, "");
215 clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, tmp, neg_one, "");
216 tmp = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, tmp, "");
217 } else if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED) {
218 tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->ac.f32, "");
219 }
220
221 fetches[3] = tmp;
222 }
223
224 for (unsigned i = 0; i < 4; ++i)
225 out[i] = ac_to_float(&ctx->ac, fetches[i]);
226 }
227
si_llvm_load_vs_inputs(struct si_shader_context * ctx,struct nir_shader * nir)228 void si_llvm_load_vs_inputs(struct si_shader_context *ctx, struct nir_shader *nir)
229 {
230 const struct si_shader_info *info = &ctx->shader->selector->info;
231
232 for (unsigned i = 0; i < info->num_inputs; i++) {
233 LLVMValueRef values[4];
234
235 load_input_vs(ctx, i, values);
236
237 for (unsigned chan = 0; chan < 4; chan++) {
238 ctx->inputs[i * 4 + chan] =
239 LLVMBuildBitCast(ctx->ac.builder, values[chan], ctx->ac.i32, "");
240 }
241 }
242 }
243
si_llvm_streamout_store_output(struct si_shader_context * ctx,LLVMValueRef const * so_buffers,LLVMValueRef const * so_write_offsets,struct pipe_stream_output * stream_out,struct si_shader_output_values * shader_out)244 void si_llvm_streamout_store_output(struct si_shader_context *ctx, LLVMValueRef const *so_buffers,
245 LLVMValueRef const *so_write_offsets,
246 struct pipe_stream_output *stream_out,
247 struct si_shader_output_values *shader_out)
248 {
249 unsigned buf_idx = stream_out->output_buffer;
250 unsigned start = stream_out->start_component;
251 unsigned num_comps = stream_out->num_components;
252 LLVMValueRef out[4];
253
254 assert(num_comps && num_comps <= 4);
255 if (!num_comps || num_comps > 4)
256 return;
257
258 /* Load the output as int. */
259 for (int j = 0; j < num_comps; j++) {
260 assert(stream_out->stream == shader_out->vertex_stream[start + j]);
261
262 out[j] = ac_to_integer(&ctx->ac, shader_out->values[start + j]);
263 }
264
265 /* Pack the output. */
266 LLVMValueRef vdata = NULL;
267
268 switch (num_comps) {
269 case 1: /* as i32 */
270 vdata = out[0];
271 break;
272 case 2: /* as v2i32 */
273 case 3: /* as v3i32 */
274 if (ac_has_vec3_support(ctx->screen->info.chip_class, false)) {
275 vdata = ac_build_gather_values(&ctx->ac, out, num_comps);
276 break;
277 }
278 /* as v4i32 (aligned to 4) */
279 out[3] = LLVMGetUndef(ctx->ac.i32);
280 /* fall through */
281 case 4: /* as v4i32 */
282 vdata = ac_build_gather_values(&ctx->ac, out, util_next_power_of_two(num_comps));
283 break;
284 }
285
286 ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf_idx], vdata, num_comps,
287 so_write_offsets[buf_idx], ctx->ac.i32_0, stream_out->dst_offset * 4,
288 ac_glc | ac_slc);
289 }
290
291 /**
292 * Write streamout data to buffers for vertex stream @p stream (different
293 * vertex streams can occur for GS copy shaders).
294 */
si_llvm_emit_streamout(struct si_shader_context * ctx,struct si_shader_output_values * outputs,unsigned noutput,unsigned stream)295 void si_llvm_emit_streamout(struct si_shader_context *ctx, struct si_shader_output_values *outputs,
296 unsigned noutput, unsigned stream)
297 {
298 struct si_shader_selector *sel = ctx->shader->selector;
299 struct pipe_stream_output_info *so = &sel->so;
300 LLVMBuilderRef builder = ctx->ac.builder;
301 int i;
302
303 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
304 LLVMValueRef so_vtx_count = si_unpack_param(ctx, ctx->streamout_config, 16, 7);
305
306 LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
307
308 /* can_emit = tid < so_vtx_count; */
309 LLVMValueRef can_emit = LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
310
311 /* Emit the streamout code conditionally. This actually avoids
312 * out-of-bounds buffer access. The hw tells us via the SGPR
313 * (so_vtx_count) which threads are allowed to emit streamout data. */
314 ac_build_ifcc(&ctx->ac, can_emit, 6501);
315 {
316 /* The buffer offset is computed as follows:
317 * ByteOffset = streamout_offset[buffer_id]*4 +
318 * (streamout_write_index + thread_id)*stride[buffer_id] +
319 * attrib_offset
320 */
321
322 LLVMValueRef so_write_index = ac_get_arg(&ctx->ac, ctx->streamout_write_index);
323
324 /* Compute (streamout_write_index + thread_id). */
325 so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
326
327 /* Load the descriptor and compute the write offset for each
328 * enabled buffer. */
329 LLVMValueRef so_write_offset[4] = {};
330 LLVMValueRef so_buffers[4];
331 LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
332
333 for (i = 0; i < 4; i++) {
334 if (!so->stride[i])
335 continue;
336
337 LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, SI_VS_STREAMOUT_BUF0 + i, 0);
338
339 so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
340
341 LLVMValueRef so_offset = ac_get_arg(&ctx->ac, ctx->streamout_offset[i]);
342 so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(ctx->ac.i32, 4, 0), "");
343
344 so_write_offset[i] = ac_build_imad(
345 &ctx->ac, so_write_index, LLVMConstInt(ctx->ac.i32, so->stride[i] * 4, 0), so_offset);
346 }
347
348 /* Write streamout data. */
349 for (i = 0; i < so->num_outputs; i++) {
350 unsigned reg = so->output[i].register_index;
351
352 if (reg >= noutput)
353 continue;
354
355 if (stream != so->output[i].stream)
356 continue;
357
358 si_llvm_streamout_store_output(ctx, so_buffers, so_write_offset, &so->output[i],
359 &outputs[reg]);
360 }
361 }
362 ac_build_endif(&ctx->ac, 6501);
363 }
364
si_llvm_emit_clipvertex(struct si_shader_context * ctx,struct ac_export_args * pos,LLVMValueRef * out_elts)365 static void si_llvm_emit_clipvertex(struct si_shader_context *ctx, struct ac_export_args *pos,
366 LLVMValueRef *out_elts)
367 {
368 unsigned reg_index;
369 unsigned chan;
370 unsigned const_chan;
371 LLVMValueRef base_elt;
372 LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
373 LLVMValueRef constbuf_index = LLVMConstInt(ctx->ac.i32, SI_VS_CONST_CLIP_PLANES, 0);
374 LLVMValueRef const_resource = ac_build_load_to_sgpr(&ctx->ac, ptr, constbuf_index);
375 unsigned clipdist_mask = ctx->shader->selector->clipdist_mask &
376 ~ctx->shader->key.opt.kill_clip_distances;
377
378 for (reg_index = 0; reg_index < 2; reg_index++) {
379 struct ac_export_args *args = &pos[2 + reg_index];
380
381 if (!(clipdist_mask & BITFIELD_RANGE(reg_index * 4, 4)))
382 continue;
383
384 args->out[0] = args->out[1] = args->out[2] = args->out[3] = LLVMGetUndef(ctx->ac.f32);
385
386 /* Compute dot products of position and user clip plane vectors */
387 for (chan = 0; chan < 4; chan++) {
388 if (!(clipdist_mask & BITFIELD_BIT(reg_index * 4 + chan)))
389 continue;
390
391 for (const_chan = 0; const_chan < 4; const_chan++) {
392 LLVMValueRef addr =
393 LLVMConstInt(ctx->ac.i32, ((reg_index * 4 + chan) * 4 + const_chan) * 4, 0);
394 base_elt = si_buffer_load_const(ctx, const_resource, addr);
395 args->out[chan] =
396 ac_build_fmad(&ctx->ac, base_elt, out_elts[const_chan],
397 const_chan == 0 ? ctx->ac.f32_0 : args->out[chan]);
398 }
399 }
400
401 args->enabled_channels = 0xf;
402 args->valid_mask = 0;
403 args->done = 0;
404 args->target = V_008DFC_SQ_EXP_POS + 2 + reg_index;
405 args->compr = 0;
406 }
407 }
408
409 /* Initialize arguments for the shader export intrinsic */
si_llvm_init_vs_export_args(struct si_shader_context * ctx,LLVMValueRef * values,unsigned target,struct ac_export_args * args)410 static void si_llvm_init_vs_export_args(struct si_shader_context *ctx, LLVMValueRef *values,
411 unsigned target, struct ac_export_args *args)
412 {
413 args->enabled_channels = 0xf; /* writemask - default is 0xf */
414 args->valid_mask = 0; /* Specify whether the EXEC mask represents the valid mask */
415 args->done = 0; /* Specify whether this is the last export */
416 args->target = target; /* Specify the target we are exporting */
417 args->compr = false;
418
419 memcpy(&args->out[0], values, sizeof(values[0]) * 4);
420 }
421
si_export_param(struct si_shader_context * ctx,unsigned index,LLVMValueRef * values)422 static void si_export_param(struct si_shader_context *ctx, unsigned index, LLVMValueRef *values)
423 {
424 struct ac_export_args args;
425
426 si_llvm_init_vs_export_args(ctx, values, V_008DFC_SQ_EXP_PARAM + index, &args);
427 ac_build_export(&ctx->ac, &args);
428 }
429
si_build_param_exports(struct si_shader_context * ctx,struct si_shader_output_values * outputs,unsigned noutput)430 static void si_build_param_exports(struct si_shader_context *ctx,
431 struct si_shader_output_values *outputs, unsigned noutput)
432 {
433 struct si_shader *shader = ctx->shader;
434 unsigned param_count = 0;
435
436 for (unsigned i = 0; i < noutput; i++) {
437 unsigned semantic = outputs[i].semantic;
438
439 if (outputs[i].vertex_stream[0] != 0 && outputs[i].vertex_stream[1] != 0 &&
440 outputs[i].vertex_stream[2] != 0 && outputs[i].vertex_stream[3] != 0)
441 continue;
442
443 switch (semantic) {
444 case VARYING_SLOT_LAYER:
445 case VARYING_SLOT_VIEWPORT:
446 case VARYING_SLOT_CLIP_DIST0:
447 case VARYING_SLOT_CLIP_DIST1:
448 case VARYING_SLOT_COL0:
449 case VARYING_SLOT_COL1:
450 case VARYING_SLOT_BFC0:
451 case VARYING_SLOT_BFC1:
452 case VARYING_SLOT_PRIMITIVE_ID:
453 case VARYING_SLOT_FOGC:
454 break;
455 default:
456 if ((semantic >= VARYING_SLOT_TEX0 && semantic <= VARYING_SLOT_TEX7) ||
457 semantic >= VARYING_SLOT_VAR0)
458 break;
459 else
460 continue;
461 }
462
463 if (semantic < VARYING_SLOT_VAR0 + SI_MAX_IO_GENERIC &&
464 shader->key.opt.kill_outputs &
465 (1ull << si_shader_io_get_unique_index(semantic, true)))
466 continue;
467
468 si_export_param(ctx, param_count, outputs[i].values);
469
470 assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
471 shader->info.vs_output_param_offset[i] = param_count++;
472 }
473
474 shader->info.nr_param_exports = param_count;
475 }
476
477 /**
478 * Vertex color clamping.
479 *
480 * This uses a state constant loaded in a user data SGPR and
481 * an IF statement is added that clamps all colors if the constant
482 * is true.
483 */
si_vertex_color_clamping(struct si_shader_context * ctx,struct si_shader_output_values * outputs,unsigned noutput)484 static void si_vertex_color_clamping(struct si_shader_context *ctx,
485 struct si_shader_output_values *outputs, unsigned noutput)
486 {
487 LLVMValueRef addr[SI_MAX_VS_OUTPUTS][4];
488 bool has_colors = false;
489
490 /* Store original colors to alloca variables. */
491 for (unsigned i = 0; i < noutput; i++) {
492 if (outputs[i].semantic != VARYING_SLOT_COL0 &&
493 outputs[i].semantic != VARYING_SLOT_COL1 &&
494 outputs[i].semantic != VARYING_SLOT_BFC0 &&
495 outputs[i].semantic != VARYING_SLOT_BFC1)
496 continue;
497
498 for (unsigned j = 0; j < 4; j++) {
499 addr[i][j] = ac_build_alloca_undef(&ctx->ac, ctx->ac.f32, "");
500 LLVMBuildStore(ctx->ac.builder, outputs[i].values[j], addr[i][j]);
501 }
502 has_colors = true;
503 }
504
505 if (!has_colors)
506 return;
507
508 /* The state is in the first bit of the user SGPR. */
509 LLVMValueRef cond = ac_get_arg(&ctx->ac, ctx->vs_state_bits);
510 cond = LLVMBuildTrunc(ctx->ac.builder, cond, ctx->ac.i1, "");
511
512 ac_build_ifcc(&ctx->ac, cond, 6502);
513
514 /* Store clamped colors to alloca variables within the conditional block. */
515 for (unsigned i = 0; i < noutput; i++) {
516 if (outputs[i].semantic != VARYING_SLOT_COL0 &&
517 outputs[i].semantic != VARYING_SLOT_COL1 &&
518 outputs[i].semantic != VARYING_SLOT_BFC0 &&
519 outputs[i].semantic != VARYING_SLOT_BFC1)
520 continue;
521
522 for (unsigned j = 0; j < 4; j++) {
523 LLVMBuildStore(ctx->ac.builder, ac_build_clamp(&ctx->ac, outputs[i].values[j]),
524 addr[i][j]);
525 }
526 }
527 ac_build_endif(&ctx->ac, 6502);
528
529 /* Load clamped colors */
530 for (unsigned i = 0; i < noutput; i++) {
531 if (outputs[i].semantic != VARYING_SLOT_COL0 &&
532 outputs[i].semantic != VARYING_SLOT_COL1 &&
533 outputs[i].semantic != VARYING_SLOT_BFC0 &&
534 outputs[i].semantic != VARYING_SLOT_BFC1)
535 continue;
536
537 for (unsigned j = 0; j < 4; j++) {
538 outputs[i].values[j] = LLVMBuildLoad(ctx->ac.builder, addr[i][j], "");
539 }
540 }
541 }
542
543 /* Generate export instructions for hardware VS shader stage or NGG GS stage
544 * (position and parameter data only).
545 */
si_llvm_build_vs_exports(struct si_shader_context * ctx,struct si_shader_output_values * outputs,unsigned noutput)546 void si_llvm_build_vs_exports(struct si_shader_context *ctx,
547 struct si_shader_output_values *outputs, unsigned noutput)
548 {
549 struct si_shader *shader = ctx->shader;
550 struct ac_export_args pos_args[4] = {};
551 LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL,
552 viewport_index_value = NULL;
553 unsigned pos_idx, index;
554 unsigned clipdist_mask = (shader->selector->clipdist_mask &
555 ~shader->key.opt.kill_clip_distances) |
556 shader->selector->culldist_mask;
557 int i;
558
559 si_vertex_color_clamping(ctx, outputs, noutput);
560
561 /* Build position exports. */
562 for (i = 0; i < noutput; i++) {
563 switch (outputs[i].semantic) {
564 case VARYING_SLOT_POS:
565 si_llvm_init_vs_export_args(ctx, outputs[i].values, V_008DFC_SQ_EXP_POS, &pos_args[0]);
566 break;
567 case VARYING_SLOT_PSIZ:
568 psize_value = outputs[i].values[0];
569 break;
570 case VARYING_SLOT_LAYER:
571 layer_value = outputs[i].values[0];
572 break;
573 case VARYING_SLOT_VIEWPORT:
574 viewport_index_value = outputs[i].values[0];
575 break;
576 case VARYING_SLOT_EDGE:
577 edgeflag_value = outputs[i].values[0];
578 break;
579 case VARYING_SLOT_CLIP_DIST0:
580 case VARYING_SLOT_CLIP_DIST1:
581 index = outputs[i].semantic - VARYING_SLOT_CLIP_DIST0;
582 if (clipdist_mask & BITFIELD_RANGE(index * 4, 4)) {
583 si_llvm_init_vs_export_args(ctx, outputs[i].values, V_008DFC_SQ_EXP_POS + 2 + index,
584 &pos_args[2 + index]);
585 }
586 break;
587 case VARYING_SLOT_CLIP_VERTEX:
588 si_llvm_emit_clipvertex(ctx, pos_args, outputs[i].values);
589 break;
590 }
591 }
592
593 /* We need to add the position output manually if it's missing. */
594 if (!pos_args[0].out[0]) {
595 pos_args[0].enabled_channels = 0xf; /* writemask */
596 pos_args[0].valid_mask = 0; /* EXEC mask */
597 pos_args[0].done = 0; /* last export? */
598 pos_args[0].target = V_008DFC_SQ_EXP_POS;
599 pos_args[0].compr = 0; /* COMPR flag */
600 pos_args[0].out[0] = ctx->ac.f32_0; /* X */
601 pos_args[0].out[1] = ctx->ac.f32_0; /* Y */
602 pos_args[0].out[2] = ctx->ac.f32_0; /* Z */
603 pos_args[0].out[3] = ctx->ac.f32_1; /* W */
604 }
605
606 bool writes_psize = shader->selector->info.writes_psize && !shader->key.opt.kill_pointsize;
607 bool pos_writes_edgeflag = shader->selector->info.writes_edgeflag && !shader->key.as_ngg;
608
609 /* Write the misc vector (point size, edgeflag, layer, viewport). */
610 if (writes_psize || pos_writes_edgeflag ||
611 shader->selector->info.writes_viewport_index || shader->selector->info.writes_layer) {
612 pos_args[1].enabled_channels = writes_psize |
613 (pos_writes_edgeflag << 1) |
614 (shader->selector->info.writes_layer << 2);
615
616 pos_args[1].valid_mask = 0; /* EXEC mask */
617 pos_args[1].done = 0; /* last export? */
618 pos_args[1].target = V_008DFC_SQ_EXP_POS + 1;
619 pos_args[1].compr = 0; /* COMPR flag */
620 pos_args[1].out[0] = ctx->ac.f32_0; /* X */
621 pos_args[1].out[1] = ctx->ac.f32_0; /* Y */
622 pos_args[1].out[2] = ctx->ac.f32_0; /* Z */
623 pos_args[1].out[3] = ctx->ac.f32_0; /* W */
624
625 if (writes_psize)
626 pos_args[1].out[0] = psize_value;
627
628 if (pos_writes_edgeflag) {
629 /* The output is a float, but the hw expects an integer
630 * with the first bit containing the edge flag. */
631 edgeflag_value = LLVMBuildFPToUI(ctx->ac.builder, edgeflag_value, ctx->ac.i32, "");
632 edgeflag_value = ac_build_umin(&ctx->ac, edgeflag_value, ctx->ac.i32_1);
633
634 /* The LLVM intrinsic expects a float. */
635 pos_args[1].out[1] = ac_to_float(&ctx->ac, edgeflag_value);
636 }
637
638 if (ctx->screen->info.chip_class >= GFX9) {
639 /* GFX9 has the layer in out.z[10:0] and the viewport
640 * index in out.z[19:16].
641 */
642 if (shader->selector->info.writes_layer)
643 pos_args[1].out[2] = layer_value;
644
645 if (shader->selector->info.writes_viewport_index) {
646 LLVMValueRef v = viewport_index_value;
647
648 v = ac_to_integer(&ctx->ac, v);
649 v = LLVMBuildShl(ctx->ac.builder, v, LLVMConstInt(ctx->ac.i32, 16, 0), "");
650 v = LLVMBuildOr(ctx->ac.builder, v, ac_to_integer(&ctx->ac, pos_args[1].out[2]), "");
651 pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
652 pos_args[1].enabled_channels |= 1 << 2;
653 }
654 } else {
655 if (shader->selector->info.writes_layer)
656 pos_args[1].out[2] = layer_value;
657
658 if (shader->selector->info.writes_viewport_index) {
659 pos_args[1].out[3] = viewport_index_value;
660 pos_args[1].enabled_channels |= 1 << 3;
661 }
662 }
663 }
664
665 for (i = 0; i < 4; i++)
666 if (pos_args[i].out[0])
667 shader->info.nr_pos_exports++;
668
669 /* GFX10 (Navi1x) skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
670 * Setting valid_mask=1 prevents it and has no other effect.
671 */
672 if (ctx->screen->info.chip_class == GFX10)
673 pos_args[0].valid_mask = 1;
674
675 pos_idx = 0;
676 for (i = 0; i < 4; i++) {
677 if (!pos_args[i].out[0])
678 continue;
679
680 /* Specify the target we are exporting */
681 pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
682
683 if (pos_idx == shader->info.nr_pos_exports)
684 /* Specify that this is the last export */
685 pos_args[i].done = 1;
686
687 ac_build_export(&ctx->ac, &pos_args[i]);
688 }
689
690 /* Build parameter exports. */
691 si_build_param_exports(ctx, outputs, noutput);
692 }
693
si_llvm_emit_vs_epilogue(struct ac_shader_abi * abi,unsigned max_outputs,LLVMValueRef * addrs)694 void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs)
695 {
696 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
697 struct si_shader_info *info = &ctx->shader->selector->info;
698 struct si_shader_output_values *outputs = NULL;
699 int i, j;
700
701 assert(!ctx->shader->is_gs_copy_shader);
702 assert(info->num_outputs <= max_outputs);
703
704 outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0]));
705
706 for (i = 0; i < info->num_outputs; i++) {
707 outputs[i].semantic = info->output_semantic[i];
708
709 for (j = 0; j < 4; j++) {
710 outputs[i].values[j] = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + j], "");
711 outputs[i].vertex_stream[j] = (info->output_streams[i] >> (2 * j)) & 3;
712 }
713 }
714
715 if (!ctx->screen->use_ngg_streamout && ctx->shader->selector->so.num_outputs)
716 si_llvm_emit_streamout(ctx, outputs, i, 0);
717
718 /* Export PrimitiveID. */
719 if (ctx->shader->key.mono.u.vs_export_prim_id) {
720 outputs[i].semantic = VARYING_SLOT_PRIMITIVE_ID;
721 outputs[i].values[0] = ac_to_float(&ctx->ac, si_get_primitive_id(ctx, 0));
722 for (j = 1; j < 4; j++)
723 outputs[i].values[j] = LLVMConstReal(ctx->ac.f32, 0);
724
725 memset(outputs[i].vertex_stream, 0, sizeof(outputs[i].vertex_stream));
726 i++;
727 }
728
729 si_llvm_build_vs_exports(ctx, outputs, i);
730 FREE(outputs);
731 }
732
si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi * abi,unsigned max_outputs,LLVMValueRef * addrs)733 static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi *abi, unsigned max_outputs,
734 LLVMValueRef *addrs)
735 {
736 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
737 struct si_shader_info *info = &ctx->shader->selector->info;
738 LLVMValueRef pos[4] = {};
739
740 assert(info->num_outputs <= max_outputs);
741
742 for (unsigned i = 0; i < info->num_outputs; i++) {
743 if (info->output_semantic[i] != VARYING_SLOT_POS)
744 continue;
745
746 for (unsigned chan = 0; chan < 4; chan++)
747 pos[chan] = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
748 break;
749 }
750 assert(pos[0] != NULL);
751
752 /* Return the position output. */
753 LLVMValueRef ret = ctx->return_value;
754 for (unsigned chan = 0; chan < 4; chan++)
755 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, pos[chan], chan, "");
756 ctx->return_value = ret;
757 }
758
759 /**
760 * Build the vertex shader prolog function.
761 *
762 * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
763 * All inputs are returned unmodified. The vertex load indices are
764 * stored after them, which will be used by the API VS for fetching inputs.
765 *
766 * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
767 * input_v0,
768 * input_v1,
769 * input_v2,
770 * input_v3,
771 * (VertexID + BaseVertex),
772 * (InstanceID + StartInstance),
773 * (InstanceID / 2 + StartInstance)
774 */
si_llvm_build_vs_prolog(struct si_shader_context * ctx,union si_shader_part_key * key)775 void si_llvm_build_vs_prolog(struct si_shader_context *ctx, union si_shader_part_key *key)
776 {
777 LLVMTypeRef *returns;
778 LLVMValueRef ret, func;
779 int num_returns, i;
780 unsigned first_vs_vgpr = key->vs_prolog.num_merged_next_stage_vgprs;
781 unsigned num_input_vgprs =
782 key->vs_prolog.num_merged_next_stage_vgprs + 4;
783 struct ac_arg input_sgpr_param[key->vs_prolog.num_input_sgprs];
784 struct ac_arg input_vgpr_param[10];
785 LLVMValueRef input_vgprs[10];
786 unsigned num_all_input_regs = key->vs_prolog.num_input_sgprs + num_input_vgprs;
787 unsigned user_sgpr_base = key->vs_prolog.num_merged_next_stage_vgprs ? 8 : 0;
788
789 memset(&ctx->args, 0, sizeof(ctx->args));
790
791 /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
792 returns = alloca((num_all_input_regs + key->vs_prolog.num_inputs) * sizeof(LLVMTypeRef));
793 num_returns = 0;
794
795 /* Declare input and output SGPRs. */
796 for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
797 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &input_sgpr_param[i]);
798 returns[num_returns++] = ctx->ac.i32;
799 }
800
801 struct ac_arg merged_wave_info = input_sgpr_param[3];
802
803 /* Preloaded VGPRs (outputs must be floats) */
804 for (i = 0; i < num_input_vgprs; i++) {
805 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &input_vgpr_param[i]);
806 returns[num_returns++] = ctx->ac.f32;
807 }
808
809 /* Vertex load indices. */
810 for (i = 0; i < key->vs_prolog.num_inputs; i++)
811 returns[num_returns++] = ctx->ac.f32;
812
813 /* Create the function. */
814 si_llvm_create_func(ctx, "vs_prolog", returns, num_returns, 0);
815 func = ctx->main_fn;
816
817 for (i = 0; i < num_input_vgprs; i++) {
818 input_vgprs[i] = ac_get_arg(&ctx->ac, input_vgpr_param[i]);
819 }
820
821 if (key->vs_prolog.num_merged_next_stage_vgprs) {
822 if (!key->vs_prolog.is_monolithic)
823 si_init_exec_from_input(ctx, merged_wave_info, 0);
824
825 if (key->vs_prolog.as_ls && ctx->screen->info.has_ls_vgpr_init_bug) {
826 /* If there are no HS threads, SPI loads the LS VGPRs
827 * starting at VGPR 0. Shift them back to where they
828 * belong.
829 */
830 LLVMValueRef has_hs_threads =
831 LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
832 si_unpack_param(ctx, input_sgpr_param[3], 8, 8), ctx->ac.i32_0, "");
833
834 for (i = 4; i > 0; --i) {
835 input_vgprs[i + 1] = LLVMBuildSelect(ctx->ac.builder, has_hs_threads,
836 input_vgprs[i + 1], input_vgprs[i - 1], "");
837 }
838 }
839 }
840
841 if (key->vs_prolog.gs_fast_launch_tri_list || key->vs_prolog.gs_fast_launch_tri_strip) {
842 LLVMValueRef wave_id, thread_id_in_tg;
843
844 wave_id = si_unpack_param(ctx, input_sgpr_param[3], 24, 4);
845 thread_id_in_tg =
846 ac_build_imad(&ctx->ac, wave_id, LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, false),
847 ac_get_thread_id(&ctx->ac));
848
849 /* The GS fast launch initializes all VGPRs to the value of
850 * the first thread, so we have to add the thread ID.
851 *
852 * Only these are initialized by the hw:
853 * VGPR2: Base Primitive ID
854 * VGPR5: Base Vertex ID
855 * VGPR6: Instance ID
856 */
857
858 /* Put the vertex thread IDs into VGPRs as-is instead of packing them.
859 * The NGG cull shader will read them from there.
860 */
861 if (key->vs_prolog.gs_fast_launch_tri_list) {
862 input_vgprs[0] = ac_build_imad(&ctx->ac, thread_id_in_tg, /* gs_vtx01_offset */
863 LLVMConstInt(ctx->ac.i32, 3, 0), /* Vertex 0 */
864 LLVMConstInt(ctx->ac.i32, 0, 0));
865 input_vgprs[1] = ac_build_imad(&ctx->ac, thread_id_in_tg, /* gs_vtx23_offset */
866 LLVMConstInt(ctx->ac.i32, 3, 0), /* Vertex 1 */
867 LLVMConstInt(ctx->ac.i32, 1, 0));
868 input_vgprs[4] = ac_build_imad(&ctx->ac, thread_id_in_tg, /* gs_vtx45_offset */
869 LLVMConstInt(ctx->ac.i32, 3, 0), /* Vertex 2 */
870 LLVMConstInt(ctx->ac.i32, 2, 0));
871 } else {
872 assert(key->vs_prolog.gs_fast_launch_tri_strip);
873 LLVMBuilderRef builder = ctx->ac.builder;
874 /* Triangle indices: */
875 LLVMValueRef index[3] = {
876 thread_id_in_tg,
877 LLVMBuildAdd(builder, thread_id_in_tg, LLVMConstInt(ctx->ac.i32, 1, 0), ""),
878 LLVMBuildAdd(builder, thread_id_in_tg, LLVMConstInt(ctx->ac.i32, 2, 0), ""),
879 };
880 LLVMValueRef is_odd = LLVMBuildTrunc(ctx->ac.builder, thread_id_in_tg, ctx->ac.i1, "");
881 LLVMValueRef flatshade_first = LLVMBuildICmp(
882 builder, LLVMIntEQ, si_unpack_param(ctx, ctx->vs_state_bits, 4, 2), ctx->ac.i32_0, "");
883
884 ac_build_triangle_strip_indices_to_triangle(&ctx->ac, is_odd, flatshade_first, index);
885 input_vgprs[0] = index[0];
886 input_vgprs[1] = index[1];
887 input_vgprs[4] = index[2];
888 }
889
890 /* Triangles always have all edge flags set initially. */
891 input_vgprs[3] = LLVMConstInt(ctx->ac.i32, 0x7 << 8, 0);
892
893 input_vgprs[2] =
894 LLVMBuildAdd(ctx->ac.builder, input_vgprs[2], thread_id_in_tg, ""); /* PrimID */
895 input_vgprs[5] =
896 LLVMBuildAdd(ctx->ac.builder, input_vgprs[5], thread_id_in_tg, ""); /* VertexID */
897 input_vgprs[8] = input_vgprs[6]; /* InstanceID */
898 }
899
900 unsigned vertex_id_vgpr = first_vs_vgpr;
901 unsigned instance_id_vgpr = ctx->screen->info.chip_class >= GFX10
902 ? first_vs_vgpr + 3
903 : first_vs_vgpr + (key->vs_prolog.as_ls ? 2 : 1);
904
905 ctx->abi.vertex_id = input_vgprs[vertex_id_vgpr];
906 ctx->abi.instance_id = input_vgprs[instance_id_vgpr];
907
908 /* InstanceID = VertexID >> 16;
909 * VertexID = VertexID & 0xffff;
910 */
911 if (key->vs_prolog.states.unpack_instance_id_from_vertex_id) {
912 ctx->abi.instance_id =
913 LLVMBuildLShr(ctx->ac.builder, ctx->abi.vertex_id, LLVMConstInt(ctx->ac.i32, 16, 0), "");
914 ctx->abi.vertex_id = LLVMBuildAnd(ctx->ac.builder, ctx->abi.vertex_id,
915 LLVMConstInt(ctx->ac.i32, 0xffff, 0), "");
916 }
917
918 /* Copy inputs to outputs. This should be no-op, as the registers match,
919 * but it will prevent the compiler from overwriting them unintentionally.
920 */
921 ret = ctx->return_value;
922 for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
923 LLVMValueRef p = LLVMGetParam(func, i);
924 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
925 }
926 for (i = 0; i < num_input_vgprs; i++) {
927 LLVMValueRef p = input_vgprs[i];
928
929 if (i == vertex_id_vgpr)
930 p = ctx->abi.vertex_id;
931 else if (i == instance_id_vgpr)
932 p = ctx->abi.instance_id;
933
934 p = ac_to_float(&ctx->ac, p);
935 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, key->vs_prolog.num_input_sgprs + i, "");
936 }
937
938 /* Compute vertex load indices from instance divisors. */
939 LLVMValueRef instance_divisor_constbuf = NULL;
940
941 if (key->vs_prolog.states.instance_divisor_is_fetched) {
942 LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
943 LLVMValueRef buf_index = LLVMConstInt(ctx->ac.i32, SI_VS_CONST_INSTANCE_DIVISORS, 0);
944 instance_divisor_constbuf = ac_build_load_to_sgpr(&ctx->ac, list, buf_index);
945 }
946
947 for (i = 0; i < key->vs_prolog.num_inputs; i++) {
948 bool divisor_is_one = key->vs_prolog.states.instance_divisor_is_one & (1u << i);
949 bool divisor_is_fetched = key->vs_prolog.states.instance_divisor_is_fetched & (1u << i);
950 LLVMValueRef index = NULL;
951
952 if (divisor_is_one) {
953 index = ctx->abi.instance_id;
954 } else if (divisor_is_fetched) {
955 LLVMValueRef udiv_factors[4];
956
957 for (unsigned j = 0; j < 4; j++) {
958 udiv_factors[j] = si_buffer_load_const(ctx, instance_divisor_constbuf,
959 LLVMConstInt(ctx->ac.i32, i * 16 + j * 4, 0));
960 udiv_factors[j] = ac_to_integer(&ctx->ac, udiv_factors[j]);
961 }
962 /* The faster NUW version doesn't work when InstanceID == UINT_MAX.
963 * Such InstanceID might not be achievable in a reasonable time though.
964 */
965 index = ac_build_fast_udiv_nuw(&ctx->ac, ctx->abi.instance_id, udiv_factors[0],
966 udiv_factors[1], udiv_factors[2], udiv_factors[3]);
967 }
968
969 if (divisor_is_one || divisor_is_fetched) {
970 /* Add StartInstance. */
971 index =
972 LLVMBuildAdd(ctx->ac.builder, index,
973 LLVMGetParam(ctx->main_fn, user_sgpr_base + SI_SGPR_START_INSTANCE), "");
974 } else {
975 /* VertexID + BaseVertex */
976 index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id,
977 LLVMGetParam(func, user_sgpr_base + SI_SGPR_BASE_VERTEX), "");
978 }
979
980 index = ac_to_float(&ctx->ac, index);
981 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, index, ctx->args.arg_count + i, "");
982 }
983
984 si_llvm_build_ret(ctx, ret);
985 }
986
get_base_vertex(struct ac_shader_abi * abi)987 static LLVMValueRef get_base_vertex(struct ac_shader_abi *abi)
988 {
989 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
990
991 /* For non-indexed draws, the base vertex set by the driver
992 * (for direct draws) or the CP (for indirect draws) is the
993 * first vertex ID, but GLSL expects 0 to be returned.
994 */
995 LLVMValueRef vs_state = ac_get_arg(&ctx->ac, ctx->vs_state_bits);
996 LLVMValueRef indexed;
997
998 indexed = LLVMBuildLShr(ctx->ac.builder, vs_state, ctx->ac.i32_1, "");
999 indexed = LLVMBuildTrunc(ctx->ac.builder, indexed, ctx->ac.i1, "");
1000
1001 return LLVMBuildSelect(ctx->ac.builder, indexed, ac_get_arg(&ctx->ac, ctx->args.base_vertex),
1002 ctx->ac.i32_0, "");
1003 }
1004
si_llvm_init_vs_callbacks(struct si_shader_context * ctx,bool ngg_cull_shader)1005 void si_llvm_init_vs_callbacks(struct si_shader_context *ctx, bool ngg_cull_shader)
1006 {
1007 struct si_shader *shader = ctx->shader;
1008
1009 if (shader->key.as_ls)
1010 ctx->abi.emit_outputs = si_llvm_emit_ls_epilogue;
1011 else if (shader->key.as_es)
1012 ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
1013 else if (shader->key.opt.vs_as_prim_discard_cs)
1014 ctx->abi.emit_outputs = si_llvm_emit_prim_discard_cs_epilogue;
1015 else if (ngg_cull_shader)
1016 ctx->abi.emit_outputs = gfx10_emit_ngg_culling_epilogue;
1017 else if (shader->key.as_ngg)
1018 ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
1019 else
1020 ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
1021
1022 ctx->abi.load_base_vertex = get_base_vertex;
1023 }
1024