Searched defs:sourceSRV (Results 1 – 2 of 2) sorted by relevance
2723 const d3d11::SharedSRV *sourceSRV = nullptr; in copyTexture() local3869 const d3d11::SharedSRV &sourceSRV = renderTarget->getShaderResourceView(context); in resolveMultisampledTexture() local
476 const d3d11::SharedSRV *sourceSRV = nullptr; in generateSwizzles() local666 const d3d11::SharedSRV &sourceSRV = srcRT11->getBlitShaderResourceView(context); in generateMipmap() local