Searched defs:source_2D_texture_uniform_location (Results 1 – 1 of 1) sorted by relevance
7258 bool RequiredCase::setUniformValues(GLint source_2D_texture_uniform_location, GLenum source_2D_text… in setUniformValues()9531 GLint source_2D_texture_uniform_location = -1; in getUniformLocations() local