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Searched defs:sparseQueue (Results 1 – 15 of 15) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
DvktSparseResourcesBufferSparseBinding.cpp128 const Queue& sparseQueue = getQueue(VK_QUEUE_SPARSE_BINDING_BIT, 0); in iterate() local
DvktSparseResourcesBufferSparseResidency.cpp167 const Queue& sparseQueue = getQueue(VK_QUEUE_SPARSE_BINDING_BIT, 0); in iterate() local
DvktSparseResourcesBufferMemoryAliasing.cpp185 const Queue& sparseQueue = getQueue(VK_QUEUE_SPARSE_BINDING_BIT, 0); in iterate() local
DvktSparseResourcesQueueBindSparseTests.cpp157 const Queue* sparseQueue = DE_NULL; in iterate() local
DvktSparseResourcesImageSparseBinding.cpp163 const Queue& sparseQueue = getQueue(VK_QUEUE_SPARSE_BINDING_BIT, 0); in iterate() local
DvktSparseResourcesMipmapSparseResidency.cpp167 const Queue& sparseQueue = getQueue(VK_QUEUE_SPARSE_BINDING_BIT, 0); in iterate() local
DvktSparseResourcesShaderIntrinsicsBase.cpp492 const Queue& sparseQueue = getQueue(VK_QUEUE_SPARSE_BINDING_BIT, 0); in iterate() local
DvktSparseResourcesImageMemoryAliasing.cpp222 const Queue& sparseQueue = getQueue(VK_QUEUE_SPARSE_BINDING_BIT, 0); in iterate() local
DvktSparseResourcesImageSparseResidency.cpp332 const Queue& sparseQueue = getQueue(VK_QUEUE_SPARSE_BINDING_BIT, 0); in iterate() local
DvktSparseResourcesBufferTests.cpp585 void bindSparseBuffer (const DeviceInterface& vk, const VkDevice device, const VkQueue sparseQueue,… in bindSparseBuffer()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassSparseRenderTargetTests.cpp84 VkQueue sparseQueue, in createSparseImageAndMemory()
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageTestsUtil.cpp71 const vk::VkQueue sparseQueue, in SparseImage()
DvktImageAtomicOperationTests.cpp1245 const auto sparseQueue = m_context.getSparseQueue(); in createImageAndView() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageUtil.cpp490 VkQueue sparseQueue, in uploadTestTextureInternalSparse()
616 VkQueue sparseQueue, in uploadTestTextureSparse()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp1245 const VkQueue sparseQueue = getSparseQueue(); in uploadSparseImage() local